Difference between revisions of "Faction"

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(Created page with 'Factions are the Guilds of SWCombine. They are collections of players that have gathered together under a mutual idea, agreement, or simply to make money. Not anyone can make a F…')
 
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==Making a Faction==
 
==Making a Faction==
Making a faction is a lot more complicated than in many other games. A series of requirements need to be met before being able to create one. These are listed below:
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Making a faction is a lot more complicated than in many other games. A series of [http://www.swcombine.com/rules/?Faction_Creation requirements] need to be met before being able to create one. These are listed below:
  
 
* Capital - how much depends on which faction you are trying to make. Cheapest faction requires 30,000,000 credits in asset value.
 
* Capital - how much depends on which faction you are trying to make. Cheapest faction requires 30,000,000 credits in asset value.
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* Website - all factions require an off-site website that details various aspects of their faction
 
* Website - all factions require an off-site website that details various aspects of their faction
 
* Art - several banners and logos are required to identify your faction
 
* Art - several banners and logos are required to identify your faction
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* Players - you require 10 players to form a faction (9 others if you are one of them) - they cannot be in another faction
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==Joining a Faction==
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Joining a faction is much simpler than making one. On the sidebar is a link to [[Faction Menu|factions]], and clicking it will open a new page. Here a series of links, one of which is a [Join Faction] link. Clicking this will allow you to join a faction. This page will have a list of factions in a drop down box, and when you select one, various information below will be updated, telling you what type of faction it is, who is the current leader, and what the factions website address is. You can also enter some text that will be read by a member of that faction when they look at your application.
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Your best bet is to look at the [http://www.swcombine.com/community/factions.php faction list], and have a look at one that interests you. Looking around before joining, talking to members of that faction or visiting their [[IRC]] rooms will give you a better understanding of that faction, and inform you as to whether you would be interested in joining them.
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You are also not restricted to stay with the faction you initially join. You can swap between factions as much as you like, however members of those factions will not enjoy it, and may simply reject you when you try to rejoin them again. In addition, if you spawned at your first faction's HQ and later change, you may be disadvantaged.
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==Faction Specific Actions==
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Various activities that can be performed are limited to players that are members of certain factions, or otherwise require participation of a faction. These are listed below:
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* [[Production (Droids)]] - requires a Droid faction
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* [[Production (Facilities)]] - different facilities require different factions
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* [[Production (Items & Weapons)]] - requires an Item or Weapon faction
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* [[Production (Ships)]] - requires a Ship faction
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* [[Production (Space Stations)]] - different stations require different factions
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* [[Production (Vehicles)]] - requires a Vehicle faction

Revision as of 05:49, 5 July 2010

Factions are the Guilds of SWCombine. They are collections of players that have gathered together under a mutual idea, agreement, or simply to make money. Not anyone can make a Faction, though anyone could lead one. The following should help you better understand Factions, what they are, what they can do and other related topics.

Making a Faction

Making a faction is a lot more complicated than in many other games. A series of requirements need to be met before being able to create one. These are listed below:

  • Capital - how much depends on which faction you are trying to make. Cheapest faction requires 30,000,000 credits in asset value.
  • Start up Credits - this is either 15,000,000 credits for an Information faction, or 25,000,000 credits for any other faction
  • 7x7 facility - faction creation will convert a 7x7 facility owned by you into the faction HQ
  • Website - all factions require an off-site website that details various aspects of their faction
  • Art - several banners and logos are required to identify your faction
  • Players - you require 10 players to form a faction (9 others if you are one of them) - they cannot be in another faction

Joining a Faction

Joining a faction is much simpler than making one. On the sidebar is a link to factions, and clicking it will open a new page. Here a series of links, one of which is a [Join Faction] link. Clicking this will allow you to join a faction. This page will have a list of factions in a drop down box, and when you select one, various information below will be updated, telling you what type of faction it is, who is the current leader, and what the factions website address is. You can also enter some text that will be read by a member of that faction when they look at your application.

Your best bet is to look at the faction list, and have a look at one that interests you. Looking around before joining, talking to members of that faction or visiting their IRC rooms will give you a better understanding of that faction, and inform you as to whether you would be interested in joining them.

You are also not restricted to stay with the faction you initially join. You can swap between factions as much as you like, however members of those factions will not enjoy it, and may simply reject you when you try to rejoin them again. In addition, if you spawned at your first faction's HQ and later change, you may be disadvantaged.

Faction Specific Actions

Various activities that can be performed are limited to players that are members of certain factions, or otherwise require participation of a faction. These are listed below: