Difference between revisions of "Force Skills"

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(File:Skillfimp.gif Force Detection)
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=Force Skills=
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There are a total of 32 force skills available in game. Most of these are currently unavailable and have not been finalised. Descriptions of how the skill is intended to operate is provided but these are subject to change pending combat release and further developments.
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==Telepathy==
 
==Telepathy==
 
====[[File:Skillnimp.gif]] Stasis====
 
====[[File:Skillnimp.gif]] Stasis====
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<span style="color:#00FF00">Light Side</span>
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This power is intended to stop hostile foes. Using this power, a force user may attempt to stun a number of targets equal to their level in this skill. The victims may successfully resist the test however if they are unsuccessful they will each be halted for a number of hours dependant upon their resistance.
  
 
====[[File:Skillnimp.gif]] Force Aura====
 
====[[File:Skillnimp.gif]] Force Aura====
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<span style="color:#00FF00">Light Side Skill</span>
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This power intends to reduce all incoming damage on the user by a percentage amount for 24 hours. Any armour may reduce this effectiveness.
  
 
====[[File:Skillnimp.gif]] Empathy====
 
====[[File:Skillnimp.gif]] Empathy====
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<span style="color:#00FF00">Light Side Skill</span>
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Empathy allows the user to reduce the aggressiveness of certain creatures or NPCs. It may ultimatly allow them to avoid a fight by making an angry creature potentially friendly long enough to act.
  
 
====[[File:Skillnimp.gif]] Battle Meditation====
 
====[[File:Skillnimp.gif]] Battle Meditation====
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<span style="color:#F0E68C">Neutral Skill</span>
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Using Battle Meditation, a character may be able to reduce the refire rate on all party members. At present there are time limitations on how often a player can attack. Using this, those time limitations can be reduced.
  
 
====[[File:Skillnimp.gif]] Mind Trick====
 
====[[File:Skillnimp.gif]] Mind Trick====
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<span style="color:#F0E68C">Neutral Skill</span>
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Mind Trick allows the user to create a completely new identity to mislead others. They will be able to modify their name, appearance and faction identity. This may apply to both player characters an NPCs.
  
 
====[[File:Skillnimp.gif]] Horror====
 
====[[File:Skillnimp.gif]] Horror====
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<span style="color:#FF0000">Dark Side Skill</span>
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A dark side force user can attempt to scare their enemies away using Horror. If successful, affected characters will involuntarily try to escape the character in any direction, trying to flee from the terrifying image. If they are unable to do so then they may fall unconscious.
  
 
====[[File:Skillnimp.gif]] Force Scream====
 
====[[File:Skillnimp.gif]] Force Scream====
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<span style="color:#FF0000">Dark Side Skill</span>
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Using the power of the force, a dark side user can use their very voice to damage targets. Force Scream can damage a target in the users rage and also cause attack and defence penalties upon them for a period of time.
  
 
==Telekinesis==
 
==Telekinesis==
 
====[[File:Skillnimp.gif]] Disable Droid====
 
====[[File:Skillnimp.gif]] Disable Droid====
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<span style="color:#00FF00">Light Side Skill</span>
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A light side force user may be able to use the force to disable droids. They will suffer an amount of hull damage which may destroy or disable them.
  
 
====[[File:Skillnimp.gif]] Lightsaber Throw====
 
====[[File:Skillnimp.gif]] Lightsaber Throw====
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<span style="color:#F0E68C">Neutral Skill</span>
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A force user who has a light sabre may be able to throw their light sabre at a target or group of targets. Using the force it can be thrown, potentially deal damage to a target and return back to the user. They will then check to see if they can catch the light sabre else it must be re-equipped.
  
 
====[[File:Skillnimp.gif]] Push====
 
====[[File:Skillnimp.gif]] Push====
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<span style="color:#F0E68C">Neutral Skill</span>
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Push allows a user to force players, NPCs or droids aside either with intent to move or to cause severe harm. Affected users may find themselves moved a distance away from where they started and may be stunned or suffer attack penalties for a period of time.
  
