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	<updated>2026-09-24T04:59:26Z</updated>
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		<id>http://guide.swcombine.com/index.php?title=International&amp;diff=3892</id>
		<title>International</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=International&amp;diff=3892"/>
		<updated>2023-02-01T09:35:23Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome. Since the Star Wars Combine has a broad international theme and not everybody is comfortable speaking English, we have created the list below, to help players speaking different tongues find others with whom they can communicate in their own language.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please post in The [http://www.swcombine.com/forum/forum.php?forumID=188 New Players Forum].&lt;br /&gt;
&lt;br /&gt;
= Spanish =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bienvenido. Dado que el tema de Star Wars Combine se extiende a escala internacional y no todo el mundo se siente cómodo hablando inglés, hemos creado esta lista para ayudar a jugadores de diferentes lugares a encontrar otros con quienes poder comunicarse en su propio idioma.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dargah Sheikha&amp;lt;br /&amp;gt;&lt;br /&gt;
Kohl Staffer&amp;lt;br&amp;gt;&lt;br /&gt;
Hondo Maximus&amp;lt;br&amp;gt;&lt;br /&gt;
Pat Rulla&amp;lt;br&amp;gt;&lt;br /&gt;
Natonito Albright&amp;lt;br&amp;gt;&lt;br /&gt;
April Woods&amp;lt;br&amp;gt;&lt;br /&gt;
Narod Haler&amp;lt;br&amp;gt;&lt;br /&gt;
Alvin Cool&amp;lt;br&amp;gt;&lt;br /&gt;
Les Barin&amp;lt;br&amp;gt;&lt;br /&gt;
Redme Schwarz&amp;lt;br&amp;gt;&lt;br /&gt;
Gaal Zerquino&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Norwegian =&lt;br /&gt;
&lt;br /&gt;
Malachi Pythes&amp;lt;br&amp;gt;&lt;br /&gt;
Ordinii Gotha&lt;br /&gt;
&lt;br /&gt;
= Hindi =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;वेल्कोमे. सींचे थे स्टार वार्स कॉम्बिने हस अ बरोअद इन्तेर्नतिओनल थेमे एंड नोट एवेर्य्बोद्य इस कोम्फोर्ताब्ले स्पेअकिंग इंग्लिश , वे हवे क्रेअतेद थे लिस्ट बेलो , तो हेल्प प्लायेर्स स्पेअकिंग दिफ्फेरेंत तोंगुएस फंड ओठेर्स विथ व्होम थे कैन कोम्मुनिकाते इन ठिर ओवन लन्गुअगे.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Solarius Masha&lt;br /&gt;
&lt;br /&gt;
= German =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willkommen. Da Star Wars Combine ein Spiel ist, das international Anklang findet und nicht jeder perfekt Englisch spricht, haben wir eine Liste erstellt, die den deutsch-sprechenden Spielern helfen soll, andere Spieler zu finden, mit denen sie sich in ihrer eigenen Sprache unterhalten können.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ezo Mozq&amp;lt;br&amp;gt;&lt;br /&gt;
Geoff Jackson&amp;lt;br&amp;gt;&lt;br /&gt;
Jake Azzameen&amp;lt;br&amp;gt;&lt;br /&gt;
Qatar Shendo&amp;lt;br&amp;gt;&lt;br /&gt;
Damien Teroc&amp;lt;br&amp;gt;&lt;br /&gt;
Daniel Ascarion&amp;lt;br&amp;gt;&lt;br /&gt;
Tardos Jon&lt;br /&gt;
&lt;br /&gt;
= Kiswahili =&lt;br /&gt;
IRC:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Karibuni. Tangu Star Wars Combine una mpana wa kimataifa mandhari na sio kila mtu vizuri kuzungumza Kiingereza, tuna umba orodha ya chini, ili kuwasaidia wachezaji kusema lugha mbalimbali kupata wengine ambaye wanaweza kuwasiliana kwa lugha yao wenyewe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lijido Roth&lt;br /&gt;
&lt;br /&gt;
= Indonesian =&lt;br /&gt;
IRC: #Indonesia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Selamat Datang! Star Wars combine memiliki ruang lingkup yang luas dan tidak semua orang dapat berbahasa Inggris dengan lancar. Maka dari itu, kami telah membuat daftar dibawah ini, untuk membantu pemain yang menggunakan bahasa yang berbeda untuk menemukan seseorang yang dapat berkomunikasi dengan bahasanya sendiri.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Huang&amp;lt;br&amp;gt;&lt;br /&gt;
Zuelfallas Strider&amp;lt;br&amp;gt;&lt;br /&gt;
Xynkro Velocio&amp;lt;br&amp;gt;&lt;br /&gt;
Kenji Occho&amp;lt;br&amp;gt;&lt;br /&gt;
Kaja Putra&amp;lt;br&amp;gt;&lt;br /&gt;
Kaskus Vico&amp;lt;br&amp;gt;&lt;br /&gt;
Andrava Magnus&amp;lt;br&amp;gt;&lt;br /&gt;
Stephan Celebesario &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Latvian =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sveicināti. Star Wars Combine spēlē cilvēki no visas pasaules, un ne visi spēj bez piepūles sarunāties angļu valodā. Tādēļ mēs esam izveidojuši šo sarakstu, lai palīdzētu spēlētājiem atrast savā valodā runājošos, ar kuriem tie var sarunāties bez sarežģījumiem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabriel Fisher&lt;br /&gt;
&lt;br /&gt;
= Bulgarian =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Добре дошли. Тъй като Star Wars Combine има участници от много страни и не всички говорят добре английски, сме създали този списък за да помогнем на не англо-говорящите да намерят други, с които могат да общуват на своя език&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mandor von Uberwald&lt;br /&gt;
&lt;br /&gt;
= Polish =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Witaj! Poniewaz, Star Wars Combine jest gra miedzynarodowa i nie kazdy mowi plynnie po angielsku, stworzylismy specjalna liste, majaca na celu pomoc graczom z Polski znalezc osoby, z ktorymi mogliby porozmawiac po polsku.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krug Cabal&amp;lt;br&amp;gt;&lt;br /&gt;
Dragomir Kies&amp;lt;br&amp;gt;&lt;br /&gt;
Grav Zul&amp;lt;br&amp;gt;&lt;br /&gt;
Til Shaedlaer &amp;lt;br&amp;gt;&lt;br /&gt;
Sotar Loreandel&amp;lt;br&amp;gt;&lt;br /&gt;
Malkob Kaa&amp;lt;br&amp;gt;&lt;br /&gt;
Mika Noris&amp;lt;br&amp;gt;&lt;br /&gt;
Eric Kammerer&lt;br /&gt;
&lt;br /&gt;
= Malay =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Selamat datang. Memandangkan Star Wars Combine mempunyai tema antarabangsa yang pelbagai dan tidak semua orang berasa selesa bercakap dalam bahasa Inggeris, kami telah membina senarai di bawah untuk membantu pemain-pemain yang bercakap dalam bahasa berlainan mencari pemain-pemain lain di mana mereka dapat berkomunikasi dalam bahasa mereka sendiri.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ru Knizar&amp;lt;br&amp;gt;&lt;br /&gt;
Alan Arcane&lt;br /&gt;
&lt;br /&gt;
= Dutch =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Welkom, omdat Star Wars Combine een breed internationaal fenomeen is en niet iedereen goed de Engelse taal kan spreken, hebben we een lijst samengesteld, hier beneden te zien, om de spelers te helpen en andere spelers te vinden tegen wie ze in dezelfde taal kunnen communiceren.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Altair Lopez&amp;lt;br&amp;gt;&lt;br /&gt;
Wummer Malephar&amp;lt;br&amp;gt;&lt;br /&gt;
Neria Derycke&amp;lt;br&amp;gt;&lt;br /&gt;
Edvin Simson &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Russian =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Добро пожаловать! Так как увлечение Star Wars распространено в разных странах и не все хорошо говорят по английски, мы создали нижеследующий список, чтобы помочь игрокам говорящим на других языках, найти тех, с кем они могут общаться на своем языке.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ezo Mozq&lt;br /&gt;
&lt;br /&gt;
= Swedish =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Välkommen, Eftersom Star Wars Combine har ett internationellt tema och alla inte kan perfekt engelska har vi skapat denna lista på personer som talar olika språk samt som mer än gärna hjälper till med att svara på frågor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marco Salo&amp;lt;br&amp;gt;&lt;br /&gt;
Drey Exodus&amp;lt;br&amp;gt;&lt;br /&gt;
Tyr DeMeer&lt;br /&gt;
&lt;br /&gt;
= Danish =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Velkommen. Siden Star Wars Combine har et bredt internationalt tema, og vi allesammen ikke er lige glade for at tale engelsk, forefindes der nedenfor en liste, som gerne skulle hjælpe spillere med forskellige modersmål med at finde andre spillere, som de kan kommunikere med på deres eget sprog. Personerne på listen vil endvidere gerne hjælpe dig med evt. spørgsmål du måtte have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ronald Kovani&amp;lt;br&amp;gt;&lt;br /&gt;
Antares Brenner Nuroudo&amp;lt;br&amp;gt;&lt;br /&gt;
Ben Camden&lt;br /&gt;
&lt;br /&gt;
= Serbian =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dobrodosli. Buduci da Star Wars Combine ima veliku internacionalnu primenu i da nije svima ugodno da komuniciraju na engleskom jeziku, napravili smo ovu listu da pomognemo igracima koji govore druge jezicike da pronadju igrace sa kojima mogu komunicirati na sopstvenom jeziku.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ba-Nar Roday&amp;lt;br&amp;gt;&lt;br /&gt;
Vlasta Zmaj&amp;lt;br&amp;gt;&lt;br /&gt;
Zair Darea&lt;br /&gt;
&lt;br /&gt;
= Portuguese =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bem vindo. Uma vez que o jogo Star Wars Combine abrange uma grande quantidade de jogadores, internacionalmente falando, e nem todos se sentem confortáveis em falar inglês, nós criamos a seguinte lista para ajudar os jogadores que falam português a encontrarem outros jogadores que também falem e assim poderem falar na sua própria língua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sirius Cyan&amp;lt;br&amp;gt;&lt;br /&gt;
Florian Laiden&amp;lt;br&amp;gt;&lt;br /&gt;
Navarro de Molay&lt;br /&gt;
&lt;br /&gt;
= French =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bienvenue. Star Wars Combine possède aujourd&#039;hui un rayonnement international. Dans la mesure où tout le monde n&#039;est pas à l&#039;aise en anglais, nous avons donc créé la liste ci-dessous afin d&#039;aider les joueurs parlant différentes langues à trouver quelqu&#039;un avec qui communiquer dans leur langue maternelle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siarica Aylina &amp;lt;br&amp;gt;&lt;br /&gt;
Raak Narro&amp;lt;br&amp;gt;&lt;br /&gt;
Hondo Maximus&amp;lt;br&amp;gt;&lt;br /&gt;
Mikel von Bianchi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Japanese =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yōkoso. Sutāu~ōzu no konbain wa, habahiroi kokusai-tekina tēma o motteinai daremoga kaitekina eigo o hanasunode, wareware wa betsu no shita o hanasu purēyā wa karera dokuji no gengo de tsūshin suru koto ga dekimasu dare to hokanohito o mitsukeru tame ni, ika no risuto o sakusei shimashita.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Finnish =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tervetuloa. Koska Star Wars Combinellä on laaja kansainvälinen teema eivätkä kaikki osaa englantia sujuvasti, olemme luoneet allaolevan listan auttamaan muunkielisiä pelaajia löytämään henkilöitä joiden kanssa voisivat keskustella omalla kielellään.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karvainen Kummajainen&lt;br /&gt;
&lt;br /&gt;
= Hungarian =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Udvozlet! Mivel a Star Wars Combine nemzetkozi ismertsegnek orvend, nem minden jatekos ert tokeletesen angolul, keszitettunk egy listat, hogy segitsuk a kulonbozo anyanyelvu jatekosokat, hogy megtalaljak azokat, akikkel a sajat nyelvukon tudnak kommunikalni.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Avianus Antornis&lt;br /&gt;
&lt;br /&gt;
= Romanian =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bine ati venit! Din moment ce Star Wars Combine are o tema de deschidere internationala si nu toata lumea foloseste cursiv limba engleza, am creat lista urmatoare, pentru a ajuta jucatorii vorbitori de diferite limbi sa-si gaseasca usor pe cei cu care pot comunica in limba materna.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radu Udarum&lt;br /&gt;
&lt;br /&gt;
= Italian =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Benvenuto, dal momento che Star Wars Combine e&#039; un ambiente internazionale e non tutti possono essere perfettamente fluenti in inglese, abbiamo generato la seguente lista di giocatori a cui, chiunque abbia problemi, puo&#039; chiedere aiuto nella propria lingua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ruben Wan &amp;lt;br&amp;gt;&lt;br /&gt;
Kent Amba&amp;lt;br&amp;gt;&lt;br /&gt;
Gaal Zerquino&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=International&amp;diff=3891</id>
		<title>International</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=International&amp;diff=3891"/>
		<updated>2023-01-28T04:12:59Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome. Since the Star Wars Combine has a broad international theme and not everybody is comfortable speaking English, we have created the list below, to help players speaking different tongues find others with whom they can communicate in their own language.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please post in The [http://www.swcombine.com/forum/forum.php?forumID=188 New Players Forum].&lt;br /&gt;
&lt;br /&gt;
= Spanish =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bienvenido. Dado que el tema de Star Wars Combine se extiende a escala internacional y no todo el mundo se siente cómodo hablando inglés, hemos creado esta lista para ayudar a jugadores de diferentes lugares a encontrar otros con quienes poder comunicarse en su propio idioma.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dargah Sheikha&amp;lt;br /&amp;gt;&lt;br /&gt;
Helen Hawk&amp;lt;br&amp;gt;&lt;br /&gt;
Kohl Staffer&amp;lt;br&amp;gt;&lt;br /&gt;
Hondo Maximus&amp;lt;br&amp;gt;&lt;br /&gt;
Pat Rulla&amp;lt;br&amp;gt;&lt;br /&gt;
Natonito Albright&amp;lt;br&amp;gt;&lt;br /&gt;
April Woods&amp;lt;br&amp;gt;&lt;br /&gt;
Narod Haler&amp;lt;br&amp;gt;&lt;br /&gt;
Alvin Cool&amp;lt;br&amp;gt;&lt;br /&gt;
Les Barin&amp;lt;br&amp;gt;&lt;br /&gt;
Redme Schwarz&amp;lt;br&amp;gt;&lt;br /&gt;
Gaal Zerquino&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Norwegian =&lt;br /&gt;
&lt;br /&gt;
Malachi Pythes&amp;lt;br&amp;gt;&lt;br /&gt;
Ordinii Gotha&lt;br /&gt;
&lt;br /&gt;
= Hindi =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;वेल्कोमे. सींचे थे स्टार वार्स कॉम्बिने हस अ बरोअद इन्तेर्नतिओनल थेमे एंड नोट एवेर्य्बोद्य इस कोम्फोर्ताब्ले स्पेअकिंग इंग्लिश , वे हवे क्रेअतेद थे लिस्ट बेलो , तो हेल्प प्लायेर्स स्पेअकिंग दिफ्फेरेंत तोंगुएस फंड ओठेर्स विथ व्होम थे कैन कोम्मुनिकाते इन ठिर ओवन लन्गुअगे.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Solarius Masha&lt;br /&gt;
&lt;br /&gt;
= German =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willkommen. Da Star Wars Combine ein Spiel ist, das international Anklang findet und nicht jeder perfekt Englisch spricht, haben wir eine Liste erstellt, die den deutsch-sprechenden Spielern helfen soll, andere Spieler zu finden, mit denen sie sich in ihrer eigenen Sprache unterhalten können.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ezo Mozq&amp;lt;br&amp;gt;&lt;br /&gt;
Geoff Jackson&amp;lt;br&amp;gt;&lt;br /&gt;
Jake Azzameen&amp;lt;br&amp;gt;&lt;br /&gt;
Qatar Shendo&amp;lt;br&amp;gt;&lt;br /&gt;
Damien Teroc&amp;lt;br&amp;gt;&lt;br /&gt;
Daniel Ascarion&amp;lt;br&amp;gt;&lt;br /&gt;
Tardos Jon&lt;br /&gt;
&lt;br /&gt;
= Kiswahili =&lt;br /&gt;
IRC:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Karibuni. Tangu Star Wars Combine una mpana wa kimataifa mandhari na sio kila mtu vizuri kuzungumza Kiingereza, tuna umba orodha ya chini, ili kuwasaidia wachezaji kusema lugha mbalimbali kupata wengine ambaye wanaweza kuwasiliana kwa lugha yao wenyewe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lijido Roth&lt;br /&gt;
&lt;br /&gt;
= Indonesian =&lt;br /&gt;
IRC: #Indonesia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Selamat Datang! Star Wars combine memiliki ruang lingkup yang luas dan tidak semua orang dapat berbahasa Inggris dengan lancar. Maka dari itu, kami telah membuat daftar dibawah ini, untuk membantu pemain yang menggunakan bahasa yang berbeda untuk menemukan seseorang yang dapat berkomunikasi dengan bahasanya sendiri.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Huang&amp;lt;br&amp;gt;&lt;br /&gt;
Zuelfallas Strider&amp;lt;br&amp;gt;&lt;br /&gt;
Xynkro Velocio&amp;lt;br&amp;gt;&lt;br /&gt;
Kenji Occho&amp;lt;br&amp;gt;&lt;br /&gt;
Kaja Putra&amp;lt;br&amp;gt;&lt;br /&gt;
Kaskus Vico&amp;lt;br&amp;gt;&lt;br /&gt;
Andrava Magnus&amp;lt;br&amp;gt;&lt;br /&gt;
Stephan Celebesario &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Latvian =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sveicināti. Star Wars Combine spēlē cilvēki no visas pasaules, un ne visi spēj bez piepūles sarunāties angļu valodā. Tādēļ mēs esam izveidojuši šo sarakstu, lai palīdzētu spēlētājiem atrast savā valodā runājošos, ar kuriem tie var sarunāties bez sarežģījumiem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabriel Fisher&lt;br /&gt;
&lt;br /&gt;
= Bulgarian =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Добре дошли. Тъй като Star Wars Combine има участници от много страни и не всички говорят добре английски, сме създали този списък за да помогнем на не англо-говорящите да намерят други, с които могат да общуват на своя език&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mandor von Uberwald&lt;br /&gt;
&lt;br /&gt;
= Polish =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Witaj! Poniewaz, Star Wars Combine jest gra miedzynarodowa i nie kazdy mowi plynnie po angielsku, stworzylismy specjalna liste, majaca na celu pomoc graczom z Polski znalezc osoby, z ktorymi mogliby porozmawiac po polsku.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krug Cabal&amp;lt;br&amp;gt;&lt;br /&gt;
Dragomir Kies&amp;lt;br&amp;gt;&lt;br /&gt;
Grav Zul&amp;lt;br&amp;gt;&lt;br /&gt;
Til Shaedlaer &amp;lt;br&amp;gt;&lt;br /&gt;
Sotar Loreandel&amp;lt;br&amp;gt;&lt;br /&gt;
Malkob Kaa&amp;lt;br&amp;gt;&lt;br /&gt;
Mika Noris&amp;lt;br&amp;gt;&lt;br /&gt;
Eric Kammerer&lt;br /&gt;
&lt;br /&gt;
= Malay =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Selamat datang. Memandangkan Star Wars Combine mempunyai tema antarabangsa yang pelbagai dan tidak semua orang berasa selesa bercakap dalam bahasa Inggeris, kami telah membina senarai di bawah untuk membantu pemain-pemain yang bercakap dalam bahasa berlainan mencari pemain-pemain lain di mana mereka dapat berkomunikasi dalam bahasa mereka sendiri.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ru Knizar&amp;lt;br&amp;gt;&lt;br /&gt;
Alan Arcane&lt;br /&gt;
&lt;br /&gt;
= Dutch =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Welkom, omdat Star Wars Combine een breed internationaal fenomeen is en niet iedereen goed de Engelse taal kan spreken, hebben we een lijst samengesteld, hier beneden te zien, om de spelers te helpen en andere spelers te vinden tegen wie ze in dezelfde taal kunnen communiceren.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Altair Lopez&amp;lt;br&amp;gt;&lt;br /&gt;
Wummer Malephar&amp;lt;br&amp;gt;&lt;br /&gt;
Neria Derycke&amp;lt;br&amp;gt;&lt;br /&gt;
Edvin Simson &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Russian =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Добро пожаловать! Так как увлечение Star Wars распространено в разных странах и не все хорошо говорят по английски, мы создали нижеследующий список, чтобы помочь игрокам говорящим на других языках, найти тех, с кем они могут общаться на своем языке.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ezo Mozq&lt;br /&gt;
&lt;br /&gt;
= Swedish =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Välkommen, Eftersom Star Wars Combine har ett internationellt tema och alla inte kan perfekt engelska har vi skapat denna lista på personer som talar olika språk samt som mer än gärna hjälper till med att svara på frågor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marco Salo&amp;lt;br&amp;gt;&lt;br /&gt;
Drey Exodus&amp;lt;br&amp;gt;&lt;br /&gt;
Tyr DeMeer&lt;br /&gt;
&lt;br /&gt;
= Danish =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Velkommen. Siden Star Wars Combine har et bredt internationalt tema, og vi allesammen ikke er lige glade for at tale engelsk, forefindes der nedenfor en liste, som gerne skulle hjælpe spillere med forskellige modersmål med at finde andre spillere, som de kan kommunikere med på deres eget sprog. Personerne på listen vil endvidere gerne hjælpe dig med evt. spørgsmål du måtte have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ronald Kovani&amp;lt;br&amp;gt;&lt;br /&gt;
Antares Brenner Nuroudo&amp;lt;br&amp;gt;&lt;br /&gt;
Ben Camden&lt;br /&gt;
&lt;br /&gt;
= Serbian =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dobrodosli. Buduci da Star Wars Combine ima veliku internacionalnu primenu i da nije svima ugodno da komuniciraju na engleskom jeziku, napravili smo ovu listu da pomognemo igracima koji govore druge jezicike da pronadju igrace sa kojima mogu komunicirati na sopstvenom jeziku.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ba-Nar Roday&amp;lt;br&amp;gt;&lt;br /&gt;
Vlasta Zmaj&amp;lt;br&amp;gt;&lt;br /&gt;
Zair Darea&lt;br /&gt;
&lt;br /&gt;
= Portuguese =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bem vindo. Uma vez que o jogo Star Wars Combine abrange uma grande quantidade de jogadores, internacionalmente falando, e nem todos se sentem confortáveis em falar inglês, nós criamos a seguinte lista para ajudar os jogadores que falam português a encontrarem outros jogadores que também falem e assim poderem falar na sua própria língua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sirius Cyan&amp;lt;br&amp;gt;&lt;br /&gt;
Florian Laiden&amp;lt;br&amp;gt;&lt;br /&gt;
Navarro de Molay&lt;br /&gt;
&lt;br /&gt;
= French =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bienvenue. Star Wars Combine possède aujourd&#039;hui un rayonnement international. Dans la mesure où tout le monde n&#039;est pas à l&#039;aise en anglais, nous avons donc créé la liste ci-dessous afin d&#039;aider les joueurs parlant différentes langues à trouver quelqu&#039;un avec qui communiquer dans leur langue maternelle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siarica Aylina &amp;lt;br&amp;gt;&lt;br /&gt;
Raak Narro&amp;lt;br&amp;gt;&lt;br /&gt;
Hondo Maximus&amp;lt;br&amp;gt;&lt;br /&gt;
Mikel von Bianchi&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Japanese =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yōkoso. Sutāu~ōzu no konbain wa, habahiroi kokusai-tekina tēma o motteinai daremoga kaitekina eigo o hanasunode, wareware wa betsu no shita o hanasu purēyā wa karera dokuji no gengo de tsūshin suru koto ga dekimasu dare to hokanohito o mitsukeru tame ni, ika no risuto o sakusei shimashita.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shuji Shizuka&lt;br /&gt;
&lt;br /&gt;
= Finnish =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tervetuloa. Koska Star Wars Combinellä on laaja kansainvälinen teema eivätkä kaikki osaa englantia sujuvasti, olemme luoneet allaolevan listan auttamaan muunkielisiä pelaajia löytämään henkilöitä joiden kanssa voisivat keskustella omalla kielellään.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karvainen Kummajainen&lt;br /&gt;
&lt;br /&gt;
= Hungarian =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Udvozlet! Mivel a Star Wars Combine nemzetkozi ismertsegnek orvend, nem minden jatekos ert tokeletesen angolul, keszitettunk egy listat, hogy segitsuk a kulonbozo anyanyelvu jatekosokat, hogy megtalaljak azokat, akikkel a sajat nyelvukon tudnak kommunikalni.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Avianus Antornis&lt;br /&gt;
&lt;br /&gt;
= Romanian =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bine ati venit! Din moment ce Star Wars Combine are o tema de deschidere internationala si nu toata lumea foloseste cursiv limba engleza, am creat lista urmatoare, pentru a ajuta jucatorii vorbitori de diferite limbi sa-si gaseasca usor pe cei cu care pot comunica in limba materna.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radu Udarum&lt;br /&gt;
&lt;br /&gt;
= Italian =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Benvenuto, dal momento che Star Wars Combine e&#039; un ambiente internazionale e non tutti possono essere perfettamente fluenti in inglese, abbiamo generato la seguente lista di giocatori a cui, chiunque abbia problemi, puo&#039; chiedere aiuto nella propria lingua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ruben Wan &amp;lt;br&amp;gt;&lt;br /&gt;
Kent Amba&amp;lt;br&amp;gt;&lt;br /&gt;
Gaal Zerquino&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=International&amp;diff=3812</id>
		<title>International</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=International&amp;diff=3812"/>
		<updated>2020-08-09T19:24:37Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome. Since the Star Wars Combine has a broad international theme and not everybody is comfortable speaking English, we have created the list below, to help players speaking different tongues find others with whom they can communicate in their own language.&lt;br /&gt;
&lt;br /&gt;
If you want to be added to this list and/or can provide a translation for the above text in your language, please send an email with your info to gav@swcombine.com&lt;br /&gt;
&lt;br /&gt;
If you have any questions, please join #NewPlayers or #swc-help on IRC, or your languages appropriate channel (Marked as “IRC: #ChannelName”), or post in The [http://www.swcombine.com/forum/forum.php?forumID=188 New Players Forum].&lt;br /&gt;
&lt;br /&gt;
= Spanish =&lt;br /&gt;
IRC: #Spanish&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bienvenido. Dado que el tema de Star Wars Combine se extiende a escala internacional y no todo el mundo se siente cómodo hablando inglés, hemos creado esta lista para ayudar a jugadores de diferentes lugares a encontrar otros con quienes poder comunicarse en su propio idioma.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dargah Sheikha&amp;lt;br /&amp;gt;&lt;br /&gt;
Helen Hawk - (ddg62fitz@aol.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Kohl Staffer - (Bronx_Bear@aol.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Hondo Maximus - (hondomaximus@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Pat Rulla - (dgkurt@hotmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Natonito Albright - (nathanbalbright@yahoo.com)&amp;lt;br&amp;gt;&lt;br /&gt;
April Woods&amp;lt;br&amp;gt;&lt;br /&gt;
Narod Haler - (narod.combine@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Alvin Cool - (alvincool@holo.swcombine.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Les Barin - (lesbarin@yahoo.es)&amp;lt;br&amp;gt;&lt;br /&gt;
Redme Schwarz - (redme.schwarz@hotmail.com.ar)&amp;lt;br&amp;gt;&lt;br /&gt;
Gaal Zerquino&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Norwegian =&lt;br /&gt;
IRC:&lt;br /&gt;
&lt;br /&gt;
Malachi Pythes&amp;lt;br&amp;gt;&lt;br /&gt;
Ordinii Gotha - (kombologi@gmail.com)&lt;br /&gt;
&lt;br /&gt;
= Hindi =&lt;br /&gt;
IRC:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;वेल्कोमे. सींचे थे स्टार वार्स कॉम्बिने हस अ बरोअद इन्तेर्नतिओनल थेमे एंड नोट एवेर्य्बोद्य इस कोम्फोर्ताब्ले स्पेअकिंग इंग्लिश , वे हवे क्रेअतेद थे लिस्ट बेलो , तो हेल्प प्लायेर्स स्पेअकिंग दिफ्फेरेंत तोंगुएस फंड ओठेर्स विथ व्होम थे कैन कोम्मुनिकाते इन ठिर ओवन लन्गुअगे.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Solarius Masha - (aeonianmasha@ymail.com)&lt;br /&gt;
&lt;br /&gt;
= German =&lt;br /&gt;
IRC: #German&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Willkommen. Da Star Wars Combine ein Spiel ist, das international Anklang findet und nicht jeder perfekt Englisch spricht, haben wir eine Liste erstellt, die den deutsch-sprechenden Spielern helfen soll, andere Spieler zu finden, mit denen sie sich in ihrer eigenen Sprache unterhalten können.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ezo Mozq - (ezo.mozq@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Geoff Jackson&amp;lt;br&amp;gt;&lt;br /&gt;
Jake Azzameen&amp;lt;br&amp;gt;&lt;br /&gt;
Qatar Shendo&amp;lt;br&amp;gt;&lt;br /&gt;
Damien Teroc - (drone1ofall@web.de)&amp;lt;br&amp;gt;&lt;br /&gt;
Daniel Ascarion - (darkness@ascarion.net)&amp;lt;br&amp;gt;&lt;br /&gt;
Tardos Jon&lt;br /&gt;
&lt;br /&gt;
= Kiswahili =&lt;br /&gt;
IRC:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Karibuni. Tangu Star Wars Combine una mpana wa kimataifa mandhari na sio kila mtu vizuri kuzungumza Kiingereza, tuna umba orodha ya chini, ili kuwasaidia wachezaji kusema lugha mbalimbali kupata wengine ambaye wanaweza kuwasiliana kwa lugha yao wenyewe.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lijido Roth&lt;br /&gt;
&lt;br /&gt;
= Indonesian =&lt;br /&gt;
IRC: #Indonesia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Selamat Datang! Star Wars combine memiliki ruang lingkup yang luas dan tidak semua orang dapat berbahasa Inggris dengan lancar. Maka dari itu, kami telah membuat daftar dibawah ini, untuk membantu pemain yang menggunakan bahasa yang berbeda untuk menemukan seseorang yang dapat berkomunikasi dengan bahasanya sendiri.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wise Huang&amp;lt;br&amp;gt;&lt;br /&gt;
Zuelfallas Strider&amp;lt;br&amp;gt;&lt;br /&gt;
Xynkro Velocio&amp;lt;br&amp;gt;&lt;br /&gt;
Kenji Occho&amp;lt;br&amp;gt;&lt;br /&gt;
Kaja Putra&amp;lt;br&amp;gt;&lt;br /&gt;
Kaskus Vico&amp;lt;br&amp;gt;&lt;br /&gt;
Andrava Magnus - (abdul.farid94@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Stephan Celebesario &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Latvian =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sveicināti. Star Wars Combine spēlē cilvēki no visas pasaules, un ne visi spēj bez piepūles sarunāties angļu valodā. Tādēļ mēs esam izveidojuši šo sarakstu, lai palīdzētu spēlētājiem atrast savā valodā runājošos, ar kuriem tie var sarunāties bez sarežģījumiem&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabriel Fisher&lt;br /&gt;
&lt;br /&gt;
= Bulgarian =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Добре дошли. Тъй като Star Wars Combine има участници от много страни и не всички говорят добре английски, сме създали този списък за да помогнем на не англо-говорящите да намерят други, с които могат да общуват на своя език&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mandor von Uberwald - (mandorbg@abv.bg)&lt;br /&gt;
&lt;br /&gt;
= Polish =&lt;br /&gt;
IRC: #Poland&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Witaj! Poniewaz, Star Wars Combine jest gra miedzynarodowa i nie kazdy mowi plynnie po angielsku, stworzylismy specjalna liste, majaca na celu pomoc graczom z Polski znalezc osoby, z ktorymi mogliby porozmawiac po polsku.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Krug Cabal&amp;lt;br&amp;gt;&lt;br /&gt;
Dragomir Kies - (dragomir.kies@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Grav Zul&amp;lt;br&amp;gt;&lt;br /&gt;
Til Shaedlaer - Tresario Star Kingdom (1863-401 Napisz kim jesteś i że z SWC, bo nie odpisuję na &#039;Cześć!&#039; z nieznanych numerów ;P)&amp;lt;br&amp;gt;&lt;br /&gt;
Sotar Loreandel - (urigiru@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Malkob Kaa&amp;lt;br&amp;gt;&lt;br /&gt;
Mika Noris - (mikanoris@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Eric Kammerer&lt;br /&gt;
&lt;br /&gt;
= Malay =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Selamat datang. Memandangkan Star Wars Combine mempunyai tema antarabangsa yang pelbagai dan tidak semua orang berasa selesa bercakap dalam bahasa Inggeris, kami telah membina senarai di bawah untuk membantu pemain-pemain yang bercakap dalam bahasa berlainan mencari pemain-pemain lain di mana mereka dapat berkomunikasi dalam bahasa mereka sendiri.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ru Knizar&amp;lt;br&amp;gt;&lt;br /&gt;
Alan Arcane&lt;br /&gt;
&lt;br /&gt;
= Dutch =&lt;br /&gt;
