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	<title>Star Wars Combine :: Game Guide - User contributions [en]</title>
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		<id>http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=1822</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=1822"/>
		<updated>2011-07-24T05:33:16Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;color:#C11B17&amp;quot;&amp;gt;Please note that we are working on improving this guide shortly. At present, the guide has been bombarded by spambots and some malicious links have been created, so please be cautious when clicking on any external links. We will try to remove any malicious content as soon as possible, and hope to have the new guide up and running shortly.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Star Wars Combine&#039;&#039;&#039; ([[SWC]]) is a browser-based [[Glossary#M|MMORPG]] set in the [http://starwars.wikia.com/wiki/Star_Wars Star Wars] universe. With many complex rules and interactions between players, factions and the game itself, this Guide is here to help you navigate the interface, understand various aspects of the game, and understand the mechanics behind the various activities you can perform.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing [[SWC]], it will be beneficial to look through the [[:Category: Getting Started|Getting Started]] and [[:Category: Basic Activities|Basic Activities]] sections to get a broad understanding of some of the basic principles of the game. Once you have understood these, you will then better understand the more complex areas linked below these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#C11B17&amp;quot;&amp;gt;&#039;&#039;&#039;If you are planning on helping update this wiki, please read this page first: [[Wiki Guide Editing]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Star Wars Combine|What is the Star Wars Combine?]]&lt;br /&gt;
* [[Creating an Account]]&lt;br /&gt;
* [[Creating your Character]]&lt;br /&gt;
* [[Factions|Understanding Factions]]&lt;br /&gt;
* [[First Week]]&lt;br /&gt;
* [[Glossary|Acronyms and Short-Hand]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
==Basic Activities==&lt;br /&gt;
* [[The Interface]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Messages|Sending a Message]]&lt;br /&gt;
* [[Forums|Using the Forums]]&lt;br /&gt;
* [[Equipping Items]]&lt;br /&gt;
* [[Party|Managing a Party]]&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Activities==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Doors and Locks]]&lt;br /&gt;
* [[Medicine|Healing]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Squadrons]]&lt;br /&gt;
* [[The Force]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Creatures]]&lt;br /&gt;
&lt;br /&gt;
==SWC Guides==&lt;br /&gt;
* [[How to Make it as a FreeLancer]]&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
* [[Combine Points]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Wiki Guide Editing]]&lt;br /&gt;
* [[:Category:OOC|OOC]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Administrative pages]]&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=1012</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=1012"/>
		<updated>2011-05-21T02:38:58Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Reverted edits by Rell Fixil (Talk) to last revision by Jenos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is an insigificant difference.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. This will determine that number of skill points you will have available to you to use in those skill areas. These are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Priority | Skill Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like.&lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[Force]]. The highest value obtained by a starting character is 6%. As you can see, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Race Restrictions====&lt;br /&gt;
Several races are limited in what vehicles and ships they can actually use. Though they cannot stop you playing, they do provide a larger challange to play than races without such restrictions. However, they generally have better stats elsewhere to make up for this shortfall.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you join a faction before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=1006</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=1006"/>
		<updated>2011-04-17T17:42:01Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is an insigificant difference.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. This will determine that number of skill points you will have available to you to use in those skill areas. These are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Priority | Skill Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like.&lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[Force]]. The highest value obtained by a starting character is 6%. As you can see, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Race Restrictions====&lt;br /&gt;
Several races are limited in what vehicles and ships they can actually use. Though they cannot stop you playing, they do provide a larger challange to play than races without such restrictions. However, they generally have better stats elsewhere to make up for this shortfall.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you join a faction before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=1005</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=1005"/>
		<updated>2011-04-17T17:40:57Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Reverted edits by Jenos (Talk) to last revision by Kevo1cat971&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.and when the past sets are put into plase now the all bets are on the ship pike up time when were and ? mark the sides or what race to choose or what race are of ? mark the time of inlightment to fight in the wars that are at hand and the ones to come to chainge  your please in the stares.&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:you have a write to leave and return after a pit stop all players are giving the green light to wiz&#039;s at will no back stabbing when on the thrown run to the frig for complacent-es no girting pisted off wight she mite come back with a pics from the bedroom  of your choose can send sems at will and pick read a shot the only to the players in that game can save and return with in 72 hours  at all times   &lt;br /&gt;
or pay with 3 pics bottom top and face pics only to your team players &lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is an insigificant difference. no pics as a distracting an Les  the are to hot and have to be burned distracting pic can only be sent in a no save for mate sent picks will be #ed after 20 pics you can save 1-- will thinking of dills over pics over points lady choose&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. This will determine that number of skill points you will have available to you to use in those skill areas. These are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Priority | Skill Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14 +=pics&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10 +=pics&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8  +=pics &lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6  +=pics&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4  +=pics&lt;br /&gt;
|}&lt;br /&gt;
pics will be rated 18 and older there is a clazz for g rated players careful not to git your ass in chains.in the time to come when there is change in the unavers under 18 cluz can be set by the under 18 clan only in the 18 and under clans unavers&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like.all races welcome thay make the most coolest grow up later in life best for spicing up the game they make good spying allies and girls are so hot   &lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[Force]]. The highest value obtained by a starting character is 6%. As you can see, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.life is like that you spend your life looking around and be for its your time the [[Force]] starts talking to you take the advice with a grain of salt and dont trip to much both sides have there own [Force] and there is still one other [[[Force]]] that loves playing both sides 123 remember we are how we are &lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.we all love more point but remember that that can mean more holes in your walls in your mind&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.remember each player has a shadow and each shadow has a shadow of its own  &lt;br /&gt;
&lt;br /&gt;
====Race Restrictions====&lt;br /&gt;