 
====[[File:Skillnimp.gif]] Pull====
 
====[[File:Skillnimp.gif]] Pull====
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<span style="color:#F0E68C">Neutral Skill</span>
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A force user may be able to pull the weapon or item of another character out of their hand and into their own. This may be used to disarm an opponent.
  
 
====[[File:Skillnimp.gif]] Speed====
 
====[[File:Skillnimp.gif]] Speed====
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<span style="color:#F0E68C">Neutral Skill</span>
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Using the force, a player can achieve extreme speeds. This could either be used to allow them to rapidly run across open ground, covering vast distances or to quickly equip a weapon from their inventory without penalty.
  
 
====[[File:Skillnimp.gif]] Deflection====
 
====[[File:Skillnimp.gif]] Deflection====
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<span style="color:#F0E68C">Neutral Skill</span>
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By using intelligence and telepathy, a force user may be able to work out the path of a projectile weapon. They may then be able to deflect the shot using a light sabre or, if high enough level, their own hands. A deflected shot may also rebound back to the attacker.
  
 
====[[File:Skillnimp.gif]] Choke====
 
====[[File:Skillnimp.gif]] Choke====
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<span style="color:#FF0000">Dark Side Skill</span>
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A dark side force user may be able to damage the target from a distance, binding the target. The victim will be unable to move and will also take damage for as long as the power is active.
  
 
==Life==
 
==Life==
 
====[[File:Skillnimp.gif]] Heal====
 
====[[File:Skillnimp.gif]] Heal====
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<span style="color:#00FF00">Light Side Skill</span>
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Using the force, a player can restore health to a player, creature or NPC at their location. They can also target themselves with this power. The stronger the skill the more they can affect with this ability. This can be used to recover from all but the most serious of wounds. Note that it cannot be used to recover from being unconscious.
  
 
====[[File:Skillnimp.gif]] Revitalize====
 
====[[File:Skillnimp.gif]] Revitalize====
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<span style="color:#00FF00">Light Side Skill</span>
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This ability allows the user to awaken players who have fallen unconscious. They will be restored to life with a percentage of their maximum health. It cannot bring a user back who has died.
  
 
====[[File:Skillnimp.gif]] Force Body====
 
====[[File:Skillnimp.gif]] Force Body====
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<span style="color:#F0E68C">Neutral Skill</span>
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In a difficult situation, a force user can reduce the point cost of a force skill by a percentage and use some of their own health points instead.
  
 
====[[File:Skillnimp.gif]] Hide====
 
====[[File:Skillnimp.gif]] Hide====
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<span style="color:#F0E68C">Neutral Skill</span>
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The force can be used to conceal a users movement. This skill adds a bonus to a users stealth skill and may be used to slip past hostile characters undetected. Note that any hostile action will break the stealth mode.
  
 
====[[File:Skillnimp.gif]] Sight====
 
====[[File:Skillnimp.gif]] Sight====
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<span style="color:#F0E68C">Neutral Skill</span>
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The force can also be used to reveal hidden characters. It can be used to improve their perception stat to enable them to find those attempting to evade detection.
  
 
====[[File:Skillnimp.gif]] Drain Life====
 
====[[File:Skillnimp.gif]] Drain Life====
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<span style="color:#FF0000">Dark Side Skill</span>
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Any target within contact range will have a percentage of their health drained from them. Some of this will also be given to the user, recovering their own health.
  
 
====[[File:Skillnimp.gif]] Affliction====
 
====[[File:Skillnimp.gif]] Affliction====
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<span style="color:#FF0000">Dark Side Skill</span>
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Affliction can be used to severely weaken a target. Random General skills are reduced for a period of time, which may reduce the targets defensive or offensive capabilities. The power may also poison the target, causing health damage over time until treated.
  
 
==Energy==
 
==Energy==
 
====[[File:Skillnimp.gif]] Force Barrier====
 
====[[File:Skillnimp.gif]] Force Barrier====
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<span style="color:#00FF00">Light Side Skill</span>
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This power protects the user from attacks from any non projectile weapon they are hit by (excluding Lightsabres). The first few points of damage off a hit are reduced by an amount dependant on their skill.
  