IRC: #Nederlands&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Welkom, omdat Star Wars Combine een breed internationaal fenomeen is en niet iedereen goed de Engelse taal kan spreken, hebben we een lijst samengesteld, hier beneden te zien, om de spelers te helpen en andere spelers te vinden tegen wie ze in dezelfde taal kunnen communiceren.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Altair Lopez - (altairlopez1@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Wummer Malephar&amp;lt;br&amp;gt;&lt;br /&gt;
Neria Derycke&amp;lt;br&amp;gt;&lt;br /&gt;
Edvin Simson - (edvinsimson@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Russian =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Добро пожаловать! Так как увлечение Star Wars распространено в разных странах и не все хорошо говорят по английски, мы создали нижеследующий список, чтобы помочь игрокам говорящим на других языках, найти тех, с кем они могут общаться на своем языке.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ezo Mozq - (ezo.mozq@gmail.com)&lt;br /&gt;
&lt;br /&gt;
= Swedish =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Välkommen, Eftersom Star Wars Combine har ett internationellt tema och alla inte kan perfekt engelska har vi skapat denna lista på personer som talar olika språk samt som mer än gärna hjälper till med att svara på frågor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Marco Salo&amp;lt;br&amp;gt;&lt;br /&gt;
Drey Exodus - (drey.exodus@swc-sienar.be)&amp;lt;br&amp;gt;&lt;br /&gt;
Tyr DeMeer - (demeer@swcombine.com)&lt;br /&gt;
&lt;br /&gt;
= Danish =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Velkommen. Siden Star Wars Combine har et bredt internationalt tema, og vi allesammen ikke er lige glade for at tale engelsk, forefindes der nedenfor en liste, som gerne skulle hjælpe spillere med forskellige modersmål med at finde andre spillere, som de kan kommunikere med på deres eget sprog. Personerne på listen vil endvidere gerne hjælpe dig med evt. spørgsmål du måtte have.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ronald Kovani - (kyppo@kyppo.dk)&amp;lt;br&amp;gt;&lt;br /&gt;
Antares Brenner Nuroudo - (nuroudo@swcempire.dk)&amp;lt;br&amp;gt;&lt;br /&gt;
Ben Camden - (camden@swcempire.dk)&lt;br /&gt;
&lt;br /&gt;
= Serbian =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dobrodosli. Buduci da Star Wars Combine ima veliku internacionalnu primenu i da nije svima ugodno da komuniciraju na engleskom jeziku, napravili smo ovu listu da pomognemo igracima koji govore druge jezicike da pronadju igrace sa kojima mogu komunicirati na sopstvenom jeziku.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ba-Nar Roday - (banar.roday@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Vlasta Zmaj&amp;lt;br&amp;gt;&lt;br /&gt;
Zair Darea&lt;br /&gt;
&lt;br /&gt;
= Portuguese =&lt;br /&gt;
IRC: #Brazil-Portugal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bem vindo. Uma vez que o jogo Star Wars Combine abrange uma grande quantidade de jogadores, internacionalmente falando, e nem todos se sentem confortáveis em falar inglês, nós criamos a seguinte lista para ajudar os jogadores que falam português a encontrarem outros jogadores que também falem e assim poderem falar na sua própria língua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sirius Cyan - (ke0pz@sapo.pt)&amp;lt;br&amp;gt;&lt;br /&gt;
Florian Laiden - (pocaspt2001@hotmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Navarro de Molay - (navarrodemolay@gmail.com)&lt;br /&gt;
&lt;br /&gt;
= French =&lt;br /&gt;
IRC: #France&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bienvenue. Star Wars Combine possède aujourd&#039;hui un rayonnement international. Dans la mesure où tout le monde n&#039;est pas à l&#039;aise en anglais, nous avons donc créé la liste ci-dessous afin d&#039;aider les joueurs parlant différentes langues à trouver quelqu&#039;un avec qui communiquer dans leur langue maternelle.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Siarica Aylina - (r.godderis@yahoo.fr)&amp;lt;br&amp;gt;&lt;br /&gt;
Raak Narro&amp;lt;br&amp;gt;&lt;br /&gt;
Hondo Maximus - (hondomaximus@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Mikel von Bianchi - (mikel.von.bianchi@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Gav - (gav@swcombine.com)&lt;br /&gt;
&lt;br /&gt;
= Japanese =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Yōkoso. Sutāu~ōzu no konbain wa, habahiroi kokusai-tekina tēma o motteinai daremoga kaitekina eigo o hanasunode, wareware wa betsu no shita o hanasu purēyā wa karera dokuji no gengo de tsūshin suru koto ga dekimasu dare to hokanohito o mitsukeru tame ni, ika no risuto o sakusei shimashita.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shuji Shizuka&lt;br /&gt;
&lt;br /&gt;
= Finnish =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tervetuloa. Koska Star Wars Combinellä on laaja kansainvälinen teema eivätkä kaikki osaa englantia sujuvasti, olemme luoneet allaolevan listan auttamaan muunkielisiä pelaajia löytämään henkilöitä joiden kanssa voisivat keskustella omalla kielellään.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Karvainen Kummajainen&lt;br /&gt;
&lt;br /&gt;
= Hungarian =&lt;br /&gt;
IRC: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Udvozlet! Mivel a Star Wars Combine nemzetkozi ismertsegnek orvend, nem minden jatekos ert tokeletesen angolul, keszitettunk egy listat, hogy segitsuk a kulonbozo anyanyelvu jatekosokat, hogy megtalaljak azokat, akikkel a sajat nyelvukon tudnak kommunikalni.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Avianus Antornis - (ricardocorporation@gmail.com)&lt;br /&gt;
&lt;br /&gt;
= Romanian =&lt;br /&gt;
IRC:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Bine ati venit! Din moment ce Star Wars Combine are o tema de deschidere internationala si nu toata lumea foloseste cursiv limba engleza, am creat lista urmatoare, pentru a ajuta jucatorii vorbitori de diferite limbi sa-si gaseasca usor pe cei cu care pot comunica in limba materna.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radu Udarum - (radu.cosmin92@yahoo.com)&lt;br /&gt;
&lt;br /&gt;
= Italian =&lt;br /&gt;
IRC: #Italian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Benvenuto, dal momento che Star Wars Combine e&#039; un ambiente internazionale e non tutti possono essere perfettamente fluenti in inglese, abbiamo generato la seguente lista di giocatori a cui, chiunque abbia problemi, puo&#039; chiedere aiuto nella propria lingua.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ruben Wan - (mc2234@mclink.it)&amp;lt;br&amp;gt;&lt;br /&gt;
Kent Amba - (amba.kent@gmail.com)&amp;lt;br&amp;gt;&lt;br /&gt;
Gaal Zerquino&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3808</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3808"/>
		<updated>2019-08-07T01:42:27Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* How do I get more Credits? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc, etc. However, the setting and general plot are the same, the ongoing war between the Galactic Empire and Rebel Alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from the new trilogy as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
Well, the number one reason is that our game will be free (except for, of course, the Internet access fees you have to pay anyway). No software to buy and no monthly fee to pay. The second reason is that you can help to develop this game how you would like it to. All you have to do is ask to help. Also, as a smaller community, there is more interaction and fun between other players.&lt;br /&gt;
&lt;br /&gt;
====How can I buy/sell a ship from other players?==== &lt;br /&gt;
&lt;br /&gt;
First, the person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a few yellow squares at the bottom of the purple &amp;quot;Personal Data Assistant&amp;quot;. If you can see a square with a stick man entering a cockpit, click it. After clicking it, the page will reload and below the link to position will be a &amp;quot;Enter Cockpit&amp;quot; link. Click that link and you will be in the cockpit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only way a new character can be made is if your character dies. If stats are your concern, they can be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are IC role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals, and White Scenario Board under Affiliates. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;) or utilize other &amp;quot;instant messaging&amp;quot; systems such as ICQ, AIM, or MSN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must register using the Multi-Accounts registration form. For more information check out http://rules.swcombine.com/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Most combine players use IRC as a primary form of communication to their factions. It is also used by the SWC&#039;s many traders and is generally the best way of selling/buying ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits it take a build a city. It costs 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download mIRC a Chat Client from www.mirc.com. Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
 &lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====I am a Gamorrean/Hutt etc. How come Darkness will not let me pilot a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
Several races, as listed on the race page, cannot pilot certain ships and vehicles. It is best to check the restrictions and abilities of a race before choosing to play that race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can create them so they can work for you, control your NPC-ed ships, etc. Currently they are not implemented in the game.&lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer capable of connecting to the Internet and a browser (Such as Firefox, IE6.0+, Opera, Mozilla, Netscape etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I get CPs?==== &lt;br /&gt;
&lt;br /&gt;
1. You can add links to the Links Library (for every 5 links you can get 500 CPs)&lt;br /&gt;
2. You can join the Banner Exchange (5000CPs)&lt;br /&gt;
3. You can click on &#039;Support us&#039; in &#039; Support combine&#039; &lt;br /&gt;
4. You can vote for this site on other site by clicking on links in &#039;support combine&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I install the Star Wars Combine Links swcl_13.xpi on my Mozilla-Firefox browser?==== &lt;br /&gt;
&lt;br /&gt;
Download the xpi file from the Firefox Extension located in The Guide under Portal. Open the file with Firefox and click on install. Then restart the browser. Done!&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find rules in Darkness?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: http://rules.swcombine.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read http://rules.swcombine.com/general/timeframe/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently there are only two ways to die: running a ship into a sun or getting your faction, or someone else, to execute you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can only be mined. Prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]]&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your IC life, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the Rebel Alliance. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport CMG, or rent a ship. &lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or &#039; (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;. You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of Internet Explorer. Clear your cache (Tools-&amp;gt;Internet Options-&amp;gt;General-&amp;gt;Delete Files) and make sure cookies are enabled (Tools-&amp;gt;Internet Options-&amp;gt;Privacy-&amp;gt;adjust slider).&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city you have to go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to click on the banners in the &amp;quot;Support The Combine&amp;quot; section of your account once per 24 hours. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar /Euro you donate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient, choose if you want to send an anonymous message or not and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute, but weapons cannot yet be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the Bug Form link on the right side menu. A new window will open. Then click on the Report Bug link. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. You can click on the banners at the top of the screen. You can vote for the Star Wars Combine on one of the many sites that offer game rankings. For more information click on the link Support us under the about header on the right side menu of the Community section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
Firstly, you have to be assigned to the crew list or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I help contribute to the Combine or the Administration?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways of contributing to the Combine. Constantly be on the look out on the (Sim) News. The different Administration sections are always looking for help that the &amp;quot;average Combiner&amp;quot; can do. Often you can earn CP&#039;s from helping. Such tasks are:&lt;br /&gt;
-writing planet description&lt;br /&gt;
-writing character descriptions&lt;br /&gt;
-contribute artwork&lt;br /&gt;
-reporting bugs&lt;br /&gt;
-reporting typos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room (identified by a { on the diagram--your position is marked by a yellow dot). Once in the cockpit room, you &amp;quot;Enter Cockpit&amp;quot; (on the Control panel to the right)--but you can&#039;t do that unless your name has been entered as the pilot of the ship.&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button, then City, then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Planet, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
N.B.: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a gravitating body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Enter, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Planet, then Reentry (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Unboard.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: City: Ascend&lt;br /&gt;
Travel: Planet: Orbit&lt;br /&gt;
Travel: Sublight: Go&lt;br /&gt;
Travel: Hyper: Go&lt;br /&gt;
Travel: Sublight: Go&lt;br /&gt;
Travel: Planet: Reentry&lt;br /&gt;
Travel: Descend&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Unboard&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3807</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3807"/>
		<updated>2019-08-07T01:41:46Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc, etc. However, the setting and general plot are the same, the ongoing war between the Galactic Empire and Rebel Alliance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from the new trilogy as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
Well, the number one reason is that our game will be free (except for, of course, the Internet access fees you have to pay anyway). No software to buy and no monthly fee to pay. The second reason is that you can help to develop this game how you would like it to. All you have to do is ask to help. Also, as a smaller community, there is more interaction and fun between other players.&lt;br /&gt;
&lt;br /&gt;
====How can I buy/sell a ship from other players?==== &lt;br /&gt;
&lt;br /&gt;
First, the person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a few yellow squares at the bottom of the purple &amp;quot;Personal Data Assistant&amp;quot;. If you can see a square with a stick man entering a cockpit, click it. After clicking it, the page will reload and below the link to position will be a &amp;quot;Enter Cockpit&amp;quot; link. Click that link and you will be in the cockpit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only way a new character can be made is if your character dies. If stats are your concern, they can be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are IC role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals, and White Scenario Board under Affiliates. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;) or utilize other &amp;quot;instant messaging&amp;quot; systems such as ICQ, AIM, or MSN.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must register using the Multi-Accounts registration form. For more information check out http://rules.swcombine.com/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Most combine players use IRC as a primary form of communication to their factions. It is also used by the SWC&#039;s many traders and is generally the best way of selling/buying ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits it take a build a city. It costs 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download mIRC a Chat Client from www.mirc.com. Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
 &lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====I am a Gamorrean/Hutt etc. How come Darkness will not let me pilot a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
Several races, as listed on the race page, cannot pilot certain ships and vehicles. It is best to check the restrictions and abilities of a race before choosing to play that race.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can create them so they can work for you, control your NPC-ed ships, etc. Currently they are not implemented in the game.&lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer capable of connecting to the Internet and a browser (Such as Firefox, IE6.0+, Opera, Mozilla, Netscape etc.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I get CPs?==== &lt;br /&gt;
&lt;br /&gt;
1. You can add links to the Links Library (for every 5 links you can get 500 CPs)&lt;br /&gt;
2. You can join the Banner Exchange (5000CPs)&lt;br /&gt;
3. You can click on &#039;Support us&#039; in &#039; Support combine&#039; &lt;br /&gt;
4. You can vote for this site on other site by clicking on links in &#039;support combine&#039; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I install the Star Wars Combine Links swcl_13.xpi on my Mozilla-Firefox browser?==== &lt;br /&gt;
&lt;br /&gt;
Download the xpi file from the Firefox Extension located in The Guide under Portal. Open the file with Firefox and click on install. Then restart the browser. Done!&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find rules in Darkness?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: http://rules.swcombine.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read http://rules.swcombine.com/general/timeframe/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently there are only two ways to die: running a ship into a sun or getting your faction, or someone else, to execute you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can only be mined. Prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]]&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your IC life, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the Rebel Alliance. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for credits. Or start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport CMG, or rent a ship. &lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or &#039; (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;. You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of Internet Explorer. Clear your cache (Tools-&amp;gt;Internet Options-&amp;gt;General-&amp;gt;Delete Files) and make sure cookies are enabled (Tools-&amp;gt;Internet Options-&amp;gt;Privacy-&amp;gt;adjust slider).&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city you have to go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to click on the banners in the &amp;quot;Support The Combine&amp;quot; section of your account once per 24 hours. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar /Euro you donate.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient, choose if you want to send an anonymous message or not and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute, but weapons cannot yet be used.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the Bug Form link on the right side menu. A new window will open. Then click on the Report Bug link. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. You can click on the banners at the top of the screen. You can vote for the Star Wars Combine on one of the many sites that offer game rankings. For more information click on the link Support us under the about header on the right side menu of the Community section.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
Firstly, you have to be assigned to the crew list or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How can I help contribute to the Combine or the Administration?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways of contributing to the Combine. Constantly be on the look out on the (Sim) News. The different Administration sections are always looking for help that the &amp;quot;average Combiner&amp;quot; can do. Often you can earn CP&#039;s from helping. Such tasks are:&lt;br /&gt;
-writing planet description&lt;br /&gt;
-writing character descriptions&lt;br /&gt;
-contribute artwork&lt;br /&gt;
-reporting bugs&lt;br /&gt;
-reporting typos&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room (identified by a { on the diagram--your position is marked by a yellow dot). Once in the cockpit room, you &amp;quot;Enter Cockpit&amp;quot; (on the Control panel to the right)--but you can&#039;t do that unless your name has been entered as the pilot of the ship.&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button, then City, then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Planet, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
N.B.: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a gravitating body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Enter, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Planet, then Reentry (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Unboard.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: City: Ascend&lt;br /&gt;
Travel: Planet: Orbit&lt;br /&gt;
Travel: Sublight: Go&lt;br /&gt;
Travel: Hyper: Go&lt;br /&gt;
Travel: Sublight: Go&lt;br /&gt;
Travel: Planet: Reentry&lt;br /&gt;
Travel: Descend&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Unboard&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=MediaWiki:Common.css&amp;diff=3608</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=MediaWiki:Common.css&amp;diff=3608"/>
		<updated>2018-05-26T00:22:50Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* &lt;br /&gt;
Makes the wiki have colours similar to the SWC Blue Scheme &lt;br /&gt;
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&lt;br /&gt;
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	background-color: inherit;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.mw-parser-output a.extiw, .mw-parser-output a.extiw:active {&lt;br /&gt;
	color: #55798B !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=MediaWiki:Common.css&amp;diff=3607</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=MediaWiki:Common.css&amp;diff=3607"/>
		<updated>2018-05-22T15:23:43Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* &lt;br /&gt;
Makes the wiki have colours similar to the SWC Blue Scheme &lt;br /&gt;
Make sure $wgUseSiteCss = true; is set in LocalSettings so this can take effect.&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
body, #mw-page-base {&lt;br /&gt;
    background-color: #001F33;&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    border-color: #aaa;&lt;br /&gt;
}&lt;br /&gt;
.mw-body {&lt;br /&gt;
    margin-top: 0px;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
.mw-editinginterface, .mw-editform {&lt;br /&gt;
    color: #222222;&lt;br /&gt;
}&lt;br /&gt;
.mw-content-ltr, .mw-editinginterface {&lt;br /&gt;
    color: #cccccc !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    margin-left: 11.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 {&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    padding-left: 0px;&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    margin-left: 2px;&lt;br /&gt;
    margin-right: 2px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li, div.vectorTabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li a, div.vectorTabs ul li a:visited, div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li.new a, div.vectorTabs li.new a:visited {&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
    border-left: 1px solid #aaa;&lt;br /&gt;
    border-right: 1px solid #aaa;&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
    background-color: #001F33;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li.selected {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
    border-left: 1px solid #aaa;&lt;br /&gt;
    border-right: 1px solid #aaa;&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
    margin-top: 1px;&lt;br /&gt;
}&lt;br /&gt;
div#mw-head div.vectorMenu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div.vectorMenu li a, div.vectorMenu li a:visited, div.vectorMenu h3 span {&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
div.vectorMenu div.menu {&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel div.portal div.body {&lt;br /&gt;
    background-color: #00132C;&lt;br /&gt;
    color: black;&lt;br /&gt;
    border: 1px solid #cccccc;&lt;br /&gt;
    padding: 0 .8em .3em .5em;&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel div.portal h3 {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    padding: 0 1em 0 .5em;&lt;br /&gt;
    display: inline;&lt;br /&gt;
    height: 1em;&lt;br /&gt;
    text-transform: lowercase;&lt;br /&gt;
    font-size: 75%;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
    margin: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#simpleSearch {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: unset;&lt;br /&gt;
}&lt;br /&gt;
div#simpleSearch input {&lt;br /&gt;
    background-color: #00132C;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, a:visited, div#mw-panel div.portal div.body ul li a, div#mw-panel div.portal div.body ul li a:visited, .tocnumber {&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
    color: #55798B;&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bodyContent a.external {&lt;br /&gt;
    color: #55798B;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc, .toc, .mw-warning {&lt;br /&gt;
    border: 1px solid #cccccc;&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    font-size: 95%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table {&lt;br /&gt;
    background-color: #001F33;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pre {&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
    border: 1px dashed #cccccc;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.catlinks {&lt;br /&gt;
    border: 1px solid #cccccc;&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#footer ul li {&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#pagehistory li.selected {&lt;br /&gt;
    background-color: unset;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table, table.wikitable, div.thumbinner, img.thumbimage { &lt;br /&gt;
    background-color: #001F33;&lt;br /&gt;
    color: #cccccc; &lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=MediaWiki:Common.css&amp;diff=3606</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=MediaWiki:Common.css&amp;diff=3606"/>
		<updated>2018-05-22T02:21:21Z</updated>

		<summary type="html">&lt;p&gt;Loki: Created page with &amp;quot;/* CSS placed here will be applied to all skins */ /*  Makes the wiki have colours similar to the SWC Blue Scheme  Make sure $wgUseSiteCss = true; is set in LocalSettings so t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
/* &lt;br /&gt;
Makes the wiki have colours similar to the SWC Blue Scheme &lt;br /&gt;
Make sure $wgUseSiteCss = true; is set in LocalSettings so this can take effect.&lt;br /&gt;
*/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
body, #mw-page-base {&lt;br /&gt;
    background-color: #001F33;&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
#content {&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    border-color: #aaa;&lt;br /&gt;
}&lt;br /&gt;
.mw-body {&lt;br /&gt;
    margin-top: 0px;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
.mw-editinginterface, .mw-editform {&lt;br /&gt;
    color: #222222;&lt;br /&gt;
}&lt;br /&gt;
.mw-content-ltr, .mw-editinginterface {&lt;br /&gt;
    color: #cccccc !important;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#left-navigation {&lt;br /&gt;
    margin-left: 11.5em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
h1, h2, h3, h4, h5 {&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div.vectorTabs {&lt;br /&gt;
    padding-left: 0px;&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    margin-left: 2px;&lt;br /&gt;
    margin-right: 2px;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li, div.vectorTabs li.selected {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li a, div.vectorTabs ul li a:visited, div.vectorTabs li.selected a, div.vectorTabs li.selected a:visited, div.vectorTabs li.new a, div.vectorTabs li.new a:visited {&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
    border-left: 1px solid #aaa;&lt;br /&gt;
    border-right: 1px solid #aaa;&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
    background-color: #001F33;&lt;br /&gt;
    box-sizing: border-box;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs span {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div.vectorTabs ul li.selected {&lt;br /&gt;
    border-top: 1px solid #aaa;&lt;br /&gt;
    border-left: 1px solid #aaa;&lt;br /&gt;
    border-right: 1px solid #aaa;&lt;br /&gt;
    border-bottom: none;&lt;br /&gt;
    margin-top: 1px;&lt;br /&gt;
}&lt;br /&gt;
div#mw-head div.vectorMenu h3 {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div.vectorMenu li a, div.vectorMenu li a:visited, div.vectorMenu h3 span {&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
div.vectorMenu div.menu {&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#mw-panel div.portal div.body {&lt;br /&gt;
    background-color: #00132C;&lt;br /&gt;
    color: black;&lt;br /&gt;
    border: 1px solid #cccccc;&lt;br /&gt;
    padding: 0 .8em .3em .5em;&lt;br /&gt;
    background-image: none;&lt;br /&gt;
}&lt;br /&gt;
div#mw-panel div.portal h3 {&lt;br /&gt;
    background: transparent;&lt;br /&gt;
    padding: 0 1em 0 .5em;&lt;br /&gt;
    display: inline;&lt;br /&gt;
    height: 1em;&lt;br /&gt;
    text-transform: lowercase;&lt;br /&gt;
    font-size: 75%;&lt;br /&gt;
    font-weight: normal;&lt;br /&gt;
    white-space: nowrap;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
    margin: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#simpleSearch {&lt;br /&gt;
    background-image: none;&lt;br /&gt;
    background-color: unset;&lt;br /&gt;
}&lt;br /&gt;
div#simpleSearch input {&lt;br /&gt;
    background-color: #00132C;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
a, a:visited, div#mw-panel div.portal div.body ul li a, div#mw-panel div.portal div.body ul li a:visited, .tocnumber {&lt;br /&gt;
    text-decoration: none;&lt;br /&gt;
    color: #55798B;&lt;br /&gt;
    background: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#bodyContent a.external {&lt;br /&gt;
    color: #55798B;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#toc, .toc, .mw-warning {&lt;br /&gt;
    border: 1px solid #cccccc;&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    font-size: 95%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