Several races are limited in what vehicles and ships they can actually use. Though they cannot stop you playing, they do provide a larger challange to play than races without such restrictions. However, they generally have better stats elsewhere to make up for this shortfall.the best way to yous weaker players is in hidden walls maltabul persamalateys are good for manageability yous them well a good pleased pale can win a war or spank a ship if its not played on the board at the write flats on the board or on the ship in orbit  and write time sat-alights 123 timed Egypt  are good for  &lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.miksine races aquatic races can only be done in the lab 100 point += pics 50 pics&lt;br /&gt;
== Headline text ==&lt;br /&gt;
when all come together to build destroy or help and the ones we never see but git f+=ed with = admin&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you join a faction before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=1004</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=1004"/>
		<updated>2011-04-17T17:39:55Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Reverted edits by Kevo1cat971 (Talk) to last revision by Arvaris&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is an insigificant difference.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. This will determine that number of skill points you will have available to you to use in those skill areas. These are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Priority | Skill Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like.&lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[Force]]. The highest value obtained by a starting character is 6%. As you can see, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Race Restrictions====&lt;br /&gt;
Several races are limited in what vehicles and ships they can actually use. Though they cannot stop you playing, they do provide a larger challange to play than races without such restrictions. However, they generally have better stats elsewhere to make up for this shortfall.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you join a faction before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=967</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=967"/>
		<updated>2011-02-28T22:20:17Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Reverted edits by Ofitz1000 (Talk) to last revision by Jenos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is an insigificant difference.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. This will determine that number of skill points you will have available to you to use in those skill areas. These are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Priority | Skill Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like.&lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[Force]]. The highest value obtained by a starting character is 6%. As you can see, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Race Restrictions====&lt;br /&gt;
Several races are limited in what vehicles and ships they can actually use. Though they cannot stop you playing, they do provide a larger challange to play than races without such restrictions. However, they generally have better stats elsewhere to make up for this shortfall.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you join a faction before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_an_Account&amp;diff=966</id>
		<title>Creating an Account</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_an_Account&amp;diff=966"/>
		<updated>2011-02-28T22:19:45Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Reverted edits by Ofitz1000 (Talk) to last revision by Zhao Yun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Firstly, welcome to the Star Wars Combine (SWC).  It is likely that you have already created your account, but there are several important points below that you should keep in mind.&lt;br /&gt;
&lt;br /&gt;
==First Page==&lt;br /&gt;
When you click the link to join, the first page displays the terms and conditions for the game. Also, take note of the [[Multi Account]] warning just below. Players in Star Wars Combine (SWC) are allowed one account only, and therefore one character. Due to the nature of the game, having multiple accounts can give a significant and unfair advantage to those players. SWC is based around communities of players, and making multiple accounts to by-pass this is treated harshly.&lt;br /&gt;
&lt;br /&gt;
It is permissible for multiple players to access SWC on the same Internet connection, however they must register themselves as such, in order that the administration can accurately track the player base. Please note that this type of account will be checked, as well as other accounts that appear on the same IP, and any determined to be owned by the same player will be banned for a set period of time (usually 30 days).&lt;br /&gt;
&lt;br /&gt;
==Second Page==&lt;br /&gt;
This is where you set up the various details of your account, and your first character&#039;s name.&lt;br /&gt;
&lt;br /&gt;
===Character Handle===&lt;br /&gt;
This is what you would like to have as your character&#039;s name. It is also what you use to log in to SWC. There are a series of [http://www.swcombine.com/rules/?Character_Creation#Select_Handle handle rules] which you should be aware of. Any accounts that have names that do not meet these requirements will be rejected out of hand, necessitating that you re-apply.&lt;br /&gt;
&lt;br /&gt;
===E-mail===&lt;br /&gt;
This is the email where your confirmation will be sent. &lt;br /&gt;
&lt;br /&gt;
===Personal Information===&lt;br /&gt;
These sections are not required, and will not be viewable by other players unless you wish to allow them to do so.&lt;br /&gt;
&lt;br /&gt;
===Contact Information===&lt;br /&gt;
Like personal information, this is not required and will not be viewable unless you allow it.&lt;br /&gt;
&lt;br /&gt;
===Other Information===&lt;br /&gt;
Though not required, the drop down box helps the administration to determine which method is the best to advertise the game in order to obtain new players.&lt;br /&gt;
&lt;br /&gt;
The &#039;multi&#039; text box is for those new players that will be using the same Internet connection as an existing player. Enter the existing player&#039;s handle in the box (separate with a comma if there are multiple players) and the administration will look into it and add you as necessary.&lt;br /&gt;
&lt;br /&gt;
[[Category: Getting Started]]&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Talk:How_to_Make_it_as_a_FreeLancer&amp;diff=957</id>
		<title>Talk:How to Make it as a FreeLancer</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Talk:How_to_Make_it_as_a_FreeLancer&amp;diff=957"/>
		<updated>2011-02-26T09:04:00Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Created page with &amp;#039;Needs re-writing in a less personal method, made clearer, needs consistency and jargon corrected/translated correctly.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Needs re-writing in a less personal method, made clearer, needs consistency and jargon corrected/translated correctly.&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=953</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=953"/>
		<updated>2011-02-25T17:32:50Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* SWC Game Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Star Wars Combine&#039;&#039;&#039; ([[SWC]]) is a browser-based [[Glossary#M|MMORPG]] set in the [http://starwars.wikia.com/wiki/Star_Wars Star Wars] universe. With many complex rules and interactions between players, factions and the game itself, this Guide is here to help you navigate the interface, understand various aspects of the game, and understand the mechanics behind the various activities you can perform.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing [[SWC]], it will be beneficial to look through the [[:Category: Getting Started|Getting Started]] and [[:Category: Basic Activities|Basic Activities]] sections to get a broad understanding of some of the basic principles of the game. Once you have understood these, you will then better understand the more complex areas linked below these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#C11B17&amp;quot;&amp;gt;&#039;&#039;&#039;If you are planning on helping update this wiki, please read this page first: [[Wiki Guide Editing]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Star Wars Combine|What is the Star Wars Combine?]]&lt;br /&gt;
* [[Creating an Account]]&lt;br /&gt;
* [[Creating your Character]]&lt;br /&gt;
* [[Factions|Understanding Factions]]&lt;br /&gt;
* [[First Week]]&lt;br /&gt;
* [[Glossary|Acronyms and Short-Hand]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
==Basic Activities==&lt;br /&gt;
* [[The Interface]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Messages|Sending a Message]]&lt;br /&gt;
* [[Forums|Using the Forums]]&lt;br /&gt;
* [[Equipping Items]]&lt;br /&gt;
* [[Party|Managing a Party]]&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Activities==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Doors and Locks]]&lt;br /&gt;
* [[Medicine|Healing]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Squadrons]]&lt;br /&gt;
* [[The Force]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Creatures]]&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
