Medical Items: What and How
Medical items will let you restore your own, another player's or an NPC's HP. They can be produced by any medical faction.
The following items are considered medical items: Bacta Patch, Healing Stick, Medikit, Bacta Tank, Bacta Refill
To use a medical item, the following conditions must be met:
- You and your target need to be at the same location (in the same medical room for Bacta Tanks).
- You and your target must be in the same party.
- You and your target must not be part of another medical action.
- For Bacta Tanks and Medikits: You need enough Bacta Refills inside the entity.
- For Bacta Tanks: The Tank must be deployed in a medical room and you and your target must be in the same room.
While being part of a medical action, neither you nor your target can move (exception: after applying a Bacta Patch, both you and your target can move). Additionally, when applying a medical item, your target is automatically removed from your party. Before being put into a Bacta Tank, the target automatically drops all equipped items.
Using a Medical Item
To use a medical item on someone else, you have to apply it via the Item screen or - in case of the bacta tank - load the patient into the tank. After using a medical item, the following thing will happen to the medical item:
- Bacta Patch/Ryll Patch: item is destroyed
- Healing Stick/Death Stick: item is destroyed
- Medikit: item remains, 1 Bacta Refill/Ryfill inside is destroyed
- Bacta Tank: item remains, all 3 Bacta Refills/Ryfills inside are destroyed
Of course, you cannot heal a blaster burn or a fleshwound with a Bacta Patch. Thus, some restrictions apply when using medical items.
Smugglers factions may produce counterfeit medical items or drugs which look exactly like some medical items. These drugs are mainly made from Ryll and are cheaper to produce. However upon using them as medical item, they can have negative after effects and wound rather than heal.
|Medikit with Bacta Refill||0.3||5||10||1||30|
|Bacta Tank with Bacta Refill||-1||15||30||3||30|
|Medikit with Bacta Ryfill||0.3||-15||5||1||30|
|Bacta Tank with Bacta Ryfill||-1||-30||15||3||30|
The amount of HP being restored depends on the following formula:
- HP restored = round(rand(healingMin, healingMax) × (Medical Skill + 1))
If the healing is being done within a medical entity, the healing power of the medical items is increased by a factor or 1.3 Equations
- HP restored = round(rand(healingMin, healingMax) × (Medical Skill + 1) × 1.3)
- Example 1:
Veynom has 12 HP left of his maximum of 85 HP. He has a Medical Skill of 2 He applies a Bacta Patch to heal his wounds.
HP restored = 0, since HR = 12÷85 = 0.14 < 0.7
- Example 2:
Veynom has the same 12 HP left of his maximum 85 HP, the same Medical Skill of 2. This time however, he puts himself into a Bacta Tank.
HP restored = rand(15, 30) × 3 = [45..90]
Bacta Tanks can only be deployed in medical rooms. For a bacta tank to be deployed, it must be inside a medical room and no other tanks can be deployed in the same room. (i.e. you can only deploy a single tank in a room).
Once deployed, the tank can be loaded with up to three Bacta Refills. Once a single refill is loaded, the tank cannot be undeployed, nor can the refill be taken out again. You cannot load more than three refills.
Once three refills have been loaded, you can apply the tank to a patient (either yourself, another player or an NPC in your party). At that time, the patient will drop all items he's carrying and is loaded into the tank. He will be ejected once the healing process is completed.
Any player can add an unconscious player to their party, and a Bacta Tank can be used to heal them above 0 HP.
Bacta Tanks can be flushed, removing any previously loaded Bacta Refills (or Bacta Ryfills) in the process. This can only be done if no patient is present in the tank.
Entities with medical rooms
The following entities contain one or more medical rooms.
Palace (1), Hospital (6), Imperial Palace (2), Sith Temple (1), Praxium (1), Royal Hapan Palace (1), Asylum (1), Conference Centre (1), Command Centre (1), Government House (1)
Super Star Destroyer (1), Mon Calamari MC-80a (1), Mon Calamari MC-80b (1), Mon Calamari Home One Cruiser (1), Darkstar Battleship (1), Ithorian Herd Ship (1), Lucrehulk 3210 Battleship (1), Pulsar Battle Cruiser (1), Battle Dragon (1), Imperial Star Destroyer I (1), Sprint-class rescue craft (2), Medicae-class Nebulon-B Frigate (4)
Conquest-class Carrier (1), Kettrifee Air Mover (4)
- Space Stations:
Centrepoint Station (1), Medical Factory Station (1), Hospital Platform XQ-2 (3)