table {&lt;br /&gt;
    background-color: #001F33;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
pre {&lt;br /&gt;
    padding: 1em;&lt;br /&gt;
    border: 1px dashed #cccccc;&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    line-height: 1.1em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.catlinks {&lt;br /&gt;
    border: 1px solid #cccccc;&lt;br /&gt;
    background-color: #0C3248;&lt;br /&gt;
    padding: 5px;&lt;br /&gt;
    margin-top: 1em;&lt;br /&gt;
    clear: both;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
div#footer ul li {&lt;br /&gt;
    color: #cccccc;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
#pagehistory li.selected {&lt;br /&gt;
    background-color: unset;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Bandit-templates.png&amp;diff=3588</id>
		<title>File:Bandit-templates.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Bandit-templates.png&amp;diff=3588"/>
		<updated>2017-12-06T07:28:59Z</updated>

		<summary type="html">&lt;p&gt;Loki: uploaded a new version of &amp;quot;File:Bandit-templates.png&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Production&amp;diff=3585</id>
		<title>Production</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Production&amp;diff=3585"/>
		<updated>2017-09-08T07:03:57Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Production is the process by which [[Raw Materials|raw materials]] are manufactured into various items useful throughout the combine. Please note that this is different from [[Construction]], which instead looks at building facilities and stations as opposed to items and ships. This article attempts to cover production of items, ships and vehicles in brief.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
There are various requirements which must be met before a user can attempt to produce objects. The user must acquire the various items needed to start the process. Below follows a list of some of the main requirements before a user can attempt production, along with brief explanations.&lt;br /&gt;
&lt;br /&gt;
* [[Datacard|Datacards]] - All entities in the combine universe are based off Datacards. These small objects contain the technical blueprints to construct an object. Datacards can be set to a finite number of uses or unlimited use.&lt;br /&gt;
* Resources - All production requires raw materials to work with. Depending on the project, different resources will be required. For example in ship construction you may need Varmigio to produce Hyperdrive components and you will often need Nova to produce explosives. Note that if you are producing items for a faction then you need sufficient [[Privileges|privileges]] in order to use faction resources. Production will also cost [[credits]] for each batch of items produced.&lt;br /&gt;
* Facility Access - Almost all production methods, with the exception of items obtained through [[Crafting|crafting]] such as keycards or force craft items require that the user have access to a facility such as a factory in order to produce the entity. This facility MUST be managed or owned by a faction of the appropriate type. For example only a medical facility can manage facilities used to make medical items. Item factions may be used for weapons, armour and tools etc. When producing [[ships]], users may either use a factory for small ships or in some cases, may need to use shipyards.&lt;br /&gt;
* Workers - Worker [[NPC]]s are required who must be managed by the same faction which manages the facility. They must be available for use and not in a party.  The minimum requirement is one NPC, with more reducing the production time. Be aware that there is an optimum number of NPCs required for production, exceeding this will start to increase the production time.&lt;br /&gt;
* Capacity - There must be sufficient space inside the facility to store the finished product. This does not apply however to large ships which are instead built externally.&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
Following the requirements, the user must then prepare the facility for production. The materials which are needed must be located in the facility itself. The NPCs must also be located in the same place.&lt;br /&gt;
&lt;br /&gt;
Next the Datacard must be provided, this can only be done from the Command Room of the facility, again the user must have sufficient privileges to use the command room of the factory. The datacard must be assigned to a specific facility based on it&#039;s ID number, which must be provided to the card owner for them to assign. Once the card is available to the facility, the machinery must then be retooled. The retooling process represents the machinery being set up for the next project and existing machinery being changed. It is entirely automated and will take a few hours to complete.&lt;br /&gt;
&lt;br /&gt;
==Queues and Producing==&lt;br /&gt;
&lt;br /&gt;
With the facility tooled, resources available and the NPCs free to work, it is now possible to start production from the facility. Again using the command room, the user must set the number of batches (for items) or quantity (for ships). With batches, items are not produced individually and are produced in lots of a predetermined size and packaged into crates upon completion. This order then forms the first item in the production queue. Note that larger batch orders would mean more are completed in one go and would take less time overall however would take a significantly longer time to get a return. It is therefore possible if users require faster returns on items, to add multiple small batches of the item to the queue.&lt;br /&gt;
&lt;br /&gt;
Once prepared, the user may commence the production. The NPCs and facility will get to work producing the requested entities. The amount of time taken and the financial cost is determined by the users management skill, with higher levels reducing the time and cost. Once the order has been completed, the managing faction will receive an update, the user will receive a notification and experience points and if set, the facility will start work on the next batch of items.&lt;br /&gt;
&lt;br /&gt;
It is possible, if the facility has multiple datacards attached, to create production orders for multiple objects, for example it is possible to set a facility to produce a blaster first and then move onto armour afterwards. This will then be added to the queue. Note however, that when the blasters are finished, the facility will still need to be retooled however once retooled the order can be restarted easily.&lt;br /&gt;
&lt;br /&gt;
[[File:Production.PNG||border|center||||Current production screen|Combine current production screen]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Before starting any type of production - above all ships, vehicles, and droids - check if there are some produced ones already inside the factory. If so, unload them out of the factory, to make space for the producing entities and not cause problems at the end of the process.&lt;br /&gt;
* With the new system, the optimal number of workers to be assigned is always displayed automatically in the drop down list.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=3584</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=3584"/>
		<updated>2017-09-08T07:03:43Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Notice: You may only create one character. Read all steps thoroughly BEFORE creating your character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is a minor issue.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different skill categories that you can set a priority for. The higher the priority, the more points that you will have to spend in that area. The points are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Priority&#039;&#039;&#039; || &#039;&#039;&#039;Skill Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1  || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5  || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may drag the items into any order you like.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like. &lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[The_Force|Force]]. The highest value obtained by a starting character is 6%. Note that some races have a 0% chance meaning they will never become force sensitive for their entire life. As you may discover, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;If you made a mistake in allocating your skills you can receive ONE skill reset from the ASims by submitting a Support Ticket (http://support.swcombine.com). This can only be done for characters under level 3 who have not had a previous character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish. You can do this as often as you want by clicking on your name below your avatar and following the link.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you [[Joining a Faction|join a faction]] before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Getting Started]]&lt;br /&gt;
[[Category: Basic Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Construction&amp;diff=3583</id>
		<title>Construction</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Construction&amp;diff=3583"/>
		<updated>2017-09-08T07:03:03Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Construction is a term used to categorise the creation of cities, facilities and stations and can be considered separate from [[production]]. This article attempts to cover the construction of such entities in brief.&lt;br /&gt;
&lt;br /&gt;
Facilities can be either built on the ground or in space, with each having a different set of requirements and restrictions. They will therefore be discussed individually.&lt;br /&gt;
&lt;br /&gt;
==Space Stations==&lt;br /&gt;
[[File:Golan2.jpg|Golan II Defence Station]]&lt;br /&gt;
&lt;br /&gt;
Space stations are large structures built only within systems. These can serve a variety of uses, some act as defensive structures such as Golan class (see above), designed to attack enemies nearby. Others can be used for trading, production or [[recycling]].&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
Before construction can commence on a station, various things must be gathered before the user can proceed.&lt;br /&gt;
&lt;br /&gt;
*Station Blueprints - The user must get hold of blueprints for the station they wish to build. Station blueprints are distributed primarily to factions, with different factions holding station blueprints. Government factions have the widest range of stations, holding many of the defensive and support station designs, while Smugglers and mercenary groups have facilities such as Asteroid Hideouts. The user may be able to join one of these factions in order to make use of the plans.&lt;br /&gt;
*Raw Materials - The user will need raw materials in order to construct their station. These must be located on a [[Ships|ship]] at the site of the project. Be aware that large stations such as Golan II or Shipyard IV will require dramatically more resources to build. Also the user will need credits.&lt;br /&gt;
*[[NPC]]s - Builder NPCs are required to construct stations. These need to be at the same system location as the planned station. A user may have anywhere between one and 25 NPCs working on a station. &lt;br /&gt;
* [[Privileges]] - If the user is building the station for a faction then they require the relevant materials privileges to use faction resources and the relevant construction privileges.&lt;br /&gt;
* The area of space the user wishes to build in must not contain another station, star or black hole.&lt;br /&gt;
* Build Permissions - Users may build a station in orbit of a planet however in order to do so, the request must be approved by the sector owner. Before construction can commence, a build request must be submitted to the owning faction stating the precise nature of the project for the factions consideration. If approved then you may build only the requested facility.&lt;br /&gt;
&lt;br /&gt;
===Construction Process===&lt;br /&gt;
&lt;br /&gt;
Once the above has been considered, the user is ready to build. Proceed to the entrance room of the ship to find the option for Station Construction. The preview will show the intended location of the station and a time estimate will be provided. The user may then assign any number of builder NPCs to the project, with more builders decreasing the time taken. Additionally the users management skill will reduce the financial cost and time requirements.&lt;br /&gt;
&lt;br /&gt;
Once accepted the project will commence. The station foundations are placed in the system and will be noticeable effective immediatly. All raw materials and NPCs involved in the project transfer onto the station, at which point the user is free to move along and come back at a later date. Note that stations will take a long time to produce, some can take several months to build. Once completed, an amount of experience is provided to the user as well as all NPCs.&lt;br /&gt;
&lt;br /&gt;
===Pausing/Aborting Construction===&lt;br /&gt;
&lt;br /&gt;
Once a construction project has started it can be halted through the stations management section. The project will then be stopped. A project can remain halted indefinitely without problem.&lt;br /&gt;
&lt;br /&gt;
Alternatively the project can be cancelled remotely by anyone with sufficient privileges to do so or the original builder. When the project is cancelled there is the option to return any used resources to any ship at the same location. The amount of resources returned is equal to the percentage of the project remaining minus 10%. It will also take a few hours to take the station apart, the closer it is to completion the longer it will take to dismantle.&lt;br /&gt;
&lt;br /&gt;
All NPCs will finally leave the station remains once completely dismantled and can be collected in a specialist escape pod.&lt;br /&gt;
&lt;br /&gt;
==Ground Facilities==&lt;br /&gt;
Ground facilities are structures based on a planets surface and are built in mostly the same way to stations also having similar requirements and limitations.&lt;br /&gt;
&lt;br /&gt;
===City Placement===&lt;br /&gt;
A user cannot start construction on a planet straight away. First any space on the ground which needs construction must be developed into a city. The person must descend to the planets surface to perform what is known as &amp;quot;slabbing&amp;quot;. This converts the empty surface tile into a city ready for construction.&lt;br /&gt;
&lt;br /&gt;
The process costs an amount of credits between one and three million credits depending upon the terrain type being used and will take an hour. It may also cost an extra half million if the planet is of a particularly dangerous atmosphere. This cost can be paid by either the individual or, if built for faction purposes, faction credits. The user does not need any NPC for this task.&lt;br /&gt;
&lt;br /&gt;
Alternatively the user may opt to make the city a hidden city. Hidden cities do not appear on planetary maps and are not visible from above unless a character is in the atmosphere directly above.&lt;br /&gt;
&lt;br /&gt;
Caution, if the city is empty for more than three months the city will be removed and the slabbing costs will not be returned.&lt;br /&gt;
&lt;br /&gt;
===Facility Construction Requirements===&lt;br /&gt;
&lt;br /&gt;
Once a city has been founded, the user is able to construct facilities. Before building though, it is adviseable to use the [http://www.swcombine.com/citydesigner/| Combine City Designer]. This will allow the user to plan out their city and identify if their design is valid, whether it will have sufficient power etc. The designer will also show the amount of materials required.&lt;br /&gt;
&lt;br /&gt;
Before a user can construct there are requirements, many of these the same as space stations such as the need for facility blueprints. Again various faction types have the ability to create such buildings. Otherwise the user still needs raw materials, credits, NPC builders as well as permissions from the city owner to build.&lt;br /&gt;
&lt;br /&gt;
Additional concerns:&lt;br /&gt;
* Validity - A facility has slightly different requirements in that it MUST have two completely free sides to build roads along them. Note that the edges of the city do not count as free space.&lt;br /&gt;
* Power - Once completed, a facility will require power to function. This can be provided from any Power Generators in the same city. Without power it cannot perform the majority of its functions.&lt;br /&gt;
&lt;br /&gt;
===Construction Process===&lt;br /&gt;
The resources to commence construction must be available in any ship or pre-existing facility in the city. Once again faction privileges are required to use faction resources.&lt;br /&gt;
&lt;br /&gt;
The user must have builder NPCs in their party and must enter the city. In order to start construction, the user must stand so that the bottom left corner of the planned facility is either below or to the right side of the player and their party. &lt;br /&gt;
&lt;br /&gt;
The user may then name the facility, select a type of facility and the ownership of the finished object. Note that some items MUST be owned by a faction, such as religious or defensive facilities. The user may select the orientation of the finished city, either horizontally or vertically.&lt;br /&gt;
&lt;br /&gt;
The next step will be to see how the city will appear with the finished building, which is demonstrated on the preview. The design may also be changed by the user to suit the planets environment or design, finally the number of builders can be assigned to the project. The maximum number of builders which can be assigned is 10, with more reducing the time slightly as well as the Management skill.&lt;br /&gt;
&lt;br /&gt;
Once the project has been started the user is free to move somewhere else and allow the NPC to work. Once completed the builder and manager will receive experience points.&lt;br /&gt;
&lt;br /&gt;
===Pausing/Aborting Construction===&lt;br /&gt;
Construction work can be halted on a project by removing NPCs from the project. Most commonly this happens when an NPC is arrested. If the number of active NPCs reaches zero, production stops. NPCs can then be re added if necessary. Construction can also be halted through facility management options.&lt;br /&gt;
&lt;br /&gt;
Additionally it is possible to abort the production, materials may be returned to any ship, vehicle or suitable facility. As per before, resources returned equals the percentage left on the project minus 10 percent.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=The_Force&amp;diff=3582</id>
		<title>The Force</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=The_Force&amp;diff=3582"/>
		<updated>2017-09-08T07:02:48Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Force is what Jedi, Sith and other Force Sensitive characters use. They use it to access force abilities that give them additional strategic options, as well as boosting their usual skills slightly. Many people wish to be Force Sensitive, but very few are.&lt;br /&gt;
&lt;br /&gt;
==How Do I Become Force Sensitive?==&lt;br /&gt;
Most [http://www.swcombine.com/rules/?Races races] have a certain percentage chance of become Force Sensitive (or FS). These are typically very low, with the highest chance being 6%. When you create your character the server will automatically run an equation to determine if you are FS. If you manage to beat the odds you will be found force sensitive. You will not be informed of this however. In order to unlock your force abilities you must be tested by another FS player and they must opt to inform you. See [[Force_Skills#Force_Detection|Force Detection]].&lt;br /&gt;
&lt;br /&gt;
If you are not Force Sensitive at creation, there is a chance for you to become so as you level up. Every 5 levels after the first (ie levels 1, 6, 11, 16, etc) the server will re-roll your FS chance to determine if you have become FS. If you are already FS it does not do this. The equation it uses to determine your chance is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Probability to become Force-Sensitive at Level X = RFP + ((X - 1) ÷ 5) × (RFP ÷ 2)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* RFP = Race Force Probability, this is what is listed on your races stat page&lt;br /&gt;
* X = your current level&lt;br /&gt;
&lt;br /&gt;
To put it another way, every time your level increases, your chance of becoming force attuned increases by half of your Race Force Probability. For a human, their Race Force Probability is 5% so their chart would look like this&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player Level&#039;&#039;&#039; || &#039;&#039;&#039;Percentage Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1|| 5%&lt;br /&gt;
|-&lt;br /&gt;
|6|| 7.5%&lt;br /&gt;
|-&lt;br /&gt;
|11|| 10%&lt;br /&gt;
|-&lt;br /&gt;
|16||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Force Activated==&lt;br /&gt;
Once activated, the user will notice an additional selection of options appear on their menu. The first thing to appear is the force point bar. This shows how many force points the user has. It is also split green and red to denote the light and dark side alignment, the more red the bar is, the closer to dark side the user moves. This is also the way to access [[Force_Training|Force Training]] options.&lt;br /&gt;
&lt;br /&gt;
[[File:FPbar.png]] &lt;br /&gt;
&lt;br /&gt;
Additionally the option appears on the control menu for force actions. Different to the above, this method allows the user to access a list of all their currently available force actions.&lt;br /&gt;
&lt;br /&gt;
[[File:ControlsBar.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initial Skill Allocation===&lt;br /&gt;
When a user is first found force sensitive and attempts to access the Force page, they will be asked to allocate their initial batch of skill points into their [[Force_Skills|force skills]]. How many the user receive will be determined by how high the facet value is, receiving points which MUST be spent in that force area. The number of points is equal to 1/10th of the facet value rounded up, EG a facet value of 55 means six force points are available for that area.&lt;br /&gt;
&lt;br /&gt;
There are five force facets. The following chart provides an overview of their functionality. A full description of all skills contained is found in the force skills section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Facet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Telepathy&lt;br /&gt;
| Abilities which allow the user to manipulate the minds or perceptions of other characters or NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| Allowing the user to control objects with their mind and using their force of will to affect them.&lt;br /&gt;
|-&lt;br /&gt;
| Life&lt;br /&gt;
| Abilities in relation to the body, restoring or conserving it while allowing the user to avoid others and see the unseen.&lt;br /&gt;
|-&lt;br /&gt;
| Energy&lt;br /&gt;
| Using powerful energy forces to reduce incoming fire or inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| Universal&lt;br /&gt;
| Useful or important abilities such as lightsabre user or force meditation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The facet strength is randomly determined by the game when the initial roll is made above to determine sensitivity. The lower the level when the user passes this roll, the higher the facets. Note that this is not linked to when the user was made force aware and it is possible for a user to be force sensitive from level 1 and not be unlocked for several levels but still have high facets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;boilerplate&amp;quot; style=&amp;quot;width: 80%; margin: 0 auto; text-align: center; background: none; padding: 0 4px; border: 2px solid #ffffff&amp;quot;&amp;gt;&lt;br /&gt;
Overview: The higher the users level, the greater the chance of passing the force roll but the lower their facets if they do pass.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the initial points have been calculated they must be spent before any further force activities can be explored. Skill costs are the same as for normal skills, and so the higher the level, the more skill points that will be required. Additionally, at this point the user cannot assign skill points to the Universal facet, only to the Telepathy, Life, Energy and Telekinesis facets.&lt;br /&gt;
&lt;br /&gt;
===Gaining Additional Skills===&lt;br /&gt;
Additional skill points must be earned through [[Force_Training|force training]]. The user attempts to improve their knowledge and mastery of the force. By training, the user can gain extra skill points to spend on force abilities.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=3581</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=3581"/>
		<updated>2017-09-08T07:00:56Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;padding: 0px; margin: 5px 0px; width: 100%; border: 1px solid #000033&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; text-align: center;&amp;quot; | &lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em;&amp;quot;&amp;gt; Welcome to the [[Star Wars Combine]] - Guide &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
It should serve you as a help in [[:Category:Getting Started|getting started]] in the browser-based [[Glossary#M|MMORPG]] in its own [http://holocron.swcombine.com/wiki/Main_Page Star Wars Universe] &amp;lt;br /&amp;gt;&lt;br /&gt;
Check the [[FAQ|Frequently Asked Questions]] - for further help, try [[IRC|#swc-help]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: inherit; height: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 55%;&amp;quot; | &lt;br /&gt;
  {| style=&amp;quot;width: 100%; height: 100%; border: 1px solid #000033; background-color: ##003366; vertical-align: top;&amp;quot; &lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; border: 1px solid black; background-color: #000f19;&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 100%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;First time?&lt;br /&gt;
      |}&lt;br /&gt;
   |-&lt;br /&gt;
   |&lt;br /&gt;
   {| style=&amp;quot;width: 80%; height: 100%; margin-left: 5%; vertical-align: top; border: 1px solid #111111; background-color: #003750;&amp;quot;&lt;br /&gt;
    | style=&amp;quot;width: 80%;&amp;quot; | If this is your first time playing [[SWC]], it will be beneficial to look through the [[:Category: Getting Started|Getting Started]] and [[First Week|First Week Guide]] sections to get a broad understanding of some of the basic principles of the game. Once you have understood these, you should check out the [[Golden Rule]] and [[Glossary|Our Languages]] before moving to the Basic Activities and then Advanced Activities listed.&lt;br /&gt;
    |}&lt;br /&gt;
   |-&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; border: 1px solid black; background-color: #000f19;&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 100%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Basic activities in the Combine&amp;lt;/span&amp;gt;&lt;br /&gt;
      |}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; background-color: inherit;&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 50%;&amp;quot; | &lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Getting Started|Getting Started]]&#039;&#039;&#039;&lt;br /&gt;
* [[The Interface]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[NPC Transport]]&lt;br /&gt;
* [[Messages|Sending a Message]]&lt;br /&gt;
* [[Forums|Using the Forums]]&lt;br /&gt;
* [[Equipping Items]]&lt;br /&gt;
* [[Party|Managing a Party]]&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
* [[Search Profiles]]&lt;br /&gt;
|}&lt;br /&gt;
   |}&lt;br /&gt;
| style=&amp;quot;width: 45%;&amp;quot; | &lt;br /&gt;
  {| style=&amp;quot;width: 100%; height: 100%; border: 1px solid #000033; background-color: ##003366&amp;quot;&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; border: 1px solid #000033; background-color: #000f19; vertical-align: top&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 100%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Help&amp;lt;/span&amp;gt;&lt;br /&gt;
      |}&lt;br /&gt;
   |-&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; background-color: inherit;&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 50%;&amp;quot; | &lt;br /&gt;
* [[Combine Points]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Wiki Guide Editing]]&lt;br /&gt;
* [[:Category:OOC|OOC]]&lt;br /&gt;
*[[Glossary]]&lt;br /&gt;
|}&lt;br /&gt;
   |-&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; margin-top 2%; padding: 1%; border: 1px solid #000033; background-color: #000f19&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 100%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Advanced Activities&amp;lt;/span&amp;gt;&lt;br /&gt;
      |}&lt;br /&gt;
   |-&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; background-color: inherit;&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 50%;&amp;quot; | &lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Construction]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Doors and Locks]]&lt;br /&gt;
* [[Medicine|Healing]]&lt;br /&gt;
* [[Hunting]]&lt;br /&gt;
* [[Eggs|Hatching eggs]]&lt;br /&gt;
* [[GNS|Publishing Galactic News]]&lt;br /&gt;
* [[Microjumping]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Scripting]]&lt;br /&gt;
* [[Squadrons]]&lt;br /&gt;
* [[The Force]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      |}&lt;br /&gt;
   |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Administrative pages]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=User:Loki&amp;diff=3580</id>
		<title>User:Loki</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=User:Loki&amp;diff=3580"/>
		<updated>2017-05-22T21:46:09Z</updated>

		<summary type="html">&lt;p&gt;Loki: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=3577</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=3577"/>
		<updated>2017-02-18T00:44:27Z</updated>

		<summary type="html">&lt;p&gt;Loki: /* Hyper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the group of actions you can perform that make your character move around the game world. There is a wide variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is fixed at 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
Travel time for these modes of travel differ depending on what vehicle/ship you have, the distance that you are travelling and your skill in piloting (for that specific vehicle type).&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical.gif|Medical Room]] || Medical Room - Bacta tanks can be deployed here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
Ground travel is travelling within a city or on a terrain square. It can be accessed through both the position screen whilst on foot, or through the cockpit if at ground level in a ship or vehicle. Ground Travel allows you to travel through the streets of a city, or across terrain. Each &#039;Block&#039; is 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; making terrain squares approximately 22km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; and facilities within cities enormous sprawling complexes many kilometres wide.&lt;br /&gt;
&lt;br /&gt;
If on foot, travelling to another block can be achieved by clicking that block and clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Travelling on foot is very slow, due to the scale of the cities, and can often take hours to reach your destination.&lt;br /&gt;
&lt;br /&gt;
