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	<id>http://guide.swcombine.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ellias</id>
	<title>Star Wars Combine :: Game Guide - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://guide.swcombine.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ellias"/>
	<link rel="alternate" type="text/html" href="http://guide.swcombine.com/wiki/Special:Contributions/Ellias"/>
	<updated>2026-10-02T06:57:05Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creatures&amp;diff=729</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creatures&amp;diff=729"/>
		<updated>2010-09-24T01:47:31Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creatures in the Star Wars Combine range in size from tiny to colossal and their temperament can be anything from shy to aggressive. The capturing and taming of creatures, along with creature combat, is currently not implemented. However it is now possible to view creatures in their habitats. &lt;br /&gt;
&lt;br /&gt;
==Attacking Creatures==&lt;br /&gt;
You are able to attack creatures in order to gain [[XP]] and recover trophies. See: [[Creature Combat]]&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures==&lt;br /&gt;
This is currently not possible, though it seems likely that it will be introduced in the future.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creatures&amp;diff=725</id>
		<title>Creatures</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creatures&amp;diff=725"/>
		<updated>2010-09-24T01:46:11Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creatures in the Star Wars Combine range in size from tiny to colossal and their temperament can be anything from shy to aggressive. The capturing and taming of creatures, along with creature combat, is currently not implemented. However it is now possible to view creatures in their habitats. &lt;br /&gt;
&lt;br /&gt;
==Attacking Creatures==&lt;br /&gt;
You are able to attack creatures in order to gain [[XP]] and recover trophies. See: [[Creature Combat]]&lt;br /&gt;
&lt;br /&gt;
==Taming Creatures==&lt;br /&gt;
This is currently not possible, though it seems likely that it will be introduced in the future.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Tiny]]&lt;br /&gt;
&lt;br /&gt;
[[Small]]&lt;br /&gt;
&lt;br /&gt;
[[Medium]]&lt;br /&gt;
&lt;br /&gt;
[[Large]] &lt;br /&gt;
&lt;br /&gt;
[[Huge]] &lt;br /&gt;
&lt;br /&gt;
[[Colossal]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Medicine&amp;diff=723</id>
		<title>Medicine</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Medicine&amp;diff=723"/>
		<updated>2010-09-24T01:43:14Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Medical Items: What and How ==&lt;br /&gt;
&lt;br /&gt;
Medical items will let you restore your own, another player&#039;s or an NPC&#039;s HP.&lt;br /&gt;
They can be produced by any medical faction.&lt;br /&gt;
&lt;br /&gt;
The following items are considered medical items: [http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=107 Bacta Patch], [http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=111 Healing Stick], [http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=108 Medikit], [http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=112 Bacta Tank], [http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=114 Bacta Refill]&lt;br /&gt;
&lt;br /&gt;
To use a medical item, the following conditions must be met: &lt;br /&gt;
&lt;br /&gt;
*You and your target need to be at the same location (in the same medical room for Bacta Tanks).&lt;br /&gt;
*You and your target must be in the same party.&lt;br /&gt;
*You and your target must not be part of another medical action.&lt;br /&gt;
*For Bacta Tanks and Medikits: You need enough Bacta Refills inside the entity.&lt;br /&gt;
*For Bacta Tanks: The Tank must be deployed in a medical room and you and your target must be in the same room.&lt;br /&gt;
&lt;br /&gt;
While being part of a medical action, neither you nor your target can move (exception: after applying a Bacta Patch, both you and your target can move). Additionally, when applying a medical item, your target is automatically removed from your party. Before being put into a Bacta Tank, the target automatically drops all equipped items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Using a Medical Item ===&lt;br /&gt;
To use a medical item on someone else, you have to apply it via the Item screen or - in case of the bacta tank - load the patient into the tank. After using a medical item, the following thing will happen to the medical item: &lt;br /&gt;
*Bacta Patch/Ryll Patch: item is destroyed&lt;br /&gt;
*Healing Stick/Death Stick: item is destroyed&lt;br /&gt;
*Medikit: item remains, 1 Bacta Refill/Ryfill inside is destroyed&lt;br /&gt;
*Bacta Tank: item remains, all 3 Bacta Refills/Ryfills inside are destroyed&lt;br /&gt;
&lt;br /&gt;
Of course, you cannot heal a blaster burn or a fleshwound with a Bacta Patch. Thus, some restrictions apply when using medical items.&lt;br /&gt;
&lt;br /&gt;
To use a healing item you need to:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
=== Bacta Tanks ===&lt;br /&gt;
&lt;br /&gt;
Bacta Tanks can only be deployed in medical rooms. For a bacta tank to be deployed, it must be inside a medical room and no other tanks can be deployed in the same room. (i.e. you can only deploy a single tank in a room).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once deployed, the tank can be loaded with up to three Bacta Refills. Once a single refill is loaded, the tank cannot be undeployed, nor can the refill be taken out again. You cannot load more than three refills.&lt;br /&gt;
&lt;br /&gt;
Once three refills have been loaded, you can apply the tank to a patient (either yourself, another player or an NPC in your party). At that time, the patient will drop all items he&#039;s carrying and is loaded into the tank. He will be ejected once the healing process is completed.&lt;br /&gt;
&lt;br /&gt;
Any player can add an unconscious player to their party, and a Bacta Tank can be used to heal them above 0 HP.&lt;br /&gt;
&lt;br /&gt;
Bacta Tanks can be flushed, removing any previously loaded Bacta Refills (or Bacta Ryfills) in the process. This can only be done if no patient is present in the tank.&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
Smugglers factions may produce counterfeit medical items or drugs which look exactly like some medical items. These drugs are mainly made from Ryll and are cheaper to produce. However upon using them as medical item, they can have negative after effects and wound rather than heal.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Healing Restrictions and Equations==&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;H.R.&#039;&#039;&#039; || &#039;&#039;&#039;healingMin&#039;&#039;&#039; || &#039;&#039;&#039;healingMax&#039;&#039;&#039; || &#039;&#039;&#039;Refills needed&#039;&#039;&#039; || &#039;&#039;&#039;Time/min&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Bacta Patch || 0.7 || 1 || 5 || N/A || 30&lt;br /&gt;
|-&lt;br /&gt;
| Healing Stick || 0.5 || 3 || 8 || N/A || 30&lt;br /&gt;
|-&lt;br /&gt;
| Medikit with Bacta Refill || 0.3 || 5 || 10 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bacta Tank with Bacta Refill || -1 || 15 || 30 || 3 || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Ryll Patch || 0.7 || -5 || None || 3 || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Death Stick || 0.5 || -8 || None || 3 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Medikit with Bacta Ryfill || 0.3 || -15 || 5 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bacta Tank with Bacta Ryfill || -1 || -30 || 15 || 3 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of HP being restored depends on the following formula: &lt;br /&gt;
&lt;br /&gt;
*HP restored = round(rand(healingMin, healingMax) * (Medical Skill + 1)) &lt;br /&gt;
&lt;br /&gt;
If the healing is being done within a medical entity, the healing power of the medical items is increased by a factor or 1.3 Equations&lt;br /&gt;
&lt;br /&gt;
*HR restored = round(rand(healingMin, healingMax) * (Medical Skill + 1) * 1.3) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example 1: &lt;br /&gt;
*Veynom has 12 HP left of his maximum of 85 HP. &lt;br /&gt;
He has a Medical Skill of 2 &lt;br /&gt;
He applies a Bacta Patch to heal his wounds. &lt;br /&gt;
&lt;br /&gt;
HP restored = 0, since HR = 12/85 = 0.14 &amp;lt; 0.7 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example 2: &lt;br /&gt;
*Veynom has the same 12 HP left of his maximum 85 HP, the same Medical Skill of 2. &lt;br /&gt;
This time however, he puts himself into a Bacta Tank. &lt;br /&gt;
&lt;br /&gt;
HP restored = rand(15, 30) * 3 = [45..90] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
== Entities with medical rooms ==&lt;br /&gt;
&lt;br /&gt;
The following entities contain one or more medical rooms. &lt;br /&gt;
&lt;br /&gt;
*Facilities:&lt;br /&gt;
Palace (1), Hospital (6), Imperial Palace (2), Sith Temple (1), Praxium (1), Royal Hapan Palace (1), Asylum (1), Conference Centre (1), Command Centre (1), Government House (1)&lt;br /&gt;
&lt;br /&gt;
*Ships:&lt;br /&gt;
Super Star Destroyer (1), Mon Calamari MC-80a (1), Mon Calamari MC-80b (1), Mon Calamari Home One Cruiser (1), Darkstar Battleship (1), Ithorian Herd Ship (1), Lucrehulk 3210 Battleship (1), Pulsar Battle Cruiser (1), Battle Dragon (1), Imperial Star Destroyer I (1), Sprint-class rescue craft (2), Medicae-class Nebulon-B Frigate (4)&lt;br /&gt;
&lt;br /&gt;
*Vehicles:&lt;br /&gt;
Conquest-class Carrier (1), Kettrifee Air Mover (4)&lt;br /&gt;
&lt;br /&gt;
*Space Stations:&lt;br /&gt;
Centrepoint Station (1), Medical Factory Station (1), Hospital Platform XQ-2 (3)&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=722</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=722"/>
		<updated>2010-09-24T01:39:40Z</updated>

		<summary type="html">&lt;p&gt;Ellias: /* Advanced Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Star Wars Combine&#039;&#039;&#039; ([[SWC]]) is a browser-based [[Glossary#M|MMORPG]] set in the [http://starwars.wikia.com/wiki/Star_Wars Star Wars] universe. With many complex rules and interactions between players, factions and the game itself, this Guide is here to help you navigate the interface, understand various aspects of the game, and understand the mechanics behind the various activities you can perform.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing [[SWC]], it will be beneficial to look through the [[:Category: Getting Started|Getting Started]] and [[:Category: Basic Activities|Basic Activities]] sections to get a broad understanding of some of the basic principles of the game. Once you have understood these, you will then better understand the more complex areas linked below these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#C11B17&amp;quot;&amp;gt;&#039;&#039;&#039;If you are planning on helping update this wiki, please read this page first: [[Wiki Guide Editing]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Star Wars Combine|What is the Star Wars Combine?]]&lt;br /&gt;
* [[Creating an Account]]&lt;br /&gt;
* [[Creating your Character]]&lt;br /&gt;
* [[Factions|Understanding Factions]]&lt;br /&gt;
* [[First Week]]&lt;br /&gt;
* [[Glossary|Acronyms and Short-Hand]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
==Basic Activities==&lt;br /&gt;
* [[The Interface]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Messages|Sending a Message]]&lt;br /&gt;
* [[Forums|Using the Forums]]&lt;br /&gt;
* [[Equipping Items]]&lt;br /&gt;
* [[Party|Managing a Party]]&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Activities==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Doors and Locks]]&lt;br /&gt;
* [[Medicine|Healing]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Squadrons]]&lt;br /&gt;
* [[The Force]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Creatures]]&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
* [[Combine Points]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Wiki Guide Editing]]&lt;br /&gt;
* [[:Category:OOC|OOC]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Administrative pages]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Equipping_Items&amp;diff=721</id>
		<title>Equipping Items</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Equipping_Items&amp;diff=721"/>
		<updated>2010-09-24T01:35:53Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipping items is a useful ability that allows you to wear armour, carry guns, and hold a variety of different pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
==The Equipment Page==&lt;br /&gt;
This page is where you deal with all your needs with regard to moving items around. It consists of several areas:&lt;br /&gt;
&lt;br /&gt;
* On the far left you will see a green outline of a man, with several boxes dotted around it. This is what you currently have equipped to your character. There are several different slots for items, and each different item will have a restriction on which slots it can be equipped to. These slots are:&lt;br /&gt;
** Head&lt;br /&gt;
** Chest&lt;br /&gt;
** Cloak&lt;br /&gt;
** Belt&lt;br /&gt;
** Right Hand&lt;br /&gt;
** Left Hand&lt;br /&gt;
** Back&lt;br /&gt;
* Across the top are a selection of buttons that allow you to navigate to other position interfaces such as [[Travel]] and [[Party]].&lt;br /&gt;
* Just under these buttons there is a Drop Box - this allows you to unequip items (see below).&lt;br /&gt;
* Item list will be under this and will show all the items laying on the floor in this room, sorted by category.&lt;br /&gt;
&lt;br /&gt;
==Using the Page==&lt;br /&gt;
This page is powerful, and allows you to do a lot of things. However, not everything is intuitive.&lt;br /&gt;
&lt;br /&gt;
===Equipping an Item===&lt;br /&gt;
TO equip any item, make sure you know which slot it can be equipped to (see the Rules page for the item - it will say there) and where this slot is on the image on the top left. Then simply click and hold on the image of the item you wish to equip, and drag it over to the relevant slot. Release the mouse button, and the item will be equipped.&lt;br /&gt;
&lt;br /&gt;
If you tried dragging the item to the wrong slot, or there is insufficient weight/volume capacity remaining on you (see the bars below the equipped item image) then the item you dragged will simply return to where you dragged it from. You can equip any item at your location, even if you do not own it or otherwise have inventory access to it.&lt;br /&gt;
&lt;br /&gt;
===Unequipping an Item===&lt;br /&gt;
This is very similar to equipping an item. Simply click and hold on the equipped item and drag it to the drop box just to the right. Release the mouse button, and the item will be dropped. If it does not, its probably because there is insufficient weight/volume capacity in the entity you are attempting to drop the item in.&lt;br /&gt;
&lt;br /&gt;
===Moving Items===&lt;br /&gt;
Items can be moved by you equipping the items to yourself, moving to the new location, and then dropping the items. However if you have a large quantity of items to move, this can be extremely tedious. However there is a simple option to move the items enmasse. Simply select the items you wish to move by either cicking the checkboxes next to the item image, or by clicking the category heading (ie Tools or Survival or Weapons) - this last will select all items in that category.&lt;br /&gt;
&lt;br /&gt;
Once the desired items are selected, scroll to the bottom of the page. Under the Actions drop down menu, there will be two options: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move Items: Into Room&#039;&#039;&#039;&lt;br /&gt;
This will appear at all times. Selecting this and clicking the [Process] button opens a new page. Here you can select the room ID of the room you wish to move the items to within the entity (you cannot move items into a room in another entity). These IDs are given on the [Travel] page when you enter that room, and any special rooms (such as the Entrance/Exit Room, Command Room etc will have their IDs listed here for you). Simple enter in the ID of the relevant room, and click the [Move Items] button, and the items will be moved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move Items: Load Entity&#039;&#039;&#039;&lt;br /&gt;
This only appears in the Entrance/Exit room, and allows you to load items into another entity nearby (ie a ship or vehicle etc). Clicking the [Process] button will load a new page with a selection of entities you can access nearby. Simply find the entity you wish to move the items to, and select the radio button next to its name and click the [Perform Command] button. The items will then be moved into the Entrance/Exit Room of that entity.&lt;br /&gt;
&lt;br /&gt;
===Other Commands===&lt;br /&gt;
There are some other things you can do to items using the Actions menu:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empty Selected Container&#039;&#039;&#039;&lt;br /&gt;
This allows you to remove items from a storage container. Choosing it will remove all items from inside and dump them on the floor of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stow Selected Items into&#039;&#039;&#039;&lt;br /&gt;
This allows you to store the selected items into a chosen storage item. Clicking the [Process] button will give you a selection of items at your location that have a cargo capacity. Simply select which item you wish to store the items into and click the [Stow into Containers] button. If there was sufficient space left inside, the items will now be stored within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repackage Items Into Crate&#039;&#039;&#039;&lt;br /&gt;
This allows you to return items to a [http://www.swcombine.com/rules/?Storage&amp;amp;ID=131 Cargo Container] if you wish to clean up the room, or organise for sales. You can only add items of the same type, and you can only add items that you own. Once you click [Process] the items will be removed and a new Cargo Container will appear that has a number of items inside equal to the number you added. BE WARNED: Any custom images applied to items that are then put back in a crate will loose those custom images.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, there are several other options available by clicking the relevant button next to each item:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contents&#039;&#039;&#039;&lt;br /&gt;
This will show if the item has a cargo capacity and so can hold items. It will inform you whether there are items inside before you click the button. If you do click the button, the page will reload and the top section will then list the items within the container. You cna simply drag and drop the items to the Drop box if you wish to remove just a couple of items rather than use the Empty feature as above.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take Item&#039;&#039;&#039;&lt;br /&gt;
This shows on Cargo Containers. This will remove an item of the relevant type from the cargo container and put it on the floor for you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Craft Item&#039;&#039;&#039;&lt;br /&gt;
This takes you to the Craft Item page (also available using the [[Actions]] page for equipped items) where you can [[Crafting|craft]] a selection of items.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Equipping_Items&amp;diff=720</id>
		<title>Equipping Items</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Equipping_Items&amp;diff=720"/>
		<updated>2010-09-24T01:31:11Z</updated>

		<summary type="html">&lt;p&gt;Ellias: Created page with &amp;#039;Equipping items is a useful ability that allows you to wear armour, carry guns, and hold a variety of different pieces of equipment.  ==The Equipment Page== This page is where yo…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipping items is a useful ability that allows you to wear armour, carry guns, and hold a variety of different pieces of equipment.&lt;br /&gt;
&lt;br /&gt;
==The Equipment Page==&lt;br /&gt;
This page is where you deal with all your needs with regard to moving items around. It consists of several areas:&lt;br /&gt;
&lt;br /&gt;
* On the far left you will see a green outline of a man, with several boxes dotted around it. This is what you currently have equipped to your character. There are several different slots for items, and each different item will have a restriction on which slots it can be equipped to. These slots are:&lt;br /&gt;
 * Head&lt;br /&gt;
 * Chest&lt;br /&gt;
 * Cloak&lt;br /&gt;
 * Belt&lt;br /&gt;
 * Right Hand&lt;br /&gt;
 * Left Hand&lt;br /&gt;
 * Back&lt;br /&gt;
* Across the top are a selection of buttons that allow you to navigate to other position interfaces such as [[Travel]] and [[Party]].&lt;br /&gt;
* Just under these buttons there is a Drop Box - this allows you to unequip items (see below).&lt;br /&gt;
* Item list will be under this and will show all the items laying on the floor in this room, sorted by category.&lt;br /&gt;
&lt;br /&gt;
==Using the Page==&lt;br /&gt;
This page is powerful, and allows you to do a lot of things. However, not everything is intuitive.&lt;br /&gt;
&lt;br /&gt;
===Equipping an Item===&lt;br /&gt;
TO equip any item, make sure you know which slot it can be equipped to (see the Rules page for the item - it will say there) and where this slot is on the image on the top left. Then simply click and hold on the image of the item you wish to equip, and drag it over to the relevant slot. Release the mouse button, and the item will be equipped.&lt;br /&gt;
&lt;br /&gt;
If you tried dragging the item to the wrong slot, or there is insufficient weight/volume capacity remaining on you (see the bars below the equipped item image) then the item you dragged will simply return to where you dragged it from. You can equip any item at your location, even if you do not own it or otherwise have inventory access to it.&lt;br /&gt;
&lt;br /&gt;
===Unequipping an Item===&lt;br /&gt;
