HP: Difference between revisions
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HP (or Health Points) is an indication of your current health status and general toughness. The higher the number, the more damage you can take before dying. | |||
==How Much Health?== | ==How Much Health?== | ||
When you create you character, you will be given a certain value for your HP. This is based on several different aspects including some of your skills, and your races inherent bonuses. | When you create you character, you will be given a certain value for your HP. This is based on several different aspects including some of your skills, and your races inherent bonuses. | ||
HP = round((5 + Race Bonus) * Race Multiplier) + 10 + Stat Points | |||
* Race Bonus - this is the indicated value on your [http://www.swcombine.com/rules/?Races races] stat sheet | * Race Bonus - this is the indicated value on your [http://www.swcombine.com/rules/?Races races] stat sheet | ||
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* Stat Points - one for each skill level in: Strength, Dexterity, Vigor, Speed, Perception, Unarmed Combat and Dodge | * Stat Points - one for each skill level in: Strength, Dexterity, Vigor, Speed, Perception, Unarmed Combat and Dodge | ||
You also get an extra | You also get an extra (5 * Race Multiplier) whenever you gain a new level. In addition, if you ever increase any of the listed skills after creation, it will add the respective amount of HP to you (ie increasing Strength from 2 to 3 will give you an extra 1HP). | ||
==Losing Health== | |||
You can lose health in a number of ways. | |||
= | |||
You can | |||
===Door Construction=== | ===Door Construction=== | ||
During [[Doors and Locks|door construction]], if you fail there is a 50% chance that | During [[Doors and Locks|door construction]], if you fail to install a door then there is a 50% chance that the door falls on top of you doing 2-10 health damage. | ||
===Drugs=== | ===Drugs=== | ||
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==Regaining Health== | ==Regaining Health== | ||
There are a couple of ways you can recover any lost HP. | There are a couple of ways you can recover any lost HP. | ||
===Natural Recovery=== | ===Natural Recovery=== | ||
This happens all the time while you have at least 1HP. You will regain HP per day equal to: | This happens all the time while you have at least 1HP. You will regain HP per day equal to: round(XP level/3) +1 | ||
===Medical Items=== | ===Medical Items=== | ||
You can use various [[Medicine|medical items]] to recover lost HP. Depending on how injured you are, some medical items will not heal you. In addition, the only way to recover health if you are | You can use various [[Medicine|medical items]] to recover lost HP. Depending on how injured you are, some medical items will not heal you. In addition, the only way to recover health if you are unconcious (-1HP) is to be placed inside a Bacta Tank by another player. | ||
===Drugs=== | |||
Drugs are very similar to Medical Items, and look just like them. However they provide slightly less healing ability over comparable Medical Items, and also have the possibility of injuring you rather than healing. |
Revision as of 13:13, 22 July 2011
HP (or Health Points) is an indication of your current health status and general toughness. The higher the number, the more damage you can take before dying.
How Much Health?
When you create you character, you will be given a certain value for your HP. This is based on several different aspects including some of your skills, and your races inherent bonuses.
HP = round((5 + Race Bonus) * Race Multiplier) + 10 + Stat Points
- Race Bonus - this is the indicated value on your races stat sheet
- Race Multiplier - this is the indicated value on your races stat sheet
- Stat Points - one for each skill level in: Strength, Dexterity, Vigor, Speed, Perception, Unarmed Combat and Dodge
You also get an extra (5 * Race Multiplier) whenever you gain a new level. In addition, if you ever increase any of the listed skills after creation, it will add the respective amount of HP to you (ie increasing Strength from 2 to 3 will give you an extra 1HP).
Losing Health
You can lose health in a number of ways.
Door Construction
During door construction, if you fail to install a door then there is a 50% chance that the door falls on top of you doing 2-10 health damage.
Drugs
Ryll-based drugs are items that look exactly like Medical Items. However, though they can heal you, they are not as effective as Medical Items. In addition, there is a chance they will actually take HP rather than give you it.
Regaining Health
There are a couple of ways you can recover any lost HP.
Natural Recovery
This happens all the time while you have at least 1HP. You will regain HP per day equal to: round(XP level/3) +1
Medical Items
You can use various medical items to recover lost HP. Depending on how injured you are, some medical items will not heal you. In addition, the only way to recover health if you are unconcious (-1HP) is to be placed inside a Bacta Tank by another player.
Drugs
Drugs are very similar to Medical Items, and look just like them. However they provide slightly less healing ability over comparable Medical Items, and also have the possibility of injuring you rather than healing.