If in a ship or a vehicle, travelling to another block can be achieved by selecting &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;City/Terrain&#039;&#039;&#039; &amp;gt;&amp;gt; Selecting the block from the lower map then clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Ships and Vehicles are restricted to 200km/h within cities, however, can travel at their full speed in open terrain.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
Atmospheric travel is travelling within the atmosphere of a planet. It allows you to travel to other cities without cross terrain or ascending to orbit.&lt;br /&gt;
&lt;br /&gt;
Certain vehicles can ascend to atmosphere, if they have the &amp;quot;Flight-Grade Repulsorlifts&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
To travel in atmosphere, you need to be in the atmosphere level of a planet, then &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;Atmosphere&#039;&#039;&#039; &amp;gt;&amp;gt; Select the terrain from the lower map, then click the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
===Sublight Travel===&lt;br /&gt;
&lt;br /&gt;
Sublight travel allows you to travel within a system. It can only be achieved by ships within the Space layer (orbit of a planet).&lt;br /&gt;
&lt;br /&gt;
To travel within a system, you need to be in a system, in the cockpit of a ship, and click &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;Sublight&#039;&#039;&#039; &amp;gt;&amp;gt; Select the space or planet from the lower map, then click the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAUTION&#039;&#039;&#039; Flying into suns can seriously harm your health, your ship and all occupants. Flying into suns, or &#039;Sunning&#039;, will kill your character and heavily damage the ship you are flying.&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;br /&gt;
&lt;br /&gt;
Used by ships with hyperdrive to move from one system to another (or deep space). &lt;br /&gt;
Ships traveling in hyperspace do not appear on any map or scanners, nor will the scanners of the ship in hyperspace detect anything. Docking to or undocking from any ship in hyperspace is not possible.&lt;br /&gt;
&lt;br /&gt;
To activate the hyperdrive you must be out of any planet gravity well. A gravity well is represented by a red area on a system map and is generated by planets, stars, black holes or Gravity Generators such as those found upon Interdictor Capital Class ships. From the ship cockpit click &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;Hyper&#039;&#039;&#039; &amp;gt;&amp;gt; select the destination (sector and system or coordinates), then click &#039;&#039;&#039;Go&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
[[File:travel.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAUTION!&#039;&#039;&#039; Aborting hyperspace travel is very risky and should only be used in an emergency!&lt;br /&gt;
&lt;br /&gt;
Expert pilots use the [[microjumping]] method to shorten their travel times, planning their routes in advance. &lt;br /&gt;
[[Category: Game Features]]&lt;br /&gt;
[[Category: Basic Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Travel.png&amp;diff=3576</id>
		<title>File:Travel.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Travel.png&amp;diff=3576"/>
		<updated>2017-02-18T00:43:56Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3501</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3501"/>
		<updated>2015-04-12T04:37:02Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or captured creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP, and then you must heal before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use two adjacent empty squares and simply cross terrain back and forth between those two squares indefinitely. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (12,2) || (17,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,8) || (7,8) || (12,8) || (17,8) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,13) || (7,13) || (12,13) || (17,13) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (12,19) || (17,19) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
Outside of Derra (where the rules are different due to the ground combat testing), creatures and bandits move randomly and ignore hunters as long as they are not attacked. When attacked, the creatures and bandits counterattack once. During the fire delay, creatures and bandits may move in a random direction, or may stand still in the same terrain square.&lt;br /&gt;
&lt;br /&gt;
On Derra, as soon as the hunter enters the range of a creature or bandit group, they can initiate combat, counterattack, and move towards the hunter.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]] (you will need to click the Full Resolution link for the image to load properly).&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Trading&amp;diff=3500</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Trading&amp;diff=3500"/>
		<updated>2015-04-05T19:05:51Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How Does Trading Work?  ==&lt;br /&gt;
===Trading=== &lt;br /&gt;
&#039;&#039;&#039;Important things to keep in mind:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the Combine, stealing from players through trading is an acceptable In Character action and is, therefore, neither punished nor undone. As such, it is strongly advised that traders not send first to others they do not already trust. If you doubt the honesty of the other party, then use a respected middleman. If you aren&#039;t sure who to trust, the best thing to do is to consult established Trader Reputation lists or by asking someone in your faction. If you have IRC access, you may also consider asking around in the #SWC-Traders channel on irc.swc-irc.com (See IRC section below). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Scammers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
An up to date listing of known scammers, located in the Traders Lounge and compiled from the reports of traders posted in the forum. &lt;br /&gt;
http://www.swcombine.com/forum/thread.php?thread=9177&amp;amp;page=0 &lt;br /&gt;
&lt;br /&gt;
The idea behind trading is to buy and sell ships, vehicles, cities, buildings, and other assets in order to make a profit. At this time, most trading takes part in the IRC trading channel, in the Combine&#039;s RPG Centre forums, and on some private markets run by various factions. When visiting #SWC-Traders on IRC, you will see people using the following abbreviations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WFS&#039;&#039;&#039; - What&#039;s for sale? &amp;lt;br /&amp;gt;&lt;br /&gt;
This is asking the traders in the room what they are selling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FS&#039;&#039;&#039; - For sale &amp;lt;br /&amp;gt;&lt;br /&gt;
When you are trying to sell something, you would add FS as the start then the type of ships (e.g. FS: YT-1300, 2 Firesprays). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; - For trade &amp;lt;br /&amp;gt;&lt;br /&gt;
This means someone has a ship they wish to trade for another type of ship (e.g. FT: YT-510). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FA&#039;&#039;&#039; - For auction &amp;lt;br /&amp;gt;&lt;br /&gt;
When something is for auction, normally the trader auctioning the item off will provide a link to the auction listing, or it will be online in another channel (e.g. FA: Carrack Cruiser - come to #my_room to bid). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBO&#039;&#039;&#039; - Or Best Offer &amp;lt;br /&amp;gt;&lt;br /&gt;
When the seller states a price he/she could also accept other offers (e.g. BFF-1 bulk freighter, 21 millions OBO).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; - Want to Buy &amp;lt;br /&amp;gt;&lt;br /&gt;
When looking to buy a specific item, use this (e.g. WTB: Y-Wing). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; - Want to Sell &amp;lt;br /&amp;gt;&lt;br /&gt;
When looking to sell a specific item, use this (e.g. WTS: X-Wing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;U/U/U&#039;&#039;&#039; - Undamaged, Undocked, Unshielded &amp;lt;br /&amp;gt;&lt;br /&gt;
The entity is not under shield or inside another entity, and its stats are all topped.&lt;br /&gt;
&lt;br /&gt;
When selling a ship, you may be asked to assign the ship first before making it over, and it is recommended that you ask the same of a seller if you are looking to buy a ship, if you have any doubts that they own it. Always avoid sending first to traders you do not trust, or are not listed as reputable. If the other party refuses to send first or to use a middleman, there is a high likelihood that they are trying to steal from you.&lt;br /&gt;
&lt;br /&gt;
===Prices and Markets=== &lt;br /&gt;
&lt;br /&gt;
The Combine has an official market built into its interface, accessed through the &#039;[[Galactic Market|Market]]&#039; link on the right-hand menu (or through http://www.swcombine.com/members/market/ directly). To buy from or sell to the market, you must be on a trading station or inside a commerce centre facility. In case your faction cannot provide you access to such a facility, the faction Centrepoint Space Station hosts a listing of public trading stations at http://www.centrepointstation.com/services/markets.php. It is best to purchase items as close to your location as possible, since the closer you are to the item you are buying, the less it will cost you. When you purchase it from the market, it is made over to you immediately. Not many traders sell to this market as doing so is not very profitable, so the majority of assets available at any given time are usually the former possessions of a character that has recently died. &lt;br /&gt;
&lt;br /&gt;
The Centrepoint Space Station trading faction also hosts a private market on its own website (referred to as Centrepoint Market, or CPM, and located at http://market.centrepointstation.com/), and this is what most traders use. This market can be compared to eBay, in that traders can post listings for items they are selling and other traders can bid on them or buy them out, but the items are not transferred immediately. The traders must contact each other to complete the transaction, and it is strongly recommended that a trusted middleman is used. This offsite market (linked in Useful Links below) is not officially affiliated with the Combine, and as such, any problems with it need to be directed to the faction hosting it. &lt;br /&gt;
&lt;br /&gt;
The prices listed in the rules section of the Combine&#039;s website are only the raw production cost of each item. This is bound to be a much lower price than you will be able to purchase the items for from other players. Prices are constantly changing depending on how desirable the item in question is, how many are available to the public, and how much sellers are willing to sell for. Faction-specific items, such as TIE Fighters and A-Wings, are generally not available to the public. In the rare instance that some are successfully stolen from their faction, they tend to sell for hundreds of millions of credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Useful Links=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centrepoint Market &#039;&#039;&#039;&lt;br /&gt;
http://market.centrepointstation.com/ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders Lounge&#039;&#039;&#039; &#039;&#039;(for trading discussion, not for buying/selling)&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=55 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce forum&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=52 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gambling Hut &#039;&#039;&#039;&lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=139 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC (Internet Relay Chat)=== &lt;br /&gt;
&lt;br /&gt;
[[IRC]] refers to online chatrooms, used to communicate with other individuals in real-time over the Internet. &lt;br /&gt;
&lt;br /&gt;
http://www.mirc.com &lt;br /&gt;
mIRC is the preferred client for the Windows platform. This is recommended for users who plan to use IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
http://www.swcombine.com/community/chat/ &lt;br /&gt;
The Combine also hosts a Java client through which players can connect to the Combine IRC server directly through their web browser without downloading an alternate IRC client. This is recommended for users who will not be using IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
Server: irc.swc-irc.com &lt;br /&gt;
Port: 6667 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channels &#039;&#039;&#039;&lt;br /&gt;
* #swc-members - SWC Members Room, for general chat with other players. &lt;br /&gt;
* #swc-traders - SWC Trading Room, for buying and selling from other players. &lt;br /&gt;
* #swc-help - SWC Help Room, for Combine-related and IRC-related help. &lt;br /&gt;
* #CMG- is a prefix usually used to access a specific faction&#039;s chatroom.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Trading&amp;diff=3499</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Trading&amp;diff=3499"/>
		<updated>2015-04-05T19:05:02Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How Does Trading Work?  ==&lt;br /&gt;
===Trading=== &lt;br /&gt;
&#039;&#039;&#039;Important things to keep in mind:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the Combine, stealing from players through trading is an acceptable In Character action and is, therefore, neither punished nor undone. As such, it is strongly advised that traders not send first to others they do not already trust. If you doubt the honesty of the other party, then use a respected middleman. If you aren&#039;t sure who to trust, the best thing to do is to consult established Trader Reputation lists or by asking someone in your faction. If you have IRC access, you may also consider asking around in the #SWC-Traders channel on irc.swc-irc.com (See IRC section below). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Scammers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
An up to date listing of known scammers, located in the Traders Lounge and compiled from the reports of traders posted in the forum. &lt;br /&gt;
http://www.swcombine.com/forum/thread.php?thread=9177&amp;amp;page=0 &lt;br /&gt;
&lt;br /&gt;
The idea behind trading is to buy and sell ships, vehicles, cities, buildings, and other assets in order to make a profit. At this time, most trading takes part in the IRC trading channel, in the Combine&#039;s RPG Centre forums, and on some private markets run by various factions. When visiting #SWC-Traders on IRC, you will see people using the following abbreviations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WFS&#039;&#039;&#039; - What&#039;s for sale? &amp;lt;br /&amp;gt;&lt;br /&gt;
This is asking the traders in the room what they are selling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FS&#039;&#039;&#039; - For sale &amp;lt;br /&amp;gt;&lt;br /&gt;
When you are trying to sell something, you would add FS as the start then the type of ships (e.g. FS: YT-1300, 2 Firesprays). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; - For trade &amp;lt;br /&amp;gt;&lt;br /&gt;
This means someone has a ship they wish to trade for another type of ship (e.g. FT: YT-510). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FA&#039;&#039;&#039; - For auction &amp;lt;br /&amp;gt;&lt;br /&gt;
When something is for auction, normally the trader auctioning the item off will provide a link to the auction listing, or it will be online in another channel (e.g. FA: Carrack Cruiser - come to #my_room to bid). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBO&#039;&#039;&#039; - Or Best Offer &amp;lt;br /&amp;gt;&lt;br /&gt;
When the seller states a price he/she could also accept other offers (e.g. BFF-1 bulk freighter, 21 millions OBO).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; - Want to Buy &amp;lt;br /&amp;gt;&lt;br /&gt;
When looking to buy a specific item, use this (e.g. WTB: Y-Wing). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; - Want to Sell &amp;lt;br /&amp;gt;&lt;br /&gt;
When looking to sell a specific item, use this (e.g. WTS: X-Wing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;U/U/U&#039;&#039;&#039; - Undamaged, Undocked, Unshielded &amp;lt;br /&amp;gt;&lt;br /&gt;
The entity is not under shield or inside another entity, and its stats are all topped.&lt;br /&gt;
&lt;br /&gt;
When selling a ship, you may be asked to assign the ship first before making it over, and it is recommended that you ask the same of a seller if you are looking to buy a ship, if you have any doubts that they own it. Always avoid sending first to traders you do not trust, or are not listed as reputable. If the other party refuses to send first or to use a middleman, there is a high likelihood that they are trying to steal from you.&lt;br /&gt;
&lt;br /&gt;
===Prices and Markets=== &lt;br /&gt;
&lt;br /&gt;
The Combine has an official market built into its interface, accessed through the &#039;[[Galactic Market|Market]]&#039; link on the right-hand menu (or through http://www.swcombine.com/members/market/ directly). To buy from or sell to the market, you must be on a trading station or inside a commerce centre facility. In case your faction cannot provide you access to such a facility, the faction Centrepoint Space Station hosts a listing of public trading stations at http://www.centrepointstation.com/services/markets.php. It is best to purchase items as close to your location as possible, since the closer you are to the item you are buying, the less it will cost you. When you purchase it from the market, it is made over to you immediately. Not many traders sell to this market as doing so is not very profitable, so the majority of assets available at any given time are usually the former possessions of a character that has recently died. &lt;br /&gt;
&lt;br /&gt;
The Centrepoint Space Station trading faction also hosts a private market on its own website (referred to as Centrepoint Market, or CPM, and located at http://market.centrepointstation.com/), and this is what most traders use. This market can be compared to eBay, in that traders can post listings for items they are selling and other traders can bid on them or buy them out, but the items are not transferred immediately. The traders must contact each other to complete the transaction, and it is strongly recommended that a trusted middleman is used. This offsite market (linked in Useful Links below) is not officially affiliated with the Combine, and as such, any problems with it need to be directed to the faction hosting it. &lt;br /&gt;
&lt;br /&gt;
The prices listed in the rules section of the Combine&#039;s website are only the raw production cost of each item. This is bound to be a much lower price than you will be able to purchase the items for from other players. Prices are constantly changing depending on how desirable the item in question is, how many are available to the public, and how much sellers are willing to sell for. Faction-specific items, such as TIE Fighters and A-Wings, are generally not available to the public. In the rare instance that some are successfully stolen from their faction, they tend to sell for hundreds of millions of credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Useful Links=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centrepoint Market &#039;&#039;&#039;&lt;br /&gt;
http://market.centrepointstation.com/ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auction House&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=54 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce forum&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=52 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders Lounge&#039;&#039;&#039; &#039;&#039;(for trading discussion)&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=55 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gambling Hut &#039;&#039;&#039;&lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=139 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC (Internet Relay Chat)=== &lt;br /&gt;
&lt;br /&gt;
[[IRC]] refers to online chatrooms, used to communicate with other individuals in real-time over the Internet. &lt;br /&gt;
&lt;br /&gt;
http://www.mirc.com &lt;br /&gt;
mIRC is the preferred client for the Windows platform. This is recommended for users who plan to use IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
http://www.swcombine.com/community/chat/ &lt;br /&gt;
The Combine also hosts a Java client through which players can connect to the Combine IRC server directly through their web browser without downloading an alternate IRC client. This is recommended for users who will not be using IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
Server: irc.swc-irc.com &lt;br /&gt;
Port: 6667 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channels &#039;&#039;&#039;&lt;br /&gt;
* #swc-members - SWC Members Room, for general chat with other players. &lt;br /&gt;
* #swc-traders - SWC Trading Room, for buying and selling from other players. &lt;br /&gt;
* #swc-help - SWC Help Room, for Combine-related and IRC-related help. &lt;br /&gt;
* #CMG- is a prefix usually used to access a specific faction&#039;s chatroom.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Scripting&amp;diff=3498</id>
		<title>Scripting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Scripting&amp;diff=3498"/>
		<updated>2015-03-13T18:03:35Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripting language used by SWC is currently available for speeches of Custom NPCs and for interactions with items (e.g. egg incubator). &lt;br /&gt;
&lt;br /&gt;
The new language (SWC Lisp) is a big step ahead from the old system. Here we want to list the major differences with the old system to ease the conversion from the old system to the new one.&lt;br /&gt;
&lt;br /&gt;
==Wildcards==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SWC Lisp&lt;br /&gt;
! Old Wildcard&lt;br /&gt;
! Description&lt;br /&gt;
! Example&lt;br /&gt;
! Default&lt;br /&gt;
! For Custom NPCs?&lt;br /&gt;
|-&lt;br /&gt;
|(get-name self) || %npc.name% || NPC&#039;s name || Joe Bloggs || N/A || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-race self) || %npc.race% ||NPC&#039;s race ||Nautolan ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-infofield self) ||%npc.infofield% ||NPC&#039;s infofield ||Master Carpenter ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-gender self) ||%npc.gender% ||NPC&#039;s gender ||Male ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-formal self) ||%npc.formal% ||NPC&#039;s formal greeting ||Sir/Ma&#039;am ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-ally? self) ||%npc.ally% ||is NPC IFF friendly? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-enemy? self) ||%npc.enemy% ||is NPC IFF enemy? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-neutral? self) ||%npc.neutral% ||is NPC IFF neutral? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-unharmed? self) ||%npc.unharmed% ||is NPC unharmed? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-slightly-wounded? self) ||%npc.slightlywounded% ||is NPC slightly wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-wounded? self) ||%npc.wounded% ||is NPC wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-badly-wounded? self) ||%npc.badlywounded% ||is NPC badly wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-name character) ||%character.name% ||Character&#039;s handle ||Selatos ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-race character) ||%character.race% ||Character&#039;s race ||Human ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-infofield character) ||%character.infofield% ||Character&#039;s 1st infofield ||Emperor ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-infofield2 character) ||%character.infofield2% ||Character&#039;s 2nd infofield ||1st Recon Division ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-infofield3 character) ||%character.infofield3% ||Character&#039;s 3rd infofield ||2nd Expansionary Fleet ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-gender character) ||%character.gender% ||Character&#039;s gender ||Male ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-unharmed? character) ||%character.unharmed% ||is Character unharmed? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-slightly-wounded? character) ||%character.slightlywounded% ||is Character slightly wounded? ||N/A ||N/A ||]Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-wounded? character) ||%character.wounded% ||is Character wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-badly-wounded? character) || %character.badlywounded% ||is Character badly wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-formal character) || %character.formal% ||Character&#039;s formal greeting ||Sir/Ma&#039;am ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-entity-faction) || %character.faction% ||Character&#039;s current faction ||New Republic ||Freelance ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-owner? character) || %character.isowner% ||Is character the owner of the NPC ||Produces no output ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-manager? character) || %character.ismanager% ||Is character the manager of the NPC ||Produces no output ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-pilot? character)  || %character.issupervisor% ||Is character the owner of the NPC ||Produces no output ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-name (get-faction character)) || %faction.name% ||Character&#039;s faction&#039;s name ||New Republic ||Empty string (if freelance) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-freelance? character) || n.a. ||Checks if character&#039;s freelance || || ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(faction-type (get-faction character)) || %faction.type% ||Character&#039;s faction&#039;s type ||Mining ||Empty string (if freelance) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(faction-leader (get-faction character)) || %faction.leader% ||Character&#039;s faction&#039;s leaders name ||Ellias ||Empty String (if freelance) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(faction-website (get-faction character)) || %faction.website% ||Character&#039;s faction&#039;s leaders name ||http://swcombine.com (Link) ||Empty string (if freelance) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.name% ||Name of the NPC&#039;s owner ||Darkness ||Empty string if special owner (Market, None) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.entityType% ||Type of the NPC&#039;s owner ||Faction or Character ||Empty string if special owner (Market, None) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.infofield% ||Owner&#039;s 1st infofield ||Emperor ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.infofield2% ||Owner&#039;s 2nd infofield ||1st Recon Division ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.infofield3% ||Owner&#039;s 3rd infofield ||2nd Expansionary Fleet ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(city-name character) || %location.city% ||Current city name ||City 327 ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
|(planet-name character) || %location.planet% ||Current planet name ||Glee Anselm ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
|(system-name character) || %location.system% ||Current system name ||Danju ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
|(sector-name character) || %location.sector% ||Current sector name ||Tapani ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
| || %location.destination% ||Destination name ||&amp;quot;Corellia sector&amp;quot; (if deep space) &amp;lt;br /&amp;gt; &amp;quot;Corellia system&amp;quot; (if heading to that system) &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Corellia planet&amp;quot; (if heading in sublight) &amp;lt;br /&amp;gt; &amp;quot;Atmosphere (3,4) of Corellia&amp;quot; (if heading in atmo) &amp;lt;br /&amp;gt; &amp;quot;Ground (3,4) of city Cityname on Corellia&amp;quot; (if heading to ground in city) &amp;lt;br /&amp;gt; &amp;quot;Ground (3,4) at (4,7) on Corellia&amp;quot; (if heading to ground outside a city) ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
| || %location.eta% ||ETA for current travel ||3 days, 24 hours and 5 minutes ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
|(is-traveling? character) || n.a. ||Checks if the character is traveling or not || || ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-name (get-container self))|| %container.name% ||Current container name, e.g. the ship or vehicle standing in ||Tydirium ||Unknown ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %container.type% ||Current container type, e.g. the ship or vehicle standing in ||Lambda Shuttle ||Unknown ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-entity-type entity-object) || %container.entityType% ||Current container entity type, e.g. the ship, vehicle, city, planet, station ||Ship, Vehicle, City, Planet, Space Station ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(in-room? entity-object) || n.a. ||Checks if the entity is in any room at all, as opposed to outside on the surface || || ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| cgt-year|| %cgt.year% ||Gets current CGT year ||12 ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| cgt-day|| %cgt.day% ||Gets current CGT day ||183 ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| cgt-hour|| n.a. ||Gets current CGT hour ||23 ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| cgt-minute|| n.a. ||Gets current CGT minutes ||59 ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| timeofday|| %time.ofday% ||Gets current phase of day ||Morning, Afternoon, Evening ||N/A ||Yes&lt;br /&gt;
|}&lt;br /&gt;
Entries with a &amp;quot;Yes&amp;quot; are available for custom NPCs. Entries with a &amp;quot;Yes*&amp;quot; may have some limitations on their use (e.g. they may not be available when the NPC cannot reliably determine the information without godmodding - for example location whilst in hyperspace).&lt;br /&gt;
&lt;br /&gt;
==Conditional Statements==&lt;br /&gt;
The biggest differences are:&lt;br /&gt;
* the &amp;quot;=&amp;quot; is no longer used to do comparisons;&lt;br /&gt;
&lt;br /&gt;
Old system:&lt;br /&gt;
&amp;lt;pre&amp;gt;!if character.race=Gungan! Don&#039;t slip over!&lt;br /&gt;
!if character.race=Human! Humans are the best!&lt;br /&gt;
!ifnot character.race=Human! Alien scum!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New system:&lt;br /&gt;
&amp;lt;pre&amp;gt;(cond &lt;br /&gt;
  [(eq? (get-race character) &amp;quot;Gungan&amp;quot;) (say &amp;quot;Don&#039;t slip over!&amp;quot;) (say &amp;quot;Alien scum!&amp;quot;)]&lt;br /&gt;
  [(eq? (get-race character) &amp;quot;Human&amp;quot;) (say &amp;quot;Humans are the best!&amp;quot;)]&lt;br /&gt;
  [#t (say &amp;quot;Alien scum!&amp;quot;)])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* with &#039;&#039;cond&#039;&#039; statement, the conditions are tested sequentially until one of them is true, and then it evaluates it and stops testing. This means that if you have two statements you must put them inside the same condition.&lt;br /&gt;
&lt;br /&gt;
Old system:&lt;br /&gt;
&amp;lt;pre&amp;gt;Responses:&lt;br /&gt;
!if character.race=Baragwin! !if character.gender=Female! Excuse me, how do you know I am a female? -&amp;gt; Baragwin female&lt;br /&gt;
!if character.race=Baragwin! !if character.gender=Male! Excuse me, how do you know I am a male? -&amp;gt; Baragwin male&lt;br /&gt;