This is very similar to equipping an item. Simply click and hold on the equipped item and drag it to the drop box just to the right. Release the mouse button, and the item will be dropped. If it does not, its probably because there is insufficient weight/volume capacity in the entity you are attempting to drop the item in.&lt;br /&gt;
&lt;br /&gt;
===Moving Items===&lt;br /&gt;
Items can be moved by you equipping the items to yourself, moving to the new location, and then dropping the items. However if you have a large quantity of items to move, this can be extremely tedious. However there is a simple option to move the items enmasse. Simply select the items you wish to move by either cicking the checkboxes next to the item image, or by clicking the category heading (ie Tools or Survival or Weapons) - this last will select all items in that category.&lt;br /&gt;
&lt;br /&gt;
Once the desired items are selected, scroll to the bottom of the page. Under the Actions drop down menu, there will be two options: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move Items: Into Room&#039;&#039;&#039;&lt;br /&gt;
This will appear at all times. Selecting this and clicking the [Process] button opens a new page. Here you can select the room ID of the room you wish to move the items to within the entity (you cannot move items into a room in another entity). These IDs are given on the [Travel] page when you enter that room, and any special rooms (such as the Entrance/Exit Room, Command Room etc will have their IDs listed here for you). Simple enter in the ID of the relevant room, and click the [Move Items] button, and the items will be moved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move Items: Load Entity&#039;&#039;&#039;&lt;br /&gt;
This only appears in the Entrance/Exit room, and allows you to load items into another entity nearby (ie a ship or vehicle etc). Clicking the [Process] button will load a new page with a selection of entities you can access nearby. Simply find the entity you wish to move the items to, and select the radio button next to its name and click the [Perform Command] button. The items will then be moved into the Entrance/Exit Room of that entity.&lt;br /&gt;
&lt;br /&gt;
===Other Commands===&lt;br /&gt;
There are some other things you can do to items using the Actions menu:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empty Selected Container&#039;&#039;&#039;&lt;br /&gt;
This allows you to remove items from a storage container. Choosing it will remove all items from inside and dump them on the floor of the room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stow Selected Items into&#039;&#039;&#039;&lt;br /&gt;
This allows you to store the selected items into a chosen storage item. Clicking the [Process] button will give you a selection of items at your location that have a cargo capacity. Simply select which item you wish to store the items into and click the [Stow into Containers] button. If there was sufficient space left inside, the items will now be stored within.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repackage Items Into Crate&#039;&#039;&#039;&lt;br /&gt;
This allows you to return items to a [http://www.swcombine.com/rules/?Storage&amp;amp;ID=131 Cargo Container] if you wish to clean up the room, or organise for sales. You can only add items of the same type, and you can only add items that you own. Once you click [Process] the items will be removed and a new Cargo Container will appear that has a number of items inside equal to the number you added. BE WARNED: Any custom images applied to items that are then put back in a crate will loose those custom images.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In addition, there are several other options available by clicking the relevant button next to each item:&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=719</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=719"/>
		<updated>2010-09-24T01:04:21Z</updated>

		<summary type="html">&lt;p&gt;Ellias: /* Basic Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Star Wars Combine&#039;&#039;&#039; ([[SWC]]) is a browser-based [[Glossary#M|MMORPG]] set in the [http://starwars.wikia.com/wiki/Star_Wars Star Wars] universe. With many complex rules and interactions between players, factions and the game itself, this Guide is here to help you navigate the interface, understand various aspects of the game, and understand the mechanics behind the various activities you can perform.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing [[SWC]], it will be beneficial to look through the [[:Category: Getting Started|Getting Started]] and [[:Category: Basic Activities|Basic Activities]] sections to get a broad understanding of some of the basic principles of the game. Once you have understood these, you will then better understand the more complex areas linked below these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#C11B17&amp;quot;&amp;gt;&#039;&#039;&#039;If you are planning on helping update this wiki, please read this page first: [[Wiki Guide Editing]]&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Star Wars Combine|What is the Star Wars Combine?]]&lt;br /&gt;
* [[Creating an Account]]&lt;br /&gt;
* [[Creating your Character]]&lt;br /&gt;
* [[Factions|Understanding Factions]]&lt;br /&gt;
* [[First Week]]&lt;br /&gt;
* [[Glossary|Acronyms and Short-Hand]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
==Basic Activities==&lt;br /&gt;
* [[The Interface]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Messages|Sending a Message]]&lt;br /&gt;
* [[Forums|Using the Forums]]&lt;br /&gt;
* [[Equipping Items]]&lt;br /&gt;
* [[Party|Managing a Party]]&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Activities==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Doors and Locks]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Squadrons]]&lt;br /&gt;
* [[The Force]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
* [[Creatures]]&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
* [[Combine Points]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Wiki Guide Editing]]&lt;br /&gt;
* [[:Category:OOC|OOC]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Administrative pages]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Equipment&amp;diff=718</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Equipment&amp;diff=718"/>
		<updated>2010-09-24T01:04:00Z</updated>

		<summary type="html">&lt;p&gt;Ellias: Replaced content with &amp;#039;&amp;#039;&amp;#039;&amp;#039;Equipping Items&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Equipping Items&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Travel&amp;diff=717</id>
		<title>Travel</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Travel&amp;diff=717"/>
		<updated>2010-09-24T01:02:55Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Travel&#039;&#039;&#039; is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.&lt;br /&gt;
&lt;br /&gt;
==Set Travel==&lt;br /&gt;
This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.&lt;br /&gt;
&lt;br /&gt;
===Cross Terrain===&lt;br /&gt;
This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Ship Controls] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Cross-Terrain] button to the left side, under the main map view.&lt;br /&gt;
* Choose the terrain/city square that is next to your current one that you wish to travel to.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no &#039;wrap-around&#039; so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.&lt;br /&gt;
&lt;br /&gt;
The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.&lt;br /&gt;
&lt;br /&gt;
===Ascend/Descend===&lt;br /&gt;
This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet&#039;s surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planet Surface -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Ship Controls].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose [Ascend] button next to the ETA counter and [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Orbit&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Ship Controls].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Planet] button to the left, under the map view.&lt;br /&gt;
* Click the [Orbit] button roughly in the center of the screen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orbit -&amp;gt; Atmosphere&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Ship Controls].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Atmosphere -&amp;gt; Planet Surface&#039;&#039;&#039;&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Ship Controls].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Descend] button to the left, under the map view.&lt;br /&gt;
* Click the map to the right where you would like to land.&lt;br /&gt;
* Click the [Accept] button.&lt;br /&gt;
&lt;br /&gt;
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet&#039;s Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
==Variable Travel==&lt;br /&gt;
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.&lt;br /&gt;
&lt;br /&gt;
===Ground Travel===&lt;br /&gt;
This is travel on the ground either on Terrain squares or in cities. It can be done either by players on foot, in vehicles, or in ships. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Ship Controls] or [Position], depending on whether you are in a ship/vehicle or on foot.&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose on the map that appears underneath where you would like to move to.&lt;br /&gt;
* An ETA will appear to tell you how long it will take.&lt;br /&gt;
* A red dotted line will appear on the map to show you what route you will take.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
This is possibly one of the first types of travel you will perform. Speeds within cities is capped at 200 km/h, so ships and vehicles that can move faster than this will slow down to this speed. Travel on Terrain squares is not restricted, and can be done at maximum speed.&lt;br /&gt;
&lt;br /&gt;
===Atmosphere Travel===&lt;br /&gt;
This is effectively exactly the same as Ground Travel. Only difference is that it is in the Atmosphere layer of the planet, therefore you can only do so in a Vehicle or Ship.&lt;br /&gt;
&lt;br /&gt;
===Sublight===&lt;br /&gt;
Sublight is travel within a system, and is used to move between planets, or to leave a grav well for a safe exit to Hyperspace. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Ship Controls].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Choose on the map that appears underneath where you would like to move to.&lt;br /&gt;
* An ETA will appear to tell you how long it will take.&lt;br /&gt;
* A red dotted line will appear on the map to show you what route you will take.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
Red areas will appear on the small map. These are areas which Grav Wells affect. If you attempt to enter hyperspace from a square within this red area, there is a chance you will damage your ship. Otherwise it behaves exactly like Ground travel.&lt;br /&gt;
&lt;br /&gt;
===Hyper===&lt;br /&gt;
Hyper travel is performed in ships that have a Hyper Speed of 1 or greater. This method of travel is used to go between different star systems, and is one of the primary travel methods most players will use. This is performed by the following set of instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Controls::&lt;br /&gt;
* Click [Ship Controls].&lt;br /&gt;
* Choose the [Travel] option in the center tool bar.&lt;br /&gt;
* Click the [Hyper] button to the left side, under the main map view.&lt;br /&gt;
* Choose the Sector where the system you want to travel to is in.&lt;br /&gt;
* This will change the map to the right, and update the drop down box in the center. &lt;br /&gt;
* Either choose your destination from the drop down box, or click the circle representing that system on the map.&lt;br /&gt;
* An ETA will appear telling you how long it will take.&lt;br /&gt;
* Click [Accept] and your travel will begin.&lt;br /&gt;
&lt;br /&gt;
Alternatively, you can simply enter the galactic co-ordinates of the system you wish to travel to in the provided text boxes. This is the only way to travel to Deep Space systems, systems that have no planets, no stars, nothing.&lt;br /&gt;
&lt;br /&gt;
Hyper can be started from anywhere within a system. However, in the sublight travel option, the system map will have red overlays. These are areas that Grav Wells affect. Starting Hyper from a square within one of these red areas may cause damage to your ship, though it will not prevent Hyper travel from starting. Sufficient damage could cause your ship to be destroyed if it is already damaged.&lt;br /&gt;
&lt;br /&gt;
====Interdictors====&lt;br /&gt;
Interdictor-class Heavy Cruisers (and possibly other ships in the future) have the ability to create artificial Grav Wells. Though this prevents them from moving, it will create such a red area with the possibility of damage to your ships if you enter Hyper in them. Interdictors also can pull other ships out of Hyper. If a player flies over a system that has an active Interdictor present, that player will leave Hyper and be in that system as if they normally finished travel there.&lt;br /&gt;
&lt;br /&gt;
==Rooms==&lt;br /&gt;
Travel inside facilities, ships, vehicles and space stations is done with Rooms. This travel can only be performed using the [Room Travel] page.&lt;br /&gt;
&lt;br /&gt;
The image to the right shows a typical room map, each room is represented by a square and special rooms have markings. Rooms are connected by doors, which are shown as grey connectors on the map.&lt;br /&gt;
&lt;br /&gt;
To movement between rooms just click the room that you wish travel, you only can travel to the nears rooms and also need to be connected. &lt;br /&gt;
&lt;br /&gt;
Room movement is instant, however your progress may be impeded by locked doors, which must be unlocked either with a keycard or manually by supplying the passcode.&lt;br /&gt;
[[File:L.png]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Equipment&amp;diff=691</id>
		<title>Equipment</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Equipment&amp;diff=691"/>
		<updated>2010-08-20T01:06:03Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;To equip items you must do the following.&lt;br /&gt;
&lt;br /&gt;
First go to the sidebar and click position.&lt;br /&gt;
&lt;br /&gt;
[[File:Sidebar.jpg]]&lt;br /&gt;
&lt;br /&gt;
Then go and click on items.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Production_(Ships)&amp;diff=690</id>
		<title>Production (Ships)</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Production_(Ships)&amp;diff=690"/>
		<updated>2010-08-20T01:05:25Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is how the majority of ships in [[SWC]] are produced. It is much like production of other entities, with some slight differences.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
There are several requirements that need to be met in order to be able to produce ships:&lt;br /&gt;
&lt;br /&gt;
* You will need a Factory, Shipyard or Factory Station to produce in.&lt;br /&gt;
* You will need sufficient materials onboard the facility/station you will be producing in.&lt;br /&gt;
* You will need at least 1 Worker NPC present on board, and assigned to the managing faction.&lt;br /&gt;
* Facility/station needs to be either owned by a Ship faction, or managed by a Ship faction where the operator is a member of that faction.&lt;br /&gt;
* You will need a [[Datacard]] assigned.&lt;br /&gt;
&lt;br /&gt;
===Where Can I Build?===&lt;br /&gt;
There is some restrictions on which ships you can build where:&lt;br /&gt;
&lt;br /&gt;
* Factories and Factory Stations can only build ships 79m or less.&lt;br /&gt;
* Ships can only be built in Shipyards that are longer than the ship itself.&lt;br /&gt;
* Shipyards 3,000m or longer can build any ship, regardless of size.&lt;br /&gt;
&lt;br /&gt;
==How to Produce==&lt;br /&gt;
Follow the below procedure:&lt;br /&gt;
&lt;br /&gt;
* Goto ::Control::&lt;br /&gt;
* Click [Command Room] button.&lt;br /&gt;
* Click the [Produce] button on the middle horizontal bar.&lt;br /&gt;
* Click the [Materials] button and update materials to be used &lt;br /&gt;
* Once updated click the [Add] button&lt;br /&gt;
* Enter how many workers to use and the name of the ship then the [Add to Queue] button.&lt;br /&gt;
* Click the start button. If there is another ship being produced, you can skip this step.&lt;br /&gt;
* Ship is being produced (unless you skipped step 6)&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Repairing&amp;diff=689</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Repairing&amp;diff=689"/>
		<updated>2010-08-20T00:54:36Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repairing damaged entities requires a mixture of time, resources and workers. Once the repair has begun, the person may leave and go about their business as usual, without needing to constantly monitor the progress of the action. Once a repair has been completed, the person who started the event will be sent a message to inform them that the action has been completed.&lt;br /&gt;
&lt;br /&gt;
== Requirements ==&lt;br /&gt;
* The person starting the repair must be in the following place:&lt;br /&gt;
** Station/Facility Repair: Within the Station/Facility being repaired.&lt;br /&gt;
** Ship/Vehicle/Droid Repair: Within the command room of a Factory/Shipyard.&lt;br /&gt;
* There must be sufficient Raw Materials to Repair.&lt;br /&gt;
* The Station or Facility must have enough space and slots available to fit the entity.&lt;br /&gt;
* The Person starting Repair must be either the Owner, Commander or Pilot of the damaged entity.&lt;br /&gt;
* The Entity being repaired must not be engaged in another action, be in production or be a wreck&lt;br /&gt;
* The person starting the repair must have at least one of the following NPCs in their party depending on the entity being repaired:&lt;br /&gt;
** In order to Repair a Facility, you must have at least 1 Facility Repairman in your party, with a maximum of 10. &lt;br /&gt;
** In order to Repair a Station, you must have at least 1 Spaceship Repairman in your party, with a maximum of 25.&lt;br /&gt;
** In order to Repair a Ship, you must have at least 1 Spaceship Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity.&lt;br /&gt;
** In order to Repair a Vehicle, you must have at least 1 Vehicle Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity.&lt;br /&gt;
** In order to Repair a Droid, you must have at least 1 Droid Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity&lt;br /&gt;
* The Raw Materials to be used in repairing must be stored in either of the following places:&lt;br /&gt;
** The Shipyard or an adjacent Shipyard to that taking part in the repair operation.&lt;br /&gt;
** Any facility within the city in which the repair operation will take place.&lt;br /&gt;
* If the Raw Materials are owned by a Character, the player starting Repair must be the owner.&lt;br /&gt;
* If the Raw Materials are owned by a Faction, the player starting Repair must be in the owning faction and have Manage Materials Privileges.&lt;br /&gt;
&lt;br /&gt;
All ships may be repaired in shipyard space stations if the ship is the length of the station or smaller (this doesn&#039;t apply to stations 3km or larger). Factories and factory stations may only repair ships less than 80 meters in length. Boats and Submarines can only repaired in Naval Shipyard facilities. All other ships, vehicles and droids are repaired in factories or factory stations.&lt;br /&gt;
&lt;br /&gt;
====Slots====&lt;br /&gt;
Each Station or Factory, in addition to size limitations, also has a slot limitation of 12. Slots represent how many repair utilities the entity has to repair damaged entities with. Each ship/vehicle or droid takes up a certain number of slots depending on its class, and once an entities slots have been exhausted, it can no longer repair additional entities until jobs are completed.&lt;br /&gt;
&lt;br /&gt;
The Slots Breakdown is as follows:&lt;br /&gt;
&lt;br /&gt;
* Ships:&lt;br /&gt;
** Capital Class Ships: 12 Slots&lt;br /&gt;
** Freighter Class Ships: 4 Slots&lt;br /&gt;
** Fighter Class Ships: 0.5 Slots&lt;br /&gt;
* Vehicles: 0.5 Slot&lt;br /&gt;
* Droids: 0.5 Slot&lt;br /&gt;
&lt;br /&gt;
== How To Perform A Repair ==&lt;br /&gt;
&lt;br /&gt;
* Move to the cockpit of the entity performing the repair (the factory, shipyard or facility).&lt;br /&gt;
* Select [Facility Management] if you are inside a facility, select [Enter Cockpit] if you are within a ship, vehicle or station. Both of these are located to the right of the interface under ::Control::&lt;br /&gt;
* Click [Actions] button on the middle bar.&lt;br /&gt;
* Click the [Repair] button.&lt;br /&gt;
* Select an entity from the list of Available Entities.&lt;br /&gt;
* Select Repair at the bottom of the list.&lt;br /&gt;
* Wait for the Repair to complete.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Facility_Income&amp;diff=688</id>
		<title>Facility Income</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Facility_Income&amp;diff=688"/>
		<updated>2010-08-20T00:48:33Z</updated>

		<summary type="html">&lt;p&gt;Ellias: /* 3x3= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FI&#039;&#039;&#039; is short for Facility income. There are several facilities in Star Wars Combine which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Facility Income is a way to receive an income within the Combine. Everything costs and so the players need a source of credit income. Among all other facilities in the combine, there a some facilities which can create a monthly income for players and factions.&lt;br /&gt;
&lt;br /&gt;
In order to receive it, you can build or buy a facility, take care, that you are the manager and look for somebody with a high trade skill, who is willing to be the operator of your facility. There is also a market for renting facilities. Some factions offer this service. You pay them a certain number of credits and they make you manager of it.&lt;br /&gt;
&lt;br /&gt;
== Which facilities can create income? ==&lt;br /&gt;
Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income:&lt;br /&gt;
