HP

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Revision as of 08:13, 22 July 2011 by Calgor Grim (talk | contribs) (Losing Health)
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HP (or Health Points) is an indication of your current health status and general toughness. The higher the number, the more damage you can take before dying.

How Much Health?

When you create you character, you will be given a certain value for your HP. This is based on several different aspects including some of your skills, and your races inherent bonuses.

HP = round((5 + Race Bonus) * Race Multiplier) + 10 + Stat Points

  • Race Bonus - this is the indicated value on your races stat sheet
  • Race Multiplier - this is the indicated value on your races stat sheet
  • Stat Points - one for each skill level in: Strength, Dexterity, Vigor, Speed, Perception, Unarmed Combat and Dodge

You also get an extra (5 * Race Multiplier) whenever you gain a new level. In addition, if you ever increase any of the listed skills after creation, it will add the respective amount of HP to you (ie increasing Strength from 2 to 3 will give you an extra 1HP).

Losing Health

You can lose health in a number of ways.

Door Construction

During door construction, if you fail to install a door then there is a 50% chance that the door falls on top of you doing 2-10 health damage.

Drugs

Ryll-based drugs are items that look exactly like Medical Items. However, though they can heal you, they are not as effective as Medical Items. In addition, there is a chance they will actually take HP rather than give you it.

Regaining Health

There are a couple of ways you can recover any lost HP.

Natural Recovery

This happens all the time while you have at least 1HP. You will regain HP per day equal to: round(XP level/3) +1

Medical Items

You can use various medical items to recover lost HP. Depending on how injured you are, some medical items will not heal you. In addition, the only way to recover health if you are unconcious (-1HP) is to be placed inside a Bacta Tank by another player.

Drugs

Drugs are very similar to Medical Items, and look just like them. However they provide slightly less healing ability over comparable Medical Items, and also have the possibility of injuring you rather than healing.