!ifnot character.race=Baragwin! I&#039;d like to have more information on the museum. -&amp;gt; info&lt;br /&gt;
!ifnot character.race=Baragwin! What can I do here? -&amp;gt; what to do&lt;br /&gt;
!ifnot character.race=Baragwin! Do I need to pay an entrance fee? -&amp;gt; fee&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New system:&lt;br /&gt;
&amp;lt;pre&amp;gt;  (cond &lt;br /&gt;
    [(and (eq? (get-race character) &amp;quot;Baragwin&amp;quot;) (eq? (get-gender character) &amp;quot;Female&amp;quot;)) &lt;br /&gt;
      (add-response &amp;quot;Excuse me, how do you know I am a female?&amp;quot; Baragwin-female)]&lt;br /&gt;
    [(and (eq? (get-race character) &amp;quot;Baragwin&amp;quot;) (eq? (get-gender character) &amp;quot;Male&amp;quot;)) &lt;br /&gt;
      (add-response &amp;quot;Excuse me, how do you know I am a male?&amp;quot; Baragwin-male)]&lt;br /&gt;
    [(not (eq? (get-race character) &amp;quot;Baragwin&amp;quot;))&lt;br /&gt;
      (add-response &amp;quot;I&#039;d like to have more information on the museum.&amp;quot; info) &lt;br /&gt;
      (add-response &amp;quot;What can I do here?&amp;quot; what-to-do)&lt;br /&gt;
      (add-response &amp;quot;Do I need to pay an entrance fee?&amp;quot; fee)]))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
* get-hp-status-text&lt;br /&gt;
* get-character&lt;br /&gt;
* get-id&lt;br /&gt;
* get-faction&lt;br /&gt;
* trim&lt;br /&gt;
* rand-from-list&lt;br /&gt;
===Conversation===&lt;br /&gt;
{|&lt;br /&gt;
! Syntax&lt;br /&gt;
! Example of Use&lt;br /&gt;
! Actual Output&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;say&#039;&#039;&#039; string || (say &amp;quot;Hello World!&amp;quot;) || &amp;quot;Hello World!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;describe&#039;&#039;&#039; string || (describe &amp;quot;The droid beeps and burps.&amp;quot;) || &#039;&#039;The droid beeps and burps.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|ooc string || (ooc &amp;quot;Now go to the mentioned location and talk to the NPC there.&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
|add-response string next-function) || (add-response &amp;quot;Wow, I didn&#039;t know that!&amp;quot; explainmore) || say &amp;quot;Wow, I didn&#039;t know that!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|add-action string next-function || (add-action &amp;quot; exit the room.&amp;quot; room12) || &#039;&#039;You exit the room.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed Temporarily==&lt;br /&gt;
* is-wounded?&lt;br /&gt;
* is-slightly-wounded? etc.&lt;br /&gt;
If needed, implement your own using get-hp-status-text: (defun is-wounded? (eq? (get-hp-status-text character) &amp;quot;Wounded&amp;quot;)).&lt;br /&gt;
&lt;br /&gt;
==Admin-Only Functions==&lt;br /&gt;
* is-force-aware?&lt;br /&gt;
* get-skill&lt;br /&gt;
* get-force-skill&lt;br /&gt;
&lt;br /&gt;
Admin scripts now have xvars and yvars which allow arbitrary context pairs (superseding q, o, t, e, etc. vars). &lt;br /&gt;
&lt;br /&gt;
User scripts still have s-, o-, and e- vars&lt;br /&gt;
&lt;br /&gt;
- *vars can now properly handle lists of values in addition to scalar values. Storing an instance of a class is not supported and (should) result in an exception being thrown.&lt;br /&gt;
&lt;br /&gt;
==Debugging Functions==&lt;br /&gt;
* dbg-break added to trigger an exception (ignoring the rest of the script) and print supplied values, for example (dbg-break self character (+ 1 2)) will display info about the current entity, current character, and the number 3&lt;br /&gt;
* dbg-pp added to print values for debugging without triggering an exception (script continues), using the same semantics as dbg-break&lt;br /&gt;
* dbg-env added, which dumps the entire symbol table (very large) and can be used to get basic information about the API to help with missing documentation&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Advanced Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Forums&amp;diff=3497</id>
		<title>Forums</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Forums&amp;diff=3497"/>
		<updated>2015-03-13T07:20:05Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Definitions==&lt;br /&gt;
* &#039;&#039;&#039;Message Board:&#039;&#039;&#039; A message board contains several forums. SWC has three primary boards: the Message Centre, RPG Centre, and Question Centre&lt;br /&gt;
* &#039;&#039;&#039;Forum:&#039;&#039;&#039; A section of the board containing all threads posted within. A board contains multiple forums. &amp;quot;General Talk&amp;quot; is an example of a forum in the Message Centre.&lt;br /&gt;
* &#039;&#039;&#039;Thread/Topic:&#039;&#039;&#039; A number of individual posts related to the same topic and listed chronologically. A forum contains multiple threads. &amp;quot;Sim News Comments&amp;quot; is an example of a thread within the General Talk forum on the Message Centre board.&lt;br /&gt;
&lt;br /&gt;
==Message Boards==&lt;br /&gt;
SWC contains a total of four different message boards, each with its own use:&lt;br /&gt;
* &#039;&#039;&#039;Message Centre:&#039;&#039;&#039; this is a completely Out-Of-Character board for everything from suggestions about new or existing features to general discussion about anything at all.&lt;br /&gt;
* &#039;&#039;&#039;RPG Centre:&#039;&#039;&#039; Mostly In-Character board with forums related to light roleplaying and trading.&lt;br /&gt;
* &#039;&#039;&#039;Question Centre:&#039;&#039;&#039; This is where all your questions go!&lt;br /&gt;
* &#039;&#039;&#039;White Scenarios:&#039;&#039;&#039; Role playing board hosted off site. Scenarios here don&#039;t affect the database, meaning your character cannot die. However, you can earn XP.&lt;br /&gt;
&lt;br /&gt;
You can reach the message boards from the &amp;quot;Forum&amp;quot; link at the top of every page. Please also make sure that whatever you post is in the proper forum. Each forum has a little description below the title that tells you what it is about.&lt;br /&gt;
&lt;br /&gt;
===Sticky Threads===&lt;br /&gt;
Sticky threads are the most important topics of each forum. Often they contain the forum rules or FAQ, so please read those first (especially if the topic relates to anything you want to post) as not following the rules can get you banned from that forum rather quickly.&lt;br /&gt;
&lt;br /&gt;
==Using the Forums==&lt;br /&gt;
===Replying to a Thread===&lt;br /&gt;
[[File:Screenshot-17.png|right|the list of HTML and BB codes available for use.]]You can reply to any thread that is not locked and that isn&#039;t in a read-only forum. To reply to the thread you&#039;re currently reading, simply press the &amp;quot;Add Reply&amp;quot; button on the top-right or bottom right of the thread view.&lt;br /&gt;
&lt;br /&gt;
You will then be able to enter your message in the text box that appears. Note that SWC&#039;s forums do not support most BBCode (i.e. all your formatting and images/links will have to be written in HTML. A guide to what codes are usable is available on the right-hand side of the text box. You can also change the topic of your own post (however this won&#039;t affect the general topic of the thread).&lt;br /&gt;
&lt;br /&gt;
Before posting, select whether you want your signature appended to your post or not and press the &amp;quot;preview&amp;quot; or &amp;quot;post&amp;quot; buttons below (the &amp;quot;preview&amp;quot; button allows you to preview your message before posting, e.g. to make sure you properly formatted it).&lt;br /&gt;
&lt;br /&gt;
===Posting a New Thread===&lt;br /&gt;
You can post a new thread in any forum that isn&#039;t a read-only forum and that you have access to. To create a new thread, simply click the &amp;quot;New Topic&amp;quot; button at the top-right of the forum view.&lt;br /&gt;
&lt;br /&gt;
You will receive a page very similar to the [[Forums#Replying to a Thread|Reply]] page that allows you to write the first post of your new topic. Don&#039;t forget to enter a proper title!&lt;br /&gt;
&lt;br /&gt;
===Marking Threads as Read===&lt;br /&gt;
SWC&#039;s forum doesn&#039;t automatically mark threads as read once you have clicked on them. You can only mark all threads in a forum at once by clicking the &amp;quot;Mark Read&amp;quot; button on the top of the forum view.&lt;br /&gt;
&lt;br /&gt;
===Searching the Forums===&lt;br /&gt;
The forums have a Search feature that can be accessed at the very bottom of the main page of each of the three boards (Message Centre, RPG Centre, and Question Centre). However, it cannot be accessed from inside of one of the forums. This allows you to search for keywords in forum posts or in thread titles. It doesn&#039;t matter which of the boards you access the search feature from; it will automatically display results from all of the three forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:ForumSearch.png]]&lt;br /&gt;
&lt;br /&gt;
This is useful for looking up a wide variety of information as the forums are an excellent resource. Many questions that you have will already have been asked by other players before you, so searching for a few keywords describing the feature you are curious about may provide the answers you are looking for. It is also useful for looking up the names of characters you are trading with if you think they might be scamming, information on the history of a ship or vehicle, information on the owner or location of a ship or vehicle you have an asset on, if a suggestion you would like to make has already been made before, and any other situation you would like more information about.&lt;br /&gt;
&lt;br /&gt;
== Editing Thread Names and Posts ==&lt;br /&gt;
&lt;br /&gt;
To edit a thread, you must first enter it. If you created the thread, then hit &amp;quot;Edit&amp;quot; by your first post. Then, change the title at the top. If you did not create the thread, you cannot change the name. To edit a post, hit the &amp;quot;Edit&amp;quot; button by your post. Then, change it as needed. If you change the title of your post, then the title above THAT POST will change. It will not change the THREAD name, which is the name seen by all players before entering. For example, Bob Joe posted:&lt;br /&gt;
&lt;br /&gt;
Title of thread: Seeking Work.&lt;br /&gt;
&lt;br /&gt;
I want to start working.&lt;br /&gt;
&lt;br /&gt;
Then, Billy Bob posts:&lt;br /&gt;
&lt;br /&gt;
Seeking potato work.&lt;br /&gt;
&lt;br /&gt;
I want to start working.&lt;br /&gt;
&lt;br /&gt;
The thread name will stay the same, but the title above Billy Bob&#039;s post will change to &amp;quot;Seeking potato work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderator Options===&lt;br /&gt;
Forum moderators and forum administrators have more options available to them. This includes banning specific users from the forum as well as moving, closing, and deleting individual threads and posts.&lt;br /&gt;
&lt;br /&gt;
==Faction Forums==&lt;br /&gt;
Many [[Factions]] also operate their own forums for their internal discussion and communication with customers. SWC doesn&#039;t have any power over those, so any problems you have with those forums will have to be discussed with their respective operators.&lt;br /&gt;
&lt;br /&gt;
[[Category: Basic Activities]]&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Forums&amp;diff=3496</id>
		<title>Forums</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Forums&amp;diff=3496"/>
		<updated>2015-03-13T07:19:09Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Definitions==&lt;br /&gt;
* &#039;&#039;&#039;Message Board:&#039;&#039;&#039; A message board contains several forums. SWC has three primary boards: the Message Centre, RPG Centre, and Question Centre&lt;br /&gt;
* &#039;&#039;&#039;Forum:&#039;&#039;&#039; A section of the board containing all threads posted within. A board contains multiple forums. &amp;quot;General Talk&amp;quot; is an example of a forum in the Message Centre.&lt;br /&gt;
* &#039;&#039;&#039;Thread/Topic:&#039;&#039;&#039; A number of individual posts related to the same topic and listed chronologically. A forum contains multiple threads. &amp;quot;Sim News Comments&amp;quot; is an example of a thread within the General Talk forum on the Message Centre board.&lt;br /&gt;
&lt;br /&gt;
==Message Boards==&lt;br /&gt;
SWC contains a total of four different message boards, each with its own use:&lt;br /&gt;
* &#039;&#039;&#039;Message Centre:&#039;&#039;&#039; this is a completely Out-Of-Character board for everything from suggestions about new or existing features to general discussion about anything at all.&lt;br /&gt;
* &#039;&#039;&#039;RPG Centre:&#039;&#039;&#039; Mostly In-Character board with forums related to light roleplaying and trading.&lt;br /&gt;
* &#039;&#039;&#039;Question Centre:&#039;&#039;&#039; This is where all your questions go!&lt;br /&gt;
* &#039;&#039;&#039;White Scenarios:&#039;&#039;&#039; Role playing board hosted off site. Scenarios here don&#039;t affect the database, meaning your character cannot die. However, you can earn XP.&lt;br /&gt;
&lt;br /&gt;
You can reach the message boards from the &amp;quot;Forum&amp;quot; link at the top of every page. Please also make sure that whatever you post is in the proper forum. Each forum has a little description below the title that tells you what it is about.&lt;br /&gt;
&lt;br /&gt;
===Sticky Threads===&lt;br /&gt;
Sticky threads are the most important topics of each forum. Often they contain the forum rules or FAQ, so please read those first (especially if the topic relates to anything you want to post) as not following the rules can get you banned from that forum rather quickly.&lt;br /&gt;
&lt;br /&gt;
===Restricted Forums===&lt;br /&gt;
Many forums on the Message Centre are restricted to the general players. Those usually have the word &amp;quot;private&amp;quot; in their name, indicating that the game staff discusses upcoming changes or features that aren&#039;t supposed to be released to the public yet.&lt;br /&gt;
&lt;br /&gt;
==Using the Forums==&lt;br /&gt;
===Replying to a Thread===&lt;br /&gt;
[[File:Screenshot-17.png|right|the list of HTML and BB codes available for use.]]You can reply to any thread that is not locked and that isn&#039;t in a read-only forum. To reply to the thread you&#039;re currently reading, simply press the &amp;quot;Add Reply&amp;quot; button on the top-right or bottom right of the thread view.&lt;br /&gt;
&lt;br /&gt;
You will then be able to enter your message in the text box that appears. Note that SWC&#039;s forums do not support most BBCode (i.e. all your formatting and images/links will have to be written in HTML. A guide to what codes are usable is available on the right-hand side of the text box. You can also change the topic of your own post (however this won&#039;t affect the general topic of the thread).&lt;br /&gt;
&lt;br /&gt;
Before posting, select whether you want your signature appended to your post or not and press the &amp;quot;preview&amp;quot; or &amp;quot;post&amp;quot; buttons below (the &amp;quot;preview&amp;quot; button allows you to preview your message before posting, e.g. to make sure you properly formatted it).&lt;br /&gt;
&lt;br /&gt;
===Posting a New Thread===&lt;br /&gt;
You can post a new thread in any forum that isn&#039;t a read-only forum and that you have access to. To create a new thread, simply click the &amp;quot;New Topic&amp;quot; button at the top-right of the forum view.&lt;br /&gt;
&lt;br /&gt;
You will receive a page very similar to the [[Forums#Replying to a Thread|Reply]] page that allows you to write the first post of your new topic. Don&#039;t forget to enter a proper title!&lt;br /&gt;
&lt;br /&gt;
===Marking Threads as Read===&lt;br /&gt;
SWC&#039;s forum doesn&#039;t automatically mark threads as read once you have clicked on them. You can only mark all threads in a forum at once by clicking the &amp;quot;Mark Read&amp;quot; button on the top of the forum view.&lt;br /&gt;
&lt;br /&gt;
===Searching the Forums===&lt;br /&gt;
The forums have a Search feature that can be accessed at the very bottom of the main page of each of the three boards (Message Centre, RPG Centre, and Question Centre). However, it cannot be accessed from inside of one of the forums. This allows you to search for keywords in forum posts or in thread titles. It doesn&#039;t matter which of the boards you access the search feature from; it will automatically display results from all of the three forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:ForumSearch.png]]&lt;br /&gt;
&lt;br /&gt;
This is useful for looking up a wide variety of information as the forums are an excellent resource. Many questions that you have will already have been asked by other players before you, so searching for a few keywords describing the feature you are curious about may provide the answers you are looking for. It is also useful for looking up the names of characters you are trading with if you think they might be scamming, information on the history of a ship or vehicle, information on the owner or location of a ship or vehicle you have an asset on, if a suggestion you would like to make has already been made before, and any other situation you would like more information about.&lt;br /&gt;
&lt;br /&gt;
== Editing Thread Names and Posts ==&lt;br /&gt;
&lt;br /&gt;
To edit a thread, you must first enter it. If you created the thread, then hit &amp;quot;Edit&amp;quot; by your first post. Then, change the title at the top. If you did not create the thread, you cannot change the name. To edit a post, hit the &amp;quot;Edit&amp;quot; button by your post. Then, change it as needed. If you change the title of your post, then the title above THAT POST will change. It will not change the THREAD name, which is the name seen by all players before entering. For example, Bob Joe posted:&lt;br /&gt;
&lt;br /&gt;
Title of thread: Seeking Work.&lt;br /&gt;
&lt;br /&gt;
I want to start working.&lt;br /&gt;
&lt;br /&gt;
Then, Billy Bob posts:&lt;br /&gt;
&lt;br /&gt;
Seeking potato work.&lt;br /&gt;
&lt;br /&gt;
I want to start working.&lt;br /&gt;
&lt;br /&gt;
The thread name will stay the same, but the title above Billy Bob&#039;s post will change to &amp;quot;Seeking potato work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderator Options===&lt;br /&gt;
Forum moderators and forum administrators have more options available to them. This includes banning specific users from the forum as well as moving, closing, and deleting individual threads and posts.&lt;br /&gt;
&lt;br /&gt;
==Faction Forums==&lt;br /&gt;
Many [[Factions]] also operate their own forums for their internal discussion and communication with customers. SWC doesn&#039;t have any power over those, so any problems you have with those forums will have to be discussed with their respective operators.&lt;br /&gt;
&lt;br /&gt;
[[Category: Basic Activities]]&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Forums&amp;diff=3495</id>
		<title>Forums</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Forums&amp;diff=3495"/>
		<updated>2015-03-13T07:09:54Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Definitions==&lt;br /&gt;
* Thread/Topic: A number of individual posts related to the same topic and listed chronologically&lt;br /&gt;
* Forum: a page containing all threads in its category&lt;br /&gt;
* Message Board: a message board contains several forums&lt;br /&gt;
&lt;br /&gt;
==Message Boards==&lt;br /&gt;
SWC contains a total of four different message boards, each with its own use:&lt;br /&gt;
* Message Centre: this is a completely Out-Of-Character board for everything from suggestions over administrative discussions to general chit-chat.&lt;br /&gt;
* RPG Centre: Mostly In-Character board with forums related to light role playing and trading&lt;br /&gt;
* Question Centre: This is where all your questions go!&lt;br /&gt;
* White Scenarios: Role playing board hosted off site. Scenarios here don&#039;t affect the database. However, you can earn XP.&lt;br /&gt;
&lt;br /&gt;
You can reach the message boards from the &amp;quot;Forum&amp;quot; link at the top of every page. Please also make sure that whatever you post is in the proper forum. Each forum has a little description below the title that tells you what it is about.&lt;br /&gt;
&lt;br /&gt;
===Sticky Threads===&lt;br /&gt;
Sticky threads are the most important topics of each forum. Often they contain the forum rules or FAQ, so please read those first (especially if the topic relates to anything you want to post) as not following the rules can get you banned from that forum rather quickly.&lt;br /&gt;
&lt;br /&gt;
===Restricted Forums===&lt;br /&gt;
Many forums on the Message Centre are restricted to the general players. Those usually have the word &amp;quot;private&amp;quot; in their name, indicating that the game staff discusses upcoming changes or features that aren&#039;t supposed to be released to the public yet.&lt;br /&gt;
&lt;br /&gt;
==Using the Forums==&lt;br /&gt;
===Replying to a Thread===&lt;br /&gt;
[[File:Screenshot-17.png|right|the list of HTML and BB codes available for use.]]You can reply to any thread that is not locked and that isn&#039;t in a read-only forum. To reply to the thread you&#039;re currently reading, simply press the &amp;quot;Add Reply&amp;quot; button on the top-right or bottom right of the thread view.&lt;br /&gt;
&lt;br /&gt;
You will then be able to enter your message in the text box that appears. Note that SWC&#039;s forums do not support most BBCode (i.e. all your formatting and images/links will have to be written in HTML. A guide to what codes are usable is available on the right-hand side of the text box. You can also change the topic of your own post (however this won&#039;t affect the general topic of the thread).&lt;br /&gt;
&lt;br /&gt;
Before posting, select whether you want your signature appended to your post or not and press the &amp;quot;preview&amp;quot; or &amp;quot;post&amp;quot; buttons below (the &amp;quot;preview&amp;quot; button allows you to preview your message before posting, e.g. to make sure you properly formatted it).&lt;br /&gt;
&lt;br /&gt;
===Posting a New Thread===&lt;br /&gt;
You can post a new thread in any forum that isn&#039;t a read-only forum and that you have access to. To create a new thread, simply click the &amp;quot;New Topic&amp;quot; button at the top-right of the forum view.&lt;br /&gt;
&lt;br /&gt;
You will receive a page very similar to the [[Forums#Replying to a Thread|Reply]] page that allows you to write the first post of your new topic. Don&#039;t forget to enter a proper title!&lt;br /&gt;
&lt;br /&gt;
===Marking Threads as Read===&lt;br /&gt;
SWC&#039;s forum doesn&#039;t automatically mark threads as read once you have clicked on them. You can only mark all threads in a forum at once by clicking the &amp;quot;Mark Read&amp;quot; button on the top of the forum view.&lt;br /&gt;
&lt;br /&gt;
===Searching the Forums===&lt;br /&gt;
The forums have a Search feature that can be accessed at the very bottom of the main page of each of the three boards (Message Centre, RPG Centre, and Question Centre). However, it cannot be accessed from inside of one of the forums. This allows you to search for keywords in forum posts or in thread titles. It doesn&#039;t matter which of the boards you access the search feature from; it will automatically display results from all of the three forums.&lt;br /&gt;
&lt;br /&gt;
[[Image:ForumSearch.png]]&lt;br /&gt;
&lt;br /&gt;
This is useful for looking up a wide variety of information as the forums are an excellent resource. Many questions that you have will already have been asked by other players before you, so searching for a few keywords describing the feature you are curious about may provide the answers you are looking for. It is also useful for looking up the names of characters you are trading with if you think they might be scamming, information on the history of a ship or vehicle, information on the owner or location of a ship or vehicle you have an asset on, if a suggestion you would like to make has already been made before, and any other situation you would like more information about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Editing Thread Names and Posts ==&lt;br /&gt;
&lt;br /&gt;
To edit a thread, you must first enter it. If you created the thread, then hit &amp;quot;Edit&amp;quot; by your first post. Then, change the title at the top. If you did not create the thread, you cannot change the name. To edit a post, hit the &amp;quot;Edit&amp;quot; button by your post. Then, change it as needed. If you change the title of your post, then the title above THAT POST will change. It will not change the THREAD name, which is the name seen by all players before entering. For example, Bob Joe posted:&lt;br /&gt;
&lt;br /&gt;
Title of thread: Seeking Work.&lt;br /&gt;
&lt;br /&gt;
I want to start working.&lt;br /&gt;
&lt;br /&gt;
Then, Billy Bob posts:&lt;br /&gt;
&lt;br /&gt;
Seeking potato work.&lt;br /&gt;
&lt;br /&gt;
I want to start working.&lt;br /&gt;
&lt;br /&gt;
The thread name will stay the same, but the title above Billy Bob&#039;s post will change to &amp;quot;Seeking potato work.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Moderator Options===&lt;br /&gt;
Forum moderators and forum administrators have more options available to them. This includes banning specific users from the forum as well as moving, closing and deleting individual threads and posts.&lt;br /&gt;
&lt;br /&gt;
==Faction Forums==&lt;br /&gt;
Many [[Factions]] also operate their own forums for their internal discussion and communication with customers. SWC doesn&#039;t have any power over those, so any problems you have with those forums will have to be discussed with their respective operators.&lt;br /&gt;
&lt;br /&gt;
[[Category: Basic Activities]]&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:ForumSearch.png&amp;diff=3494</id>
		<title>File:ForumSearch.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:ForumSearch.png&amp;diff=3494"/>
		<updated>2015-03-13T07:08:13Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Deathmatch&amp;diff=3493</id>
		<title>Deathmatch</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Deathmatch&amp;diff=3493"/>
		<updated>2015-02-14T22:55:20Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Deathmatch=&lt;br /&gt;
&lt;br /&gt;
Deathmatches are events that occur once in a while to allow players to have some fun. They are often split into two forms, Tournaments and Grudge Matches. Entering or participating in Deathmatch events is purely optional and players cannot gain or lose anything. It is solely a voting contest.&lt;br /&gt;
&lt;br /&gt;
Deathmatches are administrated by a Deathmatch administrator or by a Combine staff member in charge of Deathmatches. Historically this has generally been the part-time job of a staff member primarily involved with another Combine team. There is no set schedule, although Deathmatches do not run more than once a week to allow players time to vote. Occasionally they are delayed for months or even years if interest is low and if Grudge Match submissions have not been made.&lt;br /&gt;
&lt;br /&gt;
When a Deathmatch tournament is started or advanced a round, the Deathmatch administrator will make an announcement on the Sim News.&lt;br /&gt;
&lt;br /&gt;
==Tournament==&lt;br /&gt;
&lt;br /&gt;
Whenever the current Deathmatch administrator starts a new tournament, the Deathmatch automatically selects 16 random players from all possible players who have opted to participate. Players opt into Deathmatches through the Account Settings on their player profile. Once the game selects the 16 players they are then randomly pitted against each other in a contest. Other players can then vote for a player in each match-up. The winner is whoever has the highest number of votes at the end of that match up. The Deathmatch administrator then ends the round and starts the next round, so that the winner goes on to the next round to compete against another player. This continues until one player is declared the winner. It is not uncommon for the winners to be well-known Combine figures or members of large factions, as factions often support their own members.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Grudge Match==&lt;br /&gt;
&lt;br /&gt;
A Grudge Match is determined by players. Any player may submit a match through the signup sheet linked at the top of the Deathmatch interface. These do not have to be Combine related and can be about anyone or anything. Often, players use Grudge Matches as a convenient way to poll the playerbase about current Combine events, current news events in the real world, or preferences about movies, games, and other media. The player provides a title for the match and then provides 2-4 options to be voted on in addition to an image for each option. Matches containing images for all options are the most likely to be accepted. Once submitted, they will be assessed by the Deathmatch administrator, and if accepted, will be posted for players to vote upon the next time Deathmatch rounds are started.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[http://www.swcombine.com/community/deathmatch/index.php?page=1] - Deathmatch page&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3492</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3492"/>
		<updated>2015-02-14T22:45:38Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or captured creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP, and then you must heal before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use two adjacent empty squares and simply cross terrain back and forth between those two squares indefinitely. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (12,2) || (17,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,8) || (7,8) || (12,8) || (17,8) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,13) || (7,13) || (12,13) || (17,13) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (12,19) || (17,19) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
Outside of Derra (where the rules are different due to the ground combat testing), Creatures and Bandits move randomly and ignore hunters as long as they are not attacked. When attacked, the Creatures and Bandits counterattack once. During the fire delay, Creatures and Bandits may move in a random direction, or may stand still in the same terrain square.&lt;br /&gt;
&lt;br /&gt;
In Derra, as soon as the hunter enters the Creatures&#039; and Bandits&#039; range, they can initiate combat, counterattack, and move towards the hunter.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Search_Profiles&amp;diff=3491</id>
		<title>Search Profiles</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Search_Profiles&amp;diff=3491"/>
		<updated>2015-02-14T22:40:25Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Searching profiles allows you to find information about that character and account if they have not hidden their profile.&lt;br /&gt;
&lt;br /&gt;
==How Do I Use It?==&lt;br /&gt;
The profile searching interface can be accessed by clicking on the number of players currently online that is displayed at the top of each page next to the current date.&lt;br /&gt;
&lt;br /&gt;
[[Image:swc_online.png]]&lt;br /&gt;
&lt;br /&gt;
Enter the name of the player you wish to look up into the text field labeled Handle and click the [Search] button. There is an autofill feature so that if you only know part of a player&#039;s name you can select it from the displayed matches.&lt;br /&gt;
&lt;br /&gt;
[[Image:swc_search.png]]&lt;br /&gt;
&lt;br /&gt;
==What Information Do I Get?==&lt;br /&gt;