&lt;br /&gt;
====1x1====&lt;br /&gt;
[[File:atm.png]] ATM&lt;br /&gt;
[[File:Chapel.png]] Chapel&lt;br /&gt;
[[File:personal_residence.png]] Personal Residence&lt;br /&gt;
&lt;br /&gt;
====1x3====&lt;br /&gt;
[[File:bank.png]] Bank&lt;br /&gt;
[[File:hotel.png]] Hotel&lt;br /&gt;
[[File:office.png]] Office&lt;br /&gt;
[[File:Tavern.png]] Tavern&lt;br /&gt;
&lt;br /&gt;
====1x5====&lt;br /&gt;
[[File:dry_dock.png]] Dry Dock&lt;br /&gt;
&lt;br /&gt;
====3x3====&lt;br /&gt;
[[File:casino.png]] Casino&lt;br /&gt;
[[File:church.png]] Church&lt;br /&gt;
[[File:Civic_centre.png]] Civic Centre&lt;br /&gt;
[[File:Council_flats.png]] Council Flats&lt;br /&gt;
[[File:Library.png]] Library&lt;br /&gt;
[[File:Museum.png]] Museum&lt;br /&gt;
[[File:Semi_detached_house.png]] Semi Detached House&lt;br /&gt;
[[File:Shop.png]] Shop&lt;br /&gt;
[[File:Workers_compound.png]] Workers Compound&lt;br /&gt;
&lt;br /&gt;
====3x5====&lt;br /&gt;
[[File:Hangar.png]] Hangar&lt;br /&gt;
[[File:Landing_pad.png]] Landing Pad&lt;br /&gt;
&lt;br /&gt;
====4x7====&lt;br /&gt;
[[File:Stadium.png]] Stadium&lt;br /&gt;
&lt;br /&gt;
====4x8====&lt;br /&gt;
[[File:Starport.png]] Starport&lt;br /&gt;
&lt;br /&gt;
====5x5====&lt;br /&gt;
[[File:Highrise10.png]] Highrise Building 10 flats&lt;br /&gt;
[[File:Highrise20.png]] Highrise Building 20 flats&lt;br /&gt;
[[File:Highrise30.png]] Highrise Building 30 flats&lt;br /&gt;
[[File:Highrise40.png]] Highrise Building 40 flats&lt;br /&gt;
[[File:Highrise50.png]] Highrise Building 50 flats&lt;br /&gt;
[[File:Hospital.png]] Hospital&lt;br /&gt;
[[File:Port.png]] Port&lt;br /&gt;
[[File:Ranch.png]] Ranch&lt;br /&gt;
[[File:Temple.png]] Temple&lt;br /&gt;
[[File:Training_academy.png]] Training Academy&lt;br /&gt;
&lt;br /&gt;
====7x7====&lt;br /&gt;
[[File:Skyscraper60.png]] Skyscraper 60 flats&lt;br /&gt;
[[File:Skyscraper70.png]] Skyscraper 70 flats&lt;br /&gt;
[[File:Skyscraper80.png]] Skyscraper 80 flats&lt;br /&gt;
[[File:Skyscraper90.png]] Skyscraper 90 flats&lt;br /&gt;
[[File:Skyscraper100.png]] Skyscraper 100 flats&lt;br /&gt;
[[File:Zoo.png]] Zoo&lt;br /&gt;
&lt;br /&gt;
====20x20====&lt;br /&gt;
[[File:Wildlife_Preserve.png]] Wildlife Preserve&lt;br /&gt;
&lt;br /&gt;
== Which conditions need to be fulfilled in order to receive an income? ==&lt;br /&gt;
To receive a monthly income from a facility. several conditions must be met.&lt;br /&gt;
&lt;br /&gt;
* The facility&#039;s crewlist must be set Open To All. This may be a security risk. If you plan to store items in your facility, you may not want to have it set to open for all.&lt;br /&gt;
* The facility must have an operator and that operator must be active (logged in within the past week). A high Trade [[Skills|skill]] is preferable as this gets the best income.&lt;br /&gt;
* The facility must have a manager. If the manager is a player, he or she must be active. To receive the income, this shall be you.&lt;br /&gt;
* The facility must be powered. You may want to construct your power generators in order to assure that your facility creates an income. If the owner of the powering generator shuts down your access to eletricity your facility cannot give you an income.&lt;br /&gt;
&lt;br /&gt;
== Who receives the income? ==&lt;br /&gt;
The income always goes to the manager of a facility. Note that there are some facilities needing a special manager in order to create an income.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* ATM, Bank : Banking Faction&lt;br /&gt;
* Chapel, Church, Temple, Cathedral : Religious Faction&lt;br /&gt;
* Hospital : Medical Faction&lt;br /&gt;
* Starport : Transport or Government Faction&lt;br /&gt;
&lt;br /&gt;
== How is income calculated? ==&lt;br /&gt;
There are several variables determining if the income from a facility is positive and how large it is. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Income = 350 * FIM * PIM * TSM * SBR * RAND&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The above used variables stand for:&lt;br /&gt;
&lt;br /&gt;
FIM = Facility income modifier&lt;br /&gt;
 &lt;br /&gt;
PIM = Planetary income modifier&lt;br /&gt;
 &lt;br /&gt;
TSM = Trade Skill Modifier&lt;br /&gt;
 &lt;br /&gt;
SBR = Sustainable Business Restrictions&lt;br /&gt;
&lt;br /&gt;
RAND = Random number between 0.9 and 1.1&lt;br /&gt;
&lt;br /&gt;
Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities. Furthermore planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier. Also the success of making positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier. But what happens if a planet prospers and skilled investors try to increase their income with placing more profitable facilities on a planet? Let us say a planet has enough people to provide a casino with a decent income. Now a tycoon starts to lay down more Casinos. He may create a larger supply, then the market demands. As a result the income of each Casino must be smaller then before. The Sustainable Business Restrictions try to take care of the problem and reduces income of each facility, if the offers are larger then the demands of the market. Last but not least there are some variables, which cannot be fully modelled and they are contained in the random number.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Facility_Income&amp;diff=687</id>
		<title>Facility Income</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Facility_Income&amp;diff=687"/>
		<updated>2010-08-20T00:48:21Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;FI&#039;&#039;&#039; is short for Facility income. There are several facilities in Star Wars Combine which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Facility Income is a way to receive an income within the Combine. Everything costs and so the players need a source of credit income. Among all other facilities in the combine, there a some facilities which can create a monthly income for players and factions.&lt;br /&gt;
&lt;br /&gt;
In order to receive it, you can build or buy a facility, take care, that you are the manager and look for somebody with a high trade skill, who is willing to be the operator of your facility. There is also a market for renting facilities. Some factions offer this service. You pay them a certain number of credits and they make you manager of it.&lt;br /&gt;
&lt;br /&gt;
== Which facilities can create income? ==&lt;br /&gt;
Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income:&lt;br /&gt;
&lt;br /&gt;
====1x1====&lt;br /&gt;
[[File:atm.png]] ATM&lt;br /&gt;
[[File:Chapel.png]] Chapel&lt;br /&gt;
[[File:personal_residence.png]] Personal Residence&lt;br /&gt;
&lt;br /&gt;
====1x3====&lt;br /&gt;
[[File:bank.png]] Bank&lt;br /&gt;
[[File:hotel.png]] Hotel&lt;br /&gt;
[[File:office.png]] Office&lt;br /&gt;
[[File:Tavern.png]] Tavern&lt;br /&gt;
&lt;br /&gt;
====1x5====&lt;br /&gt;
[[File:dry_dock.png]] Dry Dock&lt;br /&gt;
&lt;br /&gt;
====3x3=====&lt;br /&gt;
[[File:casino.png]] Casino&lt;br /&gt;
[[File:church.png]] Church&lt;br /&gt;
[[File:Civic_centre.png]] Civic Centre&lt;br /&gt;
[[File:Council_flats.png]] Council Flats&lt;br /&gt;
[[File:Library.png]] Library&lt;br /&gt;
[[File:Museum.png]] Museum&lt;br /&gt;
[[File:Semi_detached_house.png]] Semi Detached House&lt;br /&gt;
[[File:Shop.png]] Shop&lt;br /&gt;
[[File:Workers_compound.png]] Workers Compound&lt;br /&gt;
&lt;br /&gt;
====3x5====&lt;br /&gt;
[[File:Hangar.png]] Hangar&lt;br /&gt;
[[File:Landing_pad.png]] Landing Pad&lt;br /&gt;
&lt;br /&gt;
====4x7====&lt;br /&gt;
[[File:Stadium.png]] Stadium&lt;br /&gt;
&lt;br /&gt;
====4x8====&lt;br /&gt;
[[File:Starport.png]] Starport&lt;br /&gt;
&lt;br /&gt;
====5x5====&lt;br /&gt;
[[File:Highrise10.png]] Highrise Building 10 flats&lt;br /&gt;
[[File:Highrise20.png]] Highrise Building 20 flats&lt;br /&gt;
[[File:Highrise30.png]] Highrise Building 30 flats&lt;br /&gt;
[[File:Highrise40.png]] Highrise Building 40 flats&lt;br /&gt;
[[File:Highrise50.png]] Highrise Building 50 flats&lt;br /&gt;
[[File:Hospital.png]] Hospital&lt;br /&gt;
[[File:Port.png]] Port&lt;br /&gt;
[[File:Ranch.png]] Ranch&lt;br /&gt;
[[File:Temple.png]] Temple&lt;br /&gt;
[[File:Training_academy.png]] Training Academy&lt;br /&gt;
&lt;br /&gt;
====7x7====&lt;br /&gt;
[[File:Skyscraper60.png]] Skyscraper 60 flats&lt;br /&gt;
[[File:Skyscraper70.png]] Skyscraper 70 flats&lt;br /&gt;
[[File:Skyscraper80.png]] Skyscraper 80 flats&lt;br /&gt;
[[File:Skyscraper90.png]] Skyscraper 90 flats&lt;br /&gt;
[[File:Skyscraper100.png]] Skyscraper 100 flats&lt;br /&gt;
[[File:Zoo.png]] Zoo&lt;br /&gt;
&lt;br /&gt;
====20x20====&lt;br /&gt;
[[File:Wildlife_Preserve.png]] Wildlife Preserve&lt;br /&gt;
&lt;br /&gt;
== Which conditions need to be fulfilled in order to receive an income? ==&lt;br /&gt;
To receive a monthly income from a facility. several conditions must be met.&lt;br /&gt;
&lt;br /&gt;
* The facility&#039;s crewlist must be set Open To All. This may be a security risk. If you plan to store items in your facility, you may not want to have it set to open for all.&lt;br /&gt;
* The facility must have an operator and that operator must be active (logged in within the past week). A high Trade [[Skills|skill]] is preferable as this gets the best income.&lt;br /&gt;
* The facility must have a manager. If the manager is a player, he or she must be active. To receive the income, this shall be you.&lt;br /&gt;
* The facility must be powered. You may want to construct your power generators in order to assure that your facility creates an income. If the owner of the powering generator shuts down your access to eletricity your facility cannot give you an income.&lt;br /&gt;
&lt;br /&gt;
== Who receives the income? ==&lt;br /&gt;
The income always goes to the manager of a facility. Note that there are some facilities needing a special manager in order to create an income.&lt;br /&gt;
&lt;br /&gt;
These are:&lt;br /&gt;
&lt;br /&gt;
* ATM, Bank : Banking Faction&lt;br /&gt;
* Chapel, Church, Temple, Cathedral : Religious Faction&lt;br /&gt;
* Hospital : Medical Faction&lt;br /&gt;
* Starport : Transport or Government Faction&lt;br /&gt;
&lt;br /&gt;
== How is income calculated? ==&lt;br /&gt;
There are several variables determining if the income from a facility is positive and how large it is. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Income = 350 * FIM * PIM * TSM * SBR * RAND&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The above used variables stand for:&lt;br /&gt;
&lt;br /&gt;
FIM = Facility income modifier&lt;br /&gt;
 &lt;br /&gt;
PIM = Planetary income modifier&lt;br /&gt;
 &lt;br /&gt;
TSM = Trade Skill Modifier&lt;br /&gt;
 &lt;br /&gt;
SBR = Sustainable Business Restrictions&lt;br /&gt;
&lt;br /&gt;
RAND = Random number between 0.9 and 1.1&lt;br /&gt;
&lt;br /&gt;
Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities. Furthermore planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier. Also the success of making positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier. But what happens if a planet prospers and skilled investors try to increase their income with placing more profitable facilities on a planet? Let us say a planet has enough people to provide a casino with a decent income. Now a tycoon starts to lay down more Casinos. He may create a larger supply, then the market demands. As a result the income of each Casino must be smaller then before. The Sustainable Business Restrictions try to take care of the problem and reduces income of each facility, if the offers are larger then the demands of the market. Last but not least there are some variables, which cannot be fully modelled and they are contained in the random number.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Inventory&amp;diff=543</id>
		<title>Inventory</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Inventory&amp;diff=543"/>
		<updated>2010-08-16T02:36:00Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your inventory is where you oversee your assets. You can assign privileges, makeover assets to other players or faction, or transfer credits.&lt;br /&gt;
&lt;br /&gt;
==How-To: Transfer Credits==&lt;br /&gt;
&lt;br /&gt;
1) Under your sidebar&#039;s inventory tab, click on [Credits].&lt;br /&gt;
&lt;br /&gt;
[[File:Credits1.jpg|Step One]]&lt;br /&gt;
&lt;br /&gt;
2) Under [Receiver], type in the name of the person you wish to transfer credits to. &lt;br /&gt;
&lt;br /&gt;
[[File:Credits2.jpg|Step Two]]&lt;br /&gt;
&lt;br /&gt;
3) Then, under [Amount], type in the number of credits to transfer. Use commas as a numerical separator.&lt;br /&gt;
&lt;br /&gt;
3a) Optional. Under communication, type the message you wish to send along with the credits. Something like &#039;&#039;&#039;Here&#039;s your credits!&#039;&#039;&#039; or &#039;&#039;&#039;Enjoy!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
4) Click [Transfer] to send the credits.&lt;br /&gt;
&lt;br /&gt;
==How-To: Makeover Assets==&lt;br /&gt;
&lt;br /&gt;
1) Under the [Inventory] tab on the sidebar, click on the type of asset you wish to transfer. For this example, we will use [Items].&lt;br /&gt;
&lt;br /&gt;
[[File:Transfer1_copy.jpg]]&lt;br /&gt;
&lt;br /&gt;
2) Next to the picture of the item, check the boxes of the items you wish to send.&lt;br /&gt;
&lt;br /&gt;
[[File:Transfer2.jpg]]&lt;br /&gt;
&lt;br /&gt;
3) Then, under the [Select Action] drop-down menu, select [Makeover]. &lt;br /&gt;
&lt;br /&gt;
4) Once selected, a form will appear. Under [Name], put in the name of the person you wish to send these items to. &lt;br /&gt;
&lt;br /&gt;
4a) There is an option to [Makeover Contents]. Only check this if you&#039;re transferring assets with items inside.&lt;br /&gt;
&lt;br /&gt;
4b) If you wish, put in a reason to why you&#039;re making it over. This can be a short message like: &#039;&#039;&#039;Here&#039;s your items!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
5) Click [Process], and the items will be sent.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Squadrons&amp;diff=542</id>
		<title>Squadrons</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Squadrons&amp;diff=542"/>
		<updated>2010-08-16T02:33:33Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In the Combine, if you have several ships of the same type, you can set them to follow you. &lt;br /&gt;
&lt;br /&gt;
==What can I Squad?==&lt;br /&gt;
There are a few types of ships that you can squad together. These include all the [http://www.swcombine.com/rules/?Fighters Fighter] class ships as well as several freighters ([http://www.swcombine.com/rules/?Freighters&amp;amp;ID=20 Lambda Shuttle], [http://www.swcombine.com/rules/?Freighters&amp;amp;ID=21 DX-9 Dropship], [http://www.swcombine.com/rules/?Freighters&amp;amp;ID=23 Delta-Class JV-7 Escort Shuttle], [http://www.swcombine.com/rules/?Freighters&amp;amp;ID=109 Sentinel-class Landing Craft])&lt;br /&gt;
&lt;br /&gt;
==How-To==&lt;br /&gt;
In order to create a squadron, you MUST have &amp;quot;Pilot&amp;quot; privileges for the ships you wish to use. &lt;br /&gt;
&lt;br /&gt;
* Click [Ships], under the [Inventory] tab on the sidebar.&lt;br /&gt;
* Click on the [Manage Piloted Ships] tab.&lt;br /&gt;
* To the left of all of the pictures of the ships, there is a checkbox. Check the box next to the ships you wish to create a squadron with. &lt;br /&gt;
* There is a drop-down box below the ships. It is titled [Select Action]. Click on it to drop it down and bring up more options.&lt;br /&gt;
* Select [Set Controller] and click [Process].&lt;br /&gt;
&lt;br /&gt;
==Examples of Use==&lt;br /&gt;
&lt;br /&gt;
* Your Commanding Officer has asked you to transport a large group of fighters. There are three types of fighters: 7 Y-Wings, 4 X-Wings, and 6 A-Wings. However, you cannot make all of these fighters become a squadron. So, you must group and transport the fighters by type&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Faction&amp;diff=426</id>
		<title>Faction</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Faction&amp;diff=426"/>
		<updated>2010-08-03T08:48:59Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Factions&#039;&#039;&#039; are the &#039;Guilds&#039; of the [[Combine]]. They are collections of players that have gathered together under a mutual idea, agreement, or simply to make money. Not anyone can make a Faction, though anyone could lead one. The following should help you better understand Factions, what they are, what they can do and other related topics.&lt;br /&gt;
&lt;br /&gt;
==Making a Faction==&lt;br /&gt;
Making a faction is a lot more complicated than in many other games. A series of [http://www.swcombine.com/rules/?Faction_Creation requirements] need to be met before being able to create one. These are listed below:&lt;br /&gt;
&lt;br /&gt;
* Capital - how much depends on which faction you are trying to make. Cheapest faction requires 30,000,000 credits in asset value.&lt;br /&gt;
* Start up Credits - this is either 15,000,000 credits for an Information faction, or 25,000,000 credits for any other faction&lt;br /&gt;
* 7x7 facility - faction creation will convert a 7x7 facility owned by you into the faction HQ&lt;br /&gt;
* Website - all factions require an off-site website that details various aspects of their faction&lt;br /&gt;
* Art - several banners and logos are required to identify your faction&lt;br /&gt;
* Players - you require 10 players to form a faction (9 others if you are one of them) - they cannot be in another faction&lt;br /&gt;
&lt;br /&gt;
==Joining a Faction==&lt;br /&gt;
Joining a faction is much simpler than making one. On the sidebar is a link to [[Faction Menu|factions]], and clicking it will open a new page. Here a series of links, one of which is a [Join Faction] link. Clicking this will allow you to join a faction. This page will have a list of factions in a drop down box, and when you select one, various information below will be updated, telling you what type of faction it is, who is the current leader, and what the factions website address is. You can also enter some text that will be read by a member of that faction when they look at your application.&lt;br /&gt;
&lt;br /&gt;
Your best bet is to look at the [http://www.swcombine.com/community/factions.php faction list], and have a look at one that interests you. Looking around before joining, talking to members of that faction or visiting their [[IRC]] rooms will give you a better understanding of that faction, and inform you as to whether you would be interested in joining them.&lt;br /&gt;
&lt;br /&gt;
You are also not restricted to stay with the faction you initially join. You can swap between factions as much as you like, however members of those factions will not enjoy it, and may simply reject you when you try to rejoin them again. In addition, if you spawned at your first faction&#039;s HQ and later change, you may be disadvantaged.&lt;br /&gt;
&lt;br /&gt;
==Faction Specific Actions==&lt;br /&gt;
Various activities that can be performed are limited to players that are members of certain factions, or otherwise require participation of a faction. These are listed below:&lt;br /&gt;
&lt;br /&gt;
* [[Mining]] - requires a Mining faction&lt;br /&gt;
* [[Production (Droids)]] - requires a Droid faction&lt;br /&gt;
* [[Production (Facilities)]] - different facilities require different factions&lt;br /&gt;
* [[Production (Items &amp;amp; Weapons)]] - requires an Item or Weapon faction&lt;br /&gt;
* [[Production (Ships)]] - requires a Ship faction&lt;br /&gt;
* [[Production (Space Stations)]] - different stations require different factions&lt;br /&gt;
* [[Production (Vehicles)]] - requires a Vehicle faction&lt;br /&gt;
* [[Recycling]] - requires a Recycling faction&lt;br /&gt;
&lt;br /&gt;
==Faction Abilities==&lt;br /&gt;
Owning, leadinng or being in a faction provides several advantages above and beyond just being a group. Besides the above advantages there are several specifc features that only factions can access.&lt;br /&gt;
&lt;br /&gt;
===Member Organisation===&lt;br /&gt;
As a faction you will be able to see all the members of your faction, both active and inactive players. You can assign up to three different info-fields so that you can organise which department your members work in as well as rank any anything else you can think of. You can send a [[DM]] to all members of your faction without having to manually input each memebers name. You can give certain [[Privileges]] to your members allowing them to use faction-owned assets without having to specifically assign them to them.&lt;br /&gt;
&lt;br /&gt;
===Asset Protection===&lt;br /&gt;
Owners and leaders can protect assets that the faction owns, preventing them from being able to be made over to anyone. This allows factions to not require absolute trust in their members as there is a layer of protection - not that it stops it completely. Only owners of a faction can unprotect assets.&lt;br /&gt;
&lt;br /&gt;
===Change Leader===&lt;br /&gt;
The leader of a faction can be changed at any time by the owner (and in the case of Governments, Paramilitary and Religious factions, by the leader themselves) at a small cost: &#039;&#039;=5,000 x # active members&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This will generate a Flash GNS News event.&lt;br /&gt;
&lt;br /&gt;
===Arrest and Execution===&lt;br /&gt;
All factions can [[Arrest and Execute]] their own members wherever they are. Certain factions have the ability to arrest other players not in their faction as long as they meet certain conditions. A faction leader is protected against any A/E attempt on them by any of their faction&#039;s members, but not against outside A/E attempts.&lt;br /&gt;
&lt;br /&gt;
===HQ Spawning Location===&lt;br /&gt;
All faction&#039;s will have a HQ (if they do not physically have one they will be able to build one) and this acts as a spawn point for any faction members that have yet to spawn. This is generally used to ensure that new members to SWC and that faction are brought into doing something as soon as possible.&lt;br /&gt;
&lt;br /&gt;
====New HQ&#039;s====&lt;br /&gt;
It is possible to get a 2nd (or more) HQ for your faction once you reach a certain number of active members: every 20 members after the first 10 creates a new HQ DC&lt;br /&gt;