* [[Combine Points]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Wiki Guide Editing]]&lt;br /&gt;
* [[:Category:OOC|OOC]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Administrative pages]]&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Glossary&amp;diff=950</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Glossary&amp;diff=950"/>
		<updated>2011-02-25T15:40:57Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Star Wars Combine]] (&#039;&#039;&#039;SWC&#039;&#039;&#039;) uses a variety of acronyms and short-hand text, some of which are more commonly known (such as [[IRC]]), some are generally known in Star Wars circles (such as ISD), while some are specific to [[SWC]] (such as A/E). This page will help you to understand the various forms used throughout [[SWC]] forums, messages, [[IRC]] rooms etc.&lt;br /&gt;
&lt;br /&gt;
===A===&lt;br /&gt;
* [[Arrest and Execute|A/E]] - Arrest and Execute, method of limited combat between players&lt;br /&gt;
* AFK - &#039;&#039;&#039;A&#039;&#039;&#039;way &#039;&#039;&#039;F&#039;&#039;&#039;rom &#039;&#039;&#039;K&#039;&#039;&#039;eyboard - Primarily used on IRC. Sometimes abbreviated as [A] for &#039;&#039;&#039;A&#039;&#039;&#039;way&lt;br /&gt;
* AH - Auction House&lt;br /&gt;
* Asim - Assistant SimMaster, Administrators of the [[Combine]] that help players with their accounts among other things.&lt;br /&gt;
* AT - Art Team&lt;br /&gt;
&lt;br /&gt;
===B===&lt;br /&gt;
* BannerX - Refers to the [[SWC]] [[Banner Exchange]]&lt;br /&gt;
* Bulk/BFF - Refers to the BFF-1 Bulk Freighter&lt;br /&gt;
* (Number)&#039;&#039;&#039;B&#039;&#039;&#039; - Indicates a billion. For example: 18,000,000,000 = 18b&lt;br /&gt;
* (Number)&#039;&#039;&#039;Bil&#039;&#039;&#039; - Indicates a billion. For example: 18,000,000,000 = 18bil&lt;br /&gt;
&lt;br /&gt;
===C===&lt;br /&gt;
* CMG - Combine Member Group, an old acronym for [[Factions]].&lt;br /&gt;
* Combat - A rumour that exists between cults in the Combine that in the future there will be this thing they call &amp;quot;Combat&amp;quot;, no one knows what that is though... &#039;&#039;&#039;/sarcasm&#039;&#039;&#039;&lt;br /&gt;
* CompOps - Computer Operations skill&lt;br /&gt;
* [[Combine Points|CP]] - Combine Points, OOC &amp;quot;currency&amp;quot; received for actively supporting SWC (e.g. by donating or clicking topsite banners). Can be exchanged for entities or custom objects. See [[Custom Item]]s, [[Custom Image]]s&lt;br /&gt;
* CPM - [http://market.centrepointstation.com/ Centrepoint Marketplace], an off-site market where players and factions and advertise the goods they have for sale&lt;br /&gt;
* Creds - Slang and short term for &amp;quot;Credits&amp;quot;. The official galactic currency.&lt;br /&gt;
* Custom - relating to custom entity images or custom items&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
* [[Datacard|DC]] - Datacard, used to produce and construct entities in the game&lt;br /&gt;
* [[Messages|DM]] - Darkness Message, the in-game messaging system&lt;br /&gt;
&lt;br /&gt;
===E===&lt;br /&gt;
* ETA - Estimated Time of Arrival, the approximate time it takes for a moving object, such as a Ship, to travel from one place to the other. Can be calculated beforehand using the [[NavComp]].&lt;br /&gt;
&lt;br /&gt;
===F===&lt;br /&gt;
* FA - Expressions used in IRC trading rooms. Means &#039;&#039;&#039;F&#039;&#039;&#039;or &#039;&#039;&#039;A&#039;&#039;&#039;uction&lt;br /&gt;
* [[FI]] - Facility Income, obtained from specific facilities that generate income each month&lt;br /&gt;
* FP - Force Probability, the chance of a certain race of becoming FS.&lt;br /&gt;
* [[Force Points|FP]] - Force Points, used to measure one&#039;s &#039;Experience&#039; in the Force. Only available to people who are aware of their [[The Force|Force Sensitivity]]&lt;br /&gt;
* FS - Expressions used in IRC trading rooms. Means &#039;&#039;&#039;F&#039;&#039;&#039;or &#039;&#039;&#039;S&#039;&#039;&#039;ale&lt;br /&gt;
* [[The Force|FS]] - Force Sensitive/Sensitivity&lt;br /&gt;
* FT - Expressions used in IRC trading rooms. Means &#039;&#039;&#039;F&#039;&#039;&#039;or &#039;&#039;&#039;T&#039;&#039;&#039;rade&lt;br /&gt;
* FXP - Force XP, similar to normal XP but used to determine strength in [[The Force]]&lt;br /&gt;
&lt;br /&gt;
===G===&lt;br /&gt;
* GA - Galactic Alliance, a coalition of factions supporting each other, led also by the New Republic, against the forces of the Imperial Union.&lt;br /&gt;
* Gallo - Refers to the Gallofree GR-75 Medium Transport&lt;br /&gt;
* GG - Galactic Government, the Government that has the most population in the galaxy under its control and can approve or decline [[GNS]] posts.&lt;br /&gt;
* [[Galactic Market|GM]] - Galactic Market, in-game market where you can sell your surplus entities, generally has low prices. Also, unassigned inventory from dead players and dissolved factions might appear here.&lt;br /&gt;
* [[Galactic News Service|GNS]] - Galactic News Service, an IC news service that provides information to players around the galaxy&lt;br /&gt;
&lt;br /&gt;
===H===&lt;br /&gt;
* [[HP]] - Health Points, used to measure one&#039;s remaining health.&lt;br /&gt;
* HR - High Rise Building, often includes the number of flats (e.g. HR10 for High Rise Building 10 flats)&lt;br /&gt;
* HS - Hyperspeed, a measure to a ship&#039;s speed while in Hyperspace.&lt;br /&gt;
* HS - Hyperspace, the space between spaces that folds and allows a ship to travel faster than light. (not sure?)&lt;br /&gt;
&lt;br /&gt;
===I===&lt;br /&gt;
* IC - In Character, anything related to your in-game character&lt;br /&gt;
* IFF - Identify Friend;Foe&lt;br /&gt;
* [[IRC]] - Internet Relay Chat, a chat system used by [[SWC]] for players to talk in real time&lt;br /&gt;
* ISD - Imperial Star Destroyer&lt;br /&gt;
* IU - Imperial Union, a coalition of factions supporting the rule of the Galactic Empire. Opposed by the Galactic Alliance.&lt;br /&gt;
&lt;br /&gt;
===J===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===K===&lt;br /&gt;
* (Number)&#039;&#039;&#039;K&#039;&#039;&#039; - Indicates a thousand, &#039;&#039;For example: 180,000 = 180k&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===L===&lt;br /&gt;
* LF - Expressions used in IRC trading rooms. Means &#039;&#039;&#039;L&#039;&#039;&#039;ooking &#039;&#039;&#039;F&#039;&#039;&#039;or&lt;br /&gt;
* LSC - Luxury Space Colony, a Space Station for the wealthy&lt;br /&gt;
&lt;br /&gt;
===M===&lt;br /&gt;
* MC/Mon Cal - Usually refers to a Mon Calamari Cruiser of a certain type.&lt;br /&gt;
* MMORPG - A Massive Multiplayer Role Playing Game, such as the [[SWC]]&lt;br /&gt;
* MTC - Modular Taskforce Cruiser, large capital-class ship&lt;br /&gt;
* (Number)&#039;&#039;&#039;Mil&#039;&#039;&#039; - Indicates a million. &#039;&#039;For example: 18,000,000 = 18mil&#039;&#039;&lt;br /&gt;
* (Number)&#039;&#039;&#039;M&#039;&#039;&#039; - Also Indicates Million. &#039;&#039;For example: 13,000,000 = 13m&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===N===&lt;br /&gt;
* [[Nova Crystal|NC]] - Nova Crystals, currency used by the Krath Dynasty.&lt;br /&gt;
* Neb - Usually a reference to the Nebulon-B Frigate or its medical variant. &lt;br /&gt;
* [[NPC]] - Non-Player Character, refers to beings owned by other players and can be used to produce, mine, repair, heal, fly or just RP with the player among other things. They are the most of the residents in the galaxy.&lt;br /&gt;
* [[NavComp]] - Refers to the Navigational Computer, a device used to calculate travel time from one place to the other. Found in the [[rules]] section of the [[Combine]].&lt;br /&gt;
&lt;br /&gt;
===O===&lt;br /&gt;
* OOC - Out of Character, not related to your in-game character&lt;br /&gt;
&lt;br /&gt;
===P===&lt;br /&gt;
* PC - Player Character, refers to &#039;&#039;&#039;you&#039;&#039;&#039; and anyone else.&lt;br /&gt;
* PES - Refers to the Pursuer Enforcement Ship.&lt;br /&gt;
* PG - Power Generator, 1x3 facility that generates power for other facilities&lt;br /&gt;
* PLY - Refers to the Personal Luxury Yacht of a certain type.&lt;br /&gt;
* PM - Private Message, used in [[IRC]]&lt;br /&gt;
* [[Privileges|Privs]] - Slang and short term for &amp;quot;Privileges&amp;quot;, access that is granted by a [[faction]].&lt;br /&gt;
* PR - Personal Residence, a common 1x1 facility&lt;br /&gt;
&lt;br /&gt;
===Q===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===R===&lt;br /&gt;
* [[R&amp;amp;D]] - Research and Development, a soon to be implemented feature in [[SWC]] which allows players to research new entities and produce them.&lt;br /&gt;
* [[RM]] - Raw Materials, mined from the earth of planets and used to produce and construct everything in the [[Combine]].&lt;br /&gt;
* RP - Role Playing.&lt;br /&gt;
&lt;br /&gt;
===S===&lt;br /&gt;
* [[Nova Crystal|SNC]] - Secured Nova Crystals, a form of the currency used by the Krath Dynasty.&lt;br /&gt;
* SDH - Semi-Detached House, 3x3 facility &lt;br /&gt;
* SSD - Super Star Destroyer.&lt;br /&gt;
* SG - Shield Generator, see [[Shields]]&lt;br /&gt;
* SWC - Star Wars Combine&lt;br /&gt;
* SWCBX - Refers to the [[SWC]] [[Banner Exchange]]&lt;br /&gt;
