Doors and Locks

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Doors and locks are used to restrict travel between two different rooms.

Requirements

You need to meet several requirements in order to be able to make or upgrade a door. You will need a Tookit equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :

  • The owner of the entity
  • The commander of the entity
  • A member of a faction that is the commander of the entity

In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be:

  • The owner of the entity
  • The commander of the entity
  • A member of a faction that is the commander of the entity, with 'Makeover' privs for the entity, 'May Change Door Codes' privs, or have the passcode

Making a Door

In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the belwo instructions:

  • ::Control::
  • Click [Position].
  • Click on [Actions] on the central horizontal bar.
  • Click on the [Locks] button on the left.
  • Click on the [Install] button on the row that corresponds to the direction you wish to install the door.
  • Enter a password, and click the [Submit button].

The passcode cannot be more than 10 characters in length, and nor can it be empty.

Success

Your success at making a door or upgrading one follows the following equation: Chance to Install: (100 - (Lock Level *35 )) + (Theft/Deceit * 15)

Where lock level corresponds to:

Door Type Lock Level
Standard 1
Reinforced 2
Blast 3

Time

Making a door or upgrading a lock takes time, dependant on its difficulty:

Installation Time (hours): Lock Level * 4

Upgrading a Lock

This is very similar to making a door, however there are some subtle differences.