&lt;br /&gt;
You can also get a DC if you recycle or otherwise loose your HQ and have sufficient member count to get a new one.&lt;br /&gt;
&lt;br /&gt;
Having a HQ DC allows you to build the HQ facility of the appropiate type as if it was a normal facility.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Getting Started]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=425</id>
		<title>Arrest and Execute</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=425"/>
		<updated>2010-08-03T08:25:54Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrest and Execute&#039;&#039;&#039; is the primary form of combat currently used against different players. It is more a form of police action than full blown combat, and as such there are a number of restrictions on who can use it, and where.&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
In order to be able to perform an arrest and an execution, you need to meet some requirements:&lt;br /&gt;
&lt;br /&gt;
* Be a member of a [[faction]]&lt;br /&gt;
* Have the &#039;Arrest&#039; [[Privileges|privilege]]&lt;br /&gt;
* Have a pair of [http://www.swcombine.com/rules/?Tools&amp;amp;ID=26 Stun Cuffs] equipped in your hands (if arresting a player)&lt;br /&gt;
* Meet one of the territory requirements below&lt;br /&gt;
&lt;br /&gt;
===Government, Mercenaries, Bounty Hunter and Security Factions===&lt;br /&gt;
These four factions are special in that they can arrest over a large variety of locations. They can both arrest their own members and NPCs (called In Faction arrest, or IF A/E) at any time, and in any location, regardless of which faction&#039;s territory they are in. They can arrest the members and NPCs of other factions and players (called Out Of Faction arrest, or OOF A/E) in the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
* Deep Space and uncontrolled sectors&lt;br /&gt;
&lt;br /&gt;
These factions can also be authorised by other factions to be able to perform OOF arrests in any of their terrain, classified as below.&lt;br /&gt;
&lt;br /&gt;
===All Other Factions===&lt;br /&gt;
All other factions are limited to arresting their own members (called In Faction arrest, or IF A/E).  They can arrest their own members and NPCs at any time, and in any location, regardless of which faction&#039;s territory they are in. They can authorise Government, Mercenaries, Bounty Hunter and Security factions to arrest in their territory however, classified as the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
&lt;br /&gt;
===Special Exceptions===&lt;br /&gt;
There are several special conditions that modify who can arrest at a location:&lt;br /&gt;
&lt;br /&gt;
* Uncontrolled systems are considered territory for the faction that controls the sector it is in&lt;br /&gt;
* Uncontrolled planets are considered territory for the faction that controls the system it is in&lt;br /&gt;
* Capital ships in hyperspace are considered territory for the faction that owns it, otherwise no arrest is possible in hyperspace&lt;br /&gt;
* Docked entities that are inside a Capital ship or Space Station are considered territory of the faction that owns the Capital ship or Space Station&lt;br /&gt;
* The square above a planet is considered territory of that planet&#039;s controller, regardless of if the system controller is different&lt;br /&gt;
&lt;br /&gt;
==How Do I Arrest?==&lt;br /&gt;
[[Image:Arrest_before.png|right]] You will need to meet the requirements above. In addition, you will need to be at the same location as the player of NPC you are trying to arrest. You will need to have an Arrest Warrant issued before arresting (see below), otherwise you will not be able to arrest them. Once you have a warrant you need to use the [[Position]] page to initiate your arrest, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the confirmation button that appears on the right.&lt;br /&gt;
* If there is no warrant, or you are arresting an NPC, you will be required to issue a warrant before confirmation.&lt;br /&gt;
* The player or NPC is now arrested.&lt;br /&gt;
&lt;br /&gt;
They will have the Arrest overlay put over their avatar image, allowing you to tell which are arrested, and which are not. In addition the Stun Cuffs will be unequipped from you and equipped on the arrested players hands (if you are arresting a player). In addition, any items that were equipped on the arrested player are dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Issuing a Warrant===&lt;br /&gt;
Warrants can be issued for both players and [[NPC]]s. NPCs do not have unique names, and so the warrant must be issued just as you arrest them. Players do have unique names, and so can have arrest warrants issued a long time before the arrest attempt is made. This is useful for preparing warrants and allowing members that do not have the &#039;Issue Arrest Warrant&#039; Privilege to be able to arrest. However, like NPCs, player warrants can be issued when arresting them.&lt;br /&gt;
&lt;br /&gt;
====Success And Failure of Arrest====&lt;br /&gt;
Arresting is not a guaranteed success and there are a variety of different variables that will determine whether you manage to arrest them or not. Players set up their arrest reactions, dependant on who is arresting them (see the [[Character]] options), while NPCs owned by a faction will use the reactions determine by the faction (see the [[Faction Page]] options). The person being arrested will determine which skills are used for the attempt, based on the reaction they choose. The possible reactions and the relevant skills are below:&lt;br /&gt;
&lt;br /&gt;
{| Border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Method&#039;&#039;&#039; || &#039;&#039;&#039;Primary Skill&#039;&#039;&#039; || &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Talk || Diplomacy || Trading &lt;br /&gt;
|-&lt;br /&gt;
| Run || Speed || Vigour &lt;br /&gt;
|-&lt;br /&gt;
| Hide || Target: Stealth; arrester: Perception || Dexterity &lt;br /&gt;
|-&lt;br /&gt;
| Fight || Strength || Projectile or Non-Projectile Weapons (whatever is higher) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Primary skills are used at their full value, while Secondary skills are used at half their value. There is also an element of randomness in the arrest chance.&lt;br /&gt;
&lt;br /&gt;
====Arrest Protection====&lt;br /&gt;
If you are attempting to arrest a player or NPC that is not in or owned by your faction, and you fail, they will gain immunity to arrest. This immunity prevents anyone, from any faction arresting them, and lasts for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Releasing a prisoner, or failing to arrest a player or NPC in or owned by your faction will not activate this immunity.&lt;br /&gt;
&lt;br /&gt;
==You&#039;re Arrested, Now What?==&lt;br /&gt;
[[File:Under_arrest.png‎ |right]] When you are arrested, you will loose access to many of SWC features. These are primarily in-game activities, and being able to access forums etc will not be hindered. While arrested you can:&lt;br /&gt;
&lt;br /&gt;
* not move freely - you are at the whims of other players who can move you around&lt;br /&gt;
* not access your [[Inventory]] pages (personal or faction)&lt;br /&gt;
* not access you [[Faction Page]]&lt;br /&gt;
* not leave or join a [[Factions|faction]]&lt;br /&gt;
* send [[Messages]]&lt;br /&gt;
* access the [[Forums]]&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
[[File:Arrrest_after.png|left|After arrest]] You can be released at any time. A player or NPC can be released from arrest by a member of the arresting faction who has issue arrest [[Privileges|privileges]]. A player or NPC can also be broken out of arrest by another character at the same location who has an [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] item equipped. The Stun Cuffs that were equipped on the arrested player will be dropped at that location.&lt;br /&gt;
&lt;br /&gt;
===Drop Character===&lt;br /&gt;
If a character has been arrested for more then 3 weeks he will get the option to turn his character into an NPC and recreate as a new character. The NPC will have the same handle and race as the character had. Any assets will follow the same rules as when a character is [[Death|killed]]. The button to drop your character will appear in [[The Interface]] area, under your character image three weeks after you have been arrested.&lt;br /&gt;
&lt;br /&gt;
The waiting time after dropping a character is one week.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
Once a player or NPC is arrested, you can then execute them. Anyone that has the relevant [[Privileges|privs]] in the faction that originally arrested can perform an execution.&lt;br /&gt;
&lt;br /&gt;
To perform an execution, you need to do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the [Execute] button that appears on the right.&lt;br /&gt;
* Click the confirmation button.&lt;br /&gt;
* The player or NPC is now killed.&lt;br /&gt;
&lt;br /&gt;
Upon [[Death]] a couple of things are possible. When an NPC is killed, they no longer exist, and leave nothing behind. Players that are executed will leave a &#039;Body&#039; on the ground that can be seen in the [Scanners] page. This body will remain for 3 weeks before disappearing. You can remove a trophy ear from this body if you so wish (see below). Assets that player owned will be distributed amongst the galaxy as per the death rules (see earlier link).&lt;br /&gt;
&lt;br /&gt;
====Trophies====&lt;br /&gt;
You can cut off a [http://www.swcombine.com/rules/?Trophy&amp;amp;ID=154 Trophy] so long as you have a bladed [http://www.swcombine.com/rules/?Non_Projectile Non-Projectile Weapon] such as a Knife. To do so, do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the body you wish to get a trophy from.&lt;br /&gt;
* Click the [Get Trophy] button underneath their name.&lt;br /&gt;
* Pick up the Trophy item using the [Equipment] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=424</id>
		<title>Arrest and Execute</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=424"/>
		<updated>2010-07-10T17:20:20Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrest and Execute&#039;&#039;&#039; is the primary form of combat currently used against different players. It is more a form of police action than full blown combat, and as such there are a number of restrictions on who can use it, and where.&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
In order to be able to perform an arrest and an execution, you need to meet some requirements:&lt;br /&gt;
&lt;br /&gt;
* Be a member of a [[faction]]&lt;br /&gt;
* Have the &#039;Arrest&#039; [[Privileges|privilege]]&lt;br /&gt;
* Have a pair of [http://www.swcombine.com/rules/?Tools&amp;amp;ID=26 Stun Cuffs] equipped in your hands (if arresting a player)&lt;br /&gt;
* Meet one of the territory requirements below&lt;br /&gt;
&lt;br /&gt;
===Government, Mercenaries, Bounty Hunter and Security Factions===&lt;br /&gt;
These four factions are special in that they can arrest over a large variety of locations. They can both arrest their own members and NPCs (called In Faction arrest, or IF A/E) at any time, and in any location, regardless of which faction&#039;s territory they are in. They can arrest the members and NPCs of other factions and players (called Out Of Faction arrest, or OOF A/E) in the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
* Deep Space and uncontrolled sectors&lt;br /&gt;
&lt;br /&gt;
These factions can also be authorised by other factions to be able to perform OOF arrests in any of their terrain, classified as below.&lt;br /&gt;
&lt;br /&gt;
===All Other Factions===&lt;br /&gt;
All other factions are limited to arresting their own members (called In Faction arrest, or IF A/E).  They can arrest their own members and NPCs at any time, and in any location, regardless of which faction&#039;s territory they are in. They can authorise Government, Mercenaries, Bounty Hunter and Security factions to arrest in their territory however, classified as the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
&lt;br /&gt;
===Special Exceptions===&lt;br /&gt;
There are several special conditions that modify who can arrest at a location:&lt;br /&gt;
&lt;br /&gt;
* Uncontrolled systems are considered territory for the faction that controls the sector it is in&lt;br /&gt;
* Uncontrolled planets are considered territory for the faction that controls the system it is in&lt;br /&gt;
* Capital ships in hyperspace are considered territory for the faction that owns it, otherwise no arrest is possible in hyperspace&lt;br /&gt;
* Docked entities that are inside a Capital ship or Space Station are considered territory of the faction that owns the Capital ship or Space Station&lt;br /&gt;
* The square above a planet is considered territory of that planet&#039;s controller, regardless of if the system controller is different&lt;br /&gt;
&lt;br /&gt;
==How Do I Arrest?==&lt;br /&gt;
[[Image:Arrest_before.png|thumb]] You will need to meet the requirements above. In addition, you will need to be at the same location as the player of NPC you are trying to arrest. You will need to have an Arrest Warrant issued before arresting (see below), otherwise you will not be able to arrest them. Once you have a warrant you need to use the [[Position]] page to initiate your arrest, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the confirmation button that appears on the right.&lt;br /&gt;
* If there is no warrant, or you are arresting an NPC, you will be required to issue a warrant before confirmation.&lt;br /&gt;
* The player or NPC is now arrested.&lt;br /&gt;
&lt;br /&gt;
They will have the Arrest overlay put over their avatar image, allowing you to tell which are arrested, and which are not. In addition the Stun Cuffs will be unequipped from you and equipped on the arrested players hands (if you are arresting a player). In addition, any items that were equipped on the arrested player are dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Issuing a Warrant===&lt;br /&gt;
Warrants can be issued for both players and [[NPC]]s. NPCs do not have unique names, and so the warrant must be issued just as you arrest them. Players do have unique names, and so can have arrest warrants issued a long time before the arrest attempt is made. This is useful for preparing warrants and allowing members that do not have the &#039;Issue Arrest Warrant&#039; Privilege to be able to arrest. However, like NPCs, player warrants can be issued when arresting them.&lt;br /&gt;
&lt;br /&gt;
====Success And Failure of Arrest====&lt;br /&gt;
Arresting is not a guaranteed success and there are a variety of different variables that will determine whether you manage to arrest them or not. Players set up their arrest reactions, dependant on who is arresting them (see the [[Character]] options), while NPCs owned by a faction will use the reactions determine by the faction (see the [[Faction Page]] options). The person being arrested will determine which skills are used for the attempt, based on the reaction they choose. The possible reactions and the relevant skills are below:&lt;br /&gt;
&lt;br /&gt;
{| Border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Method&#039;&#039;&#039; || &#039;&#039;&#039;Primary Skill&#039;&#039;&#039; || &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Talk || Diplomacy || Trading &lt;br /&gt;
|-&lt;br /&gt;
| Run || Speed || Vigour &lt;br /&gt;
|-&lt;br /&gt;
| Hide || Target: Stealth; arrester: Perception || Dexterity &lt;br /&gt;
|-&lt;br /&gt;
| Fight || Strength || Projectile or Non-Projectile Weapons (whatever is higher) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Primary skills are used at their full value, while Secondary skills are used at half their value. There is also an element of randomness in the arrest chance.&lt;br /&gt;
&lt;br /&gt;
====Arrest Protection====&lt;br /&gt;
If you are attempting to arrest a player or NPC that is not in or owned by your faction, and you fail, they will gain immunity to arrest. This immunity prevents anyone, from any faction arresting them, and lasts for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Releasing a prisoner, or failing to arrest a player or NPC in or owned by your faction will not activate this immunity.&lt;br /&gt;
&lt;br /&gt;
==You&#039;re Arrested, Now What?==&lt;br /&gt;
[[File:Under_arrest.png‎ |right]] When you are arrested, you will loose access to many of SWC features. These are primarily in-game activities, and being able to access forums etc will not be hindered. While arrested you can:&lt;br /&gt;
&lt;br /&gt;
* not move freely - you are at the whims of other players who can move you around&lt;br /&gt;
* not access your [[Inventory]] pages (personal or faction)&lt;br /&gt;
* not access you [[Faction Page]]&lt;br /&gt;
* not leave or join a [[Factions|faction]]&lt;br /&gt;
* send [[Messages]]&lt;br /&gt;
* access the [[Forums]]&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
[[File:Arrrest_after.png|400px|thumb|left|After arrest]] You can be released at any time. A player or NPC can be released from arrest by a member of the arresting faction who has issue arrest [[Privileges|privileges]]. A player or NPC can also be broken out of arrest by another character at the same location who has an [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] item equipped. The Stun Cuffs that were equipped on the arrested player will be dropped at that location.&lt;br /&gt;
&lt;br /&gt;
===Drop Character===&lt;br /&gt;
If a character has been arrested for more then 3 weeks he will get the option to turn his character into an NPC and recreate as a new character. The NPC will have the same handle and race as the character had. Any assets will follow the same rules as when a character is [[Death|killed]]. The button to drop your character will appear in [[The Interface]] area, under your character image three weeks after you have been arrested.&lt;br /&gt;
&lt;br /&gt;
The waiting time after dropping a character is one week.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
Once a player or NPC is arrested, you can then execute them. Anyone that has the relevant [[Privileges|privs]] in the faction that originally arrested can perform an execution.&lt;br /&gt;
&lt;br /&gt;
To perform an execution, you need to do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the [Execute] button that appears on the right.&lt;br /&gt;
* Click the confirmation button.&lt;br /&gt;
* The player or NPC is now killed.&lt;br /&gt;
&lt;br /&gt;
Upon [[Death]] a couple of things are possible. When an NPC is killed, they no longer exist, and leave nothing behind. Players that are executed will leave a &#039;Body&#039; on the ground that can be seen in the [Scanners] page. This body will remain for 3 weeks before disappearing. You can remove a trophy ear from this body if you so wish (see below). Assets that player owned will be distributed amongst the galaxy as per the death rules (see earlier link).&lt;br /&gt;
&lt;br /&gt;
====Trophies====&lt;br /&gt;
You can cut off a [http://www.swcombine.com/rules/?Trophy&amp;amp;ID=154 Trophy] so long as you have a bladed [http://www.swcombine.com/rules/?Non_Projectile Non-Projectile Weapon] such as a Knife. To do so, do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the body you wish to get a trophy from.&lt;br /&gt;
* Click the [Get Trophy] button underneath their name.&lt;br /&gt;
* Pick up the Trophy item using the [Equipment] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=423</id>
		<title>Arrest and Execute</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=423"/>
		<updated>2010-07-10T17:19:46Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrest and Execute&#039;&#039;&#039; is the primary form of combat currently used against different players. It is more a form of police action than full blown combat, and as such there are a number of restrictions on who can use it, and where.&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
In order to be able to perform an arrest and an execution, you need to meet some requirements:&lt;br /&gt;
&lt;br /&gt;
* Be a member of a [[faction]]&lt;br /&gt;
* Have the &#039;Arrest&#039; [[Privileges|privilege]]&lt;br /&gt;
* Have a pair of [http://www.swcombine.com/rules/?Tools&amp;amp;ID=26 Stun Cuffs] equipped in your hands (if arresting a player)&lt;br /&gt;
* Meet one of the territory requirements below&lt;br /&gt;
&lt;br /&gt;
===Government, Mercenaries, Bounty Hunter and Security Factions===&lt;br /&gt;
These four factions are special in that they can arrest over a large variety of locations. They can both arrest their own members and NPCs (called In Faction arrest, or IF A/E) at any time, and in any location, regardless of which faction&#039;s territory they are in. They can arrest the members and NPCs of other factions and players (called Out Of Faction arrest, or OOF A/E) in the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
* Deep Space and uncontrolled sectors&lt;br /&gt;
&lt;br /&gt;
These factions can also be authorised by other factions to be able to perform OOF arrests in any of their terrain, classified as below.&lt;br /&gt;
&lt;br /&gt;
===All Other Factions===&lt;br /&gt;
All other factions are limited to arresting their own members (called In Faction arrest, or IF A/E).  They can arrest their own members and NPCs at any time, and in any location, regardless of which faction&#039;s territory they are in. They can authorise Government, Mercenaries, Bounty Hunter and Security factions to arrest in their territory however, classified as the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
&lt;br /&gt;
===Special Exceptions===&lt;br /&gt;
There are several special conditions that modify who can arrest at a location:&lt;br /&gt;
&lt;br /&gt;
* Uncontrolled systems are considered territory for the faction that controls the sector it is in&lt;br /&gt;
* Uncontrolled planets are considered territory for the faction that controls the system it is in&lt;br /&gt;
* Capital ships in hyperspace are considered territory for the faction that owns it, otherwise no arrest is possible in hyperspace&lt;br /&gt;