* Sat - Usually refers to a Satellite. &lt;br /&gt;
* SRE - Soyak-Rainer Enterprises. A conglomerate wholly owned by The Avance Coalition (SRE changed to &amp;quot;TAC&amp;quot;)&lt;br /&gt;
* SY - Usually refers to a Shipyard of a certain type.&lt;br /&gt;
&lt;br /&gt;
===T===&lt;br /&gt;
* TIE - Twin Ion Engine, used only by the Empire&#039;s small TIE Fighters and their variants.&lt;br /&gt;
* TP - Tax Planet, a planet that is covered in cities with a higher than average tax rate that is designed to give maximum income from tax&lt;br /&gt;
&lt;br /&gt;
===U===&lt;br /&gt;
* U/C - Under Construction.&lt;br /&gt;
&lt;br /&gt;
===V===&lt;br /&gt;
* VSD - Victory Star Destroyer&lt;br /&gt;
&lt;br /&gt;
===W===&lt;br /&gt;
* WTB - Expressions used in [[IRC]] trading rooms. Means &#039;&#039;&#039;W&#039;&#039;&#039;ant &#039;&#039;&#039;T&#039;&#039;&#039;o &#039;&#039;&#039;B&#039;&#039;&#039;uy&lt;br /&gt;
* WTH - Expressions used in [[IRC]] trading rooms. Means &#039;&#039;&#039;W&#039;&#039;&#039;ant &#039;&#039;&#039;T&#039;&#039;&#039;o &#039;&#039;&#039;H&#039;&#039;&#039;ire&lt;br /&gt;
* WTT - Expressions used in [[IRC]] trading rooms. Means &#039;&#039;&#039;W&#039;&#039;&#039;ant &#039;&#039;&#039;T&#039;&#039;&#039;o &#039;&#039;&#039;T&#039;&#039;&#039;rade&lt;br /&gt;
&lt;br /&gt;
===X===&lt;br /&gt;
* [[XP]] - Experience Points, received by most actions in the [[Combine]] and used to rise up in [[Level]]s.&lt;br /&gt;
&lt;br /&gt;
===Y===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Z===&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms and Expressions]]&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Talk:Equipping_Items&amp;diff=933</id>
		<title>Talk:Equipping Items</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Talk:Equipping_Items&amp;diff=933"/>
		<updated>2011-02-24T09:01:52Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Created page with &amp;#039;I will need to redo the images on this page and make some slight changes implemented to the inventory for Combat.&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I will need to redo the images on this page and make some slight changes implemented to the inventory for Combat.&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=MediaWiki:Sidebar&amp;diff=922</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=MediaWiki:Sidebar&amp;diff=922"/>
		<updated>2011-02-23T17:46:13Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Star Wars Combine&lt;br /&gt;
**http://www.swcombine.com/community/news/simnews/simnews2.php|Sim News&lt;br /&gt;
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&lt;br /&gt;
* Navigation&lt;br /&gt;
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* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=MediaWiki:Sidebar&amp;diff=921</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=MediaWiki:Sidebar&amp;diff=921"/>
		<updated>2011-02-23T17:45:49Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*swcombine&lt;br /&gt;
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* navigation&lt;br /&gt;
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		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=MediaWiki:Sidebar&amp;diff=920</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=MediaWiki:Sidebar&amp;diff=920"/>
		<updated>2011-02-23T17:45:09Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Created page with &amp;#039;*swcombine **http://www.swcombine.com/community/news/simnews/simnews2.php|sim news **http://www.swcombine.com/members/|members **http://www.swcombine.com/rules/|rules **http://ww…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*swcombine&lt;br /&gt;
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		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Facility_Income&amp;diff=908</id>
		<title>Facility Income</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Facility_Income&amp;diff=908"/>
		<updated>2011-02-23T14:42:41Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Which facilities can create income? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FI&#039;&#039;&#039; is short for Facility income. There are several facilities in [[Star Wars Combine]] which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Which facilities can create income? ==&lt;br /&gt;
Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income:&lt;br /&gt;
&lt;br /&gt;
===1x1===&lt;br /&gt;
[[File:atm.png]] ATM&lt;br /&gt;
[[File:Chapel.png]] Chapel&lt;br /&gt;
[[File:personal_residence.png]] Personal Residence&lt;br /&gt;
&lt;br /&gt;
===1x3===&lt;br /&gt;
[[File:bank.png]] Bank&lt;br /&gt;
[[File:hotel.png]] Hotel&lt;br /&gt;
[[File:office.png]] Office&lt;br /&gt;
[[File:Tavern.png]] Tavern&lt;br /&gt;
&lt;br /&gt;
===1x5===&lt;br /&gt;
[[File:dry_dock.png]] Dry Dock&lt;br /&gt;
&lt;br /&gt;
===3x3===&lt;br /&gt;
[[File:casino.png]] Casino&lt;br /&gt;
[[File:church.png]] Church&lt;br /&gt;
[[File:Council_flats.png]] Council Flats&lt;br /&gt;
[[File:Library.png]] Library&lt;br /&gt;
[[File:Museum.png]] Museum&lt;br /&gt;
[[File:Semi_detached_house.png]] Semi Detached House&lt;br /&gt;
[[File:Workers_compound.png]] Workers Compound&lt;br /&gt;
&lt;br /&gt;
===3x4===&lt;br /&gt;
[[File:Hangar.png]] Hangar&lt;br /&gt;
[[File:Landing_pad.png]] Landing Pad&lt;br /&gt;
&lt;br /&gt;
===4x7===&lt;br /&gt;
[[File:Stadium.png]] Stadium&lt;br /&gt;
&lt;br /&gt;
===4x8===&lt;br /&gt;
[[File:Starport.png]] Starport&lt;br /&gt;
&lt;br /&gt;
===5x5===&lt;br /&gt;
[[File:Highrise10.png]] Highrise Building 10 flats&lt;br /&gt;
[[File:Highrise20.png]] Highrise Building 20 flats&lt;br /&gt;
[[File:Highrise30.png]] Highrise Building 30 flats&lt;br /&gt;
[[File:Highrise40.png]] Highrise Building 40 flats&lt;br /&gt;
[[File:Highrise50.png]] Highrise Building 50 flats&lt;br /&gt;
[[File:Hospital.png]] Hospital&lt;br /&gt;
[[File:Port.png]] Port&lt;br /&gt;
[[File:Ranch.png]] Ranch&lt;br /&gt;
[[File:Temple.png]] Temple&lt;br /&gt;
[[File:Training_academy.png]] Training Academy&lt;br /&gt;
&lt;br /&gt;
===7x7===&lt;br /&gt;
[[File:Skyscraper60.png]] Skyscraper 60 flats&lt;br /&gt;
[[File:Skyscraper70.png]] Skyscraper 70 flats&lt;br /&gt;
[[File:Skyscraper80.png]] Skyscraper 80 flats&lt;br /&gt;
[[File:Skyscraper90.png]] Skyscraper 90 flats&lt;br /&gt;
[[File:Skyscraper100.png]] Skyscraper 100 flats&lt;br /&gt;
[[File:Zoo.png]] Zoo&lt;br /&gt;
&lt;br /&gt;
===20x20===&lt;br /&gt;
[[File:Wildlife_Preserve.png]] Wildlife Preserve&lt;br /&gt;
&lt;br /&gt;
== Which conditions need to be fulfilled in order to receive an income? ==&lt;br /&gt;
To receive a monthly income from a facility. several conditions must be met.&lt;br /&gt;
&lt;br /&gt;
The facility&#039;s crewlist must be set Open To All.&lt;br /&gt;
&lt;br /&gt;
The facility must have an operator and that operator must be active (logged in within the past week).&lt;br /&gt;
&lt;br /&gt;
The facility must have a manager. If the manager is a player, he or she must be active.&lt;br /&gt;
&lt;br /&gt;
The facility must be powered.&lt;br /&gt;
&lt;br /&gt;
== Who receives the income? ==&lt;br /&gt;
The income always goes to the manager of a facility. Note that there are some facilities needing a special manager in order to create an income.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
ATM, Bank : Banking Faction&lt;br /&gt;
&lt;br /&gt;
Chapel, Church, Temple, Cathedral : Religious Faction&lt;br /&gt;
&lt;br /&gt;
Hospital : Medical Faction&lt;br /&gt;
&lt;br /&gt;
Starport : Transport or Government Faction&lt;br /&gt;
&lt;br /&gt;
== How is income calculated? ==&lt;br /&gt;
There are several variables determining if the income from a facility is positive and how large it is. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Income = 350 * FIM * PIM * TSM * SBR * RAND&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The above used variables stand for:&lt;br /&gt;
&lt;br /&gt;
FIM = Facility income modifier&lt;br /&gt;
 &lt;br /&gt;
PIM = Planetary income modifier&lt;br /&gt;
 &lt;br /&gt;
TSM = Trade Skill Modifier&lt;br /&gt;
 &lt;br /&gt;
SBR = Sustainable Business Restrictions&lt;br /&gt;
&lt;br /&gt;
RAND = Random number between 0.9 and 1.1&lt;br /&gt;
&lt;br /&gt;
Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities. Furthermore planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier. Also the success of making positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier. But what happens if a planet prospers and skilled investors try to increase their income with placing more profitable facilities on a planet? Let us say a planet has enough people to provide a casino with a decent income. Now a tycoon starts to lay down more Casinos. He may create a larger supply, then the market demands. As a result the income of each Casino must be smaller then before. The Sustainable Business Restrictions try to take care of the problem and reduces income of each facility, if the offers are larger then the demands of the market. Last but not least there are some variables, which cannot be fully modelled and they are contained in the random number.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game Features]]&lt;br /&gt;
