Difference between revisions of "Combat"

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(Added a few links, clarified that shields only prevent travel down to a planet's surface)
(A/E was removed to reflect A/E being removed from the game. Updated ships eligible for ship combat)
 
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Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.
 
Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.
 
===Arrest and Execution===
 
See [[Arrest and Execute]]
 
 
This is the process where a player captures another player or NPC and then kills them. There are some severe restrictions as to its use, primarily that places where you can perform an A/E are limited by which faction you are in, and what territory they control.
 
 
Attempting to arrest another character or NPC will run a skill check of the arrester against a skill check of the defender, and a sucessful attempt means that the target is then arrested. The arrested player character has only limited access to the game interface, being able to access the forums and messaging or see their location.
 
  
 
===Planetary Shields===
 
===Planetary Shields===
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===Bandit Combat===
 
===Bandit Combat===
 
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.
 
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.
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===Space Combat (Alpha)===
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[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an "alpha" state and involves Player-controlled squadrons of fighter-, gunship-, and corvette-class ships as attacking hostile NPC-controlled ships in deep space [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it <u>'''is'''</u> possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.
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As of Year 22 Day 362, hostile NPC-controlled ships may attack and destroy any combat-enabled ship (cargo containers, satellites, fighters, gunships, corvettes, light freighters and heavy freighters currently) in the same [http://www.swcombine.com/rules/?Asteroid_Fields asteroid field]. Bandits also have enhanced sensor effectiveness and as such may be able to attack you from outside of your own sensor range. It is highly recommended that you do not leave any combat-enabled ships idling in an asteroid field as they can be destroyed.
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===Player vs. Player Space Combat (Alpha)===
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[https://www.swcombine.com/rules/?Space_Combat#Space_Arena_-_PvP Player vs. Player space combat] has been released in an "alpha" state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1). In these systems, it is possible to attack (and be attacked by) other players when both players are flying combat enabled ships such as fighter-, gunship-, and corvette-class ships.
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===Player vs. Player Ground Combat (Beta)===
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[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a "beta" state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 [[HP]] and will enter a stunned state when they reach 1 [[HP]] that will prevent them from moving, or attacking until they are unstunned.
  
 
[[Category:Advanced Activities]]
 
[[Category:Advanced Activities]]
 
[[Category:Game Features]]
 
[[Category:Game Features]]

Latest revision as of 13:46, 1 February 2023

Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.

Planetary Shields

See Shields

This is a defensive application, used to prevent unwanted passage of players to a planet's surface. If a Shield Generator is linked to a Computer Control Center, then anyone on the Computer Control Center's crewlist will have automatic access through the shield. Shields only prevent travel down to a planet's surface, anyone may ascend up through a shield.

Creature Combat

This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See Creature Combat or Hunting for details and advice for engaging in creature combat.

Bandit Combat

This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See Hunting for details and advice for engaging in bandit combat.

Space Combat (Alpha)

Space combat has been released in an "alpha" state and involves Player-controlled squadrons of fighter-, gunship-, and corvette-class ships as attacking hostile NPC-controlled ships in deep space asteroid fields. It is not yet possible to die from space combat; however, it is possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.


As of Year 22 Day 362, hostile NPC-controlled ships may attack and destroy any combat-enabled ship (cargo containers, satellites, fighters, gunships, corvettes, light freighters and heavy freighters currently) in the same asteroid field. Bandits also have enhanced sensor effectiveness and as such may be able to attack you from outside of your own sensor range. It is highly recommended that you do not leave any combat-enabled ships idling in an asteroid field as they can be destroyed.

Player vs. Player Space Combat (Alpha)

Player vs. Player space combat has been released in an "alpha" state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1). In these systems, it is possible to attack (and be attacked by) other players when both players are flying combat enabled ships such as fighter-, gunship-, and corvette-class ships.

Player vs. Player Ground Combat (Beta)

Player vs. Player (PvP) ground combat has been released in a "beta" state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 HP and will enter a stunned state when they reach 1 HP that will prevent them from moving, or attacking until they are unstunned.