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| '''Doors and locks''' are used to restrict travel between two different rooms.
| | Doors and locks are used to restrict travel between two different rooms. |
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| ==Requirements== | | ==Requirements== |
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| * The owner of the entity | | * The owner of the entity |
| * The commander of the entity | | * The commander of the entity |
| * A member of a faction that is the commander of the entity, with 'Makeover' [[Privileges|privs]] for the entity, 'May Change Door Codes' [[Privileges|privs]], or have the passcode | | * A member of a faction that is the commander of the entity, with 'Makeover' [[Privileges|privs]] for the entity, 'May Change Door Codes' [[Privileges|privs]], or have the pass code |
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| ==Making a Door== | | ==Making a Door== |
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| * Enter a password, and click the [Submit button]. | | * Enter a password, and click the [Submit button]. |
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| The passcode cannot be more than 10 characters in length, and nor can it be empty.
| | ==Caution== |
| | | If you fail at upgrading or installing a door you will be injured and lose some hit points. |
| ====Success and Failure====
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| Your success at making a door or upgrading one follows the following equation: ''Chance to Install: (100 - (Lock Level *35 )) + (Theft/Deceit * 15)''
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| Where lock level corresponds to:
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| {| Border="1"
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| | '''Door Type''' || '''Lock Level''' ||
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| | None || 0 || [[File:Door_level_0.png]]
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| | Standard || 1 || [[File:Door_level_1.png]]
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| | Reinforced || 2 || [[File:Door_level_2.png]]
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| |-
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| | Blast || 3 || [[File:Door_level_3.png]]
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| |}
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| If you fail the lock process, you will not receive any [[XP]] for the process. In addition there is a 50% chance that you will loose 2-10 [[HP]]. | |
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| ====Time====
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| Making a door or upgrading a lock takes time, dependant on its difficulty:
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| ''Installation Time (hours): Lock Level * 4''
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| ==Upgrading/Downgrading a Lock==
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| This is very similar to making a door, however there are some subtle differences. You need slightly different access levels (see above) in order to downgrade a lock (upgrading however is fine). Doors must be unlocked when upgrading/downgrading, and cannot be locked again until the upgrading/downgrading procedure is finished. To upgrade/downgrade a lock you need to:
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| * ::Control::
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| * Click [Position].
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| * Click on [Actions] on the central horizontal bar.
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| * Click on the [Locks] button on the left.
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| * Click on the [Upgrade] or [Downgrade] button on the row that corresponds to the lock you wish to modify.
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| * (type in password if you are needed to).
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| ==Locking/Unlocking a Door==
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| [[File:Locks.png|right]] In order to lock a door you just need to be inside. In order to unlock the door you will need to be:
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| * The owner of the entity
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| * The commander of the entity
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| * A member of a faction that is the commander of the entity, with 'Makeover' [[Privileges|privs]] for the entity, 'May Change Door Codes' [[Privileges|privs]], or have the passcode
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| A commander will always be required to enter the passcode to unlock a door. To lock/unlock a door:
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| * ::Control::
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| * Click [Position].
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| * Click on [Actions] on the central horizontal bar.
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| * Click on the [Locks] button on the left.
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| * Click on the [Lock] or [Unlock] button on the row that corresponds to the lock you wish to modify.
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| * (type in password if you are needed to).
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| ====Changing a Passcode====
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| Passwords can be changed from the lock screen. Commanders are required to enter the previous password as well as a new password in order to change the password. Owners are only required to enter a new password.
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| ====Passing Through a Locked Door====
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| You will need to either have the passcode to the door and enter it each time you pass through, or have a [http://www.swcombine.com/rules/?Tools&ID=1 Keycard] with the relevant passcode stored in it. Such a Keycard will only work if it is equipped to the Belt or Hand slot, or stored inside an item that is itself equipped to the Belt slot.
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| ==Keys==
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| [http://www.swcombine.com/rules/?Tools&ID=1 Keycards] are used to pass through locked doors. They can store up to 20 different passcodes. The are created with [[Crafting]].
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| ====Storing a Passcode====
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| ==Breaking a Lock==
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| In order to break a lock you will need a [http://www.swcombine.com/rules/?Tools&ID=25 Electronic Lock Breaker] equipped to one of your hands. If you try to move through a locked door you will be given the option to break the lock. Depending on your ability and the lock level there will be different chances of success:
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| ''Chance to Succeed: ((Theft/Deceit+1)/7)*(0.02*Theft/Deceit+1)*((Theft/Deceit+0.1)/5) * (2/(2^Lock Level))*100''
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| If you fail, there is chance your Lockbreak will break:
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| ''Chance to Break Lockbreaker: ((6 - Theft/Deceit) * Lock Level) ''
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| Once a lock is broken, it will be set to Unlocked. However the door can still be locked again without further upgrading or repair. There is also a 50% chance that the owner of the entity you are in will receive an event about you breaking the lock.
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| == Video Tutorial ==
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| Make sure to also look at the YouTube tutorial: [http://www.youtube.com/watch?v=hH0zyHuK_Sw]
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| {{#widget:YouTube|id=hH0zyHuK_Sw}}
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| [[Category: Features]]
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| [[Category: Video Tutorials]]
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Doors and locks are used to restrict travel between two different rooms.
Requirements
You need to meet several requirements in order to be able to make or upgrade a door. You will need a Tookit equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :
- The owner of the entity
- The commander of the entity
- A member of a faction that is the commander of the entity
In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be:
- The owner of the entity
- The commander of the entity
- A member of a faction that is the commander of the entity, with 'Makeover' privs for the entity, 'May Change Door Codes' privs, or have the pass code
Making a Door
In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the below instructions:
- ::Control::
- Click [Position].
- Click on [Actions] on the central horizontal bar.
- Click on the [Locks] button on the left.
- Click on the [Install] button on the row that corresponds to the direction you wish to install the door.
- Enter a password, and click the [Submit button].
Caution
If you fail at upgrading or installing a door you will be injured and lose some hit points.