* Docked entities that are inside a Capital ship or Space Station are considered territory of the faction that owns the Capital ship or Space Station&lt;br /&gt;
* The square above a planet is considered territory of that planet&#039;s controller, regardless of if the system controller is different&lt;br /&gt;
&lt;br /&gt;
==How Do I Arrest?==&lt;br /&gt;
[[Image:Arrest_before.png|thumb]] You will need to meet the requirements above. In addition, you will need to be at the same location as the player of NPC you are trying to arrest. You will need to have an Arrest Warrant issued before arresting (see below), otherwise you will not be able to arrest them. Once you have a warrant you need to use the [[Position]] page to initiate your arrest, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the confirmation button that appears on the right.&lt;br /&gt;
* If there is no warrant, or you are arresting an NPC, you will be required to issue a warrant before confirmation.&lt;br /&gt;
* The player or NPC is now arrested.&lt;br /&gt;
&lt;br /&gt;
They will have the Arrest overlay put over their avatar image, allowing you to tell which are arrested, and which are not. In addition the Stun Cuffs will be unequipped from you and equipped on the arrested players hands (if you are arresting a player). In addition, any items that were equipped on the arrested player are dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Issuing a Warrant===&lt;br /&gt;
Warrants can be issued for both players and [[NPC]]s. NPCs do not have unique names, and so the warrant must be issued just as you arrest them. Players do have unique names, and so can have arrest warrants issued a long time before the arrest attempt is made. This is useful for preparing warrants and allowing members that do not have the &#039;Issue Arrest Warrant&#039; Privilege to be able to arrest. However, like NPCs, player warrants can be issued when arresting them.&lt;br /&gt;
&lt;br /&gt;
====Success And Failure of Arrest====&lt;br /&gt;
Arresting is not a guaranteed success and there are a variety of different variables that will determine whether you manage to arrest them or not. Players set up their arrest reactions, dependant on who is arresting them (see the [[Character]] options), while NPCs owned by a faction will use the reactions determine by the faction (see the [[Faction Page]] options). The person being arrested will determine which skills are used for the attempt, based on the reaction they choose. The possible reactions and the relevant skills are below:&lt;br /&gt;
&lt;br /&gt;
{| Border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Method&#039;&#039;&#039; || &#039;&#039;&#039;Primary Skill&#039;&#039;&#039; || &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Talk || Diplomacy || Trading &lt;br /&gt;
|-&lt;br /&gt;
| Run || Speed || Vigour &lt;br /&gt;
|-&lt;br /&gt;
| Hide || Target: Stealth; arrester: Perception || Dexterity &lt;br /&gt;
|-&lt;br /&gt;
| Fight || Strength || Projectile or Non-Projectile Weapons (whatever is higher) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Primary skills are used at their full value, while Secondary skills are used at half their value. There is also an element of randomness in the arrest chance.&lt;br /&gt;
&lt;br /&gt;
====Arrest Protection====&lt;br /&gt;
If you are attempting to arrest a player or NPC that is not in or owned by your faction, and you fail, they will gain immunity to arrest. This immunity prevents anyone, from any faction arresting them, and lasts for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Releasing a prisoner, or failing to arrest a player or NPC in or owned by your faction will not activate this immunity.&lt;br /&gt;
&lt;br /&gt;
==You&#039;re Arrested, Now What?==&lt;br /&gt;
[[File:Under_arrest.png‎ |right]] When you are arrested, you will loose access to many of SWC features. These are primarily in-game activities, and being able to access forums etc will not be hindered. While arrested you can:&lt;br /&gt;
&lt;br /&gt;
* not move freely - you are at the whims of other players who can move you around&lt;br /&gt;
* not access your [[Inventory]] pages (personal or faction)&lt;br /&gt;
* not access you [[Faction Page]]&lt;br /&gt;
* not leave or join a [[Factions|faction]]&lt;br /&gt;
* send [[Messages]]&lt;br /&gt;
* access the [[Forums]]&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
[[File:Arrrest_after.png|400px|thumb|right|After arrest]] You can be released at any time. A player or NPC can be released from arrest by a member of the arresting faction who has issue arrest [[Privileges|privileges]]. A player or NPC can also be broken out of arrest by another character at the same location who has an [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] item equipped. The Stun Cuffs that were equipped on the arrested player will be dropped at that location.&lt;br /&gt;
&lt;br /&gt;
===Drop Character===&lt;br /&gt;
If a character has been arrested for more then 3 weeks he will get the option to turn his character into an NPC and recreate as a new character. The NPC will have the same handle and race as the character had. Any assets will follow the same rules as when a character is [[Death|killed]]. The button to drop your character will appear in [[The Interface]] area, under your character image three weeks after you have been arrested.&lt;br /&gt;
&lt;br /&gt;
The waiting time after dropping a character is one week.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
Once a player or NPC is arrested, you can then execute them. Anyone that has the relevant [[Privileges|privs]] in the faction that originally arrested can perform an execution.&lt;br /&gt;
&lt;br /&gt;
To perform an execution, you need to do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the [Execute] button that appears on the right.&lt;br /&gt;
* Click the confirmation button.&lt;br /&gt;
* The player or NPC is now killed.&lt;br /&gt;
&lt;br /&gt;
Upon [[Death]] a couple of things are possible. When an NPC is killed, they no longer exist, and leave nothing behind. Players that are executed will leave a &#039;Body&#039; on the ground that can be seen in the [Scanners] page. This body will remain for 3 weeks before disappearing. You can remove a trophy ear from this body if you so wish (see below). Assets that player owned will be distributed amongst the galaxy as per the death rules (see earlier link).&lt;br /&gt;
&lt;br /&gt;
====Trophies====&lt;br /&gt;
You can cut off a [http://www.swcombine.com/rules/?Trophy&amp;amp;ID=154 Trophy] so long as you have a bladed [http://www.swcombine.com/rules/?Non_Projectile Non-Projectile Weapon] such as a Knife. To do so, do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the body you wish to get a trophy from.&lt;br /&gt;
* Click the [Get Trophy] button underneath their name.&lt;br /&gt;
* Pick up the Trophy item using the [Equipment] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Under_arrest.png&amp;diff=422</id>
		<title>File:Under arrest.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Under_arrest.png&amp;diff=422"/>
		<updated>2010-07-10T17:19:20Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=419</id>
		<title>Wiki Guide Editing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=419"/>
		<updated>2010-07-10T16:35:49Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are looking to help update this Guide Wiki in order to help out, please read the follow information before making any changes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;DO NOT put any personal/faction acronyms, information or anything of that sort. This guide is primary an OOC work. There will be some IC information, but things like faction history, personal biographies etc are to be ignored. Anyone making such posts will find themselves banned from editing the wiki.&amp;lt;/span&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Working on the Wiki==&lt;br /&gt;
If you wish to help out on the wiki, please create a new account using your [[SWC]] handle. This helps the administration to reward those players that help out considerably. There are two things you can do to pages, Edit or Create.&lt;br /&gt;
&lt;br /&gt;
===Editing===&lt;br /&gt;
Likely you will be primarily editing pages that have already been created. All changes can be removed and the original work restored so don&#039;t worry about being able to destroy everything. Then again, if you don&#039;t know what you are doing please refrain for editing as it just creates more work for others.&lt;br /&gt;
&lt;br /&gt;
Click the &#039;Edit&#039; link at the top of each page to open the editing window. You will see special codes which if you are not used to wiki&#039;s may be weird. See the relevant section below for more information on the codes. When editing, you can type where ever you want to fix spelling errors, or add additional information. If you are making minor changes, such as adding links, or fixing errors, please tick the &#039;minor edit&#039; check box just above the save page button.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
===Creating===&lt;br /&gt;
You create a new page when you click on a red link that appear on an already present page. This will allow you to enter in information and create the page. When making a new page, please be aware of other similar pages to get a feel for the layout and style of the system we use. &lt;br /&gt;
&lt;br /&gt;
If you are making a new page, please read up on the different formatting styles there are (below) in order to have the page look presentable after you finish. If you are unsure about anything, leave it formatting-free and one of the moderators will be around and fix it up. Once you have typed everything up, it is best to copy all the text before pressing the [Save page] button. This is because you may have lost your net connection or something else that prevents your page from being saved on the wiki, and having to re-type everything is not something you will want to go through.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
Also, images are a useful visual method to show what you are talking about. Please ensure that any images on your page are not too large that they take up the whole space - use thumbnails to give a smaller image which can then be clicked onto get a larger one. See the &#039;Images&#039; section below.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
On the wiki, we can upload images to be used on pages to give a visual indication of what the text is explaining. When making images to complement text, please use the Dark Blue theme skin on SWC, and ensure all icons and text are set to normal size. This is to ensure that everything is consistent and allow reference for players from one page to another.&lt;br /&gt;
&lt;br /&gt;
Also, please ensure that you use the minimum area required to show off what you want. Please no full-screen captures just posted in. Use an image editing software (like Photoshop) to cut out the area of the screen you need. Please save images in .png format to avoid too much loss in quality. When saving, please make the name of the image relevant to what you have an image about. Saving as &#039;Image1.png&#039; helps no-one. Saving as &#039;Pevent.gif&#039; is Personal Event icon.&lt;br /&gt;
&lt;br /&gt;
Use the Upload file link on the left to upload your image. Once you have uploaded the image it will give you the file name (it will make sure that the first letter is capitalised). To use the image, you will need the image formating:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;code&amp;gt; Add image ((File:Pevent.png))&lt;br /&gt;
 Replace the () with the square brackets [] &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also add extra bits onto the end, and these are explained below.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Wiki&#039;s have special formatting tags they use, and the more common ones you may need are as follows (replace () with [], replace \ with | and replace ` with &#039; in the following codes):&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ``italic`` || &#039;&#039;italic&#039;&#039;  || makes text italic&lt;br /&gt;
|-&lt;br /&gt;
| ```bold``` || &#039;&#039;&#039;bold&#039;&#039;&#039; || makes text bold&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC)) || [[IRC]] || makes a link to a wiki page&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC\I love me)) || [[IRC|I love me]] || makes a link to a wiki page, but with the text &#039;I love me&#039; showing on the page rather than IRC&lt;br /&gt;
|-&lt;br /&gt;
| (http://mylink.com My Link) || [http://mylink.com My Link] || Provides a link to an external site, with the text My Link being highlighted&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Pevent.png)) || -- || shows an image hosted on the wiki site with that name&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Pevent.png\right\My Pictures)) || -- || as above, but you can say where on the page it goes (left, right, center), and text to be shown on the tooltip&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: OOC]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=418</id>
		<title>Arrest and Execute</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=418"/>
		<updated>2010-07-10T16:31:47Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrest and Execute&#039;&#039;&#039; is the primary form of combat currently used against different players. It is more a form of police action than full blown combat, and as such there are a number of restrictions on who can use it, and where.&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
In order to be able to perform an arrest and an execution, you need to meet some requirements:&lt;br /&gt;
&lt;br /&gt;
* Be a member of a [[faction]]&lt;br /&gt;
* Have the &#039;Arrest&#039; [[Privileges|privilege]]&lt;br /&gt;
* Have a pair of [http://www.swcombine.com/rules/?Tools&amp;amp;ID=26 Stun Cuffs] equipped in your hands (if arresting a player)&lt;br /&gt;
* Meet one of the territory requirements below&lt;br /&gt;
&lt;br /&gt;
===Government, Mercenaries, Bounty Hunter and Security Factions===&lt;br /&gt;
These four factions are special in that they can arrest over a large variety of locations. They can both arrest their own members and NPCs (called In Faction arrest, or IF A/E) at any time, and in any location, regardless of which faction&#039;s territory they are in. They can arrest the members and NPCs of other factions and players (called Out Of Faction arrest, or OOF A/E) in the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
* Deep Space and uncontrolled sectors&lt;br /&gt;
&lt;br /&gt;
These factions can also be authorised by other factions to be able to perform OOF arrests in any of their terrain, classified as below.&lt;br /&gt;
&lt;br /&gt;
===All Other Factions===&lt;br /&gt;
All other factions are limited to arresting their own members (called In Faction arrest, or IF A/E).  They can arrest their own members and NPCs at any time, and in any location, regardless of which faction&#039;s territory they are in. They can authorise Government, Mercenaries, Bounty Hunter and Security factions to arrest in their territory however, classified as the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
&lt;br /&gt;
===Special Exceptions===&lt;br /&gt;
There are several special conditions that modify who can arrest at a location:&lt;br /&gt;
&lt;br /&gt;
* Uncontrolled systems are considered territory for the faction that controls the sector it is in&lt;br /&gt;
* Uncontrolled planets are considered territory for the faction that controls the system it is in&lt;br /&gt;
* Capital ships in hyperspace are considered territory for the faction that owns it, otherwise no arrest is possible in hyperspace&lt;br /&gt;
* Docked entities that are inside a Capital ship or Space Station are considered territory of the faction that owns the Capital ship or Space Station&lt;br /&gt;
* The square above a planet is considered territory of that planet&#039;s controller, regardless of if the system controller is different&lt;br /&gt;
&lt;br /&gt;
==How Do I Arrest?==&lt;br /&gt;
[[File:Arrest_before.png|400px|thumb|right|Prior to arrest]] You will need to meet the requirements above. In addition, you will need to be at the same location as the player of NPC you are trying to arrest. You will need to have an Arrest Warrant issued before arresting (see below), otherwise you will not be able to arrest them. Once you have a warrant you need to use the [[Position]] page to initiate your arrest, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the confirmation button that appears on the right.&lt;br /&gt;
* If there is no warrant, or you are arresting an NPC, you will be required to issue a warrant before confirmation.&lt;br /&gt;
* The player or NPC is now arrested.&lt;br /&gt;
&lt;br /&gt;
They will have the Arrest overlay put over their avatar image, allowing you to tell which are arrested, and which are not. In addition the Stun Cuffs will be unequipped from you and equipped on the arrested players hands (if you are arresting a player). In addition, any items that were equipped on the arrested player are dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Issuing a Warrant===&lt;br /&gt;
Warrants can be issued for both players and [[NPC]]s. NPCs do not have unique names, and so the warrant must be issued just as you arrest them. Players do have unique names, and so can have arrest warrants issued a long time before the arrest attempt is made. This is useful for preparing warrants and allowing members that do not have the &#039;Issue Arrest Warrant&#039; Privilege to be able to arrest. However, like NPCs, player warrants can be issued when arresting them.&lt;br /&gt;
&lt;br /&gt;
====Success And Failure of Arrest====&lt;br /&gt;
Arresting is not a guaranteed success and there are a variety of different variables that will determine whether you manage to arrest them or not. Players set up their arrest reactions, dependant on who is arresting them (see the [[Character]] options), while NPCs owned by a faction will use the reactions determine by the faction (see the [[Faction Page]] options). The person being arrested will determine which skills are used for the attempt, based on the reaction they choose. The possible reactions and the relevant skills are below:&lt;br /&gt;
&lt;br /&gt;
{| Border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Method&#039;&#039;&#039; || &#039;&#039;&#039;Primary Skill&#039;&#039;&#039; || &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Talk || Diplomacy || Trading &lt;br /&gt;
|-&lt;br /&gt;
| Run || Speed || Vigour &lt;br /&gt;
|-&lt;br /&gt;
| Hide || Target: Stealth; arrester: Perception || Dexterity &lt;br /&gt;
|-&lt;br /&gt;
| Fight || Strength || Projectile or Non-Projectile Weapons (whatever is higher) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Primary skills are used at their full value, while Secondary skills are used at half their value. There is also an element of randomness in the arrest chance.&lt;br /&gt;
&lt;br /&gt;
====Arrest Protection====&lt;br /&gt;
If you are attempting to arrest a player or NPC that is not in or owned by your faction, and you fail, they will gain immunity to arrest. This immunity prevents anyone, from any faction arresting them, and lasts for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Releasing a prisoner, or failing to arrest a player or NPC in or owned by your faction will not activate this immunity.&lt;br /&gt;
&lt;br /&gt;
==You&#039;re Arrested, Now What?==&lt;br /&gt;
When you are arrested, you will loose access to many of SWC features. These are primarily in-game activities, and being able to access forums etc will not be hindered. While arrested you can:&lt;br /&gt;
&lt;br /&gt;
* not move freely - you are at the whims of other players who can move you around&lt;br /&gt;
* not access your [[Inventory]] pages (personal or faction)&lt;br /&gt;
* not access you [[Faction Page]]&lt;br /&gt;
* not leave or join a [[Factions|faction]]&lt;br /&gt;
* send [[Messages]]&lt;br /&gt;
* access the [[Forums]]&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
[[File:Arrrest_after.png|400px|thumb|right|After arrest]] You can be released at any time. A player or NPC can be released from arrest by a member of the arresting faction who has issue arrest [[Privileges|privileges]]. A player or NPC can also be broken out of arrest by another character at the same location who has an [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] item equipped. The Stun Cuffs that were equipped on the arrested player will be dropped at that location.&lt;br /&gt;
&lt;br /&gt;
===Drop Character===&lt;br /&gt;
If a character has been arrested for more then 3 weeks he will get the option to turn his character into an NPC and recreate as a new character. The NPC will have the same handle and race as the character had. Any assets will follow the same rules as when a character is [[Death|killed]]. The button to drop your character will appear in [[The Interface]] area, under your character image three weeks after you have been arrested.&lt;br /&gt;
&lt;br /&gt;
The waiting time after dropping a character is one week.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
Once a player or NPC is arrested, you can then execute them. Anyone that has the relevant [[Privileges|privs]] in the faction that originally arrested can perform an execution.&lt;br /&gt;
&lt;br /&gt;
To perform an execution, you need to do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the [Execute] button that appears on the right.&lt;br /&gt;
* Click the confirmation button.&lt;br /&gt;
* The player or NPC is now killed.&lt;br /&gt;
&lt;br /&gt;
Upon [[Death]] a couple of things are possible. When an NPC is killed, they no longer exist, and leave nothing behind. Players that are executed will leave a &#039;Body&#039; on the ground that can be seen in the [Scanners] page. This body will remain for 3 weeks before disappearing. You can remove a trophy ear from this body if you so wish (see below). Assets that player owned will be distributed amongst the galaxy as per the death rules (see earlier link).&lt;br /&gt;
