Doors and Locks: Difference between revisions

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'''Doors and locks''' are used to restrict travel between two different rooms.
Doors and locks are used to restrict travel between two different rooms.


==Requirements==
==Requirements==
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* The owner of the entity
* The owner of the entity
* The commander of the entity
* The commander of the entity
* A member of a faction that is the commander of the entity, with 'Makeover' [[Privileges|privs]] for the entity, 'May Change Door Codes' [[Privileges|privs]], or have the passcode
* A member of a faction that is the commander of the entity, with 'Makeover' [[Privileges|privs]] for the entity, 'May Change Door Codes' [[Privileges|privs]], or have the pass code


==Making a Door==
==Making a Door==
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* Enter a password, and click the [Submit button].
* Enter a password, and click the [Submit button].


The passcode cannot be more than 10 characters in length, and nor can it be empty.
==Caution==
 
If you fail at upgrading or installing a door you will be injured and lose some hit points.
====Success and Failure====
Your success at making a door or upgrading one follows the following equation: ''Chance to Install: (100 - (Lock Level *35 )) + (Theft/Deceit * 15)''
 
Where lock level corresponds to:
 
{| Border="1"
|-
| '''Door Type''' || '''Lock Level''' ||
|-
| None || 0 || [[File:Door_level_0.png]]
|-
| Standard || 1 || [[File:Door_level_1.png]]
|-
| Reinforced || 2 || [[File:Door_level_2.png]]
|-
| Blast || 3 || [[File:Door_level_3.png]]
|}
 
If you fail the lock process, you will not receive any [[XP]] for the process. In addition there is a 50% chance that you will loose 2-10 [[HP]].
 
====Time====
Making a door or upgrading a lock takes time, dependant on its difficulty:
 
''Installation Time (hours): Lock Level * 4''
 
==Upgrading/Downgrading a Lock==
This is very similar to making a door, however there are some subtle differences. You need slightly different access levels (see above) in order to downgrade a lock (upgrading however is fine). Doors must be unlocked when upgrading/downgrading, and cannot be locked again until the upgrading/downgrading procedure is finished. To upgrade/downgrade a lock you need to:
 
* ::Control::
* Click [Position].
* Click on [Actions] on the central horizontal bar.
* Click on the [Locks] button on the left.
* Click on the [Upgrade] or [Downgrade] button on the row that corresponds to the lock you wish to modify.
* (type in password if you are needed to).
 
==Locking/Unlocking a Door==
[[File:Locks.png|right]] In order to lock a door you just need to be inside. In order to unlock the door you will need to be:
 
* The owner of the entity
* The commander of the entity
* A member of a faction that is the commander of the entity, with 'Makeover' [[Privileges|privs]] for the entity, 'May Change Door Codes' [[Privileges|privs]], or have the passcode
 
A commander will always be required to enter the passcode to unlock a door. To lock/unlock a door:
 
* ::Control::
* Click [Position].
* Click on [Actions] on the central horizontal bar.
* Click on the [Locks] button on the left.
* Click on the [Lock] or [Unlock] button on the row that corresponds to the lock you wish to modify.
* (type in password if you are needed to).
 
====Changing a Passcode====
Passwords can be changed from the lock screen. Commanders are required to enter the previous password as well as a new password in order to change the password. Owners are only required to enter a new password.
 
====Passing Through a Locked Door====
You will need to either have the passcode to the door and enter it each time you pass through, or have a [http://www.swcombine.com/rules/?Tools&ID=1 Keycard] with the relevant passcode stored in it. Such a Keycard will only work if it is equipped to the Belt or Hand slot, or stored inside an item that is itself equipped to the Belt slot.
 
==Keys==
[http://www.swcombine.com/rules/?Tools&ID=1 Keycards] are used to pass through locked doors. They can store up to 20 different passcodes. The are created with [[Crafting]].
 
====Storing a Passcode====
 
==Breaking a Lock==
In order to break a lock you will need a [http://www.swcombine.com/rules/?Tools&ID=25 Electronic Lock Breaker] equipped to one of your hands. If you try to move through a locked door you will be given the option to break the lock. Depending on your ability and the lock level there will be different chances of success:
 
''Chance to Succeed: ((Theft/Deceit+1)/7)*(0.02*Theft/Deceit+1)*((Theft/Deceit+0.1)/5) * (2/(2^Lock Level))*100''
 
If you fail, there is chance your Lockbreak will break:
 
''Chance to Break Lockbreaker: ((6 - Theft/Deceit) * Lock Level) ''
 
Once a lock is broken, it will be set to Unlocked. However the door can still be locked again without further upgrading or repair. There is also a 50% chance that the owner of the entity you are in will receive an event about you breaking the lock.
 
== Video Tutorial ==
 
Make sure to also look at the YouTube tutorial: [http://www.youtube.com/watch?v=hH0zyHuK_Sw]
 
{{#widget:YouTube|id=hH0zyHuK_Sw}}
 
[[Category: Features]]
[[Category: Video Tutorials]]

Revision as of 18:56, 5 March 2011

Doors and locks are used to restrict travel between two different rooms.

Requirements

You need to meet several requirements in order to be able to make or upgrade a door. You will need a Tookit equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :

  • The owner of the entity
  • The commander of the entity
  • A member of a faction that is the commander of the entity

In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be:

  • The owner of the entity
  • The commander of the entity
  • A member of a faction that is the commander of the entity, with 'Makeover' privs for the entity, 'May Change Door Codes' privs, or have the pass code

Making a Door

In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the below instructions:

  • ::Control::
  • Click [Position].
  • Click on [Actions] on the central horizontal bar.
  • Click on the [Locks] button on the left.
  • Click on the [Install] button on the row that corresponds to the direction you wish to install the door.
  • Enter a password, and click the [Submit button].

Caution

If you fail at upgrading or installing a door you will be injured and lose some hit points.