 
====[[File:Skillnimp.gif]] Force Resistance====
 
====[[File:Skillnimp.gif]] Force Resistance====
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<span style="color:#F0E68C">Neutral Skill</span>
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A force user may be able to resist the effect of incoming hostile force powers. If the attack came from someone outside the party then there is a percentage chance of neutralising the power completely, it will not affect them at all.
  
 
====[[File:Skillnimp.gif]] Energy Resistance====
 
====[[File:Skillnimp.gif]] Energy Resistance====
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<span style="color:#F0E68C">Neutral Skill</span>
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Energy Resistance reduces the damage caused to the user from energy weapon attacks. It works in the same way as Force Barrier, reducing the first few points of damage on an attack.
  
 
====[[File:Skillnimp.gif]] Force Suppresion====
 
====[[File:Skillnimp.gif]] Force Suppresion====
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<span style="color:#F0E68C">Neutral Skill</span>
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The user may be able to suppress the effects of positive force powers on others. If a target is benefiting from a bonus from any force power then this skill may be able to negate that bonus and stop it from being reused for an amount of time.
  
 
====[[File:Skillnimp.gif]] Precognition====
 
====[[File:Skillnimp.gif]] Precognition====
  
====[[File:Skillnimp.gif]] Lightning====
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<span style="color:#F0E68C">Neutral Skill</span>
  
====[[File:Skillnimp.gif]] Drain Force====
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Force users may be able to see into the future to a point and may be able to accurately predict certain people arriving at that location.
  
==Universal==
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====[[File:Skillnimp.gif]] Lightning====
====[[File:Skillnimp.gif]] Meditation====
 
  
====[[File:Skillfimp.gif]] Force Detection====
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<span style="color:#FF0000">Dark Side Skill</span>
  
Force detection allows the user to detect the force abilities of players around them. In order to check for force sensitivity the force user must be at the same location as the test subject. They find the process through the room actions menu. Select a candidate and whether you want them to be informed of the result. If you choose to inform them on result of the test, if they are found force sensitive then it will be enabled to the subject and allow them to start their progression towards using the force. You may also opt to not inform them of the result, in which case only the tester knows the result. The test will then proceed and will take one hour.
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Bolts of lightning erupt from the user and can damage one or multiple targets. Victims may be able to dodge the attack
  
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====[[File:Skillnimp.gif]] Drain Force====
  
There are three possible results of the test:
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<span style="color:#FF0000">Dark Side Skill</span>
  
'''User is found Force Sensitive:'''
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Dark side force users may be able to drain the force points of force attuned users and replenish their own reserves. They gain a percentage of all force points drained from the victim with any extra being lost.
  
''Although the instant was brief, you most definitely found a reflexive response to your mind probe. <Player> may not be aware of it, but they are definitely attuned to the Force.''
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==Universal==
  
'''User is not Force Sensitive:'''
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''All Universal skills are currently considered Neutral Skills.''
  
''Closing your link to <Player>'s mind, you sigh and note that they are no more attuned to the Force than millions of other sentients around them.''
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====[[File:Skillnimp.gif]] Meditation====
  
'''Unknown result:'''
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Meditation allows the user to increase their rate of force point regeneration. This can be used both passively and actively. Passively, the amount of points recovered increases as they go about their business. if they actively choose to meditate then they will be unable to move or act but they recover additional force points every two hours.
  
''Withdrawing from your immersion, you shake your head to clear the cloudiness that obscured your attempt to test <Player>'s sensitivity to the Force, and resolve to try again, this time with more focus.''
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====[[File:Skillfimp.gif]] Force Detection====
  
Note that this result does not confirm or deny that the player is force sensitive and you will need to try again in order to fully work out whether they are or not.
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Force detection allows the user to detect the force abilities of players around them. The force user must be in the same location as the tester in order to take the test. They will be given the option to reveal the result to the subject. They will proceed to test the subject and will either find out if the target is or is not force sensitive. They may also need to retake the test occasionally. If they reveal the outcome to the target then they will be made aware of being force attuned and allow them to start learning and developing their own force skills.
  