&lt;br /&gt;
====Trophies====&lt;br /&gt;
You can cut off a [http://www.swcombine.com/rules/?Trophy&amp;amp;ID=154 Trophy] so long as you have a bladed [http://www.swcombine.com/rules/?Non_Projectile Non-Projectile Weapon] such as a Knife. To do so, do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the body you wish to get a trophy from.&lt;br /&gt;
* Click the [Get Trophy] button underneath their name.&lt;br /&gt;
* Pick up the Trophy item using the [Equipment] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=417</id>
		<title>Arrest and Execute</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=417"/>
		<updated>2010-07-10T16:31:24Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrest and Execute&#039;&#039;&#039; is the primary form of combat currently used against different players. It is more a form of police action than full blown combat, and as such there are a number of restrictions on who can use it, and where.&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
In order to be able to perform an arrest and an execution, you need to meet some requirements:&lt;br /&gt;
&lt;br /&gt;
* Be a member of a [[faction]]&lt;br /&gt;
* Have the &#039;Arrest&#039; [[Privileges|privilege]]&lt;br /&gt;
* Have a pair of [http://www.swcombine.com/rules/?Tools&amp;amp;ID=26 Stun Cuffs] equipped in your hands (if arresting a player)&lt;br /&gt;
* Meet one of the territory requirements below&lt;br /&gt;
&lt;br /&gt;
===Government, Mercenaries, Bounty Hunter and Security Factions===&lt;br /&gt;
These four factions are special in that they can arrest over a large variety of locations. They can both arrest their own members and NPCs (called In Faction arrest, or IF A/E) at any time, and in any location, regardless of which faction&#039;s territory they are in. They can arrest the members and NPCs of other factions and players (called Out Of Faction arrest, or OOF A/E) in the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
* Deep Space and uncontrolled sectors&lt;br /&gt;
&lt;br /&gt;
These factions can also be authorised by other factions to be able to perform OOF arrests in any of their terrain, classified as below.&lt;br /&gt;
&lt;br /&gt;
===All Other Factions===&lt;br /&gt;
All other factions are limited to arresting their own members (called In Faction arrest, or IF A/E).  They can arrest their own members and NPCs at any time, and in any location, regardless of which faction&#039;s territory they are in. They can authorise Government, Mercenaries, Bounty Hunter and Security factions to arrest in their territory however, classified as the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
&lt;br /&gt;
===Special Exceptions===&lt;br /&gt;
There are several special conditions that modify who can arrest at a location:&lt;br /&gt;
&lt;br /&gt;
* Uncontrolled systems are considered territory for the faction that controls the sector it is in&lt;br /&gt;
* Uncontrolled planets are considered territory for the faction that controls the system it is in&lt;br /&gt;
* Capital ships in hyperspace are considered territory for the faction that owns it, otherwise no arrest is possible in hyperspace&lt;br /&gt;
* Docked entities that are inside a Capital ship or Space Station are considered territory of the faction that owns the Capital ship or Space Station&lt;br /&gt;
* The square above a planet is considered territory of that planet&#039;s controller, regardless of if the system controller is different&lt;br /&gt;
&lt;br /&gt;
==How Do I Arrest?==&lt;br /&gt;
[[File:Arrest_before.png|400px|thumb|right|Prior to arrest]] You will need to meet the requirements above. In addition, you will need to be at the same location as the player of NPC you are trying to arrest. You will need to have an Arrest Warrant issued before arresting (see below), otherwise you will not be able to arrest them. Once you have a warrant you need to use the [[Position]] page to initiate your arrest, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the confirmation button that appears on the right.&lt;br /&gt;
* If there is no warrant, or you are arresting an NPC, you will be required to issue a warrant before confirmation.&lt;br /&gt;
* The player or NPC is now arrested.&lt;br /&gt;
&lt;br /&gt;
They will have the Arrest overlay put over their avatar image, allowing you to tell which are arrested, and which are not. In addition the Stun Cuffs will be unequipped from you and equipped on the arrested players hands (if you are arresting a player). In addition, any items that were equipped on the arrested player are dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Issuing a Warrant===&lt;br /&gt;
Warrants can be issued for both players and [[NPC]]s. NPCs do not have unique names, and so the warrant must be issued just as you arrest them. Players do have unique names, and so can have arrest warrants issued a long time before the arrest attempt is made. This is useful for preparing warrants and allowing members that do not have the &#039;Issue Arrest Warrant&#039; Privilege to be able to arrest. However, like NPCs, player warrants can be issued when arresting them.&lt;br /&gt;
&lt;br /&gt;
====Success And Failure of Arrest====&lt;br /&gt;
Arresting is not a guaranteed success and there are a variety of different variables that will determine whether you manage to arrest them or not. Players set up their arrest reactions, dependant on who is arresting them (see the [[Character]] options), while NPCs owned by a faction will use the reactions determine by the faction (see the [[Faction Page]] options). The person being arrested will determine which skills are used for the attempt, based on the reaction they choose. The possible reactions and the relevant skills are below:&lt;br /&gt;
&lt;br /&gt;
{| Border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Method&#039;&#039;&#039; || &#039;&#039;&#039;Primary Skill&#039;&#039;&#039; || &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Talk || Diplomacy || Trading &lt;br /&gt;
|-&lt;br /&gt;
| Run || Speed || Vigour &lt;br /&gt;
|-&lt;br /&gt;
| Hide || Target: Stealth; arrester: Perception || Dexterity &lt;br /&gt;
|-&lt;br /&gt;
| Fight || Strength || Projectile or Non-Projectile Weapons (whatever is higher) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Primary skills are used at their full value, while Secondary skills are used at half their value. There is also an element of randomness in the arrest chance.&lt;br /&gt;
&lt;br /&gt;
====Arrest Protection====&lt;br /&gt;
If you are attempting to arrest a player or NPC that is not in or owned by your faction, and you fail, they will gain immunity to arrest. This immunity prevents anyone, from any faction arresting them, and lasts for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Releasing a prisoner, or failing to arrest a player or NPC in or owned by your faction will not activate this immunity.&lt;br /&gt;
&lt;br /&gt;
==You&#039;re Arrested, Now What?==&lt;br /&gt;
When you are arrested, you will loose access to many of SWC features. These are primarily in-game activities, and being able to access forums etc will not be hindered. While arrested you can:&lt;br /&gt;
&lt;br /&gt;
* not move freely - you are at the whims of other players who can move you around&lt;br /&gt;
* not access your [[Inventory]] pages (personal or faction)&lt;br /&gt;
* not access you [[Faction Page]]&lt;br /&gt;
* not leave or join a [[Factions|faction]]&lt;br /&gt;
* send [[Messages]]&lt;br /&gt;
* access the [[Forums]]&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
[[File:Arrest_after.png|400px|thumb|right|After arrest]] You can be released at any time. A player or NPC can be released from arrest by a member of the arresting faction who has issue arrest [[Privileges|privileges]]. A player or NPC can also be broken out of arrest by another character at the same location who has an [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] item equipped. The Stun Cuffs that were equipped on the arrested player will be dropped at that location.&lt;br /&gt;
&lt;br /&gt;
===Drop Character===&lt;br /&gt;
If a character has been arrested for more then 3 weeks he will get the option to turn his character into an NPC and recreate as a new character. The NPC will have the same handle and race as the character had. Any assets will follow the same rules as when a character is [[Death|killed]]. The button to drop your character will appear in [[The Interface]] area, under your character image three weeks after you have been arrested.&lt;br /&gt;
&lt;br /&gt;
The waiting time after dropping a character is one week.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
Once a player or NPC is arrested, you can then execute them. Anyone that has the relevant [[Privileges|privs]] in the faction that originally arrested can perform an execution.&lt;br /&gt;
&lt;br /&gt;
To perform an execution, you need to do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the [Execute] button that appears on the right.&lt;br /&gt;
* Click the confirmation button.&lt;br /&gt;
* The player or NPC is now killed.&lt;br /&gt;
&lt;br /&gt;
Upon [[Death]] a couple of things are possible. When an NPC is killed, they no longer exist, and leave nothing behind. Players that are executed will leave a &#039;Body&#039; on the ground that can be seen in the [Scanners] page. This body will remain for 3 weeks before disappearing. You can remove a trophy ear from this body if you so wish (see below). Assets that player owned will be distributed amongst the galaxy as per the death rules (see earlier link).&lt;br /&gt;
&lt;br /&gt;
====Trophies====&lt;br /&gt;
You can cut off a [http://www.swcombine.com/rules/?Trophy&amp;amp;ID=154 Trophy] so long as you have a bladed [http://www.swcombine.com/rules/?Non_Projectile Non-Projectile Weapon] such as a Knife. To do so, do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the body you wish to get a trophy from.&lt;br /&gt;
* Click the [Get Trophy] button underneath their name.&lt;br /&gt;
* Pick up the Trophy item using the [Equipment] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Arrrest_after.png&amp;diff=416</id>
		<title>File:Arrrest after.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Arrrest_after.png&amp;diff=416"/>
		<updated>2010-07-10T16:29:21Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Arrest_before.png&amp;diff=415</id>
		<title>File:Arrest before.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Arrest_before.png&amp;diff=415"/>
		<updated>2010-07-10T16:20:54Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=414</id>
		<title>Arrest and Execute</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=414"/>
		<updated>2010-07-10T16:03:34Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arrest and Execute&#039;&#039;&#039; is the primary form of combat currently used against different players. It is more a form of police action than full blown combat, and as such there are a number of restrictions on who can use it, and where.&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
In order to be able to perform an arrest and an execution, you need to meet some requirements:&lt;br /&gt;
&lt;br /&gt;
* Be a member of a [[faction]]&lt;br /&gt;
* Have the &#039;Arrest&#039; [[Privileges|privilege]]&lt;br /&gt;
* Have a pair of [http://www.swcombine.com/rules/?Tools&amp;amp;ID=26 Stun Cuffs] equipped in your hands (if arresting a player)&lt;br /&gt;
* Meet one of the territory requirements below&lt;br /&gt;
&lt;br /&gt;
===Government, Mercenaries, Bounty Hunter and Security Factions===&lt;br /&gt;
These four factions are special in that they can arrest over a large variety of locations. They can both arrest their own members and NPCs (called In Faction arrest, or IF A/E) at any time, and in any location, regardless of which faction&#039;s territory they are in. They can arrest the members and NPCs of other factions and players (called Out Of Faction arrest, or OOF A/E) in the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
* Deep Space and uncontrolled sectors&lt;br /&gt;
&lt;br /&gt;
These factions can also be authorised by other factions to be able to perform OOF arrests in any of their terrain, classified as below.&lt;br /&gt;
&lt;br /&gt;
===All Other Factions===&lt;br /&gt;
All other factions are limited to arresting their own members (called In Faction arrest, or IF A/E).  They can arrest their own members and NPCs at any time, and in any location, regardless of which faction&#039;s territory they are in. They can authorise Government, Mercenaries, Bounty Hunter and Security factions to arrest in their territory however, classified as the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
&lt;br /&gt;
===Special Exceptions===&lt;br /&gt;
There are several special conditions that modify who can arrest at a location:&lt;br /&gt;
&lt;br /&gt;
* Uncontrolled systems are considered territory for the faction that controls the sector it is in&lt;br /&gt;
* Uncontrolled planets are considered territory for the faction that controls the system it is in&lt;br /&gt;
* Capital ships in hyperspace are considered territory for the faction that owns it, otherwise no arrest is possible in hyperspace&lt;br /&gt;
* Docked entities that are inside a Capital ship or Space Station are considered territory of the faction that owns the Capital ship or Space Station&lt;br /&gt;
* The square above a planet is considered territory of that planet&#039;s controller, regardless of if the system controller is different&lt;br /&gt;
&lt;br /&gt;
==How Do I Arrest?==&lt;br /&gt;
You will need to meet the requirements above. In addition, you will need to be at the same location as the player of NPC you are trying to arrest. You will need to have an Arrest Warrant issued before arresting (see below), otherwise you will not be able to arrest them. Once you have a warrant you need to use the [[Position]] page to initiate your arrest, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the confirmation button that appears on the right.&lt;br /&gt;
* If there is no warrant, or you are arresting an NPC, you will be required to issue a warrant before confirmation.&lt;br /&gt;
* The player or NPC is now arrested.&lt;br /&gt;
&lt;br /&gt;
They will have the Arrest overlay put over their avatar image, allowing you to tell which are arrested, and which are not. In addition the Stun Cuffs will be unequipped from you and equipped on the arrested players hands (if you are arresting a player). In addition, any items that were equipped on the arrested player are dropped on the ground.&lt;br /&gt;
&lt;br /&gt;
===Issuing a Warrant===&lt;br /&gt;
Warrants can be issued for both players and [[NPC]]s. NPCs do not have unique names, and so the warrant must be issued just as you arrest them. Players do have unique names, and so can have arrest warrants issued a long time before the arrest attempt is made. This is useful for preparing warrants and allowing members that do not have the &#039;Issue Arrest Warrant&#039; Privilege to be able to arrest. However, like NPCs, player warrants can be issued when arresting them.&lt;br /&gt;
&lt;br /&gt;
====Success And Failure of Arrest====&lt;br /&gt;
Arresting is not a guaranteed success and there are a variety of different variables that will determine whether you manage to arrest them or not. Players set up their arrest reactions, dependant on who is arresting them (see the [[Character]] options), while NPCs owned by a faction will use the reactions determine by the faction (see the [[Faction Page]] options). The person being arrested will determine which skills are used for the attempt, based on the reaction they choose. The possible reactions and the relevant skills are below:&lt;br /&gt;
&lt;br /&gt;
{| Border =&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Method&#039;&#039;&#039; || &#039;&#039;&#039;Primary Skill&#039;&#039;&#039; || &#039;&#039;&#039;Secondary Skill&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Talk || Diplomacy || Trading &lt;br /&gt;
|-&lt;br /&gt;
| Run || Speed || Vigour &lt;br /&gt;
|-&lt;br /&gt;
| Hide || Target: Stealth; arrester: Perception || Dexterity &lt;br /&gt;
|-&lt;br /&gt;
| Fight || Strength || Projectile or Non-Projectile Weapons (whatever is higher) &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Primary skills are used at their full value, while Secondary skills are used at half their value. There is also an element of randomness in the arrest chance.&lt;br /&gt;
&lt;br /&gt;
====Arrest Protection====&lt;br /&gt;
If you are attempting to arrest a player or NPC that is not in or owned by your faction, and you fail, they will gain immunity to arrest. This immunity prevents anyone, from any faction arresting them, and lasts for 24 hours.&lt;br /&gt;
&lt;br /&gt;
Releasing a prisoner, or failing to arrest a player or NPC in or owned by your faction will not activate this immunity.&lt;br /&gt;
&lt;br /&gt;
==You&#039;re Arrested, Now What?==&lt;br /&gt;
When you are arrested, you will loose access to many of SWC features. These are primarily in-game activities, and being able to access forums etc will not be hindered. While arrested you can:&lt;br /&gt;
&lt;br /&gt;
* not move freely - you are at the whims of other players who can move you around&lt;br /&gt;
* not access your [[Inventory]] pages (personal or faction)&lt;br /&gt;
* not access you [[Faction Page]]&lt;br /&gt;
* not leave or join a [[Factions|faction]]&lt;br /&gt;
* send [[Messages]]&lt;br /&gt;
* access the [[Forums]]&lt;br /&gt;
&lt;br /&gt;
===Release===&lt;br /&gt;
You can be released at any time. A player or NPC can be released from arrest by a member of the arresting faction who has issue arrest [[Privileges|privileges]]. A player or NPC can also be broken out of arrest by another character at the same location who has an [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] item equipped. The Stun Cuffs that were equipped on the arrested player will be dropped at that location.&lt;br /&gt;
&lt;br /&gt;
===Drop Character===&lt;br /&gt;
If a character has been arrested for more then 3 weeks he will get the option to turn his character into an NPC and recreate as a new character. The NPC will have the same handle and race as the character had. Any assets will follow the same rules as when a character is [[Death|killed]]. The button to drop your character will appear in [[The Interface]] area, under your character image three weeks after you have been arrested.&lt;br /&gt;
&lt;br /&gt;
The waiting time after dropping a character is one week.&lt;br /&gt;
&lt;br /&gt;
==Execution==&lt;br /&gt;
Once a player or NPC is arrested, you can then execute them. Anyone that has the relevant [[Privileges|privs]] in the faction that originally arrested can perform an execution.&lt;br /&gt;
&lt;br /&gt;
To perform an execution, you need to do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the player or NPC you wish to arrest.&lt;br /&gt;
* Click the [Arrest] button underneath their name.&lt;br /&gt;
* Click the [Execute] button that appears on the right.&lt;br /&gt;
* Click the confirmation button.&lt;br /&gt;
* The player or NPC is now killed.&lt;br /&gt;
&lt;br /&gt;
Upon [[Death]] a couple of things are possible. When an NPC is killed, they no longer exist, and leave nothing behind. Players that are executed will leave a &#039;Body&#039; on the ground that can be seen in the [Scanners] page. This body will remain for 3 weeks before disappearing. You can remove a trophy ear from this body if you so wish (see below). Assets that player owned will be distributed amongst the galaxy as per the death rules (see earlier link).&lt;br /&gt;
&lt;br /&gt;
====Trophies====&lt;br /&gt;
You can cut off a [http://www.swcombine.com/rules/?Trophy&amp;amp;ID=154 Trophy] so long as you have a bladed [http://www.swcombine.com/rules/?Non_Projectile Non-Projectile Weapon] such as a Knife. To do so, do the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Scanner] button on the central horizontal bar.&lt;br /&gt;
* Scroll through the list on the left to the body you wish to get a trophy from.&lt;br /&gt;
* Click the [Get Trophy] button underneath their name.&lt;br /&gt;
* Pick up the Trophy item using the [Equipment] page.&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Crafting&amp;diff=393</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Crafting&amp;diff=393"/>
		<updated>2010-07-10T06:14:06Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting is the process of making small, individual items from a selected pool of options.&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
You will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=39 Crafting Kit] equipped to either of your hands. For Lightsaber crafting (See [[The Force]] for more information about how to get this option) you will also need either a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=19 Portable Power Fission Generator] or a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=20 Portable Power Fusion Generator] in your other hand. For Lightsaber crafting you will also require some [[raw material]]s inside the entity you are in.&lt;br /&gt;
&lt;br /&gt;
==What Can I Craft?==&lt;br /&gt;
Currently there are two items you can craft: [http://www.swcombine.com/rules/?Tools&amp;amp;ID=1 Keycards] and one of the three different types of Lightsaber: [http://www.swcombine.com/rules/?Non_Projectile&amp;amp;ID=285 Lightsaber], [http://img.swcombine.com/items/286/main.jpg Double Bladed Lightsaber] or a pair of [http://img.swcombine.com/items/287/main.jpg Short Lightsabers].&lt;br /&gt;
&lt;br /&gt;
==How Do I Craft?==&lt;br /&gt;
Depending on what you want to craft, there are 2 different ways.&lt;br /&gt;
&lt;br /&gt;
===Crafting a Lightsaber===&lt;br /&gt;
This can only be done if you are [[The Force|Force Sensitive]], and have trained up the Craft Lightsaber skill. Your chance of succeeding, and time taken will change depending on how high your skill is. You can also only train one lightsaber per character; the only time you can build a new one is if the old one has been destroyed.&lt;br /&gt;
&lt;br /&gt;