The information you can see about an account depends on the other player&#039;s account settings. If the player has made their profile &#039;Hidden&#039; on the [[Account Settings]] page, then all you will see is the character&#039;s name and a note saying that the profile is hidden.&lt;br /&gt;
&lt;br /&gt;
If the profile is visible you will see the following information:&lt;br /&gt;
&lt;br /&gt;
* Avatar - the characters 100x100 image&lt;br /&gt;
* Name - the characters name&lt;br /&gt;
* Last Login - when the player last logged into their account&lt;br /&gt;
* Race - the race of the character&lt;br /&gt;
* Gender - whether the character is male or female&lt;br /&gt;
* IRC Nick - their most commonly used nickname when they use [[IRC]]&lt;br /&gt;
* Description - the description they have written that gives an impression of their character&lt;br /&gt;
* Biography - the biography they have written about their characters life so far&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Basic Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Swc_search.png&amp;diff=3490</id>
		<title>File:Swc search.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Swc_search.png&amp;diff=3490"/>
		<updated>2015-02-14T22:40:06Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Swc_online.png&amp;diff=3489</id>
		<title>File:Swc online.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Swc_online.png&amp;diff=3489"/>
		<updated>2015-02-14T22:39:58Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=3479</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=3479"/>
		<updated>2015-02-07T09:02:45Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Notice: You may only create one character. Read all steps thoroughly BEFORE creating your character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is a minor issue.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. The higher the priority, the more points that you will have to spend in that area. The points are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Priority&#039;&#039;&#039; || &#039;&#039;&#039;Skill Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1  || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5  || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may drag the items into any order you like.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like. &lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[The_Force|Force]]. The highest value obtained by a starting character is 6%. Note that some races have a 0% chance meaning they will never become force sensitive for their entire life. As you may discover, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;If you made a mistake in allocating your skills you can receive ONE skill reset from the ASims by submitting a Support Ticket (http://support.swcombine.com). This can only be done for characters under level 3 who have not had a previous character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish. You can do this as often as you want by clicking on your name below your avatar and following the link.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you [[Joining a Faction|join a faction]] before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Getting Started]]&lt;br /&gt;
[[Category: Basic Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=3478</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=3478"/>
		<updated>2015-01-10T02:06:52Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Notice: You may only create one character. Read all steps thoroughly BEFORE creating your character.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is a minor issue.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. The higher the priority, the more points that you will have to spend in that area. The points are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Priority&#039;&#039;&#039; || &#039;&#039;&#039;Skill Points&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1  || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2  || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3  || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4  || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5  || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may drag the items into any order you like.&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like. &lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[The_Force|Force]]. The highest value obtained by a starting character is 6%. Note that some races have a 0% chance meaning they will never become force sensitive for their entire life. As you may discover, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish. You can do this as often as you want by clicking on your name below your avatar and following the link.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you [[Joining a Faction|join a faction]] before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category: Getting Started]]&lt;br /&gt;
[[Category: Basic Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=First_Week&amp;diff=3477</id>
		<title>First Week</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=First_Week&amp;diff=3477"/>
		<updated>2015-01-10T02:06:20Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your first week in SWC will be difficult. You will be learning how to use our interface and understranding the various aspects of the game which you will be using. This section should help you in this time, and get you used to everything.&lt;br /&gt;
&lt;br /&gt;
==Joining a Faction==&lt;br /&gt;
As explained in [[Creating your Character]], [[Joining a Faction|joining a faction]] when you begin is one of the most helpful things you can do for yourself. Factions have the resources and manpower to get you quickly to where you can interact with the game in a meaningful way. They can, and often will, provide training to you that will familiarize you with the interface as well as the more specific activities you will be performing.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve followed the instructions on the Character Creation page, you will have waited to spawn your character  - which means, your character will be in limbo, waiting to appear. If you wait until you are accepted into a faction, then once you choose to spawn, your faction&#039;s HQs will be listed as additional options for your initial spawning location, which can significantly reduce the delay before you physically reach your chosen faction. If you do this and later change factions, beware that some of these HQs will be under [[Shields]], which will prevent your new faction being able to pick you up, unless they manage to arrange passage for their pilot through the shield.&lt;br /&gt;
&lt;br /&gt;
See the [[Joining a Faction]] page for further instructions and suggestions.&lt;br /&gt;
&lt;br /&gt;
==You&#039;ve Spawned, Now What?==&lt;br /&gt;
This will depend primarily on where you spawned. &lt;br /&gt;
&lt;br /&gt;
====Homeworld====&lt;br /&gt;
If you spawned on your Race&#039;s homeworld, you have several options available to you. You can leave the Starport you start in and wander around the city. You can do this by clicking the [Position] link on the sidebar on the right. This will give you the page where you move around. It will automatically open to the travel page, so look to the left of the screen, just under the central horizontal bar that holds several buttons. Click the [Exit] button, and confirm. You will be in the city.&lt;br /&gt;
&lt;br /&gt;
You will be able to see the map view in the main window, and you can drag the map around to see more of the city. Yellow icons that look like men indicate Tutorial NPCs that will give you an In-Character (IC) description of various features of the game. To move to one of them, click the [Travel] button in the central horizontal bar. Then, on the map of the city that appears underneath, click on the grid square you would like to move to. An Estimated Time of Arrival (ETA) will appear, telling you how long it will take in real-time. Click the [Accept] button and you will begin to move.&lt;br /&gt;
&lt;br /&gt;
To talk to the NPCs, you must be in the same grid square as them. Click on the main map view where you are. This will show more information under the central bar. Simple scroll down to the NPC you want to talk to and click the [Talk] button. You can then progress through the speech of the NPC.&lt;br /&gt;
In addition, you can buy several cheap and common items in the NPC shop. Simply make your way to the NPC Shop (if you hold your mouse over the facilities in the main map view, it will tell you its type and name). You will then need to enter, which is done similarly to how you exited, except using the [Enter] option. You can then make your way through the facilities rooms using the arrows. Find the Shopkeeper NPC and talk to them to buy various items. These items will be dropped on the ground, and you will need to pick them up or they will be left behind.&lt;br /&gt;
&lt;br /&gt;
To do this, simple click the [Equipment] link on the sidebar, just under the [Position] link. You will then see the items on the floor that you bought. Just drag the item onto the slots on yourself (the figure in the top left with boxes over it) and if you chose an acceptable slot (the back for a backpack, or example, or either hand for a weapon), they will then be equipped.&lt;br /&gt;
&lt;br /&gt;
You can also use the [[NPC Transport]] system to fly to other Homeworlds, or to Starports that your faction owns. See the links for more details.&lt;br /&gt;
&lt;br /&gt;
====Faction HQ====&lt;br /&gt;
If you spawn your character at your faction&#039;s HQ, you may have less to do compared with starting on your Race&#039;s homeworld. However, this is balanced by the fact that you will generally be a lot closer to your chosen faction&#039;s area of operations, and so will be picked up much sooner. It&#039;s even possible that your faction has some ships nearby that they can assign to you, so you can start flying immediately.&lt;br /&gt;
&lt;br /&gt;
==Moving Around==&lt;br /&gt;
This is dealt with in more detail on the [[Travel]] page. However, a quick overview is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Ground Movement&#039;&#039;&#039;&#039; &lt;br /&gt;
To move from place-to-place on the ground, you need to do the following: &lt;br /&gt;
* Find the [Position] link, (under ::Control:: on the sidebar)&lt;br /&gt;
* In the middle of the webpage, you should see a [Travel] button. Press it.&lt;br /&gt;
* On the bottom half of the screen, some other buttons should appear. Click on [Terrain]/[City].&lt;br /&gt;
* Choose the coordinates and speed you desire, then press the Go button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Space Movement&#039;&#039;&#039;&#039;&lt;br /&gt;
To move from place-to-place in space, you need to do the following: &lt;br /&gt;
* Find the [Cockpit] link, (under ::Control:: on the sidebar)&lt;br /&gt;
* In the middle of the webpage, you should see a [Travel] button. Press it.&lt;br /&gt;
* On the bottom half of the screen, some other buttons should appear. Click on either [Sublight] or [Hyperspace].&lt;br /&gt;
* Choose the coordinates and speed you desire, then press the Go button.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=First_Week&amp;diff=3476</id>
		<title>First Week</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=First_Week&amp;diff=3476"/>
		<updated>2015-01-10T02:06:01Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your first week in SWC will be difficult. You will be learning how to use our interface and understranding the various aspects of the game which you will be using. This section should help you in this time, and get you used to everything.&lt;br /&gt;
&lt;br /&gt;
==Joining a Faction==&lt;br /&gt;
As explained in [[Creating your Character]], [[joining a faction]] when you begin is one of the most helpful things you can do for yourself. Factions have the resources and manpower to get you quickly to where you can interact with the game in a meaningful way. They can, and often will, provide training to you that will familiarize you with the interface as well as the more specific activities you will be performing.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve followed the instructions on the Character Creation page, you will have waited to spawn your character  - which means, your character will be in limbo, waiting to appear. If you wait until you are accepted into a faction, then once you choose to spawn, your faction&#039;s HQs will be listed as additional options for your initial spawning location, which can significantly reduce the delay before you physically reach your chosen faction. If you do this and later change factions, beware that some of these HQs will be under [[Shields]], which will prevent your new faction being able to pick you up, unless they manage to arrange passage for their pilot through the shield.&lt;br /&gt;
&lt;br /&gt;
See the [[Joining a Faction]] page for further instructions and suggestions.&lt;br /&gt;
&lt;br /&gt;
==You&#039;ve Spawned, Now What?==&lt;br /&gt;
This will depend primarily on where you spawned. &lt;br /&gt;
&lt;br /&gt;
====Homeworld====&lt;br /&gt;
If you spawned on your Race&#039;s homeworld, you have several options available to you. You can leave the Starport you start in and wander around the city. You can do this by clicking the [Position] link on the sidebar on the right. This will give you the page where you move around. It will automatically open to the travel page, so look to the left of the screen, just under the central horizontal bar that holds several buttons. Click the [Exit] button, and confirm. You will be in the city.&lt;br /&gt;
&lt;br /&gt;
You will be able to see the map view in the main window, and you can drag the map around to see more of the city. Yellow icons that look like men indicate Tutorial NPCs that will give you an In-Character (IC) description of various features of the game. To move to one of them, click the [Travel] button in the central horizontal bar. Then, on the map of the city that appears underneath, click on the grid square you would like to move to. An Estimated Time of Arrival (ETA) will appear, telling you how long it will take in real-time. Click the [Accept] button and you will begin to move.&lt;br /&gt;
&lt;br /&gt;
To talk to the NPCs, you must be in the same grid square as them. Click on the main map view where you are. This will show more information under the central bar. Simple scroll down to the NPC you want to talk to and click the [Talk] button. You can then progress through the speech of the NPC.&lt;br /&gt;
In addition, you can buy several cheap and common items in the NPC shop. Simply make your way to the NPC Shop (if you hold your mouse over the facilities in the main map view, it will tell you its type and name). You will then need to enter, which is done similarly to how you exited, except using the [Enter] option. You can then make your way through the facilities rooms using the arrows. Find the Shopkeeper NPC and talk to them to buy various items. These items will be dropped on the ground, and you will need to pick them up or they will be left behind.&lt;br /&gt;
&lt;br /&gt;
To do this, simple click the [Equipment] link on the sidebar, just under the [Position] link. You will then see the items on the floor that you bought. Just drag the item onto the slots on yourself (the figure in the top left with boxes over it) and if you chose an acceptable slot (the back for a backpack, or example, or either hand for a weapon), they will then be equipped.&lt;br /&gt;
&lt;br /&gt;
You can also use the [[NPC Transport]] system to fly to other Homeworlds, or to Starports that your faction owns. See the links for more details.&lt;br /&gt;
&lt;br /&gt;
====Faction HQ====&lt;br /&gt;
If you spawn your character at your faction&#039;s HQ, you may have less to do compared with starting on your Race&#039;s homeworld. However, this is balanced by the fact that you will generally be a lot closer to your chosen faction&#039;s area of operations, and so will be picked up much sooner. It&#039;s even possible that your faction has some ships nearby that they can assign to you, so you can start flying immediately.&lt;br /&gt;
&lt;br /&gt;
==Moving Around==&lt;br /&gt;
This is dealt with in more detail on the [[Travel]] page. However, a quick overview is as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Ground Movement&#039;&#039;&#039;&#039; &lt;br /&gt;
To move from place-to-place on the ground, you need to do the following: &lt;br /&gt;
* Find the [Position] link, (under ::Control:: on the sidebar)&lt;br /&gt;
* In the middle of the webpage, you should see a [Travel] button. Press it.&lt;br /&gt;
* On the bottom half of the screen, some other buttons should appear. Click on [Terrain]/[City].&lt;br /&gt;
* Choose the coordinates and speed you desire, then press the Go button.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Space Movement&#039;&#039;&#039;&#039;&lt;br /&gt;
To move from place-to-place in space, you need to do the following: &lt;br /&gt;
* Find the [Cockpit] link, (under ::Control:: on the sidebar)&lt;br /&gt;
* In the middle of the webpage, you should see a [Travel] button. Press it.&lt;br /&gt;
* On the bottom half of the screen, some other buttons should appear. Click on either [Sublight] or [Hyperspace].&lt;br /&gt;
* Choose the coordinates and speed you desire, then press the Go button.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=3475</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=3475"/>
		<updated>2015-01-10T02:04:56Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| style=&amp;quot;padding: 0px; margin: 5px 0px; width: 100%; border: 1px solid #000033&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 100%; text-align: center;&amp;quot; | &lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 1.5em;&amp;quot;&amp;gt; Welcome to the [[Star Wars Combine]] - Guide &amp;lt;/span&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
It should serve you as a help in [[:Category:Getting Started|getting started]] in the browser-based [[Glossary#M|MMORPG]] in its own [http://holocron.swcombine.com/wiki/Main_Page Star Wars Universe] &amp;lt;br /&amp;gt;&lt;br /&gt;
Check the [[FAQ|Frequently Asked Questions]] - for further help, try [[IRC|#swc-help]]&amp;lt;br /&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;width: 100%; background-color: inherit; height: 100%; vertical-align: top;&amp;quot;&lt;br /&gt;
| style=&amp;quot;width: 55%;&amp;quot; | &lt;br /&gt;
  {| style=&amp;quot;width: 100%; height: 100%; border: 1px solid #666666; background-color: #444444; vertical-align: top;&amp;quot; &lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; border: 1px solid black; background-color: #222222;&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 100%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;First time?&lt;br /&gt;
      |}&lt;br /&gt;
   |-&lt;br /&gt;
   |&lt;br /&gt;
   {| style=&amp;quot;width: 100%; height: 100%; vertical-align: top; border: 1px solid #111111; background-color: #555566;&amp;quot;&lt;br /&gt;
    | style=&amp;quot;width: 100%;&amp;quot; | If this is your first time playing [[SWC]], it will be beneficial to look through the [[:Category: Getting Started|Getting Started]] and [[First Week|First Week Guide]] sections to get a broad understanding of some of the basic principles of the game. Once you have understood these, you should check out the [[Golden Rule]], [[Glossary|Our Languages]], and [[Skills|Character Skills]], before moving to the Basic Activities and then Advanced Activities listed.&lt;br /&gt;
    |}&lt;br /&gt;
   |-&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; border: 1px solid black; background-color: #222222;&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 100%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Basic activities in the Combine&amp;lt;/span&amp;gt;&lt;br /&gt;
      |}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* &#039;&#039;&#039;[[:Category:Getting Started|Getting Started]]&#039;&#039;&#039;&lt;br /&gt;
* [[The Interface]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[NPC Transport]]&lt;br /&gt;
* [[Messages|Sending a Message]]&lt;br /&gt;
* [[Forums|Using the Forums]]&lt;br /&gt;
* [[Equipping Items]]&lt;br /&gt;
* [[Party|Managing a Party]]&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
* [[Search Profiles]]&lt;br /&gt;
   |}&lt;br /&gt;
| style=&amp;quot;width: 45%;&amp;quot; | &lt;br /&gt;
  {| style=&amp;quot;width: 100%; height: 100%; border: 1px solid #0033CC; background-color: #003366&amp;quot;&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; border: 1px solid #000033&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 100%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Help&amp;lt;/span&amp;gt;&lt;br /&gt;
      |}&lt;br /&gt;
   |-&lt;br /&gt;
   | &lt;br /&gt;
* [[Combine Points]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Wiki Guide Editing]]&lt;br /&gt;
* [[:Category:OOC|OOC]]&lt;br /&gt;
*[[Glossary]]&lt;br /&gt;
   |-&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 98%; margin-left: 1%; padding: 1%; border: 1px solid #000033&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 100%;&amp;quot; | &amp;lt;span style=&amp;quot;font-size: 1.2em; font-weight: bold;&amp;quot;&amp;gt;Advanced Activities&amp;lt;/span&amp;gt;&lt;br /&gt;
      |}&lt;br /&gt;
   |-&lt;br /&gt;
   | &lt;br /&gt;
     {| style=&amp;quot;width: 97%; margin-left: 1%; padding: 1%; background-color: inherit;&amp;quot; &lt;br /&gt;
      | style=&amp;quot;width: 50%;&amp;quot; | &lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Construction]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Doors and Locks]]&lt;br /&gt;
* [[Medicine|Healing]]&lt;br /&gt;
* [[Hunting]]&lt;br /&gt;
* [[Eggs|Hatching eggs]]&lt;br /&gt;
* [[GNS|Publishing Galactic News]]&lt;br /&gt;
* [[Microjumping]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Scripting]]&lt;br /&gt;
* [[Squadrons]]&lt;br /&gt;
* [[The Force]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
      |}&lt;br /&gt;
   |}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Administrative pages]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Joining_a_Faction&amp;diff=3474</id>
		<title>Joining a Faction</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Joining_a_Faction&amp;diff=3474"/>
		<updated>2015-01-10T02:01:31Z</updated>

		<summary type="html">&lt;p&gt;Loki: Created page with &amp;#039;Once you have created a character, and preferably before you have chosen a starting location, you should consider joining a faction. Factions are all of the groups in the Combine…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you have created a character, and preferably before you have chosen a starting location, you should consider joining a faction. Factions are all of the groups in the Combine, such as the Galactic Empire, New Republic, and various governments, companies, and organizations. A faction will help you get started in game by providing you with work, money, a ship to use, and a community of friends to help you on your journey. Most factions also have training programs for their new members to help familiarize them with the features and aspects of the Combine that they will use.&lt;br /&gt;
&lt;br /&gt;
Although you will immediately receive a large number of recruitment ads in your message inbox right away, you should consider looking around at what different factions have to offer you before joining one. You can only be in one faction at a time, and although you can leave at any time, logistically it can be difficult to travel from one faction&#039;s space to another&#039;s. If you left on bad terms, it may also be unwise to leave before you are at a safe location. Therefore, it is useful to select a faction you think you would like to stay with for a while.&lt;br /&gt;
&lt;br /&gt;
==Where to Look==&lt;br /&gt;
There are two primary places to seek out factions:&lt;br /&gt;
&lt;br /&gt;
1. The [http://www.swcombine.com/community/factions.php Faction List]&lt;br /&gt;
&lt;br /&gt;
This is the official and current listing of all factions in game. It is divided into categories, so you can decide whether you would like to look at the larger factions (governments), mining factions, production factions, etc. Here you can click on any faction name and view their description, leadership information and recruitment contacts for more information. You will also be linked to their website and [[IRC]] chatroom if they have one.&lt;br /&gt;
&lt;br /&gt;
2. The [http://www.swcombine.com/forum/forum.php?forumID=56 Positions Vacant forum]&lt;br /&gt;
&lt;br /&gt;
This forum contains all of the recruitment ads posted by factions who choose to recruit. These factions are active enough to keep their ads current, so by joining a faction that keeps an updated post in this forum, you are less likely to end up in an inactive group. This is a good place to receive an overview of your options. You can view the positions for which factions are hiring and the benefits they will offer you, so you can make your decision based on what is most important to you.&lt;br /&gt;
&lt;br /&gt;
Nearly all factions are always recruiting, and most factions love new members. Any that restrict their membership for one reason or another will say so. Otherwise, you are practically guaranteed membership in any faction of your choosing. You are a valuable asset!&lt;br /&gt;
&lt;br /&gt;
==How to Join==&lt;br /&gt;
Once you have chosen a faction, check their advertisement or their faction description. Some factions will ask you to register on their forums first, or contact someone in particular, so be sure to follow their instructions.&lt;br /&gt;
&lt;br /&gt;
You will need to join the faction through the Combine interface. To do so, click on the Faction link on your right menu. That will take you to the following page:&lt;br /&gt;
&lt;br /&gt;
[[Image:JoinFaction1.png]]&lt;br /&gt;
&lt;br /&gt;
Click the &amp;quot;Join Faction&amp;quot; link at the top of the page and you will be taken to a dropdown box listing every faction in game. Locate the faction of your choice in the list and enter a message into the textbox.&lt;br /&gt;
&lt;br /&gt;
[[Image:JoinFaction2.png]]&lt;br /&gt;
&lt;br /&gt;
It is a good idea to mention any recruiter you spoke with, why you decided to join, where you saw their ad, or what you would like to do in the faction, but you can enter any message you like.&lt;br /&gt;
&lt;br /&gt;
Once you have submitted your join request, you will need to wait for someone in the faction with join request privileges to accept you. This can take anywhere from a few minutes to a few days, although if it takes too long and no one contacts you, you might want to consider joining a more active faction.&lt;br /&gt;
&lt;br /&gt;
You will usually receive a message in your inbox with a greeting message and further instructions. If you have not yet chosen a starting location, you will generally be told where the faction would like you to start. Welcome to the galaxy!&lt;br /&gt;
&lt;br /&gt;
[[Category: Getting Started]]&lt;br /&gt;
[[Category: Basic Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:JoinFaction2.png&amp;diff=3473</id>
		<title>File:JoinFaction2.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:JoinFaction2.png&amp;diff=3473"/>
		<updated>2015-01-10T02:01:14Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:JoinFaction1.png&amp;diff=3472</id>
		<title>File:JoinFaction1.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:JoinFaction1.png&amp;diff=3472"/>
		<updated>2015-01-10T02:01:08Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Trading&amp;diff=3471</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Trading&amp;diff=3471"/>
		<updated>2015-01-10T01:43:19Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How Does Trading Work?  ==&lt;br /&gt;
===Trading=== &lt;br /&gt;
&#039;&#039;&#039;Important things to keep in mind:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In the Combine, stealing from players through trading is an acceptable In Character action and is, therefore, neither punished nor undone. As such, it is strongly advised that traders not send first to others they do not already trust. If you doubt the honesty of the other party, then use a respected middleman. If you aren&#039;t sure who to trust, the best thing to do is to consult established Trader Reputation lists or by asking someone in your faction. If you have IRC access, you may also consider asking around in the #SWC-Traders channel on irc.swc-irc.com (See IRC section below). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Scammers&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
An up to date listing of known scammers, located in the Traders Lounge and compiled from the reports of traders posted in the forum. &lt;br /&gt;
http://www.swcombine.com/forum/thread.php?thread=9177&amp;amp;page=0 &lt;br /&gt;
&lt;br /&gt;
The idea behind trading is to buy and sell ships, vehicles, cities, buildings, and other assets in order to make a profit. At this time, most trading takes part in the IRC trading channel, in the Combine&#039;s RPG Centre forums, and on some private markets run by various factions. When visiting #SWC-Traders on IRC, you will see people using the following abbreviations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WFS&#039;&#039;&#039; - What&#039;s for sale? &amp;lt;br /&amp;gt;&lt;br /&gt;
This is asking the traders in the room what they are selling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FS&#039;&#039;&#039; - For sale &amp;lt;br /&amp;gt;&lt;br /&gt;
When you are trying to sell something, you would add FS as the start then the type of ships (e.g. FS: YT-1300, 2 Firesprays). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; - For trade &amp;lt;br /&amp;gt;&lt;br /&gt;
This means someone has a ship they wish to trade for another type of ship (e.g. FT: YT-510). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FA&#039;&#039;&#039; - For auction &amp;lt;br /&amp;gt;&lt;br /&gt;
When something is for auction, normally the trader auctioning the item off will provide a link to the auction listing, or it will be online in another channel (e.g. FA: Carrack Cruiser - come to #my_room to bid). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBO&#039;&#039;&#039; - Or Best Offer &amp;lt;br /&amp;gt;&lt;br /&gt;
When the seller states a price he/she could also accept other offers (e.g. BFF-1 bulk freighter, 21 millions OBO).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; - Want to Buy &amp;lt;br /&amp;gt;&lt;br /&gt;
When looking to buy a specific item, use this (e.g. WTB: Y-Wing). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTS&#039;&#039;&#039; - Want to Sell &amp;lt;br /&amp;gt;&lt;br /&gt;
When looking to sell a specific item, use this (e.g. WTS: X-Wing).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;U/U/U&#039;&#039;&#039; - Undamaged, Undocked, Unshielded &amp;lt;br /&amp;gt;&lt;br /&gt;
The entity is not under shield or inside another entity, and its stats are all topped.&lt;br /&gt;
&lt;br /&gt;
When selling a ship, you may be asked to assign the ship first before making it over, and it is recommended that you ask the same of a seller if you are looking to buy a ship, if you have any doubts that they own it. Always avoid sending first to traders you do not trust, or are not listed as reputable. If the other party refuses to send first or to use a middleman, there is a high likelihood that they are trying to steal from you.&lt;br /&gt;
&lt;br /&gt;
===Prices and Markets=== &lt;br /&gt;