[[Category: Terms and Expressions]]&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=868</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=868"/>
		<updated>2011-02-22T15:20:37Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical.gif|Medical Room]] || Medical Room - Bacta tanks can be deployed here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
Ground travel is travelling within a city or on a terrain square. It can be accessed through both the position screen whilst on foot, or through the cockpit if at ground level in a ship or vehicle. Ground Travel allows you to travel through the streets of a city, or across terrain. Each &#039;Block&#039; is 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; making terrain squares approximately 22km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; and facilities within cities enormous sprawling complexes many kilometres wide.&lt;br /&gt;
&lt;br /&gt;
If on foot, travelling to another block can be achieved by clicking that block and clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Travelling on foot is very slow, due to the scale of the cities, and can often take hours to reach your destination.&lt;br /&gt;
&lt;br /&gt;
If in a ship or a vehicle, travelling to another block can be achieved by selecting &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;City/Terrain&#039;&#039;&#039; &amp;gt;&amp;gt; Selecting the block from the lower map then clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Ships and Vehicles are restricted to 200km/h within cities, however, can travel at their full speed in open terrain.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
Atmospheric travel is travelling within the atmosphere of a planet. It allows you to travel to other cities without cross terrain or ascending to orbit.&lt;br /&gt;
&lt;br /&gt;
Certain vehicles can ascend to atmosphere, if they have the &amp;quot;Flight-Grade Repulsorlifts&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
To travel in atmosphere, you need to be in the atmosphere level of a planet, then &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;Atmosphere&#039;&#039;&#039; &amp;gt;&amp;gt; Select the terrain from the lower map, then click the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
===Sublight Travel===&lt;br /&gt;
&lt;br /&gt;
Sublight travel allows you to travel within a system. It can only be achieved by ships within the Space layer (orbit of a planet).&lt;br /&gt;
&lt;br /&gt;
To travel within a system, you need to be in a system, in the cockpit of a ship, and click &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;Sublight&#039;&#039;&#039; &amp;gt;&amp;gt; Select the space or planet from the lower map, then click the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CAUTION&#039;&#039;&#039; Flying into suns can seriously harm your health, your ship and all occupants. Flying into suns, or &#039;Sunning&#039;, will kill your character and heavily damage the ship you are flying.&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=867</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=867"/>
		<updated>2011-02-22T14:51:02Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Atmospheric Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical.gif|Medical Room]] || Medical Room - Bacta tanks can be deployed here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
Ground travel is travelling within a city or on a terrain square. It can be accessed through both the position screen whilst on foot, or through the cockpit if at ground level in a ship or vehicle. Ground Travel allows you to travel through the streets of a city, or across terrain. Each &#039;Block&#039; is 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; making terrain squares approximately 22km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; and facilities within cities enormous sprawling complexes many kilometres wide.&lt;br /&gt;
&lt;br /&gt;
If on foot, travelling to another block can be achieved by clicking that block and clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Travelling on foot is very slow, due to the scale of the cities, and can often take hours to reach your destination.&lt;br /&gt;
&lt;br /&gt;
If in a ship or a vehicle, travelling to another block can be achieved by selecting &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;City/Terrain&#039;&#039;&#039; &amp;gt;&amp;gt; Selecting the block from the lower map then clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Ships and Vehicles are restricted to 200km/h within cities, however, can travel at their full speed in open terrain.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
Atmospheric travel is travelling within the atmosphere of a planet. It allows you to travel to other cities without cross terrain or ascending to orbit.&lt;br /&gt;
&lt;br /&gt;
Certain vehicles can ascend to atmosphere, if they have the &amp;quot;Flight-Grade Repulsorlifts&amp;quot; trait.&lt;br /&gt;
&lt;br /&gt;
To travel in atmosphere, you need to be in the atmosphere level of a planet, then &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;Atmosphere&#039;&#039;&#039; &amp;gt;&amp;gt; Selecting the terrain from the lower map, then clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=866</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=866"/>
		<updated>2011-02-22T09:56:08Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Ground Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical.gif|Medical Room]] || Medical Room - Bacta tanks can be deployed here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
Ground travel is travelling within a city or on a terrain square. It can be accessed through both the position screen whilst on foot, or through the cockpit if at ground level in a ship or vehicle. Ground Travel allows you to travel through the streets of a city, or across terrain. Each &#039;Block&#039; is 1km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; making terrain squares approximately 22km&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt; and facilities within cities enormous sprawling complexes many kilometres wide.&lt;br /&gt;
&lt;br /&gt;
If on foot, travelling to another block can be achieved by clicking that block and clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Travelling on foot is very slow, due to the scale of the cities, and can often take hours to reach your destination.&lt;br /&gt;
&lt;br /&gt;
If in a ship or a vehicle, travelling to another block can be achieved by selecting &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;City/Terrain&#039;&#039;&#039; &amp;gt;&amp;gt; Selecting the block from the lower map then clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Ships and Vehicles are restricted to 200km/h within cities, however, can travel at their full speed in open terrain.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=865</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=865"/>
		<updated>2011-02-22T09:48:43Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Ground Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical.gif|Medical Room]] || Medical Room - Bacta tanks can be deployed here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
Ground travel is travelling within a city or on a terrain square. It can be accessed through both the position screen whilst on foot, or through the cockpit if at ground level in a ship or vehicle. Ground Travel allows you to travel through the streets of a city, or across terrain. Each &#039;Block&#039; is 1km^2 making terrain squares approximately 22km^2 and facilities within cities enormous sprawling complexes many kilometres wide.&lt;br /&gt;
&lt;br /&gt;
If on foot, travelling to another block can be achieved by clicking that block and clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Travelling on foot is very slow, due to the scale of the cities, and can often take hours to reach your destination.&lt;br /&gt;
&lt;br /&gt;
If in a ship or a vehicle, travelling to another block can be achieved by selecting &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;City/Terrain&#039;&#039;&#039; &amp;gt;&amp;gt; Selecting the block from the lower map then clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Ships and Vehicles are restricted to 200km/h within cities, however, can travel at their full speed in open terrain.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=864</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=864"/>
		<updated>2011-02-22T09:47:28Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Ground Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical.gif|Medical Room]] || Medical Room - Bacta tanks can be deployed here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
Ground travel is travelling within a city or on a terrain square. It can be accessed through both the position screen whilst on foot, or through the cockpit if at ground level in a ship or vehicle. Ground Travel allows you to travel through the streets of a city, or across terrain. Each &#039;Block&#039; is 1km^2^ making terrain squares approximately 22km^2^ and facilities within cities enormous sprawling complexes many kilometres wide.&lt;br /&gt;