To craft a Lightsaber, you need all the requisites listed earlier. You need a Crafting Kit and a Power Generator equipped in your hands, and sufficient raw materials for the lightsaber you wish to construct (Short Lightsabers require twice the indicated raw materials as you are making two of them). Then, you enter your Force Page. Choose the [Skills] link at the top of that page. Choose the type of Lightsaber you wish to make, and click the [Start] button. You will not be able to do anything else (move, pilot a ship) that requires direct interaction with your character while you are crafting. You can still use your inventory, check your faction information etc.&lt;br /&gt;
&lt;br /&gt;
Once the time is finished you will either succeed or not, based on the following equation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;% success = (((Universal / ADE) / 100) * (LSC / RAND)) * 100&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Universal = The Jedi&#039;s Universal facet value&lt;br /&gt;
* ADE = Units of Adegan used&lt;br /&gt;
* LSC = The Jedi&#039;s Lightsaber Construction skill&lt;br /&gt;
* RAND = random number between 1.00 and 2.00&lt;br /&gt;
&lt;br /&gt;
It will then appear at the same location as you.&lt;br /&gt;
&lt;br /&gt;
===Crafting a Keycard===&lt;br /&gt;
This is much simpler than crafting a Lightsaber. Perform the following:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click the [Items] link on the central horizontal bar.&lt;br /&gt;
* Click on the equipped Crafting Kit on the left side of the screen.&lt;br /&gt;
* Choose Keycard from the drop down box.&lt;br /&gt;
* Click [Accept].&lt;br /&gt;
&lt;br /&gt;
You will then take 3 hours to craft a Keycard, and it will be dropped at your location when it finishes and you succeeded. Chance to succeed is:&lt;br /&gt;
&lt;br /&gt;
[[Category: Advanced Activities]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=392</id>
		<title>Doors and Locks</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=392"/>
		<updated>2010-07-10T06:07:41Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doors and locks are used to restrict travel between two different rooms.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
You need to meet several requirements in order to be able to make or upgrade a door. You will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=23 Tookit] equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :&lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity&lt;br /&gt;
&lt;br /&gt;
In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be: &lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity, with &#039;Makeover&#039; [[Privileges|privs]] for the entity, &#039;May Change Door Codes&#039; [[Privileges|privs]], or have the passcode&lt;br /&gt;
&lt;br /&gt;
==Making a Door==&lt;br /&gt;
In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the belwo instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Install] button on the row that corresponds to the direction you wish to install the door.&lt;br /&gt;
* Enter a password, and click the [Submit button].&lt;br /&gt;
&lt;br /&gt;
The passcode cannot be more than 10 characters in length, and nor can it be empty.&lt;br /&gt;
&lt;br /&gt;
====Success and Failure====&lt;br /&gt;
Your success at making a door or upgrading one follows the following equation: &#039;&#039;Chance to Install: (100 - (Lock Level *35 )) + (Theft/Deceit * 15)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where lock level corresponds to:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Door Type&#039;&#039;&#039; || &#039;&#039;&#039;Lock Level&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| None || 0 || [[File:Door_level_0.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 1 || [[File:Door_level_1.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 2 || [[File:Door_level_2.png]]&lt;br /&gt;
|-&lt;br /&gt;
| Blast || 3 || [[File:Door_level_3.png]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you fail the lock process, you will not receive any [[XP]] for the process. In addition there is a 50% chance that you will loose 2-10 [[HP]].&lt;br /&gt;
&lt;br /&gt;
====Time====&lt;br /&gt;
Making a door or upgrading a lock takes time, dependant on its difficulty:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Installation Time (hours): Lock Level * 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Upgrading/Downgrading a Lock==&lt;br /&gt;
This is very similar to making a door, however there are some subtle differences. You need slightly different access levels (see above) in order to downgrade a lock (upgrading however is fine). Doors must be unlocked when upgrading/downgrading, and cannot be locked again until the upgrading/downgrading proceedure is finished. To upgrade/downgrade a lock you need to:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Upgrade] or [Downgrade] button on the row that corresponds to the lock you wish to modify.&lt;br /&gt;
* (type in password if you are needed to).&lt;br /&gt;
&lt;br /&gt;
==Locking/Unlocking a Door==&lt;br /&gt;
[[File:Locks.png|right]] In order to lock a door you just need to be inside. In order to unlock the door you will need to be:&lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity, with &#039;Makeover&#039; [[Privileges|privs]] for the entity, &#039;May Change Door Codes&#039; [[Privileges|privs]], or have the passcode&lt;br /&gt;
&lt;br /&gt;
A commander will always be required to enter the passcode to unlock a door. To lock/unlock a door:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Lock] or [Unlock] button on the row that corresponds to the lock you wish to modify.&lt;br /&gt;
* (type in password if you are needed to).&lt;br /&gt;
&lt;br /&gt;
====Changing a Passcode====&lt;br /&gt;
Passwords can be changed from the lock screen. Commanders are required to enter the previous password as well as a new password in order to change the password. Owners are only required to enter a new password. &lt;br /&gt;
&lt;br /&gt;
====Passing Through a Locked Door====&lt;br /&gt;
You will need to either have the passcode to the door and enter it each time you pass through, or have a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=1 Keycard] with the relevant passcode stored in it. Such a Keycard will only work if it is equipped to the Belt or Hand slot, or stored inside an item that is itself equipped to the Belt slot.&lt;br /&gt;
&lt;br /&gt;
==Keys==&lt;br /&gt;
[http://www.swcombine.com/rules/?Tools&amp;amp;ID=1 Keycards] are used to pass through locked doors. They can store up to 20 different passcodes. The are created with [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
====Storing a Passcode====&lt;br /&gt;
&lt;br /&gt;
==Breaking a Lock==&lt;br /&gt;
In order to break a lock you will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] equipped to one of your hands. If you try to move through a locked door you will be given the option to break the lock. Depending on your ability and the lock level there will be different chances of success:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chance to Succeed: ((Theft/Deceit+1)/7)*(0.02*Theft/Deceit+1)*((Theft/Deceit+0.1)/5) * (2/(2^Lock Level))*100&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you fail, there is chance your Lockbreak will break:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chance to Break Lockbreaker: ((6 - Theft/Deceit) * Lock Level) &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a lock is broken, it will be set to Unlocked. However the door can still be locked again without further upgrading or repair. There is also a 50% chance that the owner of the entity you are in will receieve an event about you breaking the lock.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Door_level_3.png&amp;diff=391</id>
		<title>File:Door level 3.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Door_level_3.png&amp;diff=391"/>
		<updated>2010-07-10T06:06:40Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Door_level_2.png&amp;diff=390</id>
		<title>File:Door level 2.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Door_level_2.png&amp;diff=390"/>
		<updated>2010-07-10T06:06:31Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Door_level_0.png&amp;diff=389</id>
		<title>File:Door level 0.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Door_level_0.png&amp;diff=389"/>
		<updated>2010-07-10T06:05:51Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Door_level_1.png&amp;diff=388</id>
		<title>File:Door level 1.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Door_level_1.png&amp;diff=388"/>
		<updated>2010-07-10T06:05:05Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:Locks.png&amp;diff=387</id>
		<title>File:Locks.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:Locks.png&amp;diff=387"/>
		<updated>2010-07-10T06:02:13Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=386</id>
		<title>Doors and Locks</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=386"/>
		<updated>2010-07-10T04:52:38Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doors and locks are used to restrict travel between two different rooms.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
You need to meet several requirements in order to be able to make or upgrade a door. You will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=23 Tookit] equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :&lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity&lt;br /&gt;
&lt;br /&gt;
In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be: &lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity, with &#039;Makeover&#039; [[Privileges|privs]] for the entity, &#039;May Change Door Codes&#039; [[Privileges|privs]], or have the passcode&lt;br /&gt;
&lt;br /&gt;
==Making a Door==&lt;br /&gt;
In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the belwo instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Install] button on the row that corresponds to the direction you wish to install the door.&lt;br /&gt;
* Enter a password, and click the [Submit button].&lt;br /&gt;
&lt;br /&gt;
The passcode cannot be more than 10 characters in length, and nor can it be empty.&lt;br /&gt;
&lt;br /&gt;
====Success and Failure====&lt;br /&gt;
Your success at making a door or upgrading one follows the following equation: &#039;&#039;Chance to Install: (100 - (Lock Level *35 )) + (Theft/Deceit * 15)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where lock level corresponds to:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Door Type&#039;&#039;&#039; || &#039;&#039;&#039;Lock Level&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 1&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 2&lt;br /&gt;
|-&lt;br /&gt;
| Blast || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you fail the lock process, you will not receive any [[XP]] for the process. In addition there is a 50% chance that you will loose 2-10 [[HP]].&lt;br /&gt;
&lt;br /&gt;
====Time====&lt;br /&gt;
Making a door or upgrading a lock takes time, dependant on its difficulty:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Installation Time (hours): Lock Level * 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Upgrading/Downgrading a Lock==&lt;br /&gt;
This is very similar to making a door, however there are some subtle differences. You need slightly different access levels (see above) in order to downgrade a lock (upgrading however is fine). Doors must be unlocked when upgrading/downgrading, and cannot be locked again until the upgrading/downgrading proceedure is finished. To upgrade/downgrade a lock you need to:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Upgrade] or [Downgrade] button on the row that corresponds to the lock you wish to modify.&lt;br /&gt;
* (type in password if you are needed to).&lt;br /&gt;
&lt;br /&gt;
==Locking/Unlocking a Door==&lt;br /&gt;
In order to lock a door you just need to be inside. In order to unlock the door you will need to be:&lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity, with &#039;Makeover&#039; [[Privileges|privs]] for the entity, &#039;May Change Door Codes&#039; [[Privileges|privs]], or have the passcode&lt;br /&gt;
&lt;br /&gt;
A commander will always be required to enter the passcode to unlock a door. To lock/unlock a door:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Lock] or [Unlock] button on the row that corresponds to the lock you wish to modify.&lt;br /&gt;
* (type in password if you are needed to).&lt;br /&gt;
&lt;br /&gt;
====Changing a Passcode====&lt;br /&gt;
Passwords can be changed from the lock screen. Commanders are required to enter the previous password as well as a new password in order to change the password. Owners are only required to enter a new password. &lt;br /&gt;
&lt;br /&gt;
====Passing Through a Locked Door====&lt;br /&gt;
You will need to either have the passcode to the door and enter it each time you pass through, or have a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=1 Keycard] with the relevant passcode stored in it. Such a Keycard will only work if it is equipped to the Belt or Hand slot, or stored inside an item that is itself equipped to the Belt slot.&lt;br /&gt;
&lt;br /&gt;
==Keys==&lt;br /&gt;
[http://www.swcombine.com/rules/?Tools&amp;amp;ID=1 Keycards] are used to pass through locked doors. They can store up to 20 different passcodes. The are created with [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
====Storing a Passcode====&lt;br /&gt;
&lt;br /&gt;
==Breaking a Lock==&lt;br /&gt;
In order to break a lock you will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] equipped to one of your hands. If you try to move through a locked door you will be given the option to break the lock. Depending on your ability and the lock level there will be different chances of success:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chance to Succeed: ((Theft/Deceit+1)/7)*(0.02*Theft/Deceit+1)*((Theft/Deceit+0.1)/5) * (2/(2^Lock Level))*100&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you fail, there is chance your Lockbreak will break:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chance to Break Lockbreaker: ((6 - Theft/Deceit) * Lock Level) &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once a lock is broken, it will be set to Unlocked. However the door can still be locked again without further upgrading or repair. There is also a 50% chance that the owner of the entity you are in will receieve an event about you breaking the lock.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=385</id>
		<title>Doors and Locks</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=385"/>
		<updated>2010-07-10T04:48:16Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doors and locks are used to restrict travel between two different rooms.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
You need to meet several requirements in order to be able to make or upgrade a door. You will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=23 Tookit] equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :&lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity&lt;br /&gt;
&lt;br /&gt;
In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be: &lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity, with &#039;Makeover&#039; [[Privileges|privs]] for the entity, &#039;May Change Door Codes&#039; [[Privileges|privs]], or have the passcode&lt;br /&gt;
&lt;br /&gt;
==Making a Door==&lt;br /&gt;
In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the belwo instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Install] button on the row that corresponds to the direction you wish to install the door.&lt;br /&gt;
* Enter a password, and click the [Submit button].&lt;br /&gt;
&lt;br /&gt;
The passcode cannot be more than 10 characters in length, and nor can it be empty.&lt;br /&gt;
&lt;br /&gt;
====Success and Failure====&lt;br /&gt;
Your success at making a door or upgrading one follows the following equation: &#039;&#039;Chance to Install: (100 - (Lock Level *35 )) + (Theft/Deceit * 15)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where lock level corresponds to:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Door Type&#039;&#039;&#039; || &#039;&#039;&#039;Lock Level&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 1&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 2&lt;br /&gt;
|-&lt;br /&gt;
| Blast || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you fail the lock process, you will not receive any [[XP]] for the process. In addition there is a 50% chance that you will loose 2-10 [[HP]].&lt;br /&gt;
&lt;br /&gt;
====Time====&lt;br /&gt;
Making a door or upgrading a lock takes time, dependant on its difficulty:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Installation Time (hours): Lock Level * 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Upgrading/Downgrading a Lock==&lt;br /&gt;
This is very similar to making a door, however there are some subtle differences. You need slightly different access levels (see above) in order to downgrade a lock (upgrading however is fine). Doors must be unlocked when upgrading/downgrading, and cannot be locked again until the upgrading/downgrading proceedure is finished. To upgrade/downgrade a lock you need to:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Upgrade] or [Downgrade] button on the row that corresponds to the lock you wish to modify.&lt;br /&gt;
* (type in password if you are needed to).&lt;br /&gt;
&lt;br /&gt;
==Locking/Unlocking a Door==&lt;br /&gt;
In order to lock a door you just need to be inside. In order to unlock the door you will need to be:&lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity, with &#039;Makeover&#039; [[Privileges|privs]] for the entity, &#039;May Change Door Codes&#039; [[Privileges|privs]], or have the passcode&lt;br /&gt;
&lt;br /&gt;
A commander will always be required to enter the passcode to unlock a door. To lock/unlock a door:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Lock] or [Unlock] button on the row that corresponds to the lock you wish to modify.&lt;br /&gt;
* (type in password if you are needed to).&lt;br /&gt;
&lt;br /&gt;
====Changing a Passcode====&lt;br /&gt;
Passwords can be changed from the lock screen. Commanders are required to enter the previous password as well as a new password in order to change the password. Owners are only required to enter a new password. &lt;br /&gt;
&lt;br /&gt;
====Passing Through a Locked Door====&lt;br /&gt;
You will need to either have the passcode to the door and enter it each time you pass through, or have a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=1 Keycard] with the relevant passcode stored in it. Such a Keycard will only work if it is equipped to the Belt or Hand slot, or stored inside an item that is itself equipped to the Belt slot.&lt;br /&gt;
&lt;br /&gt;
==Keys==&lt;br /&gt;
[http://www.swcombine.com/rules/?Tools&amp;amp;ID=1 Keycards] are used to pass through locked doors. They can store up to 20 different passcodes. The are created with [[Crafting]].&lt;br /&gt;
&lt;br /&gt;
====Storing a Passcode====&lt;br /&gt;
&lt;br /&gt;
==Breaking a Lock==&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=384</id>
		<title>Doors and Locks</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=384"/>
		<updated>2010-07-10T04:33:48Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doors and locks are used to restrict travel between two different rooms.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
You need to meet several requirements in order to be able to make or upgrade a door. You will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=23 Tookit] equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :&lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity&lt;br /&gt;
&lt;br /&gt;
In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be: &lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity, with &#039;Makeover&#039; [[Privileges|privs]] for the entity, &#039;May Change Door Codes&#039; [[Privileges|privs]], or have the passcode&lt;br /&gt;
&lt;br /&gt;
==Making a Door==&lt;br /&gt;
In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the belwo instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Install] button on the row that corresponds to the direction you wish to install the door.&lt;br /&gt;
* Enter a password, and click the [Submit button].&lt;br /&gt;
&lt;br /&gt;
The passcode cannot be more than 10 characters in length, and nor can it be empty.&lt;br /&gt;
&lt;br /&gt;
====Success====&lt;br /&gt;
Your success at making a door or upgrading one follows the following equation: &#039;&#039;Chance to Install: (100 - (Lock Level *35 )) + (Theft/Deceit * 15)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Where lock level corresponds to:&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Door Type&#039;&#039;&#039; || &#039;&#039;&#039;Lock Level&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Standard || 1&lt;br /&gt;
|-&lt;br /&gt;
| Reinforced || 2&lt;br /&gt;
|-&lt;br /&gt;
| Blast || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Time====&lt;br /&gt;
Making a door or upgrading a lock takes time, dependant on its difficulty:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Installation Time (hours): Lock Level * 4&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Upgrading a Lock==&lt;br /&gt;
This is very similar to making a door, however there are some subtle differences.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=383</id>
		<title>Doors and Locks</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Doors_and_Locks&amp;diff=383"/>
		<updated>2010-07-10T04:10:08Z</updated>

		<summary type="html">&lt;p&gt;Ellias: Created page with &amp;#039;Doors and locks are used to restrict travel between two different rooms.  ==Requirements== You need to meet several requirements in order to be able to make or upgrade a door. Yo…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doors and locks are used to restrict travel between two different rooms.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