&lt;br /&gt;
The Combine has an official market built into its interface, accessed through the &#039;[[Galactic Market|Market]]&#039; link on the right-hand menu (or through http://www.swcombine.com/members/market/ directly). To buy from or sell to the market, you must be on a trading station or inside a commerce centre facility. In case your faction cannot provide you access to such a facility, the faction Centrepoint Space Station hosts a listing of public trading stations at http://www.centrepointstation.com/services/markets.php. It is best to purchase items as close to your location as possible, since the closer you are to the item you are buying, the less it will cost you. When you purchase it from the market, it is made over to you immediately. Not many traders sell to this market as doing so is not very profitable, so the majority of assets available at any given time are usually the former possessions of a character that has recently died. &lt;br /&gt;
&lt;br /&gt;
The Centrepoint Space Station trading faction also hosts a private market on its own website (referred to as Centrepoint Market, or CPM, and located at http://market.centrepointstation.com/), and this is what most traders use. This market can be compared to eBay, in that traders can post listings for items they are selling and other traders can bid on them or buy them out, but the items are not transferred immediately. The traders must contact each other to complete the transaction, and it is strongly recommended that a trusted middleman is used. This offsite market (linked in Useful Links below) is not officially affiliated with the Combine, and as such, any problems with it need to be directed to the faction hosting it. &lt;br /&gt;
&lt;br /&gt;
The prices listed in the rules section of the Combine&#039;s website are only the raw production cost of each item. This is bound to be a much lower price than you will be able to purchase the items for from other players. Prices are constantly changing depending on how desirable the item in question is, how many are available to the public, and how much sellers are willing to sell for. Faction-specific items, such as TIE Fighters and A-Wings, are generally not available to the public. In the rare instance that some are successfully stolen from their faction, they tend to sell for hundreds of millions of credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Useful Links=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centrepoint Market &#039;&#039;&#039;&lt;br /&gt;
http://market.centrepointstation.com/ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auction House&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=54 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce forum&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=52 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders Lounge&#039;&#039;&#039; &#039;&#039;(for trading discussion)&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=55 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gambling Hut &#039;&#039;&#039;&lt;br /&gt;
http://www.swcombine.com/forum/index.php?board=1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC (Internet Relay Chat)=== &lt;br /&gt;
&lt;br /&gt;
[[IRC]] refers to online chatrooms, used to communicate with other individuals in real-time over the Internet. &lt;br /&gt;
&lt;br /&gt;
http://www.mirc.com &lt;br /&gt;
mIRC is the preferred client for the Windows platform. This is recommended for users who plan to use IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
http://www.swcombine.com/community/chat/ &lt;br /&gt;
The Combine also hosts a Java client through which players can connect to the Combine IRC server directly through their web browser without downloading an alternate IRC client. This is recommended for users who will not be using IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
Server: irc.swc-irc.com &lt;br /&gt;
Port: 6667 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channels &#039;&#039;&#039;&lt;br /&gt;
* #swc-members - SWC Members Room, for general chat with other players. &lt;br /&gt;
* #swc-traders - SWC Trading Room, for buying and selling from other players. &lt;br /&gt;
* #swc-help - SWC Help Room, for Combine-related and IRC-related help. &lt;br /&gt;
* #CMG- is a prefix usually used to access a specific faction&#039;s chatroom.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=The_Force&amp;diff=3470</id>
		<title>The Force</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=The_Force&amp;diff=3470"/>
		<updated>2015-01-10T01:43:14Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Force is what Jedi, Sith and other Force Sensitive characters use. They use it to access force abilities that give them additional strategic options, as well as boosting their usual skills slightly. Many people wish to be Force Sensitive, but very few are.&lt;br /&gt;
&lt;br /&gt;
==How Do I Become Force Sensitive?==&lt;br /&gt;
Most [http://www.swcombine.com/rules/?Races races] have a certain percentage chance of become Force Sensitive (or FS). These are typically very low, with the highest chance being 6%. When you create your character the server will automatically run an equation to determine if you are FS. If you manage to beat the odds you will be found force sensitive. You will not be informed of this however. In order to unlock your force abilities you must be tested by another FS player and they must opt to inform you. See [[Force_Skills#Force_Detection|Force Detection]].&lt;br /&gt;
&lt;br /&gt;
If you are not Force Sensitive at creation, there is a chance for you to become so as you level up. Every 5 levels after the first (ie levels 1, 6, 11, 16, etc) the server will re-roll your FS chance to determine if you have become FS. If you are already FS it does not do this. The equation it uses to determine your chance is:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Probability to become Force-Sensitive at Level X = RFP + ((X - 1) ÷ 5) × (RFP ÷ 2)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* RFP = Race Force Probability, this is what is listed on your races stat page&lt;br /&gt;
* X = your current level&lt;br /&gt;
&lt;br /&gt;
To put it another way, every time your level increases, your chance of becoming force attuned increases by half of your Race Force Probability. For a human, their Race Force Probability is 5% so their chart would look like this&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Player Level&#039;&#039;&#039; || &#039;&#039;&#039;Percentage Chance&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|1|| 5%&lt;br /&gt;
|-&lt;br /&gt;
|6|| 7.5%&lt;br /&gt;
|-&lt;br /&gt;
|11|| 10%&lt;br /&gt;
|-&lt;br /&gt;
|16||12.5%&lt;br /&gt;
|-&lt;br /&gt;
|...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Force Activated==&lt;br /&gt;
Once activated, the user will notice an additional selection of options appear on their menu. The first thing to appear is the force point bar. This shows how many force points the user has. It is also split green and red to denote the light and dark side alignment, the more red the bar is, the closer to dark side the user moves. This is also the way to access [[Force_Training|Force Training]] options.&lt;br /&gt;
&lt;br /&gt;
[[File:FPbar.png]] &lt;br /&gt;
&lt;br /&gt;
Additionally the option appears on the control menu for force actions. Different to the above, this method allows the user to access a list of all their currently available force actions.&lt;br /&gt;
&lt;br /&gt;
[[File:ControlsBar.PNG]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Initial Skill Allocation===&lt;br /&gt;
When a user is first found force sensitive and attempts to access the Force page, they will be asked to allocate their initial batch of skill points into their [[Force_Skills|force skills]]. How many the user receive will be determined by how high the facet value is, receiving points which MUST be spent in that force area. The number of points is equal to 1/10th of the facet value rounded up, EG a facet value of 55 means six force points are available for that area.&lt;br /&gt;
&lt;br /&gt;
There are five force facets. The following chart provides an overview of their functionality. A full description of all skills contained is found in the force skills section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Facet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Telepathy&lt;br /&gt;
| Abilities which allow the user to manipulate the minds or perceptions of other characters or NPCs.&lt;br /&gt;
|-&lt;br /&gt;
| Telekinesis&lt;br /&gt;
| Allowing the user to control objects with their mind and using their force of will to affect them.&lt;br /&gt;
|-&lt;br /&gt;
| Life&lt;br /&gt;
| Abilities in relation to the body, restoring or conserving it while allowing the user to avoid others and see the unseen.&lt;br /&gt;
|-&lt;br /&gt;
| Energy&lt;br /&gt;
| Using powerful energy forces to reduce incoming fire or inflict damage.&lt;br /&gt;
|-&lt;br /&gt;
| Universal&lt;br /&gt;
| Useful or important abilities such as lightsabre user or force meditation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The facet strength is randomly determined by the game when the initial roll is made above to determine sensitivity. The lower the level when the user passes this roll, the higher the facets. Note that this is not linked to when the user was made force aware and it is possible for a user to be force sensitive from level 1 and not be unlocked for several levels but still have high facets.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;boilerplate&amp;quot; style=&amp;quot;width: 80%; margin: 0 auto; text-align: center; background: none; padding: 0 4px; border: 2px solid #ffffff&amp;quot;&amp;gt;&lt;br /&gt;
Overview: The higher the users level, the greater the chance of passing the force roll but the lower their facets if they do pass.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once the initial points have been calculated they must be spent before any further force activities can be explored. Skill costs are the same as for normal [[Skills]], and so the higher the level, the more skill points that will be required. Additionally, at this point the user cannot assign skill points to the Universal facet, only to the Telepathy, Life, Energy and Telekinesis facets.&lt;br /&gt;
&lt;br /&gt;
===Gaining Additional Skills===&lt;br /&gt;
Additional skill points must be earned through [[Force_Training|force training]]. The user attempts to improve their knowledge and mastery of the force. By training, the user can gain extra skill points to spend on force abilities.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Squadrons&amp;diff=3469</id>
		<title>Squadrons</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Squadrons&amp;diff=3469"/>
		<updated>2015-01-10T01:43:06Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Combine, you can create squadrons of ships and vehicle of the same type, or convoys composed of ships of different types and sizes, so that every element follows the squadron leader. &lt;br /&gt;
&lt;br /&gt;
==What can I Squad?==&lt;br /&gt;
You can squad together different ships. However, the squadron has a maximum &#039;&#039;Party Size&#039;&#039; of 12 (twelve), and only squadrons within this limit are possible.&lt;br /&gt;
Each ship is assigned its own Party Size (which is visible in the Rules page of that specific entity). Fighters are small ships with Party Size equal to 1, so you can make a squadron of 12 fighters. Some freighters have a Party Size equal to 4, so you can make a squadron of 3 of them. Also, you can mix the ship&#039;s types and have two 4-slot freighters (for a total of 8 slots) and 4 fighters (for a total of 4+8 = 12 slots).&lt;br /&gt;
&lt;br /&gt;
You can also squad vehicles. It is particularly important for [[prospecting]] as using a squad of [http://www.swcombine.com/rules/?Speeders&amp;amp;ID=60 FK-7 Airspeeders] or [http://www.swcombine.com/rules/?Ground_Vehicles&amp;amp;ID=45 SX-65 Groundhogs] will increase your chances.&lt;br /&gt;
&lt;br /&gt;
==How-To==&lt;br /&gt;
In order to create a squadron, you MUST have &amp;quot;Pilot&amp;quot; privileges for the ships you wish to use. &lt;br /&gt;
&lt;br /&gt;
* Click [Squadron], in the horizontal bar on the main screen (besides Travel button).&lt;br /&gt;
* A list of all entities assigned to you appear, with the Party Size for each one.&lt;br /&gt;
* To the right of each squaddable entity there is a button &amp;quot;Add to Party&amp;quot;. Click on it to add the ship to the party, if you have enough slot space available. &lt;br /&gt;
&lt;br /&gt;
The process is similar for vehicles.&lt;br /&gt;
&lt;br /&gt;
==Examples of Use==&lt;br /&gt;
&lt;br /&gt;
* Your Commanding Officer has asked you to transport a large group of fighters. There are three types of fighters: 7 Y-Wings, 4 X-Wings, and 6 A-Wings. You can create a squadron of different types, but you cannot make all of these fighters become a single squadron because they occupy 17 slots. So, you must group and transport the fighters in two times: the first one with 12 fighers and the second time with the 5 remaining.&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
* The status of a ship/vehicle being the Leader or the NPC of a squadron is visible exclusively from the &amp;quot;Manage Piloted Ships/Vehicles&amp;quot; inventory.&lt;br /&gt;
* As for the maximum speed of the squadron, it is set by the slowest entity in the group.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Scripting&amp;diff=3468</id>
		<title>Scripting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Scripting&amp;diff=3468"/>
		<updated>2015-01-10T01:43:01Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The scripting language used by SWC is currently available for speeches of Custom NPCs and for interactions with items (e.g. egg incubator). &lt;br /&gt;
&lt;br /&gt;
The new language (SWC Lisp) is a big step ahead from the old system. Here we want to list the major differences with the old system to ease the conversion from the old system to the new one.&lt;br /&gt;
&lt;br /&gt;
==Wildcards==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
! SWC Lisp&lt;br /&gt;
! Old Wildcard&lt;br /&gt;
! Description&lt;br /&gt;
! Example&lt;br /&gt;
! Default&lt;br /&gt;
! For Custom NPCs?&lt;br /&gt;
|-&lt;br /&gt;
|(get-name self) || %npc.name% || NPC&#039;s name || Joe Bloggs || N/A || Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-race self) || %npc.race% ||NPC&#039;s race ||Nautolan ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-infofield self) ||%npc.infofield% ||NPC&#039;s infofield ||Master Carpenter ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-gender self) ||%npc.gender% ||NPC&#039;s gender ||Male ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-formal self) ||%npc.formal% ||NPC&#039;s formal greeting ||Sir/Ma&#039;am ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-ally? self) ||%npc.ally% ||is NPC IFF friendly? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-enemy? self) ||%npc.enemy% ||is NPC IFF enemy? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-neutral? self) ||%npc.neutral% ||is NPC IFF neutral? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-unharmed? self) ||%npc.unharmed% ||is NPC unharmed? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-slightly-wounded? self) ||%npc.slightlywounded% ||is NPC slightly wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-wounded? self) ||%npc.wounded% ||is NPC wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-badly-wounded? self) ||%npc.badlywounded% ||is NPC badly wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-name character) ||%character.name% ||Character&#039;s handle ||Selatos ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-race character) ||%character.race% ||Character&#039;s race ||Human ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-infofield character) ||%character.infofield% ||Character&#039;s 1st infofield ||Emperor ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-infofield2 character) ||%character.infofield2% ||Character&#039;s 2nd infofield ||1st Recon Division ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-infofield3 character) ||%character.infofield3% ||Character&#039;s 3rd infofield ||2nd Expansionary Fleet ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-gender character) ||%character.gender% ||Character&#039;s gender ||Male ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-unharmed? character) ||%character.unharmed% ||is Character unharmed? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-slightly-wounded? character) ||%character.slightlywounded% ||is Character slightly wounded? ||N/A ||N/A ||]Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-wounded? character) ||%character.wounded% ||is Character wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-badly-wounded? character) || %character.badlywounded% ||is Character badly wounded? ||N/A ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-formal character) || %character.formal% ||Character&#039;s formal greeting ||Sir/Ma&#039;am ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-faction character) || %character.faction% ||Character&#039;s current faction ||New Republic ||Freelance ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-owner? character) || %character.isowner% ||Is character the owner of the NPC ||Produces no output ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-manager? character) || %character.ismanager% ||Is character the manager of the NPC ||Produces no output ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-pilot? character)  || %character.issupervisor% ||Is character the owner of the NPC ||Produces no output ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-name (get-faction character)) || %faction.name% ||Character&#039;s faction&#039;s name ||New Republic ||Empty string (if freelance) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(is-freelance? character) || n.a. ||Checks if character&#039;s freelance || || ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(faction-type (get-faction character)) || %faction.type% ||Character&#039;s faction&#039;s type ||Mining ||Empty string (if freelance) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(faction-leader (get-faction character)) || %faction.leader% ||Character&#039;s faction&#039;s leaders name ||Ellias ||Empty String (if freelance) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(faction-website (get-faction character)) || %faction.website% ||Character&#039;s faction&#039;s leaders name ||http://swcombine.com (Link) ||Empty string (if freelance) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.name% ||Name of the NPC&#039;s owner ||Darkness ||Empty string if special owner (Market, None) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.entityType% ||Type of the NPC&#039;s owner ||Faction or Character ||Empty string if special owner (Market, None) ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.infofield% ||Owner&#039;s 1st infofield ||Emperor ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.infofield2% ||Owner&#039;s 2nd infofield ||1st Recon Division ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %owner.infofield3% ||Owner&#039;s 3rd infofield ||2nd Expansionary Fleet ||Empty String ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(city-name character) || %location.city% ||Current city name ||City 327 ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
|(planet-name character) || %location.planet% ||Current planet name ||Glee Anselm ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
|(system-name character) || %location.system% ||Current system name ||Danju ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
|(sector-name character) || %location.sector% ||Current sector name ||Tapani ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
| || %location.destination% ||Destination name ||&amp;quot;Corellia sector&amp;quot; (if deep space) &amp;lt;br /&amp;gt; &amp;quot;Corellia system&amp;quot; (if heading to that system) &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;quot;Corellia planet&amp;quot; (if heading in sublight) &amp;lt;br /&amp;gt; &amp;quot;Atmosphere (3,4) of Corellia&amp;quot; (if heading in atmo) &amp;lt;br /&amp;gt; &amp;quot;Ground (3,4) of city Cityname on Corellia&amp;quot; (if heading to ground in city) &amp;lt;br /&amp;gt; &amp;quot;Ground (3,4) at (4,7) on Corellia&amp;quot; (if heading to ground outside a city) ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
| || %location.eta% ||ETA for current travel ||3 days, 24 hours and 5 minutes ||Unknown ||Yes*&lt;br /&gt;
|-&lt;br /&gt;
|(is-traveling? character) || n.a. ||Checks if the character is traveling or not || || ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| (get-name (get-container self))|| %container.name% ||Current container name, e.g. the ship or vehicle standing in ||Tydirium ||Unknown ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| || %container.type% ||Current container type, e.g. the ship or vehicle standing in ||Lambda Shuttle ||Unknown ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(get-entity-type entity-object) || %container.entityType% ||Current container entity type, e.g. the ship, vehicle, city, planet, station ||Ship, Vehicle, City, Planet, Space Station ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
|(in-room? entity-object) || n.a. ||Checks if the entity is in any room at all, as opposed to outside on the surface || || ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| cgt-year|| %cgt.year% ||Gets current CGT year ||12 ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| cgt-day|| %cgt.day% ||Gets current CGT day ||183 ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| cgt-hour|| n.a. ||Gets current CGT hour ||23 ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| cgt-minute|| n.a. ||Gets current CGT minutes ||59 ||N/A ||Yes&lt;br /&gt;
|-&lt;br /&gt;
| timeofday|| %time.ofday% ||Gets current phase of day ||Morning, Afternoon, Evening ||N/A ||Yes&lt;br /&gt;
|}&lt;br /&gt;
Entries with a &amp;quot;Yes&amp;quot; are available for custom NPCs. Entries with a &amp;quot;Yes*&amp;quot; may have some limitations on their use (e.g. they may not be available when the NPC cannot reliably determine the information without godmodding - for example location whilst in hyperspace).&lt;br /&gt;
&lt;br /&gt;
==Conditional Statements==&lt;br /&gt;
The biggest differences are:&lt;br /&gt;
* the &amp;quot;=&amp;quot; is no longer used to do comparisons;&lt;br /&gt;
&lt;br /&gt;
Old system:&lt;br /&gt;
&amp;lt;pre&amp;gt;!if character.race=Gungan! Don&#039;t slip over!&lt;br /&gt;
!if character.race=Human! Humans are the best!&lt;br /&gt;
!ifnot character.race=Human! Alien scum!&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New system:&lt;br /&gt;
&amp;lt;pre&amp;gt;(cond &lt;br /&gt;
  [(eq? (get-race character) &amp;quot;Gungan&amp;quot;) (say &amp;quot;Don&#039;t slip over!&amp;quot;) (say &amp;quot;Alien scum!&amp;quot;)]&lt;br /&gt;
  [(eq? (get-race character) &amp;quot;Human&amp;quot;) (say &amp;quot;Humans are the best!&amp;quot;)]&lt;br /&gt;
  [#t (say &amp;quot;Alien scum!&amp;quot;)])&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* with &#039;&#039;cond&#039;&#039; statement, the conditions are tested sequentially until one of them is true, and then it evaluates it and stops testing. This means that if you have two statements you must put them inside the same condition.&lt;br /&gt;
&lt;br /&gt;
Old system:&lt;br /&gt;
&amp;lt;pre&amp;gt;Responses:&lt;br /&gt;
!if character.race=Baragwin! !if character.gender=Female! Excuse me, how do you know I am a female? -&amp;gt; Baragwin female&lt;br /&gt;
!if character.race=Baragwin! !if character.gender=Male! Excuse me, how do you know I am a male? -&amp;gt; Baragwin male&lt;br /&gt;
!ifnot character.race=Baragwin! I&#039;d like to have more information on the museum. -&amp;gt; info&lt;br /&gt;
!ifnot character.race=Baragwin! What can I do here? -&amp;gt; what to do&lt;br /&gt;
!ifnot character.race=Baragwin! Do I need to pay an entrance fee? -&amp;gt; fee&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
New system:&lt;br /&gt;
&amp;lt;pre&amp;gt;  (cond &lt;br /&gt;
    [(and (eq? (get-race character) &amp;quot;Baragwin&amp;quot;) (eq? (get-gender character) &amp;quot;Female&amp;quot;)) &lt;br /&gt;
      (add-response &amp;quot;Excuse me, how do you know I am a female?&amp;quot; Baragwin-female)]&lt;br /&gt;
    [(and (eq? (get-race character) &amp;quot;Baragwin&amp;quot;) (eq? (get-gender character) &amp;quot;Male&amp;quot;)) &lt;br /&gt;
      (add-response &amp;quot;Excuse me, how do you know I am a male?&amp;quot; Baragwin-male)]&lt;br /&gt;
    [(not (eq? (get-race character) &amp;quot;Baragwin&amp;quot;))&lt;br /&gt;
      (add-response &amp;quot;I&#039;d like to have more information on the museum.&amp;quot; info) &lt;br /&gt;
      (add-response &amp;quot;What can I do here?&amp;quot; what-to-do)&lt;br /&gt;
      (add-response &amp;quot;Do I need to pay an entrance fee?&amp;quot; fee)]))&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Public Functions==&lt;br /&gt;
* get-hp-status-text&lt;br /&gt;
* get-character&lt;br /&gt;
* get-id&lt;br /&gt;
* get-faction&lt;br /&gt;
* trim&lt;br /&gt;
* rand-from-list&lt;br /&gt;
===Conversation===&lt;br /&gt;
{|&lt;br /&gt;
! Syntax&lt;br /&gt;
! Example of Use&lt;br /&gt;
! Actual Output&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;say&#039;&#039;&#039; string || (say &amp;quot;Hello World!&amp;quot;) || &amp;quot;Hello World!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;describe&#039;&#039;&#039; string || (describe &amp;quot;The droid beeps and burps.&amp;quot;) || &#039;&#039;The droid beeps and burps.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|ooc string || (ooc &amp;quot;Now go to the mentioned location and talk to the NPC there.&amp;quot;) ||&lt;br /&gt;
|-&lt;br /&gt;
|add-response string next-function) || (add-response &amp;quot;Wow, I didn&#039;t know that!&amp;quot; explainmore) || say &amp;quot;Wow, I didn&#039;t know that!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|add-action string next-function || (add-action &amp;quot; exit the room.&amp;quot; room12) || &#039;&#039;You exit the room.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Removed Temporarily==&lt;br /&gt;
* is-wounded?&lt;br /&gt;
* is-slightly-wounded? etc.&lt;br /&gt;
If needed, implement your own using get-hp-status-text: (defun is-wounded? (eq? (get-hp-status-text character) &amp;quot;Wounded&amp;quot;)).&lt;br /&gt;
&lt;br /&gt;
==Admin-Only Functions==&lt;br /&gt;
* is-force-aware?&lt;br /&gt;
* get-skill&lt;br /&gt;
* get-force-skill&lt;br /&gt;
&lt;br /&gt;
Admin scripts now have xvars and yvars which allow arbitrary context pairs (superseding q, o, t, e, etc. vars). &lt;br /&gt;
&lt;br /&gt;
User scripts still have s-, o-, and e- vars&lt;br /&gt;
&lt;br /&gt;
- *vars can now properly handle lists of values in addition to scalar values. Storing an instance of a class is not supported and (should) result in an exception being thrown.&lt;br /&gt;
&lt;br /&gt;
==Debugging Functions==&lt;br /&gt;
* dbg-break added to trigger an exception (ignoring the rest of the script) and print supplied values, for example (dbg-break self character (+ 1 2)) will display info about the current entity, current character, and the number 3&lt;br /&gt;
* dbg-pp added to print values for debugging without triggering an exception (script continues), using the same semantics as dbg-break&lt;br /&gt;
* dbg-env added, which dumps the entire symbol table (very large) and can be used to get basic information about the API to help with missing documentation&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;br /&gt;
[[Category:Advanced Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3467</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3467"/>
		<updated>2015-01-10T01:42:47Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repairing damaged entities requires a mixture of time, resources and workers. Once the repair has begun, the person may leave and go about their business as usual, without needing to constantly monitor the progress of the action. Once a repair has been completed, the person who started the event will be sent a message to inform them that the action has been completed.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
* The person starting the repair must be in the following place:&lt;br /&gt;
  - Station/Facility Repair: Within the Station/Facility being repaired.&lt;br /&gt;
  - Ship/Vehicle/Droid Repair: Within the command room of a Factory/Shipyard.&lt;br /&gt;
* There must be sufficient Raw Materials to Repair.&lt;br /&gt;
* The Station or Facility must have enough space and slots available to fit the entity.&lt;br /&gt;
* The Person starting Repair must be either the Owner, Commander or Pilot of the damaged entity.&lt;br /&gt;
* The Entity being repaired must not be engaged in another action, be in production or be a wreck&lt;br /&gt;
* The person starting the repair must have at least one of the following NPCs in their party depending on the entity being repaired:&lt;br /&gt;
  - In order to Repair a Facility, you must have at least 1 Facility Repairman in your party, with a maximum of 10. &lt;br /&gt;
  - In order to Repair a Station, you must have at least 1 Spaceship Repairman in your party, with a maximum of 25.&lt;br /&gt;
  - In order to Repair a Ship, you must have at least 1 Spaceship Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity.&lt;br /&gt;
  - In order to Repair a Vehicle, you must have at least 1 Vehicle Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity.&lt;br /&gt;
  - In order to Repair a Droid, you must have at least 1 Droid Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity&lt;br /&gt;
* The Raw Materials to be used in repairing must be stored in either of the following places:&lt;br /&gt;
  - The Shipyard or an adjacent Shipyard to that taking part in the repair operation.&lt;br /&gt;
  - Any facility within the city in which the repair operation will take place.&lt;br /&gt;
* If the Raw Materials are owned by a Character, the player starting Repair must be the owner.&lt;br /&gt;
* If the Raw Materials are owned by a Faction, the player starting Repair must be in the owning faction and have Manage Materials Privileges.&lt;br /&gt;
&lt;br /&gt;
All ships may be repaired in shipyard space stations if the ship is the length of the station or smaller (this doesn&#039;t apply to stations 3km or larger). Factories and factory stations may only repair ships less than 80 metres in length. Boats and Submarines can only repaired in Naval Shipyard facilities. All other ships, vehicles and droids are repaired in factories or factory stations.&lt;br /&gt;
&lt;br /&gt;
Each Station or Factory, in addition to size limitations, also have a slot limitation of 12. Slots represent how many repair utilities the entity has to repair damaged entities with. Each ship/vehicle or droid takes up a certain amount of slots depending on its class, and once an entities slots have been exhausted, it can no longer repair additional entities.&lt;br /&gt;
&lt;br /&gt;
The Slots Breakdown is as follows:&lt;br /&gt;
&lt;br /&gt;
    * Ships:&lt;br /&gt;
      - Capital Class Ships: 12 Slots&lt;br /&gt;
      - Freighter Class Ships: 4 Slots&lt;br /&gt;
      - Fighter Class Ships: 0.5 Slots&lt;br /&gt;
    * Vehicles: 0.5 Slot&lt;br /&gt;
    * Droids: 0.5 Slot&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Perform A Repair ==&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the cockpit of the entity performing the repair (the factory, shipyard or facility).&lt;br /&gt;
