Facility Income
FI is short for Facility income. There are several facilities in Star Wars Combine which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.
Contents
Which facilities can create income?
Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income:
1x1
1x3
1x5
3x3
Casino Church Council Flats Library Museum Semi Detached House Workers Compound
3x4
4x7
4x8
5x5
Highrise Building 10 flats Highrise Building 20 flats Highrise Building 30 flats Highrise Building 40 flats Highrise Building 50 flats Hospital Port Ranch Temple Training Academy
7x7
Skyscraper 60 flats Skyscraper 70 flats Skyscraper 80 flats Skyscraper 90 flats Skyscraper 100 flats Zoo
20x20
Which conditions need to be fulfilled in order to receive an income?
To receive a monthly income from a facility. several conditions must be met.
The facility's crewlist must be set Open To All.
The facility must have an operator and that operator must be active (logged in within the past week).
The facility must have a manager. If the manager is a player, he or she must be active.
The facility must be powered.
Who receives the income?
The income always goes to the manager of a facility. Note that there are some facilities needing a special manager in order to create an income.
These are:
ATM, Bank : Banking Faction
Chapel, Church, Temple, Cathedral : Religious Faction
Hospital : Medical Faction
Starport : Transport or Government Faction
How is income calculated?
There are several variables determining if the income from a facility is positive and how large it is.
Income = 350 * FIM * PIM * TSM * SBR * RAND
The above used variables stand for:
FIM = Facility income modifier
PIM = Planetary income modifier
TSM = Trade Skill Modifier
SBR = Sustainable Business Restrictions
RAND = Random number between 0.9 and 1.1
Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities. Furthermore planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier. Also the success of making positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier. But what happens if a planet prospers and skilled investors try to increase their income with placing more profitable facilities on a planet? Let us say a planet has enough people to provide a casino with a decent income. Now a tycoon starts to lay down more Casinos. He may create a larger supply, then the market demands. As a result the income of each Casino must be smaller then before. The Sustainable Business Restrictions try to take care of the problem and reduces income of each facility, if the offers are larger then the demands of the market. Last but not least there are some variables, which cannot be fully modelled and they are contained in the random number.