How to Make it as a FreeLancer: Difference between revisions

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'''How to make it in the Star Wars Combine as a freelance.'''
Being Freelance is defined as having no [[faction]]. They do not work for anyone and they do not take orders from anyone. They have no affiliation and, unless personal ethics say otherwise, can do effectively whatever they want. They may find it difficult to get hold of [[credits|money]] as well as various other advantages and disadvantages.
By Shotan Turok


First off, what does it mean to be a freelancer?
=Advantages of Freelancing=
Being a freelancer, means that you work for yourself, not for a faction-your just doing your own thing.  This could mean that your working as a freelance pilot transporting people from one side of the galaxy to the next, or you could be a freelance freighter pilot hauling manufactured goods to factions clients [you’d be contracting with factions in this manner] or hauling Raw Materials.  You could be a security freelancer, or a smuggler, or a pirate-it really depends on what your interest lies in. 


My interests is in Trading-I am a freelance Manufacturer, City Designer, and Trader. But I manufacture and build cities to produce products and credits to use to trade, cause that’s where my love is in trading.
Freelancers have the advantage of not being tied down to a faction. They will never have to be ordered about by a superior officer asking them to perform a task. Nor will they ever have to worry about going into an enemy territory since being freelance, most factions will consider them neutral. Be warned that some factions may still consider it a hostile act to enter certain territories under their control. Otherwise a freelance has the ability to go wherever they please.


I am Shotan Turok, and I started in SWC as a freelance trader and have never worked for anyone else in this galaxy.  I am currently worth several hundred million I own capital ships, freighters, fighters, speeders, weapons of all sorts and I could go on and on.  And I started with 18k and a desire to work for myself.
=Disadvantages of Freelancing=


In this guide I’ll show you how you can start with next to nothing and build it up into a multi-Million Credit Empire.
Without a faction, freelancers have to rely on their own abilities and credits. They will be unable to simply borrow a ship from their faction if they require assistance. Nor will they be able to take a salary or paycheck for money. They may not be able to benefit from certain production discounts that being in a faction may grant to its allies. If anything goes wrong and they are in difficulty they only have themselves to rely on and cannot contact a faction for help.


What you have to start with-hhmm, if I remember right I think it was about 18k, which really isn’t enough to do anything with-or is it?
=How to make money as a freelance=
I’m going to start by using examples that I can find on the market today that if I was just getting started, I could use to jump start a freelance career.


The first thing you need to do is know where all the best trading takes place.  The first thing I did was get on IRC [upper right side of the page called Live Chat] and start asking people where all the trading took place as I expected it to be on IRC, Heh, I was surprised to find out it was on a Space Station called Center Point. 
==Item Buying/Selling==


This is the site address:  http://market.centrepointstation.com/index.php I recommend that you bring that up and then book mark it because this is where you’ll do all your trading at and to be a Free Lance anything, first you have to create credits to buy whatever equipment you want to do whatever you’re going to do.
With no faction to support them, freelance players need to do a lot of work to make money. One of the potential ways is buying and selling items. Using their initial credits they may be able to purchase items from in game markets or through the [[Trading|Centerpoint Market]]. They may then be able to hold onto them and resell them at a later date. This method can be very profitable if done correctly, however it may be difficult to find items which make a return.


So, the first thing you do is check the market's registration page on how to get a CPM [Center Point Marketplace] Account.
==Odd Jobs==


Once you have that done, get on to CPM and start searching for things you can buy with your measly little 18k. This is what I found today:
Another primary method will be to take on odd jobs for a faction. Although not working for a faction, they may be able to request work from a faction. This has advantages for the faction since they may not have to send one of their own, or they may send the freelance into dangerous territory however it also has risks to them. Alternatively, some factions or individuals may offer loans. With this payment a person may be able to buy enough to start a small business with just themselves, paying back the loan over time. Some may join up with private sectors and organizations that are not yet or do not want to be a fraction. Freelancers tend to get low pay and may get to borrow a ship. A lot of times, the freelancer will lose the ability to be their own boss, but they tend to keep the some advantages as if it were like they never joined the organization.  


NPC Melee combat trooper[which is a computer generated character] for 14k
There are other ways of making money as explained on the section for credits


There are also Items I just found a Vest and a Knife for 2k-buy them as well.
=Future options for Freelancers=


This leaves you with 2k.  About now you should be asking-well, how do I know it’s worth buying those items?  Glad you asked, lol.  This is how you check values-in the CPM site you’ll look in the upper right hand corner and you’ll find where it says Database.  Open that in a separate tab-this database is worth it’s weight in gold for it tells you they average value of everything.
Eventually, a freelance may have accumulated a large amount of money and various ships, vehicles, items etc. If they have enough, they may be able to get together with similar minded people and form a faction or a private corporation(they work together to do a job but are not considered a faction and do not get any benefits of a faction) using their assets.  
 