Step 2: Select Facility Management if you are inside a facility, select Enter Cockpit if you are within a ship, vehicle or station. Both of these are located to the right of the interface under &amp;quot;Control&amp;quot;&lt;br /&gt;
Step 3: Select the Repair button, it is between the Travel or Production button and the Scanner button.&lt;br /&gt;
Step 4: Select an entity from the list of Available Entities.&lt;br /&gt;
Step 5: Select Repair at the bottom of the list.&lt;br /&gt;
Step 6: Wait for the Repair to complete.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Recycling&amp;diff=3466</id>
		<title>Recycling</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Recycling&amp;diff=3466"/>
		<updated>2015-01-10T01:42:42Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Recycling is where you break apart an entity, destroying it to generate a number of Raw Materials.&lt;br /&gt;
&lt;br /&gt;
==Recycling-capability Assets==&lt;br /&gt;
There are two mobile assets that can be used to recycle entities:&lt;br /&gt;
* GRZ-6B Wrecker (a ship)&lt;br /&gt;
* EVS Construction Droid (a ground vehicle)&lt;br /&gt;
&lt;br /&gt;
There are also five immobile assets that have recycling capabilities:&lt;br /&gt;
* Recycling Plant (a facility)&lt;br /&gt;
* Recycling I (a space station)&lt;br /&gt;
* Recycling II (a space station)&lt;br /&gt;
* Recycling III (a space station)&lt;br /&gt;
* Recycling IV (a space station)&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
The Entity that is to be recycled must either be owned by a Recycling Faction or have the Recycling Faction assigned manager.  The person wishing to do the recycling needs to be a member of a Recycling Faction and have the correct privileges.  The person wishing to do the recycling also needs to be in a recycling entity and be located next to the entity that is to be recycled. &lt;br /&gt;
&lt;br /&gt;
==How Do I Recycle?==&lt;br /&gt;
Once you meet the above requirements, you can begin to recycle. To do so, do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Enter Cockpit] or [Building Management] depending on where you are.&lt;br /&gt;
* Click the [Actions] button on the central horizontal bar.&lt;br /&gt;
* Click the [Recycle] button on the left.&lt;br /&gt;
* Click the [Recycle] button that is next to the entity this to be recycled.  &lt;br /&gt;
&lt;br /&gt;
Before you start recycling, you will be shown all the available entities that could be recycled. It will give you details on the entity you are recycling, such as:&lt;br /&gt;
&lt;br /&gt;
* Name - what it is called&lt;br /&gt;
* Recycle Time - the time it will take to finish recycling&lt;br /&gt;
* Recycle Cost - the cost it will take to recycle the entity&lt;br /&gt;
&lt;br /&gt;
After you start recycling, you can check back to see the progress of the Recycling, which included the estimated time remaining for the job to complete.&lt;br /&gt;
&lt;br /&gt;
==Material Return==&lt;br /&gt;
The amount of materials returned is determined by several factors.  The first faction is based on the entities status before it was recycled.  If the entity is at 100% hull before the recycling starts, you will get more materials back then you would if it was a wrecked entity.  The second determining factor is based of your repair skill.  Higher repair skills leads to higher recycling yields.  The third factor is what entity is being used to recycle.  A Wrecker has very limited space in its hull.  A EVS has much more.  The amount of materials returned fully depends upon how much space is left in the Wrecker or EVS.  If there is not enough space for all the materials that would be returned, then the remaining mats are lost.  For this reason, if the player wants to get materials back, its best to use an EVS&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Prospecting&amp;diff=3465</id>
		<title>Prospecting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Prospecting&amp;diff=3465"/>
		<updated>2015-01-10T01:42:35Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prospecting in the Star Wars Combine is attempting to find a raw material deposit. RM deposits are on every planet, however only 1 deposit can be found per square.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Requirements for Prospecting:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
- Be in the square you wish to prospect.&amp;lt;br /&amp;gt;&lt;br /&gt;
- You must be on the surface of a planet or inside a city to prospect.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Be assigned as pilot of a prospecting vehicle.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Be inside the assigned prospecting vehicle.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommendations:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
- Have a high Computer Operations skill while prospecting, as this ensures that you do not miss deposits.&amp;lt;br /&amp;gt;&lt;br /&gt;
- Use a squadron of 12 prospecting vehicles when prospecting, so that you can pool your sensors.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equations:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chance of finding = ( 1 + Total Sensors&amp;lt;sup&amp;gt;(Comp Op÷(30+0.05))&amp;lt;/sup&amp;gt; ) × Terrain Prob&amp;lt;br /&amp;gt;&lt;br /&gt;
Sensors: Mining Resource Sensors of Vehicle or Ship scanning&amp;lt;br /&amp;gt;&lt;br /&gt;
Comp Op: Computer Operation Skill of scanner&amp;lt;br /&amp;gt;&lt;br /&gt;
Terrain Prob: Figure found in table above&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Time Taken for Prospecting = {[( 24 ÷ (Total Sensors÷(120 - NPC))&amp;lt;sup&amp;gt;0.1&amp;lt;/sup&amp;gt;) - log&amp;lt;sub&amp;gt;(9 - Comp)&amp;lt;/sub&amp;gt;((Comp + NPC + 1) × Total Sensors)] / log&amp;lt;sub&amp;gt;10&amp;lt;/sub&amp;gt;(Speed + 1)} ÷ 1.2&amp;lt;br /&amp;gt;&lt;br /&gt;
NPC: Total NPC working helping with the Prospecting&amp;lt;br /&amp;gt;&lt;br /&gt;
Total Sensors: Sensors of Vehicle or Item scanning&amp;lt;br /&amp;gt;&lt;br /&gt;
Comp Op: Computer Operation Skill of scanner&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed: Speed of Vehicle or PC&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
Cost of Prospecting = 10000 × (1 + Tax + Crime )&amp;lt;br /&amp;gt;&lt;br /&gt;
Tax: Tax Level of Planet&amp;lt;br /&amp;gt;&lt;br /&gt;
Crime: Crime Level of Planet&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Current Prospecting Vehicles:&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
- FK-7 Airspeeder&amp;lt;br /&amp;gt;&lt;br /&gt;
- SX-65 Groundhog&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 To Prospect:&lt;br /&gt;
&lt;br /&gt;
The first step is to board a mining vehicle.  We click ::Control:: Position &amp;gt; Room &amp;gt; white arrow buttons until we get to the room within our ship, (the Hangar Bay), that contains the mining vehicles.  We then click Enter next to the mining vehicle we wish to pilot.  Once aboard, we room travel until we get into the mining vehicle’s cockpit.&lt;br /&gt;
&lt;br /&gt;
Before we undock and begin to prospect, we need to NPC the vehicles.  To perform this act you need to already be in a mining vehicle (SX-65 Groundhog or FK-7 Airspeeder). To NPC the other 11 vehicles to follow you, click:&lt;br /&gt;
&lt;br /&gt;
:: Inventory :: Vehicles &amp;gt; Manage Piloted Vehicles &amp;gt; Select 11 Vehicles &amp;gt; Set Controller &amp;gt; Set NPC Controlled&lt;br /&gt;
&lt;br /&gt;
Once they have been NPC’d, the next step in prospecting is to enter the cockpit of your prospecting vehicle.  Undock from your ship, clicking:&lt;br /&gt;
&lt;br /&gt;
::Control:: Enter Cockpit &amp;gt; Travel &amp;gt; Undock. &lt;br /&gt;
&lt;br /&gt;
You will now be outside on the plane surface, and your screen should show the number of vehicles you are traveling with in the top right corner of the screen (If you NPC’d correctly, it should show 1 + 11).  From here, a new button called the “action button” will be visible next to the travel button. Simply click this and you should see a button called “prospect”. Once “prospect” is selected the sever will ask you if you want to start prospecting the square that you are at. Confirm this by selecting “start prospecting” and away you go.&lt;br /&gt;
&lt;br /&gt;
::Control::  Position &amp;gt; Cockpit&amp;gt; Actions &amp;gt; Prospect &amp;gt; Start Prospecting&lt;br /&gt;
&lt;br /&gt;
A timer will now show how long the prospecting will take to complete.  Once that is done, you will receive an event notification stating if you found a deposit, and if you did what type of raw material and what size.  &lt;br /&gt;
&lt;br /&gt;
Once completed, it is time to dock the prospecting vehicles upon your ship and move to the next terrain square.  Click:&lt;br /&gt;
&lt;br /&gt;
::Control:: Enter Cockpit &amp;gt; Travel &amp;gt; Dock &amp;gt; Enter&lt;br /&gt;
&lt;br /&gt;
To reboard your ship.  Once docked, you can then exit your prospecting vehicle and head back to the ship’s cockpit.  To travel to your next assignment on the planet, you will need to cross terrain.  This is done by clicking:&lt;br /&gt;
&lt;br /&gt;
::Control:: Enter Cockpit &amp;gt; Travel &amp;gt; Cross Terrain &amp;gt; choose surface destination, speed and eta (optional) &amp;gt; Go. &lt;br /&gt;
&lt;br /&gt;
Once the travel time is complete, you will have arrived at the new terrain square, and the prospecting cycle begins again.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Production&amp;diff=3464</id>
		<title>Production</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Production&amp;diff=3464"/>
		<updated>2015-01-10T01:42:22Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Production is the process by which [[Raw Materials|raw materials]] are manufactured into various items useful throughout the combine. Please note that this is different from [[Construction]], which instead looks at building facilities and stations as opposed to items and ships. This article attempts to cover production of items, ships and vehicles in brief.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
There are various requirements which must be met before a user can attempt to produce objects. The user must acquire the various items needed to start the process. Below follows a list of some of the main requirements before a user can attempt production, along with brief explanations.&lt;br /&gt;
&lt;br /&gt;
* [[Datacard|Datacards]] - All entities in the combine universe are based off Datacards. These small objects contain the technical blueprints to construct an object. Datacards can be set to a finite number of uses or unlimited use.&lt;br /&gt;
* Resources - All production requires raw materials to work with. Depending on the project, different resources will be required. For example in ship construction you may need Varmigio to produce Hyperdrive components and you will often need Nova to produce explosives. Note that if you are producing items for a faction then you need sufficient [[Privileges|privileges]] in order to use faction resources. Production will also cost [[credits]] for each batch of items produced.&lt;br /&gt;
* Facility Access - Almost all production methods, with the exception of items obtained through [[Crafting|crafting]] such as keycards or force craft items require that the user have access to a facility such as a factory in order to produce the entity. This facility MUST be managed or owned by a faction of the appropriate type. For example only a medical facility can manage facilities used to make medical items. Item factions may be used for weapons, armour and tools etc. When producing [[ships]], users may either use a factory for small ships or in some cases, may need to use shipyards.&lt;br /&gt;
* Workers - Worker [[NPC]]s are required who must be managed by the same faction which manages the facility. They must be available for use and not in a party.  The minimum requirement is one NPC, with more reducing the production time. Be aware that there is an optimum number of NPCs required for production, exceeding this will start to increase the production time.&lt;br /&gt;
* Capacity - There must be sufficient space inside the facility to store the finished product. This does not apply however to large ships which are instead built externally.&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
Following the requirements, the user must then prepare the facility for production. The materials which are needed must be located in the facility itself. The NPCs must also be located in the same place.&lt;br /&gt;
&lt;br /&gt;
Next the Datacard must be provided, this can only be done from the Command Room of the facility, again the user must have sufficient privileges to use the command room of the factory. The datacard must be assigned to a specific facility based on it&#039;s ID number, which must be provided to the card owner for them to assign. Once the card is available to the facility, the machinery must then be retooled. The retooling process represents the machinery being set up for the next project and existing machinery being changed. It is entirely automated and will take a few hours to complete.&lt;br /&gt;
&lt;br /&gt;
==Queues and Producing==&lt;br /&gt;
&lt;br /&gt;
With the facility tooled, resources available and the NPCs free to work, it is now possible to start production from the facility. Again using the command room, the user must set the number of batches (for items) or quantity (for ships). With batches, items are not produced individually and are produced in lots of a predetermined size and packaged into crates upon completion. This order then forms the first item in the production queue. Note that larger batch orders would mean more are completed in one go and would take less time overall however would take a significantly longer time to get a return. It is therefore possible if users require faster returns on items, to add multiple small batches of the item to the queue.&lt;br /&gt;
&lt;br /&gt;
Once prepared, the user may commence the production. The NPCs and facility will get to work producing the requested entities. The amount of time taken and the financial cost is determined by the users [[Skills#Management|Management skill]], with higher levels reducing the time and cost. Once the order has been completed, the managing faction will receive an update, the user will receive a notification and experience points and if set, the facility will start work on the next batch of items.&lt;br /&gt;
&lt;br /&gt;
It is possible, if the facility has multiple datacards attached, to create production orders for multiple objects, for example it is possible to set a facility to produce a blaster first and then move onto armour afterwards. This will then be added to the queue. Note however, that when the blasters are finished, the facility will still need to be retooled however once retooled the order can be restarted easily.&lt;br /&gt;
&lt;br /&gt;
[[File:Production.PNG||border|center||||Current production screen|Combine current production screen]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Before starting any type of production - above all ships, vehicles, and droids - check if there are some produced ones already inside the factory. If so, unload them out of the factory, to make space for the producing entities and not cause problems at the end of the process.&lt;br /&gt;
* With the new system, the optimal number of workers to be assigned is always displayed automatically in the drop down list.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Mining&amp;diff=3463</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Mining&amp;diff=3463"/>
		<updated>2015-01-10T01:42:16Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining is the process that is used in order to obtain [[Raw Materials]] that are used in the production of all entities within SWC.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Several conditions have to be met before you can mine. The first is that there is actually a Raw Material deposit at that location. These deposits are found using [[Prospecting]]. They will only exist on terrain tiles on planets, and on cities. Once you have found a deposit of materials, you will need to [[Production (Cities)|lay]] a city slab at that location, if there is not one already there.&lt;br /&gt;
&lt;br /&gt;
Once you have a city, you can then [[Production (Facilities)|build]] a [http://img.swcombine.com/facilities/36/main_1.gif Mine] in that city. It will need power. Mines also require Dirt Hauler NPCs in order to operate. You can use up to a maximum of 12. These NPCs must be owned by the mining faction involved with the mining (whether its the mine owner, or the manager) or by the operator of the mine. The more Dirt Haulers you have, the larger the possible extraction yield. If those are all met, then you will be almost ready to start mining.&lt;br /&gt;
&lt;br /&gt;
====Assinging Dirt Haulers====&lt;br /&gt;
You need to assign the Dirt Haulers to the mine in order for them to be used. This is done as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position], and enter the Mine.&lt;br /&gt;
* Use the arrows on the map below the horizontal bar to make your way to the Cockpit room.&lt;br /&gt;
* Click [Building Management].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Mining] button on the left.&lt;br /&gt;
* Click on the [Assign] button just to the right, under the horizontal bar.&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
====Mine Assignation====&lt;br /&gt;
You have to meet one of two requirements in order to be able to mine:&lt;br /&gt;
&lt;br /&gt;
* Mine is owned by a mining faction: anyone can be assigned as Manager/Operator, and they can initiate/continue mining&lt;br /&gt;
* Mine is not owned by a mining faction: a mining faction must be assigned as Manager, and the Operator must be a member of the same mining faction&lt;br /&gt;
&lt;br /&gt;
Now you are ready to start mining.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
To mine you need to meet the above requirements. Once this is done, the Operator will need to enter the mine and start up the mine from within the Cockpit room, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position], and enter the Mine.&lt;br /&gt;
* Use the arrows on the map below the horizontal bar to make your way to the Cockpit room.&lt;br /&gt;
* Click [Building Management].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Mining] button on the left.&lt;br /&gt;
* Click on the [Status] button just to the right, under the horizontal bar.&lt;br /&gt;
* Type in the required extraction size (best to use the max extraction value, unless you want less).&lt;br /&gt;
* Tick the &#039;repeat&#039; option if you wish to repeat (see below).&lt;br /&gt;
* Click the [Accept] button and mining will begin.&lt;br /&gt;
&lt;br /&gt;
Mining will take 7 days, and at the end the extracted materials will be stored inside the mine. Mining will not be able to be started if there is insufficient space remaining in the mine. Silos that are owned by the same owner as the mine will allow materials to be moved there if there is insufficent space remaining, however there will be a cost incurred for this transfer.&lt;br /&gt;
&lt;br /&gt;
Materials can be removed as normal, and this can be done while the mine is mining.&lt;br /&gt;
&lt;br /&gt;
====Repeat Mining====&lt;br /&gt;
If you choose the &#039;repeat&#039; option when starting mining, the mine will continue on a new round of mining after the previous run ends. This means that you do not have to return to the mine every week. However, the mine will stop working if the operator becomes ineligable, or there is insufficient room remaining in the mine or surrounding silos. In this case, repeat mining will also be prevented, and will need to be re-selected upon mine restart.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Microjumping&amp;diff=3462</id>
		<title>Microjumping</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Microjumping&amp;diff=3462"/>
		<updated>2015-01-10T01:42:11Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Microjumping allows a player to enter any system from hyperspace in almost any general direction they need. It is extremely useful in shaving off travel time on trips and is very simple to do.&lt;br /&gt;
&lt;br /&gt;
In order to microjump you need to jump to the nearby system that is closest to the direction you want to enter the target system. Once you get there just simply jump to your target system and you&#039;ll enter it in the direction you want. Let&#039;s say your destination is the [http://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=3 Coruscant system] (-15, 88); if you want to enter Coruscant in the northwest corner fly to the deep space system (-16, 89). Once you arrive there just fly to Coruscant and you&#039;re sure to arrive in the northwest corner.&lt;br /&gt;
&lt;br /&gt;
IMPORTANT TIP: Do NOT abort a hyperspace jump while attempting to microjump unless you are absolutely sure that there are no suns, planets or black holes on your route. Do NOT abort a hyperspace jump started from within a system; if you have compelling reasons to do so, wait enough time to be sure you left the system.&lt;br /&gt;
&lt;br /&gt;
The chart below helps you in finding the system coordinates you need to jump to in order to microjump the way you want. To use this chart just take your destination&#039;s coordinates and apply the &#039;&#039;x&#039;&#039; and &#039;&#039;y&#039;&#039; values according to the location you want to enter the system (example in order to enter the system where the red ships are, subtract 1 from the system&#039;s &#039;&#039;x&#039;&#039; value and add 1 to the &#039;&#039;y&#039;&#039; value).&lt;br /&gt;
&lt;br /&gt;
[[File:Joseph microjumping chart.png]]&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Galactic_News_Service&amp;diff=3461</id>
		<title>Galactic News Service</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Galactic_News_Service&amp;diff=3461"/>
		<updated>2015-01-10T01:42:04Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Galactic News Service (or GNS) is an In Character news system that provides information to the rest of the player base about certain events around the galaxy. Galactic news can be distinguished in two main parts: the GNS Posts and the Flashnews.&lt;br /&gt;
&lt;br /&gt;
==GNS Posts==&lt;br /&gt;
These are posts made by the players themselves. Articles submitted through this method can feature, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Changes to a faction leadership.&lt;br /&gt;
* Death or attempted assassination of key faction figures.&lt;br /&gt;
* Mock military battles or wars.&lt;br /&gt;
* In game sporting events.&lt;br /&gt;
* Faction productivity changes.&lt;br /&gt;
&lt;br /&gt;
Only factions can post to the GNS, and then only from within a Capital ship or inside a powered facility. It requires a payment of 200,000 credits to submit an article. After submission, the article may be assessed by the current [[Galactic_Government|Galactic Government]] who have the right to approve or reject any article.&lt;br /&gt;
&lt;br /&gt;
Articles may also be hacked into the GNS system. Any player with sufficient permissions to post may attempt to hack a news article into the GNS system and avoid the potential censorship of the current Galactic Government. This will also cost money. The higher the hacker&#039;s Computer Operations skill, the greater the chances of success. If successful the post will be published on the GNS. However, a second test is performed to see if their identity can be concealed. If successful their name and location will be omitted from the GNS; otherwise, their location and identity will be published along with it and all members of the Galactic Government with sufficient permissions will also know the hacker&#039;s location.&lt;br /&gt;
&lt;br /&gt;
==Flashnews==&lt;br /&gt;
These are short events that are automatically generated by the server when certain things take place. These include:&lt;br /&gt;
&lt;br /&gt;
* Planet Control changes&lt;br /&gt;
* Faction leadership changes&lt;br /&gt;
* New faction created&lt;br /&gt;
* Faction dissolution&lt;br /&gt;
&lt;br /&gt;
==How to Write Good News==&lt;br /&gt;
First and foremost, it is important to say that posting to the GNS is a privilege and not a right. Any post not abiding by the guidelines below will be deleted and no compensation will be paid. It is up to anyone posting on the GNS to inform themselves about the rules.&lt;br /&gt;
&lt;br /&gt;
Having made clear the above, there are some technical requirements to be followed.&lt;br /&gt;
* Articles must not include more than 4 (four) images. &lt;br /&gt;
* Images cannot be more than 400 pixels wide and 50kb in size.&lt;br /&gt;
* Formatting is done through the usual HTML tags.&lt;br /&gt;
&lt;br /&gt;
There are also other requirements to be followed. These are common sense guidelines.&lt;br /&gt;
* All topics should be made from the point of view of a reporter in front of a camera or as a newspaper reporter writing an article.&lt;br /&gt;
* Topics must not be written as a commercial or a personal opinion. &lt;br /&gt;
* If you wish for your character to play a major role or issue a speech, you may have the reporter quote or interview your character, but reference should still be made to the proper format of the news.&lt;br /&gt;
* It is NOT possible to recruit new members or advertise one&#039;s auction or sale offers. &lt;br /&gt;
* It IS possible to refer to a service provided that it is set up as a news story akin to &amp;quot;Golden Fish Enterprises posts new record in droid production&amp;quot; and the content should follow the same format.&lt;br /&gt;
* Topics detailing major events can be:&lt;br /&gt;
*# either based on database-affecting actions taken in the game (ie: if you actually took over a planet), or&lt;br /&gt;
*# actions said to occur outside the limited abilities of the game-client.&lt;br /&gt;
* Topics that are not relevant to any database-affecting actions require the permission of any faction leader/owner whose faction&#039;s actions you choose to godmode. In other words, you cannot claim to have recently destroyed a dozen Star Destroyers without first getting permissions to assume such a claim from the Emperor.&lt;br /&gt;
&lt;br /&gt;
Some articles are made up with a main topic, giving the most important news, and a right sidebar, used to list short news or ancillary information about the main topic. Should you opt for having a side bar, the limit of 4 images is valid for the main topic, but inside the sidebar you can add logos or small images. Overall, the aesthetic must be pleasant to the eye.&lt;br /&gt;
&lt;br /&gt;
==How to Post a GNS==&lt;br /&gt;
A link &amp;quot;Post on GNS&amp;quot; appears under the Comlink section of the menus on the right hand side of your screen. Clicking it will open a page. Specify the title of your article and then write the text in the &amp;quot;Body&amp;quot; box.&lt;br /&gt;
&lt;br /&gt;
The preview option in the GNS interface is not very reliable. Some use to toggle back and forth the Source and Format editor screen, noticing if special characters are converted in gibberish every time.&lt;br /&gt;
&lt;br /&gt;
Some others use alternative methods to check whether the post is properly formatted:&lt;br /&gt;
# use the SWC Forums preview, by adding a mock post and pasting the GNS article inside. Then, click on Preview and check the results. Remember not to click on Submit: you just want to check if the article is well displayed, you don&#039;t want to post anything in the forum.&lt;br /&gt;
# send a DM to yourself. What you see in the DM is what you get when the GNS will be eventually published.&lt;br /&gt;
The only problem with the methods above is that DMs and forum posts &amp;quot;understand&amp;quot; less formatting tags than the GNS interface, and final appearance can vary greatly.&lt;br /&gt;
&lt;br /&gt;
Choosing the correct news category and deciding whether to hack the Galactic Network or not are the last two options to set before submitting your post.&lt;br /&gt;
&lt;br /&gt;
To post a GNS:&lt;br /&gt;
* you must be in a faction and have the correct &#039;Post News&#039; privilege level. Mind that there are four categories of GNS news, and you must have the corresponding privilege level.&lt;br /&gt;
* you must be inside a ship (super capital ship, capital ship, frigate, or corvette), a space station, or a powered facility.&lt;br /&gt;
* If inside a ship, you must not be travelling.&lt;br /&gt;
* You are either:&lt;br /&gt;
*# the pilot, commander, owner of the ship, space station or facility, or&lt;br /&gt;
*# your faction is the owner of the ship, space station or facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Features]]&lt;br /&gt;
[[Category:Advanced Activities]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Eggs&amp;diff=3460</id>
		<title>Eggs</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Eggs&amp;diff=3460"/>
		<updated>2015-01-10T01:41:50Z</updated>

		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MysteriousEgg.jpg|left]]As of Year 13 Day 228 (July 15th, 2012), wild [[creatures]] have a small chance of dropping a Mysterious Egg when [[Hunting|killed]] in [[combat]]. These eggs behave like normal [[trophy]] items and can be claimed by players. It can be hatched by interacting with an incubator, which is located in any ranch, zoo, and wildlife preserve. Mysterious Eggs always hatch into the creature type from which they were looted. Upon hatching, the resulting creature is owned by the individual who hatched the egg, and not by the owner of the egg.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
* Enter the facility (zoo, ranch, wildlife preserve) and locate the Egg Incubator item.&lt;br /&gt;
* If you have not done yet, equip the Mysterious Egg onto you (utility slot). Do not keep the egg inside a knapsack or on ground.&lt;br /&gt;
* Beside the Egg Incubator you see the button &amp;quot;Interact.&amp;quot; Click on it.&lt;br /&gt;
* If you&#039;ve done everything correctly, you can see the following message:&lt;br /&gt;
 [Egg Incubator]&lt;br /&gt;
 The Incubator beeps and whirs. Lights inside blinking seemingly at random&lt;br /&gt;
 Detecting the egg you&#039;re holding, the Incubator opens up, revealing some sort of chamber&lt;br /&gt;
* After that you will be asked the following:&lt;br /&gt;
 You:&lt;br /&gt;
 &#039;&#039;&#039;You place the egg inside the Incubator&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;You walk away&#039;&#039;&#039;&lt;br /&gt;
* Choose the first option if you want to hatch the egg, or the second option if you want to cancel the procedure.&lt;br /&gt;
&lt;br /&gt;
==Drop Frequency==&lt;br /&gt;
Mysterious Eggs have a less than 5% chance of dropping from a killed creature, and larger creatures have a lower likelihood of dropping an egg than smaller creatures. Colossal creatures are the only type of creature that will never drop an egg.&lt;br /&gt;
&lt;br /&gt;
==Why Hatching Eggs?==&lt;br /&gt;
The reasons why one wants to become Master (owner) of a creature are many and varied. Some people keep them for collection, some others use creatures as &amp;quot;body guards.&amp;quot; Those who go hunting take their &amp;quot;pets&amp;quot; with them and let them loose against bandits or other creatures to finish the enemy down. It is also possible to sell them alive on the galactic markets (the Darkness Market or the Centrepoint Market, for example).&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>
	</entry>
</feed>