&lt;br /&gt;
If on foot, travelling to another block can be achieved by clicking that block and clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Travelling on foot is very slow, due to the scale of the cities, and can often take hours to reach your destination.&lt;br /&gt;
&lt;br /&gt;
If in a ship or a vehicle, travelling to another block can be achieved by selecting &#039;&#039;&#039;Travel&#039;&#039;&#039; &amp;gt;&amp;gt; &#039;&#039;&#039;City/Terrain&#039;&#039;&#039; &amp;gt;&amp;gt; Selecting the block from the lower map then clicking the &amp;quot;&#039;&#039;&#039;Go&#039;&#039;&#039;&amp;quot; button. Ships and Vehicles are restricted to 200km/h within cities, however, can travel at their full speed in open terrain.&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=863</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=863"/>
		<updated>2011-02-21T18:36:34Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Room Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Medical.gif|Medical Room]] || Medical Room - Bacta tanks can be deployed here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Medical.gif&amp;diff=862</id>
		<title>File:Medical.gif</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Medical.gif&amp;diff=862"/>
		<updated>2011-02-21T18:35:36Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=861</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=861"/>
		<updated>2011-02-21T18:32:14Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Room Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| || Starting Room - New characters start here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Normal.gif&amp;diff=860</id>
		<title>File:Normal.gif</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Normal.gif&amp;diff=860"/>
		<updated>2011-02-21T18:31:45Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=859</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=859"/>
		<updated>2011-02-21T18:30:01Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Room Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| || Starting Room - New characters start here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=858</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=858"/>
		<updated>2011-02-21T18:29:00Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Room Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Hangar.gif]] || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Docking.gif]] || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Entrance.gif]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Cockpit.gif]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| || Starting Room - New characters start here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=857</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=857"/>
		<updated>2011-02-21T18:26:31Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Room Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| {{File:Hangar.gif}} || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| {{File:Docking.gif}} || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| {{File:Entrance.gif}} || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| {{File:Cockpit.gif}} || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| || Starting Room - New characters start here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=856</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=856"/>
		<updated>2011-02-21T18:25:40Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Room Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| {File:Hangar.gif} || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| {File:Docking.gif} || Docking Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| {File:Entrance.gif} || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| {File:Cockpit.gif} || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| || Starting Room - New characters start here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Hangar.gif&amp;diff=855</id>
		<title>File:Hangar.gif</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Hangar.gif&amp;diff=855"/>
		<updated>2011-02-21T18:24:01Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Entrance.gif&amp;diff=854</id>
		<title>File:Entrance.gif</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Entrance.gif&amp;diff=854"/>
		<updated>2011-02-21T18:23:52Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Docking.gif&amp;diff=853</id>
		<title>File:Docking.gif</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Docking.gif&amp;diff=853"/>
		<updated>2011-02-21T18:22:32Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Cockpit.gif&amp;diff=852</id>
		<title>File:Cockpit.gif</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Cockpit.gif&amp;diff=852"/>
		<updated>2011-02-21T18:22:22Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=851</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=851"/>
		<updated>2011-02-21T18:16:32Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Room Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| || Normal Room - No special features.&lt;br /&gt;
|-&lt;br /&gt;
| || Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| || Landing Bay - Can board Ships stored within the entity here.&lt;br /&gt;
|-&lt;br /&gt;
| || Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
|-&lt;br /&gt;
| || Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
|-&lt;br /&gt;
| || Starting Room - New characters start here.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=850</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=850"/>
		<updated>2011-02-21T18:12:31Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Variable Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Room Travel===&lt;br /&gt;
&lt;br /&gt;
Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to &lt;br /&gt;
&lt;br /&gt;
travel to. You can only travel to rooms which are connected to the room you are in with a doorway.&lt;br /&gt;
&lt;br /&gt;
Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard &lt;br /&gt;
&lt;br /&gt;
containing the password, or an electronic lock breaker in order to bypass it.&lt;br /&gt;
&lt;br /&gt;
Passwords can be reset at any time by the owner of entity the door is within.&lt;br /&gt;
&lt;br /&gt;
There are 6 different room types:&lt;br /&gt;
&lt;br /&gt;
Normal Room - No special features.&lt;br /&gt;
Hangar Bay - Can board Vehicles stored within the entity here.&lt;br /&gt;
Landing Bay - Can board Ships stored within the entity here.&lt;br /&gt;
Entrance/Exit Room - Can leave the entity/board nearby entities from here.&lt;br /&gt;
Cockpit - Can enter the cockpit/building management page (If piloting the entity).&lt;br /&gt;
Starting Room - New characters start here.&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=849</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=849"/>
		<updated>2011-02-21T14:11:29Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Variable Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Enter Cockpit].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
&lt;br /&gt;
===Atmospheric Travel===&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=848</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=848"/>
		<updated>2011-02-21T11:47:20Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Starting Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is an insigificant difference.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. This will determine that number of skill points you will have available to you to use in those skill areas. These are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Priority | Skill Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like.&lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[Force]]. The highest value obtained by a starting character is 6%. As you can see, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Race Restrictions====&lt;br /&gt;
Several races are limited in what vehicles and ships they can actually use. Though they cannot stop you playing, they do provide a larger challange to play than races without such restrictions. However, they generally have better stats elsewhere to make up for this shortfall.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you join a faction before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Welcome to the Star Wars Combine.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=847</id>
		<title>Wiki Guide Editing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=847"/>
		<updated>2011-02-21T11:27:39Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are looking to help update this Guide Wiki in order to help out, please read the follow information before making any changes.&lt;br /&gt;
&lt;br /&gt;
==Working on the Wiki==&lt;br /&gt;
If you wish to help out on the wiki, please create a new account using your [[SWC]] handle. This helps the administration to reward those players that help out considerably. There are two things you can do to pages, Edit or Create.&lt;br /&gt;
&lt;br /&gt;
===Editing===&lt;br /&gt;
