Difference between revisions of "Shields"

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(How Do I Pass Through a Shield?)
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Shields refer to planetary shields that are created by active [http://www.swcombine.com/rules/?3x3&ID=28 Shield Generators] on a planet. The shield will cover a 3x3 area in the atmosphere centered on the city where the active Shield Generator is based. Travel is prevented through this shield (both Ascending and Descending) bar the exceptions below.
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Shields refer to planetary shields that are created by active [http://www.swcombine.com/rules/?3x3&ID=28 Shield Generators] on a planet. The shield will cover a 3x3 area in the atmosphere centered on the city where the active Shield Generator is based. Travel is prevented through this shield bar the exceptions below.
  
 
==How Do I Create a Shield?==
 
==How Do I Create a Shield?==
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* Click the [Activate] button.
 
* Click the [Activate] button.
  
Shields will take 1 hour to power up. During this period there will be nothing to prevent [[Travel|travel]] between the Atmosphere level and the Ground level. After this period, all travel will be prevented. Only one Shield Generator can be active per city, however shields can overlap if adjoining cities have active shields. In this case shield strength is stacked.
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Shields will take 1 hour to power up. During this period there will be nothing to prevent [[Travel|travel]] between the Atmosphere level and the Ground level. After this period, all travel will be prevented.
  
 
==How Do I Remove a Shield?==
 
==How Do I Remove a Shield?==
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==How Do I Pass Through a Shield?==
 
==How Do I Pass Through a Shield?==
There are two ways to do this, and both have a few requirements before it can happen.
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There are ways of passing through a shield.  
  
===Linking a Shield Generator===
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The owner of the shield is able to approve access for certain people or factions. These will be able to pass through the shield without a problem.
If a Shield Generator is linked to a [http://www.swcombine.com/rules/?5x5&ID=75 Computer Control Center], then any player or member of a faction that is on the crewlist of the Computer Control Center will be able to pass through the shield as if it was not there. The pilot of the ship or vehicle attempting to pass through the shield must be on the crewlist - the owner of the ship or vehicle does not matter. To link a Shield Generator, you need to do the following:
 
  
* ::Control::
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Alternatively, if a player is able to get on board a ship or vessel which has permission to pass through the shield acting as a stowaway or a passenger then they can pass through it easily.
* Click [Building Management].
 
* Click the [Actions] button on the central horizontal bar.
 
* Click the [Shields] button on the left side of the screen.
 
* Click the [Link] button just under the central horizontal bar.
 
* Choose the Computer Control Center you wish to use from those available.
 
* Click the [Accept] button.
 
 
 
You will only get a list of Computer Control Centers that are on the planet and owned by either the player's faction, or the player themselves. Other Computer Control Centers will not be shown. You can only assign each Shield Generator to one Computer Control Center at a time.
 
 
 
===Using NPC Transport===
 
''Main Article: [[NPC Transport]]''
 
  
The [[NPC Transport]] system allows passage through a shield. You do not need to be specifically given access to get through the shield. However, NPC Transport only goes to Starports that are either NPC owned (these are on the various Homeworlds), owned by a Transport faction, or owned by the faction you are in and you have access to that starport. If you do not meet any of these, then you will not be able to travel to that planet.
 
  
[[Category: Features]]
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==Linking a Shield Generator==
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If a Shield Generator

Revision as of 10:59, 26 July 2011

Shields refer to planetary shields that are created by active Shield Generators on a planet. The shield will cover a 3x3 area in the atmosphere centered on the city where the active Shield Generator is based. Travel is prevented through this shield bar the exceptions below.

How Do I Create a Shield?

You first need to build a Shield Generator, and provide it with sufficient power so that it can be activated. Once it is built and powered, the assigned Operator can then use the Building Management page to activate the shield. This is done in the following way:

  •  ::Control::
  • Click [Building Management].
  • Click the [Actions] button on the central horizontal bar.
  • Click the [Shields] button on the left side of the screen.
  • Click the [Status] button just under the central horizontal bar.
  • Click the [Activate] button.

Shields will take 1 hour to power up. During this period there will be nothing to prevent travel between the Atmosphere level and the Ground level. After this period, all travel will be prevented.

How Do I Remove a Shield?

Bar as yet unreleased Combat, the only way to remove a shield is for it to be switched off. This is similar to activating a shield, except the shield will be switched off. This will be instantaneous, rather than the 1 hour timer for activation.

  •  ::Control::
  • Click [Building Management].
  • Click the [Actions] button on the central horizontal bar.
  • Click the [Shields] button on the left side of the screen.
  • Click the [Status] button just under the central horizontal bar.
  • Click the [Deactivate] button.

How Do I Pass Through a Shield?

There are ways of passing through a shield.

The owner of the shield is able to approve access for certain people or factions. These will be able to pass through the shield without a problem.

Alternatively, if a player is able to get on board a ship or vessel which has permission to pass through the shield acting as a stowaway or a passenger then they can pass through it easily.


Linking a Shield Generator

If a Shield Generator