Some however are not so fortunate and may either end up in difficulties with various factions or simply left out of pocket. In which case they may still be able to join a faction. Freelancing is difficult unless determined, intuitive, and lucky, and as such is not something for everyone.
So, In the Database we find that the NPC is worth over 20k, and the Knife is worth over 2k and the vest over 3k. So you put them up for auction at 25k.  Now that it’s sold I take my 27k and start looking again, I see a Cerberus Corporation stock for30k, I make an offer for 27k and get it-it’s worth 30,500-do you see a trend here.  In less then 4 hours I took 18k and turned it into 30,500.
When I first started I had actually found a Biotech stock for 10k and sold it for 40k even though it was only worth 30k, but I am a good salesmen.  I kept that up and within a week I purchased my first ship.  It was only a X-Ceptor which I paid 300k for, and upon getting it I made a sale [sold the ship-asked the new owner to let me use it to just pick up a batch of weapons I just bought, “Weapons, what kind of weapons, lol-I had the weapons sold which I used the money from the ship he bought that I was flying to pick up the batch of weapons, so he paid me 400k for the ship, and bought 500k in weapons I paid 150k for and I still had some weapons left.  I took my 550k, sold the remaining weapons for 150k more and bought a CloakShape/H Fighter for 600k, which is about one step up from the X-Ceptor but I was still moving forward.  I took the remaining 200k and bought a second batch of weapons [I was getting these weapons from Mer-Sons but there are many great weapons factions out there.].  I kept that ship for a while and used it to get around until I bought my first Y-Wing, they I sold the Cloakshape for 750k.
 
Ok, all the above gives you some vital information, it tells you the best place to find and make trades:
 
http://market.centrepointstation.com/index.php and who to contact to open an account at CPM-Togan Jano.
 
Then I showed you by actually doing it how to turn 18k into 1 million K in less than a month.  Your first few weeks will be nickel and diming it turning your 18k into enough to purchase your first ship.  Because in the beginning this is where you’ll make the most credits is in trading ships.
 
Your first ship-it has to have a Hyper-drive and there are many ships that do not, so pay attention.  What if it takes 3 months?  So what, be patient and work at it.  Once you get the ship start looking for factions that you can purchase merchandise by the batch [a moderate quantity for a nice savings].
 
These are the three area’s I suggest you invest in at the beginning:
 
Ships-ultimately ships are where the money is, everyone needs them, to get around in for business, military-for everything.
 
Buy these Items in batches for a huge savings and a larger profit when you sell:
 
Weapons
 
Survival and Flight Gear
 
Where I tarnished my reputation-Your trade reputation is everything, screw it up and your done.  And I put a dent in mine-honestly as I was trying to be mr. nice guy.  I told people I would deliver the weapons. In the beginning it’s just you by your self-DO NOT DELIVER-you won’t have enough time as your needing to make new deals constantly-picking them up,  You simply don’t have the time, I got three negative and a neutral [which is almost as bad] feed back cause I got messed up trying to keep my little trade business going, picking up my merchandise and trying to deliver at the same time. It takes at least 30 days to get from one side of the galaxy to the other-While it is just you do not Deliver.
 
So, you made your first million, and invested into two ships at 300k each and a number of weapons/Survival gear.  Now you’re in business.
 
'''There is one thing I want to say before I start on the next guide [and I will fill this one in more to try and make it more comprehensive.]  But, if I would have joined a faction I may have been able to accomplish this faster or I may have accomplished more.  So, why go Freelancer?  My reasoning was time, being a freelancer I make new trades weekly, I travel all over picking up merchandise I've bought to resell-I may spend two weeks building and selling a city.  I have just felt that I didn't have the time to do what I do and work in a faction.'''
 
Next Guide coming up:
From Freelancer---To Small Business Owner:

Latest revision as of 23:20, 29 September 2012

Being Freelance is defined as having no faction. They do not work for anyone and they do not take orders from anyone. They have no affiliation and, unless personal ethics say otherwise, can do effectively whatever they want. They may find it difficult to get hold of money as well as various other advantages and disadvantages.

Advantages of Freelancing

Freelancers have the advantage of not being tied down to a faction. They will never have to be ordered about by a superior officer asking them to perform a task. Nor will they ever have to worry about going into an enemy territory since being freelance, most factions will consider them neutral. Be warned that some factions may still consider it a hostile act to enter certain territories under their control. Otherwise a freelance has the ability to go wherever they please.

Disadvantages of Freelancing

Without a faction, freelancers have to rely on their own abilities and credits. They will be unable to simply borrow a ship from their faction if they require assistance. Nor will they be able to take a salary or paycheck for money. They may not be able to benefit from certain production discounts that being in a faction may grant to its allies. If anything goes wrong and they are in difficulty they only have themselves to rely on and cannot contact a faction for help.

How to make money as a freelance

Item Buying/Selling

With no faction to support them, freelance players need to do a lot of work to make money. One of the potential ways is buying and selling items. Using their initial credits they may be able to purchase items from in game markets or through the Centerpoint Market. They may then be able to hold onto them and resell them at a later date. This method can be very profitable if done correctly, however it may be difficult to find items which make a return.

Odd Jobs

Another primary method will be to take on odd jobs for a faction. Although not working for a faction, they may be able to request work from a faction. This has advantages for the faction since they may not have to send one of their own, or they may send the freelance into dangerous territory however it also has risks to them. Alternatively, some factions or individuals may offer loans. With this payment a person may be able to buy enough to start a small business with just themselves, paying back the loan over time. Some may join up with private sectors and organizations that are not yet or do not want to be a fraction. Freelancers tend to get low pay and may get to borrow a ship. A lot of times, the freelancer will lose the ability to be their own boss, but they tend to keep the some advantages as if it were like they never joined the organization.

There are other ways of making money as explained on the section for credits

Future options for Freelancers

Eventually, a freelance may have accumulated a large amount of money and various ships, vehicles, items etc. If they have enough, they may be able to get together with similar minded people and form a faction or a private corporation(they work together to do a job but are not considered a faction and do not get any benefits of a faction) using their assets. Some however are not so fortunate and may either end up in difficulties with various factions or simply left out of pocket. In which case they may still be able to join a faction. Freelancing is difficult unless determined, intuitive, and lucky, and as such is not something for everyone.