Likely you will be primarily editing pages that have already been created. All changes can be removed and the original work restored so don&#039;t worry about being able to destroy everything. Then again, if you don&#039;t know what you are doing please refrain for editing as it just creates more work for others.&lt;br /&gt;
&lt;br /&gt;
Click the &#039;Edit&#039; link at the top of each page to open the editing window. You will see special codes which if you are not used to wiki&#039;s may be wierd. See the relevant section below for more information on the codes. When editing, you can type where ever you want to fix spelling errors, or add additional information. If you are making minor changes, such as adding links, or fixing errors, please tick the &#039;minor edit&#039; check box just above the save page button.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
===Creating===&lt;br /&gt;
You create a new page when you click on a red link that appear on an already present page. This will allow you to enter in information and create the page. When making a new page, please be aware of other similar pages to get a feel for the layout and style of the system we use. &lt;br /&gt;
&lt;br /&gt;
If you are making a new page, please read up on the different formating styles there are (below) in order to have the page look presentable after you finish. If you are unsure about anything, leave it formating-free and one of the moderators will be around and fix it up. Once you have typed everything up, it is best to copy all the text before pressing the [Save page] button. This is because you may have lost your net connection or something else that prevents your page from being saved on the wiki, and having to re-type everything is not something you will want to go through.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
Also, images are a useful visual method to show what you are talking about. Please ensure that any images on your page are not too large that they take up the whole space - use thumbnails to give a smaller image which can then be clicked onto get a larger one. See the &#039;Images&#039; section below.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
On the wiki, we can upload images to be used on pages to give a visual indication of what the text is explaining. When making images to complement text, please use the Dark Blue theme skin on SWC, and ensure all icons and text are set to normal size. This is to ensure that everything is consistant and allow reference for players from one page to another.&lt;br /&gt;
&lt;br /&gt;
Also, please ensure that you use the minimum area required to show off what you want. Please no full-screen captures just posted in. Use an image editing software (like Photoshop) to cut out the area of the screen you need. Please save images in .png format to avoid too much loss in quality. When saving, please make the name of the image relevant to what you have an image about. Saving as &#039;Image1.png&#039; helps no-one. Saving as &#039;Pevent.gif&#039; is Personal Event icon.&lt;br /&gt;
&lt;br /&gt;
Use the Upload file link on the left to upload your image. Once you have uploaded the image it will give you the file name (it will make sure that the first letter is capitalised). To use the image, you will need the image formating:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;code&amp;gt; Add image {{File:Pevent.png}}&lt;br /&gt;
 Replace the {} with the square brackets [] &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also add extra bits onto the end, and these are explained below.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Wiki&#039;s have special formating tags they use, and the more common ones you may need are as follows (replace () with [] and replace ` with &#039; in the following codes):&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ``italic`` || &#039;&#039;italic&#039;&#039;  || makes text italic&lt;br /&gt;
|-&lt;br /&gt;
| ```bold``` || &#039;&#039;&#039;bold&#039;&#039;&#039; || makes text bold&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC)) || [[IRC]] || makes a link to a wiki page&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC|I love me)) || [[IRC|I love me]] || makes a link to a wiki page, but with the text &#039;I love me&#039; showing on the page rather than IRC&lt;br /&gt;
|-&lt;br /&gt;
| (http://mylink.com My Link) || [http://mylink.com My Link] || Provides a link to an extrnal site, with the text My Link being highlighted&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Veyhead.png)) || [[File:Veyhead.png]] || shows an image hosted on the wiki site with that name&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Veyhead.png|right|My Pictures)) || [[File:Veyhead.png|right|My Pictures]] || as above, but you can say where on the page it goes (left, right, center), and text to be shown on the tooltip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=846</id>
		<title>Creating your Character</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creating_your_Character&amp;diff=846"/>
		<updated>2011-02-21T11:26:29Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This will be one of the most important steps you do while playing SWC. What you choose here will likely stick with you until your character dies, so have a clear image in your mind as to what sort of character you wish to play.&lt;br /&gt;
&lt;br /&gt;
==Step 1==&lt;br /&gt;
Here you can choose to either base your character on a pre-made template, or perform everything manually. For your first time it is suggested that you look through the pre-made template options first to get an idea of what you may need. However, it is best to then go back and run through the whole process manually so you can choose what you want exactly.&lt;br /&gt;
&lt;br /&gt;
==Step 2==&lt;br /&gt;
Here there are several options available to you:&lt;br /&gt;
&lt;br /&gt;
===Gender===&lt;br /&gt;
Male or Female, pretty easy. This will have no effect on the mechanics of the game (there is no discrepancy between genders like in some other games), other than the server-based images that are available to you. Since you can change this image later at any time, this is an insigificant difference.&lt;br /&gt;
&lt;br /&gt;
===Skill Priorities===&lt;br /&gt;
There are five different [[Skills|skill]] categories that you can set a priority for. This will determine that number of skill points you will have available to you to use in those skill areas. These are as follows:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| Priority | Skill Points&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 14&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 10&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 8&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Race===&lt;br /&gt;
This is where you choose which race of creatures you would like to play as. A drop down box gives a list of all the playable races. Selecting one will give you some relevant details about that race, as well as an image of what a member of that race would look like.&lt;br /&gt;
&lt;br /&gt;
====Force Probability====&lt;br /&gt;
This is the chance that you will be sensitive to the [[Force]]. The highest value obtained by a starting character is 6%. As you can see, planning on being able to use the Force is not a good strategy - many players spend years playing and still are not sensitive to the Force.&lt;br /&gt;
&lt;br /&gt;
====HP Bonus, Race Multiplier====&lt;br /&gt;
These 2 values are used in the [[HP]] equations to determine how much health you start off with. Larger numbers mean more health.&lt;br /&gt;
&lt;br /&gt;
====Skill Bonuses====&lt;br /&gt;
These are extra points that will be put into the skills listed. Because of the way skills work, if you want to max out a skill at character creation, you will need to find a race that has at least one skill bonus point in that skill.&lt;br /&gt;
&lt;br /&gt;
====Race Restrictions====&lt;br /&gt;
Several races are limited in what vehicles and ships they can actually use. Though they cannot stop you playing, they do provide a larger challange to play than races without such restrictions. However, they generally have better stats elsewhere to make up for this shortfall.&lt;br /&gt;
&lt;br /&gt;
====Terrain Restrictions====&lt;br /&gt;
This lists which terrain types that that race cannot move on without assistance. In general, all races cannot move on Gas Terrain and Volcanic Terrain. Most cannot move on Oceanic Terrain, but there are a few aquatic races that can.&lt;br /&gt;
&lt;br /&gt;
==Step 3==&lt;br /&gt;
&lt;br /&gt;
===Assigning Skillpoints===&lt;br /&gt;
&lt;br /&gt;
Skills are arranged into 5 different catagories. General, Science, Social, Space and Ground. In this section, you are assigned a number of skillpoints based off how you prioritised your skills in the previous step. These skill points must be spent before you can continue with creating your character.&lt;br /&gt;
&lt;br /&gt;
Skill points can be assigned using the combo box at the end of each skill. In that box, you can select which level you would like your character to be, with the skill points that level will cost.&lt;br /&gt;