 
====[[File:Skillnimp.gif]] Lightsaber Dueling====
 
====[[File:Skillnimp.gif]] Lightsaber Dueling====
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Using a lightsabre, a user can attempt to fight with it. This works alongside their existing weapon skill value.
  
 
====[[File:Skillfimp.gif]] Lightsaber Construction====
 
====[[File:Skillfimp.gif]] Lightsaber Construction====
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Lightsabres can be constructed for a force user to wield. In order to construct a lightsabre they will need all the right resources and plenty of time they can be undisturbed. There is a chance that they could fail and thus lose all raw materials. The higher the skill level, the higher the chances and the less time it may take to complete.

Revision as of 06:21, 27 July 2011

Force Skills

There are a total of 32 force skills available in game. Most of these are currently unavailable and have not been finalised. Descriptions of how the skill is intended to operate is provided but these are subject to change pending combat release and further developments.

Telepathy

Skillnimp.gif Stasis

Light Side

This power is intended to stop hostile foes. Using this power, a force user may attempt to stun a number of targets equal to their level in this skill. The victims may successfully resist the test however if they are unsuccessful they will each be halted for a number of hours dependant upon their resistance.

Skillnimp.gif Force Aura

Light Side Skill

This power intends to reduce all incoming damage on the user by a percentage amount for 24 hours. Any armour may reduce this effectiveness.

Skillnimp.gif Empathy

Light Side Skill

Empathy allows the user to reduce the aggressiveness of certain creatures or NPCs. It may ultimatly allow them to avoid a fight by making an angry creature potentially friendly long enough to act.

Skillnimp.gif Battle Meditation

Neutral Skill

Using Battle Meditation, a character may be able to reduce the refire rate on all party members. At present there are time limitations on how often a player can attack. Using this, those time limitations can be reduced.

Skillnimp.gif Mind Trick

Neutral Skill

Mind Trick allows the user to create a completely new identity to mislead others. They will be able to modify their name, appearance and faction identity. This may apply to both player characters an NPCs.

Skillnimp.gif Horror

Dark Side Skill

A dark side force user can attempt to scare their enemies away using Horror. If successful, affected characters will involuntarily try to escape the character in any direction, trying to flee from the terrifying image. If they are unable to do so then they may fall unconscious.

Skillnimp.gif Force Scream

Dark Side Skill

Using the power of the force, a dark side user can use their very voice to damage targets. Force Scream can damage a target in the users rage and also cause attack and defence penalties upon them for a period of time.

Telekinesis

Skillnimp.gif Disable Droid

Light Side Skill

A light side force user may be able to use the force to disable droids. They will suffer an amount of hull damage which may destroy or disable them.

Skillnimp.gif Lightsaber Throw

Neutral Skill

A force user who has a light sabre may be able to throw their light sabre at a target or group of targets. Using the force it can be thrown, potentially deal damage to a target and return back to the user. They will then check to see if they can catch the light sabre else it must be re-equipped.

Skillnimp.gif Push

Neutral Skill

Push allows a user to force players, NPCs or droids aside either with intent to move or to cause severe harm. Affected users may find themselves moved a distance away from where they started and may be stunned or suffer attack penalties for a period of time.

Skillnimp.gif Pull

Neutral Skill

A force user may be able to pull the weapon or item of another character out of their hand and into their own. This may be used to disarm an opponent.

Skillnimp.gif Speed

Neutral Skill

Using the force, a player can achieve extreme speeds. This could either be used to allow them to rapidly run across open ground, covering vast distances or to quickly equip a weapon from their inventory without penalty.

Skillnimp.gif Deflection

Neutral Skill

By using intelligence and telepathy, a force user may be able to work out the path of a projectile weapon. They may then be able to deflect the shot using a light sabre or, if high enough level, their own hands. A deflected shot may also rebound back to the attacker.

Skillnimp.gif Choke

Dark Side Skill

A dark side force user may be able to damage the target from a distance, binding the target. The victim will be unable to move and will also take damage for as long as the power is active.

