SWC LISP/Modules
Public Script Modules
See the Rules Page on SWC for additional explanation.
swclib
(load "swclib")
is-unharmed? player-NPC-object - returns #t if player-NPC-object's HP-Status-Text is "unharmed" EG: (is-unharmed? character) -> #t
is-slightly-wounded? player-NPC-object - returns #t if player-NPC-object's HP-Status-Text is "slightly wounded"
is-wounded? player-NPC-object - returns #t if player-NPC-object's HP-Status-Text is "wounded"
is-badly-wounded? player-NPC-object - returns #t if player-NPC-object's HP-Status-Text is "badly wounded"
Contact: Selatos; Kay Dallben
funlib
(load "funlib")
join separatorCharacter list - Combine the elements of list with the separatorCharacter to form a string EG: (join ", " (list "Green" "Blue" "Yellow")) -> "Green, Blue, Yellow,"
map function list - Call function for each member of list and return the list of results. E.g. (map (lambda (x) (+ x 2)) (list 1 0 4) ) -> (3 2 7)
apply-foreach function list - Call function for each member of list but do not return results. e.g. (apply-foreach (lamda (x) (say x)) (list "I like" "cheesy poofs." "Do you?")) -> I like cheesy poofs. Do you?
append list element - adds element to the end of list e.g. (append (list 1 2) 3) -> (1 2 3)
reduce function init list - reduce a list to a single value, using the combiner function provided, which function takes two inputs init and (car list) e.g. (reduce (lamda (x y) (+ x (* 2 y))) 0 (list 1 2 3)) -> (((0 + 2*1) + (2*2)) + (2*3)) -> 12
repeat-fn function NumTimes object - repeat function Numtimes on object e.g. (repeat (lamda (x) (+ x 1)) 4 0) -> 4
eq-lists? listA listB - preposition: is listA equal to listB -> are all elements of A = all elements of B. - Does NOT currently take into account lists of lists, so just 1D lists atm. e.g. (eq-lists? `(a b c) `(d e f)) -> #f (eq-lists? `(a b c) `(a b c)) -> #t (eq-lists? `(a b c) `( `(a) b c)) -> Error.
neq? atomA atomB - preposition: is atomA NOT equal to atomB e.g. (neq? 1 2) -> #t
KayD-StringShortcuts
This library was removed as module and cannot be loaded. However, it is possible to use the functions by copying/pasting them. These functions insert appropriate pronoun string based on gender.
(defun (female? (who self)) (cond [(eq? (get-gender who) "female") #t] [#t #f]))
(defun (male? (who self)) (cond [(eq? (get-gender who) "male") #t] [#t #f]))
(defun (HeShe? (who self)) (cond [(female? who) "She"] [#t "He"]))
(defun (heshe? (who self)) (cond [(female? who) "she"] [#t "he"]))
(defun (HerHis? (who self)) (cond [(female? who) "Her"] [#t "His"]))
(defun (herhis? (who self)) (cond [(female? who) "her"] [#t "his"]))
(defun (HerHim? (who self)) (cond [(female? who) "Her"] [#t "Him"]))
(defun (herhim? (who self)) (cond [(female? who) "her"] [#t "him"]))
Examples:
- (say (concat "Yes, " (heshe (get-npc 54486)) " is pretty silly.")) -> "Yes, he is pretty silly."
- (describe (concat (HerHis self) " gun points directly at you.")) -> Her gun points directly at you.
- heshe player-NPC-object
- HeShe player-NPC-object
- herhis player-NPC-object
- HerHis player-NPC-object
- herhim player-NPC-object
- HerHim player-NPC-object