Doors and Locks
Doors and locks are used to restrict travel between two different rooms.
Requirements
You need to meet several requirements in order to be able to make or upgrade a door. You will need a Tookit equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :
- The owner of the entity
- The commander of the entity
- A member of a faction that is the commander of the entity
In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be:
- The owner of the entity
- The commander of the entity
- A member of a faction that is the commander of the entity, with 'Makeover' privs for the entity, 'May Change Door Codes' privs, or have the passcode
Making a Door
In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the belwo instructions:
- ::Control::
- Click [Position].
- Click on [Actions] on the central horizontal bar.
- Click on the [Locks] button on the left.
- Click on the [Install] button on the row that corresponds to the direction you wish to install the door.
- Enter a password, and click the [Submit button].
The passcode cannot be more than 10 characters in length, and nor can it be empty.
Success
Your success at making a door or upgrading one follows the following equation: Chance to Install: (100 - (Lock Level *35 )) + (Theft/Deceit * 15)
Where lock level corresponds to:
Door Type | Lock Level |
Standard | 1 |
Reinforced | 2 |
Blast | 3 |
Time
Making a door or upgrading a lock takes time, dependant on its difficulty:
Installation Time (hours): Lock Level * 4
Upgrading a Lock
This is very similar to making a door, however there are some subtle differences.