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==Datacard==
{{MoreInfo}}


The datacard is a small, portable memory device used to transfer data from one computer to another. Wrapped in a durable polymer shell to protect the data within from corruption and physical damage, the interior of a datacard is a liquid crystal compound. When stimulated by the high frequency signal of a data transfer, the compound hardens into a rigid matrix.
[[File:DataCard.png]]


A datacard is a small device capable of holding a vast array of technical specifications for a single item only. They are essentially templates which can be placed into a factory production line. Once reconfigured, the machines will be able to produce the item on the card. Each card has a limit to the number of uses that can be gained. The faction which owns the datacard may only authorise a small number of uses, at which point it becomes blank. They may also approve unlimited use such as to allow allied or affiliate factions unlimited use of the technology.


Each datacard is single use and once "written," it cannot be encoded with new information. Due to the nature of its internal memory structure, a single datacard will only hold a single batch of information. However, when in its blank state, the datacard's capacitance is fluid and a single device has the potential to hold the total sum of knowledge needed to produce an entity as simple as a whip or as complex as Star Destroyer. To encompass the scope of such a vast entity as a capital ship, the datacard includes vast amounts of metallurgical, schematic, manufacturing, and engineering data all in a single, diminutive package.
Datacards contain only predefined information, however with [[Research_and_Development|Research and Development]], it may be possible to amend existing datacard schematics and develop new ships based upon those designs or copy/steal datacards from other locations, thus meaning factions may need to be cautious about who gains access to their technology.
 
 
An added benefit to a datacard, beyond its portability, is the ability to copy data from a written datacard to a blank one using a datapad. There are downsides to such ease of information sharing, however. Anyone with a datapad can copy the information from a datacard they have access to in short order, which leaves few non-physical safeguards against technological espionage.
 
 
The mode of transfer between a datacard and a read/write device can vary, depending on the conditions under which it must be deployed. However, most datacards transmit through a short-wave radio signal that conforms to a standardized data pattern and is triggered by very close proximity.


== See also ==
== See also ==


*[[Production]]
*[[Production]]

Latest revision as of 21:52, 1 October 2012

This article may refer to a feature which is currently new, under some development or where there has been little detailed information written at present and therefore may be incomplete. If you have additional information then please contribute under the discussion for this article.



A datacard is a small device capable of holding a vast array of technical specifications for a single item only. They are essentially templates which can be placed into a factory production line. Once reconfigured, the machines will be able to produce the item on the card. Each card has a limit to the number of uses that can be gained. The faction which owns the datacard may only authorise a small number of uses, at which point it becomes blank. They may also approve unlimited use such as to allow allied or affiliate factions unlimited use of the technology.

Datacards contain only predefined information, however with Research and Development, it may be possible to amend existing datacard schematics and develop new ships based upon those designs or copy/steal datacards from other locations, thus meaning factions may need to be cautious about who gains access to their technology.

See also