&lt;br /&gt;
[[File:assignskills.png]]&lt;br /&gt;
&lt;br /&gt;
Some races have bonuses in different skills. In the event that you are upgrading a skill which your race has a bonus, your character will start with those skills and will receive a discount for any future skill purchases. If your character has a level 2 race bonus in a certain skill, and you upgrade that skill, you will receive a discount of 2 skill points to offset the cost of skills received through the race bonus.&lt;br /&gt;
&lt;br /&gt;
Contacting the leader of a faction you wish to join before attempting this step will help you focus your skill points on skills which will benefit you in the path you wish to take.&lt;br /&gt;
&lt;br /&gt;
==Step 4==&lt;br /&gt;
&lt;br /&gt;
===Description and Biography===&lt;br /&gt;
&lt;br /&gt;
All information entered on this page can be edited through the Character pages, however, before you start you must provide a description and biography for your character.&lt;br /&gt;
&lt;br /&gt;
This can be as brief or complex as you like, but must follow the guidelines shown on the page to prevent conflicting information.&lt;br /&gt;
&lt;br /&gt;
You will then be given an option of generic images to use for your character avatar based off your race selection. You may upload your own image after you have completed creating your character if you wish.&lt;br /&gt;
&lt;br /&gt;
==Step 5==&lt;br /&gt;
&lt;br /&gt;
===Confirmation===&lt;br /&gt;
&lt;br /&gt;
This is the final point in which you will be able to edit your skills, race and gender. If any of these are not how you would like your character to be, then this is your chance to go back and change it.&lt;br /&gt;
&lt;br /&gt;
If you change your mind after you continue from this point, the only way you can change these is by killing off your character. This brings a 3 week &#039;death wait&#039; before you can respawn.&lt;br /&gt;
&lt;br /&gt;
==Step 6==&lt;br /&gt;
&lt;br /&gt;
===Starting Locations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It is HIGHLY RECOMMENDED that you join a faction before taking this step&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once your character has been created, you will see the standard Members page. You should be able to place your character at a variety of starting locations.&lt;br /&gt;
&lt;br /&gt;
If you have not joined a faction before this point, you will be given the option to spawn in a starport on your character&#039;s race homeworld. If you have decided to join a faction before spawning, you will also have the option to spawn at one of their headquarters. Once you have spawned, your character is active and you can explore the galaxy.&lt;br /&gt;
&lt;br /&gt;
Welcome to the Star Wars Combine.&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Veyhead.png&amp;diff=843</id>
		<title>File:Veyhead.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Veyhead.png&amp;diff=843"/>
		<updated>2011-02-21T10:52:04Z</updated>

		<summary type="html">&lt;p&gt;Jenos: Veynom&amp;#039;s head.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Veynom&#039;s head.&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Assignskills.png&amp;diff=842</id>
		<title>File:Assignskills.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Assignskills.png&amp;diff=842"/>
		<updated>2011-02-21T10:29:58Z</updated>

		<summary type="html">&lt;p&gt;Jenos: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=841</id>
		<title>Wiki Guide Editing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=841"/>
		<updated>2011-02-21T08:11:35Z</updated>

		<summary type="html">&lt;p&gt;Jenos: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are looking to help update this Guide Wiki in order to help out, please read the follow information before making any changes.&lt;br /&gt;
&lt;br /&gt;
==Working on the Wiki==&lt;br /&gt;
If you wish to help out on the wiki, please create a new account using your [[SWC]] handle. This helps the administration to reward those players that help out considerably. There are two things you can do to pages, Edit or Create.&lt;br /&gt;
&lt;br /&gt;
===Editing===&lt;br /&gt;
Likely you will be primarily editing pages that have already been created. All changes can be removed and the original work restored so don&#039;t worry about being able to destroy everything. Then again, if you don&#039;t know what you are doing please refrain for editing as it just creates more work for others.&lt;br /&gt;
&lt;br /&gt;
Click the &#039;Edit&#039; link at the top of each page to open the editing window. You will see special codes which if you are not used to wiki&#039;s may be wierd. See the relevant section below for more information on the codes. When editing, you can type where ever you want to fix spelling errors, or add additional information. If you are making minor changes, such as adding links, or fixing errors, please tick the &#039;minor edit&#039; check box just above the save page button.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
===Creating===&lt;br /&gt;
You create a new page when you click on a red link that appear on an already present page. This will allow you to enter in information and create the page. When making a new page, please be aware of other similar pages to get a feel for the layout and style of the system we use. &lt;br /&gt;
&lt;br /&gt;
If you are making a new page, please read up on the different formating styles there are (below) in order to have the page look presentable after you finish. If you are unsure about anything, leave it formating-free and one of the moderators will be around and fix it up. Once you have typed everything up, it is best to copy all the text before pressing the [Save page] button. This is because you may have lost your net connection or something else that prevents your page from being saved on the wiki, and having to re-type everything is not something you will want to go through.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
Also, images are a useful visual method to show what you are talking about. Please ensure that any images on your page are not too large that they take up the whole space - use thumbnails to give a smaller image which can then be clicked onto get a larger one. See the &#039;Images&#039; section below.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
On the wiki, we can upload images to be used on pages to give a visual indication of what the text is explaining. When making images to complement text, please use the Dark Blue theme skin on SWC, and ensure all icons and text are set to normal size. This is to ensure that everything is consistant and allow reference for players from one page to another.&lt;br /&gt;
&lt;br /&gt;
Also, please ensure that you use the minimum area required to show off what you want. Please no full-screen captures just posted in. Use an image editing software (like Photoshop) to cut out the area of the screen you need. Please save images in .png format to avoid too much loss in quality. When saving, please make the name of the image relevant to what you have an image about. Saving as &#039;Image1.png&#039; helps no-one. Saving as &#039;Pevent.gif&#039; is Personal Event icon.&lt;br /&gt;
&lt;br /&gt;
Use the Upload file link on the left to upload your image. Once you have uploaded the image it will give you the file name (it will make sure that the first letter is capitalised). To use the image, you will need the image formating:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;code&amp;gt; Add image {{File:Pevent.png}}&lt;br /&gt;
 Replace the {} with the square brackets [] &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also add extra bits onto the end, and these are explained below.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Wiki&#039;s have special formating tags they use, and the more common ones you may need are as follows (replace () with [] and replace ` with &#039; in the following codes):&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ``italic`` || &#039;&#039;italic&#039;&#039;  || makes text italic&lt;br /&gt;
|-&lt;br /&gt;
| ```bold``` || &#039;&#039;&#039;bold&#039;&#039;&#039; || makes text bold&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC)) || [[IRC]] || makes a link to a wiki page&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC|I love me)) || [[IRC|I love me]] || makes a link to a wiki page, but with the text &#039;I love me&#039; showing on the page rather than IRC&lt;br /&gt;
|-&lt;br /&gt;
| (http://mylink.com My Link) || [http://mylink.com My Link] || Provides a link to an extrnal site, with the text My Link being highlighted&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Pevent.png)) || -- || shows an image hosted on the wiki site with that name&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Pevent.png|right|My Pictures)) || -- || as above, but you can say where on the page it goes (left, right, center), and text to be shown on the tooltip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jenos</name></author>
	</entry>
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