Life

Skillnimp.gif Heal

Light Side Skill

Using the force, a player can restore health to a player, creature or NPC at their location. They can also target themselves with this power. The stronger the skill the more they can affect with this ability. This can be used to recover from all but the most serious of wounds. Note that it cannot be used to recover from being unconscious.

Skillnimp.gif Revitalize

Light Side Skill

This ability allows the user to awaken players who have fallen unconscious. They will be restored to life with a percentage of their maximum health. It cannot bring a user back who has died.

Skillnimp.gif Force Body

Neutral Skill

In a difficult situation, a force user can reduce the point cost of a force skill by a percentage and use some of their own health points instead.

Skillnimp.gif Hide

Neutral Skill

The force can be used to conceal a users movement. This skill adds a bonus to a users stealth skill and may be used to slip past hostile characters undetected. Note that any hostile action will break the stealth mode.

Skillnimp.gif Sight

Neutral Skill

The force can also be used to reveal hidden characters. It can be used to improve their perception stat to enable them to find those attempting to evade detection.

Skillnimp.gif Drain Life

Dark Side Skill

Any target within contact range will have a percentage of their health drained from them. Some of this will also be given to the user, recovering their own health.

Skillnimp.gif Affliction

Dark Side Skill

Affliction can be used to severely weaken a target. Random General skills are reduced for a period of time, which may reduce the targets defensive or offensive capabilities. The power may also poison the target, causing health damage over time until treated.

Energy

Skillnimp.gif Force Barrier

Light Side Skill

This power protects the user from attacks from any non projectile weapon they are hit by (excluding Lightsabres). The first few points of damage off a hit are reduced by an amount dependant on their skill.

Skillnimp.gif Force Resistance

Neutral Skill

A force user may be able to resist the effect of incoming hostile force powers. If the attack came from someone outside the party then there is a percentage chance of neutralising the power completely, it will not affect them at all.

Skillnimp.gif Energy Resistance

Neutral Skill

Energy Resistance reduces the damage caused to the user from energy weapon attacks. It works in the same way as Force Barrier, reducing the first few points of damage on an attack.

Skillnimp.gif Force Suppresion

Neutral Skill

The user may be able to suppress the effects of positive force powers on others. If a target is benefiting from a bonus from any force power then this skill may be able to negate that bonus and stop it from being reused for an amount of time.

Skillnimp.gif Precognition

Neutral Skill

Force users may be able to see into the future to a point and may be able to accurately predict certain people arriving at that location.

Skillnimp.gif Lightning

Dark Side Skill

Bolts of lightning erupt from the user and can damage one or multiple targets. Victims may be able to dodge the attack

Skillnimp.gif Drain Force

Dark Side Skill

Dark side force users may be able to drain the force points of force attuned users and replenish their own reserves. They gain a percentage of all force points drained from the victim with any extra being lost.

Universal

All Universal skills are currently considered Neutral Skills.

Skillnimp.gif Meditation

Meditation allows the user to increase their rate of force point regeneration. This can be used both passively and actively. Passively, the amount of points recovered increases as they go about their business. if they actively choose to meditate then they will be unable to move or act but they recover additional force points every two hours.

Skillfimp.gif Force Detection

Force detection allows the user to detect the force abilities of players around them. The force user must be in the same location as the tester in order to take the test. They will be given the option to reveal the result to the subject. They will proceed to test the subject and will either find out if the target is or is not force sensitive. They may also need to retake the test occasionally. If they reveal the outcome to the target then they will be made aware of being force attuned and allow them to start learning and developing their own force skills.

Skillnimp.gif Lightsaber Dueling

Using a lightsabre, a user can attempt to fight with it. This works alongside their existing weapon skill value.

Skillfimp.gif Lightsaber Construction

Lightsabres can be constructed for a force user to wield. In order to construct a lightsabre they will need all the right resources and plenty of time they can be undisturbed. There is a chance that they could fail and thus lose all raw materials. The higher the skill level, the higher the chances and the less time it may take to complete.