Facility Income: Difference between revisions
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Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income: | Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income: | ||
====1x1==== | |||
[[File:atm.png]] ATM | [[File:atm.png]] ATM | ||
[[File:Chapel.png]] Chapel | [[File:Chapel.png]] Chapel | ||
[[File:personal_residence.png]] Personal Residence | [[File:personal_residence.png]] Personal Residence | ||
====1x3==== | |||
[[File:bank.png]] Bank | [[File:bank.png]] Bank | ||
[[File:hotel.png]] Hotel | [[File:hotel.png]] Hotel | ||
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[[File:Tavern.png]] Tavern | [[File:Tavern.png]] Tavern | ||
====1x5==== | |||
[[File:dry_dock.png]] Dry Dock | [[File:dry_dock.png]] Dry Dock | ||
====3x3===== | |||
[[File:casino.png]] Casino | [[File:casino.png]] Casino | ||
[[File:church.png]] Church | [[File:church.png]] Church | ||
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[[File:Workers_compound.png]] Workers Compound | [[File:Workers_compound.png]] Workers Compound | ||
====3x5==== | |||
[[File:Hangar.png]] Hangar | [[File:Hangar.png]] Hangar | ||
[[File:Landing_pad.png]] Landing Pad | [[File:Landing_pad.png]] Landing Pad | ||
====4x7==== | |||
[[File:Stadium.png]] Stadium | [[File:Stadium.png]] Stadium | ||
====4x8==== | |||
[[File:Starport.png]] Starport | [[File:Starport.png]] Starport | ||
====5x5==== | |||
[[File:Highrise10.png]] Highrise Building 10 flats | [[File:Highrise10.png]] Highrise Building 10 flats | ||
[[File:Highrise20.png]] Highrise Building 20 flats | [[File:Highrise20.png]] Highrise Building 20 flats | ||
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[[File:Training_academy.png]] Training Academy | [[File:Training_academy.png]] Training Academy | ||
====7x7==== | |||
[[File:Skyscraper60.png]] Skyscraper 60 flats | [[File:Skyscraper60.png]] Skyscraper 60 flats | ||
[[File:Skyscraper70.png]] Skyscraper 70 flats | [[File:Skyscraper70.png]] Skyscraper 70 flats | ||
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[[File:Zoo.png]] Zoo | [[File:Zoo.png]] Zoo | ||
====20x20==== | |||
[[File:Wildlife_Preserve.png]] Wildlife Preserve | [[File:Wildlife_Preserve.png]] Wildlife Preserve | ||
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To receive a monthly income from a facility. several conditions must be met. | To receive a monthly income from a facility. several conditions must be met. | ||
The facility's crewlist must be set Open To All. | * The facility's crewlist must be set Open To All. This may be a security risk. If you plan to store items in your facility, you may not want to have it set to open for all. | ||
* The facility must have an operator and that operator must be active (logged in within the past week). A high Trade [[Skills|skill]] is preferable as this gets the best income. | |||
The facility must have an operator and that operator must be active (logged in within the past week). | * The facility must have a manager. If the manager is a player, he or she must be active. To receive the income, this shall be you. | ||
* The facility must be powered. You may want to construct your power generators in order to assure that your facility creates an income. If the owner of the powering generator shuts down your access to eletricity your facility cannot give you an income. | |||
The facility must have a manager. If the manager is a player, he or she must be active. | |||
The facility must be powered. You may want to construct your power generators in order to assure that your facility creates an income. If the owner of the powering generator shuts down your access to eletricity your facility cannot give you an income. | |||
== Who receives the income? == | == Who receives the income? == | ||
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These are: | These are: | ||
ATM, Bank : Banking Faction | * ATM, Bank : Banking Faction | ||
* Chapel, Church, Temple, Cathedral : Religious Faction | |||
Chapel, Church, Temple, Cathedral : Religious Faction | * Hospital : Medical Faction | ||
* Starport : Transport or Government Faction | |||
Hospital : Medical Faction | |||
Starport : Transport or Government Faction | |||
== How is income calculated? == | == How is income calculated? == | ||
There are several variables determining if the income from a facility is positive and how large it is. | There are several variables determining if the income from a facility is positive and how large it is. | ||
''Income = 350 * FIM * PIM * TSM * SBR * RAND'' | |||
The above used variables stand for: | The above used variables stand for: |
Revision as of 00:48, 20 August 2010
FI is short for Facility income. There are several facilities in Star Wars Combine which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.
Facility Income is a way to receive an income within the Combine. Everything costs and so the players need a source of credit income. Among all other facilities in the combine, there a some facilities which can create a monthly income for players and factions.
In order to receive it, you can build or buy a facility, take care, that you are the manager and look for somebody with a high trade skill, who is willing to be the operator of your facility. There is also a market for renting facilities. Some factions offer this service. You pay them a certain number of credits and they make you manager of it.
Which facilities can create income?
Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income:
1x1
1x3
1x5
3x3=
Casino
Church
Civic Centre
Council Flats
Library
Museum
Semi Detached House
Shop
Workers Compound
3x5
4x7
4x8
5x5
Highrise Building 10 flats
Highrise Building 20 flats
Highrise Building 30 flats
Highrise Building 40 flats
Highrise Building 50 flats
Hospital
Port
Ranch
Temple
Training Academy
7x7
Skyscraper 60 flats
Skyscraper 70 flats
Skyscraper 80 flats
Skyscraper 90 flats
Skyscraper 100 flats
Zoo
20x20
Which conditions need to be fulfilled in order to receive an income?
To receive a monthly income from a facility. several conditions must be met.
- The facility's crewlist must be set Open To All. This may be a security risk. If you plan to store items in your facility, you may not want to have it set to open for all.
- The facility must have an operator and that operator must be active (logged in within the past week). A high Trade skill is preferable as this gets the best income.
- The facility must have a manager. If the manager is a player, he or she must be active. To receive the income, this shall be you.
- The facility must be powered. You may want to construct your power generators in order to assure that your facility creates an income. If the owner of the powering generator shuts down your access to eletricity your facility cannot give you an income.
Who receives the income?
The income always goes to the manager of a facility. Note that there are some facilities needing a special manager in order to create an income.
These are:
- ATM, Bank : Banking Faction
- Chapel, Church, Temple, Cathedral : Religious Faction
- Hospital : Medical Faction
- Starport : Transport or Government Faction
How is income calculated?
There are several variables determining if the income from a facility is positive and how large it is.
Income = 350 * FIM * PIM * TSM * SBR * RAND
The above used variables stand for:
FIM = Facility income modifier
PIM = Planetary income modifier
TSM = Trade Skill Modifier
SBR = Sustainable Business Restrictions
RAND = Random number between 0.9 and 1.1
Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities. Furthermore planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier. Also the success of making positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier. But what happens if a planet prospers and skilled investors try to increase their income with placing more profitable facilities on a planet? Let us say a planet has enough people to provide a casino with a decent income. Now a tycoon starts to lay down more Casinos. He may create a larger supply, then the market demands. As a result the income of each Casino must be smaller then before. The Sustainable Business Restrictions try to take care of the problem and reduces income of each facility, if the offers are larger then the demands of the market. Last but not least there are some variables, which cannot be fully modelled and they are contained in the random number.