You need to meet several requirements in order to be able to make or upgrade a door. You will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=23 Tookit] equipped to one of your hand slots. You will also need to be one of the following to make or upgrade a door :&lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity&lt;br /&gt;
&lt;br /&gt;
In addition, if you wish to downgrade a lock, change the password, or unlock the door, you will need to be: &lt;br /&gt;
&lt;br /&gt;
* The owner of the entity&lt;br /&gt;
* The commander of the entity&lt;br /&gt;
* A member of a faction that is the commander of the entity, with &#039;Makeover&#039; [[Privileges|privs]] for the entity, &#039;May Change Door Codes&#039; [[Privileges|privs]], or have the passcode&lt;br /&gt;
&lt;br /&gt;
==Making a Door==&lt;br /&gt;
In order to make a door you need to meet the above requirements. Once this is done you will need to be in one of the rooms you wish to create a door between. Once you are in position, you can follow the belwo instructions:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Locks] button on the left.&lt;br /&gt;
* Click on the [Install] button on the row that corresponds to the direction you wish to install the door.&lt;br /&gt;
* Enter a password, and click the [Submit button].&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=XP&amp;diff=382</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=XP&amp;diff=382"/>
		<updated>2010-07-10T03:52:50Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XPbar.png|left]] XP is your Experience Points. These are a measure of how much experience you have accumulated as your character, and generally how powerful you are. The more XP you have, the higher your level, and the more skill points you have available.&lt;br /&gt;
&lt;br /&gt;
==Getting XP==&lt;br /&gt;
There are a variety of different ways of getting XP, generally getting some for every action you do within SWC. Some of the ways to get XP are listed below:&lt;br /&gt;
&lt;br /&gt;
===Accepting Members===&lt;br /&gt;
You get 1XP for accepting or declining member requests for a faction.&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
[[Production (Facilities)|Building facilities]] will give you a varying number of XP dependant on the size of the facility that you are building, in accordance with the following equation:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;XP = 2 + rounddown(Raw Material Price / 10000)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Raw Material Price is the value given on the rules page for the specific facility.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
[[Crafting]] nets you 10XP when you successfully complete crafting a keycard. 200XP is obtained when you successfully craft a lightsaber (only available to those that can use [[The Force]]), and you get 50XP if you fail.&lt;br /&gt;
&lt;br /&gt;
===First Time XP===&lt;br /&gt;
There are a variety of different XP bonuses for various activities that you perform the first time. These are below:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type of Activity&#039;&#039;&#039; || &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Moving from room to room || 10XP&lt;br /&gt;
|-&lt;br /&gt;
| Hailing another ship or vehicle from inside a ship or vehicle || 10XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Party|Join]] a players party || 10XP&lt;br /&gt;
|- &lt;br /&gt;
| Reload a weapon || 10XP&lt;br /&gt;
|-&lt;br /&gt;
| Send a [[Messages|message]] to someone || 20XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Inventory|Makeover]] credits or entity to a player or faction || 20XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Inventory|Assign]] an entity to a player or faction || 20XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrest and Execute|Arrest]] a player or NPC || 20XP&lt;br /&gt;
|-&lt;br /&gt;
| Be arrested || 20XP&lt;br /&gt;
|-&lt;br /&gt;
| Hire an NPC || 30XP&lt;br /&gt;
|-&lt;br /&gt;
| Post on the [[Galactic News Service|GNS]] || 30XP&lt;br /&gt;
|-&lt;br /&gt;
| Perform [[Prospecting]] on a planet || 30XP&lt;br /&gt;
|-&lt;br /&gt;
| Perform [[Recycling]] || 30XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Travel|Ascend]] to Atmosphere of a planet || 40XP&lt;br /&gt;
|-&lt;br /&gt;
| Scan another entity from within a ship or vehicle || 40XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Travel]] either on ground, in atmosphere, in sublight or in hyper || 40XP&lt;br /&gt;
|-&lt;br /&gt;
| Enter [[Travel|Hyper]] || 40XP&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrest and Execute|Execute]] an arrested player or NPC || 40XP&lt;br /&gt;
|-&lt;br /&gt;
| Leave a facility || 50XP&lt;br /&gt;
|-&lt;br /&gt;
| Become Second-in-Command of a [[Factions|faction]] || 80XP&lt;br /&gt;
|-&lt;br /&gt;
| Join a [[Factions|faction]] || 100XP&lt;br /&gt;
|-&lt;br /&gt;
| Become a [[Factions|faction]] leader || 100XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Training===&lt;br /&gt;
Training in [[The Force]] will give you 15XP for each successful training session.&lt;br /&gt;
&lt;br /&gt;
===Hacking the GNS===&lt;br /&gt;
If you hack the [[Galactic News Service|GNS]] and sucessfully get through, you will recieve 50XP. If you also managed to hide your location, you will get an additional 50XP.&lt;br /&gt;
&lt;br /&gt;
===Making Doors===&lt;br /&gt;
[[Doors and Locks|Installing doors]] gives you a varying amount of XP, depending on the level of the door you are installing:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20XP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40XP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 60XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
[[Production (Mining)|Mining]] nets you a set 10XP each time a mine finishes mining. This happens after the 7 day mining period ends. If the mine is set to &#039;repeat&#039; then it will continue to mine, giving you 10XP every week until it stops.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
You will get 10XP whenever you finish recycling something. &lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
[[Travel]] XP will vary depending on which type of travel, and how far you go. Ascending/Descending and Cross-Terrain travel will net you a flat 5XP. Any other form of travel will give you a different amount depending on the distance you travel.&lt;br /&gt;
&lt;br /&gt;
===White Scenarios===&lt;br /&gt;
Participating in [[White Scenarios]] will gain you varying XP amounts based on the quality and quantity of writing you perform, and the moderators discretion.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;Using&#039; XP==&lt;br /&gt;
As XP accumulates, it will head towards the various thresholds that are required for each level. On the [[The Interface|sidebar]], you will see your current XP amount, and how many more you need to reach the next level, along with a coloured bar that gives a visual interpretation of how much more you have to go.&lt;br /&gt;
&lt;br /&gt;
Once you reach sufficient XP to meet these threshold amounts you will gain a new level. As part of this your HP will increase, and you will gain one more skill point that you can use to upgrade your [[Skills]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;br /&gt;
[[Category: Terms and Expressions]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Mining&amp;diff=381</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Mining&amp;diff=381"/>
		<updated>2010-07-10T03:31:46Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining is the process that is used in order to obtain [[Raw Materials]] that are used in the production of all entities within SWC.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Several conditions have to be met before you can mine. The first is that there is actually a Raw Material deposit at that location. These deposits are found using [[Prospecting]]. They will only exist on terrain tiles on planets, and on cities. Once you have found a deposit of materials, you will need to [[Production (Cities)|lay]] a city slab at that location, if there is not one already there.&lt;br /&gt;
&lt;br /&gt;
Once you have a city, you can then [[Production (Facilities)|build]] a [http://img.swcombine.com/facilities/36/main_1.gif Mine] in that city. It will need power. Mines also require Dirt Hauler NPCs in order to operate. You can use up to a maximum of 12. These NPCs must be owned by the mining faction involved with the mining (whether its the mine owner, or the manager) or by the operator of the mine. The more Dirt Haulers you have, the larger the possible extraction yield. If those are all met, then you will be almost ready to start mining.&lt;br /&gt;
&lt;br /&gt;
====Assigning Dirt Haulers====&lt;br /&gt;
You need to assign the Dirt Haulers to the mine in order for them to be used. This is done as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position], and enter the Mine.&lt;br /&gt;
* Use the arrows on the map below the horizontal bar to make your way to the Cockpit room.&lt;br /&gt;
* Click [Building Management].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Mining] button on the left.&lt;br /&gt;
* Click on the [Assign] button just to the right, under the horizontal bar.&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
====Mine Assignation====&lt;br /&gt;
You have to meet one of two requirements in order to be able to mine:&lt;br /&gt;
&lt;br /&gt;
* Mine is owned by a mining faction: anyone can be assigned as Manager/Operator, and they can initiate/continue mining&lt;br /&gt;
* Mine is not owned by a mining faction: a mining faction must be assigned as Manager, and the Operator must be a member of the same mining faction&lt;br /&gt;
&lt;br /&gt;
Now you are ready to start mining.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
To mine you need to meet the above requirements. Once this is done, the Operator will need to enter the mine and start up the mine from within the Cockpit room, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position], and enter the Mine.&lt;br /&gt;
* Use the arrows on the map below the horizontal bar to make your way to the Cockpit room.&lt;br /&gt;
* Click [Building Management].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Mining] button on the left.&lt;br /&gt;
* Click on the [Status] button just to the right, under the horizontal bar.&lt;br /&gt;
* Type in the required extraction size (best to use the max extraction value, unless you want less).&lt;br /&gt;
* Tick the &#039;repeat&#039; option if you wish to repeat (see below).&lt;br /&gt;
* Click the [Accept] button and mining will begin.&lt;br /&gt;
&lt;br /&gt;
Mining will take 7 days, and at the end the extracted materials will be stored inside the mine. Mining will not be able to be started if there is insufficient space remaining in the mine. Silos that are owned by the same owner as the mine will allow materials to be moved there if there is insufficient space remaining, however there will be a cost incurred for this transfer.&lt;br /&gt;
&lt;br /&gt;
Materials can be removed as normal, and this can be done while the mine is mining.&lt;br /&gt;
&lt;br /&gt;
====Repeat Mining====&lt;br /&gt;
If you choose the &#039;repeat&#039; option when starting mining, the mine will continue on a new round of mining after the previous run ends. This means that you do not have to return to the mine every week. However, the mine will stop working if the operator becomes ineligible, or there is insufficient room remaining in the mine or surrounding silos. In this case, repeat mining will also be prevented, and will need to be re-selected upon mine restart.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
Mining will have a varying cost depending on the size of the extraction, the material being extracted, the number of NPCs you are using, and the Operator&#039;s leadership [[Skills|skill]]. See the [http://www.swcombine.com/rules/?Mining mining rules page] for exact equation.&lt;br /&gt;
&lt;br /&gt;
====New Deposit and Collapse====&lt;br /&gt;
While mining there is a chance that a new strain of the material will be found, increasing the deposit size that you can mine from. This is based on a random chance and the terrain probability. &lt;br /&gt;
&lt;br /&gt;
If no new deposit is found, there is then a chance that the mine will collapse. If the mine collapses then you will receive no materials for that mining run, and the extraction amount plus 1/5th the total deposit size will be removed from the deposit total. The mining faction (mine owner?) will be charged between 20,000 and 100,000 credits, and if is able to be paid you will be able to recover between 5-70% of the expected extraction amount.&lt;br /&gt;
&lt;br /&gt;
If you have a [http://www.swcombine.com/rules/?Labour&amp;amp;ID=25 LIN-series droid] assigned to the mine, collapses will be less frequent and you will have a higher chance of discovering new deposits.&lt;br /&gt;
&lt;br /&gt;
====XP====&lt;br /&gt;
NPCs performing the mining will receive 15XP when a mining run finishes. The Operator of the mine will receive 10XP when a mining run finishes.&lt;br /&gt;
&lt;br /&gt;
==Halting a Mine==&lt;br /&gt;
A mine can stop from a couple of things. If the Operator aborts the mining process, the mine will stop mining. In addition, if the operator is removed the mine will halt. Assigning a new Operator will restart the mine.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Advanced Activities]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Mining&amp;diff=380</id>
		<title>Mining</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Mining&amp;diff=380"/>
		<updated>2010-07-10T03:07:19Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mining is the process that is used in order to obtain [[Raw Materials]] that are used in the production of all entities within SWC.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
Several conditions have to be met before you can mine. The first is that there is actually a Raw Material deposit at that location. These deposits are found using [[Prospecting]]. They will only exist on terrain tiles on planets, and on cities. Once you have found a deposit of materials, you will need to [[Production (Cities)|lay]] a city slab at that location, if there is not one already there.&lt;br /&gt;
&lt;br /&gt;
Once you have a city, you can then [[Production (Facilities)|build]] a [http://img.swcombine.com/facilities/36/main_1.gif Mine] in that city. It will need power. Mines also require Dirt Hauler NPCs in order to operate. You can use up to a maximum of 12. These NPCs must be owned by the mining faction involved with the mining (whether its the mine owner, or the manager) or by the operator of the mine. The more Dirt Haulers you have, the larger the possible extraction yield. If those are all met, then you will be almost ready to start mining.&lt;br /&gt;
&lt;br /&gt;
====Assigning Dirt Haulers====&lt;br /&gt;
You need to assign the Dirt Haulers to the mine in order for them to be used. This is done as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position], and enter the Mine.&lt;br /&gt;
* Use the arrows on the map below the horizontal bar to make your way to the Cockpit room.&lt;br /&gt;
* Click [Building Management].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Mining] button on the left.&lt;br /&gt;
* Click on the [Assign] button just to the right, under the horizontal bar.&lt;br /&gt;
* ...&lt;br /&gt;
&lt;br /&gt;
====Mine Assignation====&lt;br /&gt;
You have to meet one of two requirements in order to be able to mine:&lt;br /&gt;
&lt;br /&gt;
* Mine is owned by a mining faction: anyone can be assigned as Manager/Operator, and they can initiate/continue mining&lt;br /&gt;
* Mine is not owned by a mining faction: a mining faction must be assigned as Manager, and the Operator must be a member of the same mining faction&lt;br /&gt;
&lt;br /&gt;
Now you are ready to start mining.&lt;br /&gt;
&lt;br /&gt;
==Mining==&lt;br /&gt;
To mine you need to meet the above requirements. Once this is done, the Operator will need to enter the mine and start up the mine from within the Cockpit room, as follows:&lt;br /&gt;
&lt;br /&gt;
* ::Control::&lt;br /&gt;
* Click [Position], and enter the Mine.&lt;br /&gt;
* Use the arrows on the map below the horizontal bar to make your way to the Cockpit room.&lt;br /&gt;
* Click [Building Management].&lt;br /&gt;
* Click on [Actions] on the central horizontal bar.&lt;br /&gt;
* Click on the [Mining] button on the left.&lt;br /&gt;
* Click on the [Status] button just to the right, under the horizontal bar.&lt;br /&gt;
* Type in the required extraction size (best to use the max extraction value, unless you want less).&lt;br /&gt;
* Tick the &#039;repeat&#039; option if you wish to repeat (see below).&lt;br /&gt;
* Click the [Accept] button and mining will begin.&lt;br /&gt;
&lt;br /&gt;
Mining will take 7 days, and at the end the extracted materials will be stored inside the mine. Mining will not be able to be started if there is insufficient space remaining in the mine. Silos that are owned by the same owner as the mine will allow materials to be moved there if there is insufficient space remaining, however there will be a cost incurred for this transfer.&lt;br /&gt;
&lt;br /&gt;
Materials can be removed as normal, and this can be done while the mine is mining.&lt;br /&gt;
&lt;br /&gt;
====Repeat Mining====&lt;br /&gt;
If you choose the &#039;repeat&#039; option when starting mining, the mine will continue on a new round of mining after the previous run ends. This means that you do not have to return to the mine every week. However, the mine will stop working if the operator becomes ineligible, or there is insufficient room remaining in the mine or surrounding silos. In this case, repeat mining will also be prevented, and will need to be re-selected upon mine restart.&lt;br /&gt;
&lt;br /&gt;
====Cost====&lt;br /&gt;
Mining will have a varying cost depending on the size of the extraction, the material being extracted, the number of NPCs you are using, and the Operator&#039;s leadership [[Skills|skill]]. See the [http://www.swcombine.com/rules/?Mining mining rules page] for exact equation.&lt;br /&gt;
&lt;br /&gt;
====New Deposit and Collapse====&lt;br /&gt;
While mining there is a chance that a new strain of the material will be found, increasing the deposit size that you can mine from. This is based on a random chance and the terrain probability. &lt;br /&gt;
&lt;br /&gt;
If no new deposit is found, there is then a chance that the mine will collapse. If the mine collapses then you will receive no materials for that mining run, and the extraction amount plus 1/5th the total deposit size will be removed from the deposit total. The mining faction (mine owner?) will be charged between 20,000 and 100,000 credits, and if is able to be paid you will be able to recover between 5-70% of the expected extraction amount.&lt;br /&gt;
&lt;br /&gt;
If you have a [ LIN-series droid] assigned to the mine, collapses will be less frequent and you will have a higher chance of discovering new deposits.&lt;br /&gt;
&lt;br /&gt;
[[Category: Advanced Activities]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=379</id>
		<title>Wiki Guide Editing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=379"/>
		<updated>2010-07-10T02:54:11Z</updated>

		<summary type="html">&lt;p&gt;Ellias: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are looking to help update this Guide Wiki in order to help out, please read the follow information before making any changes.&lt;br /&gt;
&lt;br /&gt;
==Working on the Wiki==&lt;br /&gt;
If you wish to help out on the wiki, please create a new account using your [[SWC]] handle. This helps the administration to reward those players that help out considerably. There are two things you can do to pages, Edit or Create.&lt;br /&gt;
&lt;br /&gt;
===Editing===&lt;br /&gt;
Likely you will be primarily editing pages that have already been created. All changes can be removed and the original work restored so don&#039;t worry about being able to destroy everything. Then again, if you don&#039;t know what you are doing please refrain for editing as it just creates more work for others.&lt;br /&gt;
&lt;br /&gt;
Click the &#039;Edit&#039; link at the top of each page to open the editing window. You will see special codes which if you are not used to wiki&#039;s may be wierd. See the relevant section below for more information on the codes. When editing, you can type where ever you want to fix spelling errors, or add additional information. If you are making minor changes, such as adding links, or fixing errors, please tick the &#039;minor edit&#039; check box just above the save page button.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
===Creating===&lt;br /&gt;
You create a new page when you click on a red link that appear on an already present page. This will allow you to enter in information and create the page. When making a new page, please be aware of other similar pages to get a feel for the layout and style of the system we use. &lt;br /&gt;
&lt;br /&gt;
If you are making a new page, please read up on the different formating styles there are (below) in order to have the page look presentable after you finish. If you are unsure about anything, leave it formating-free and one of the moderators will be around and fix it up. Once you have typed everything up, it is best to copy all the text before pressing the [Save page] button. This is because you may have lost your net connection or something else that prevents your page from being saved on the wiki, and having to re-type everything is not something you will want to go through.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
Also, images are a useful visual method to show what you are talking about. Please ensure that any images on your page are not too large that they take up the whole space - use thumbnails to give a smaller image which can then be clicked onto get a larger one. See the &#039;Images&#039; section below.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
On the wiki, we can upload images to be used on pages to give a visual indication of what the text is explaining. When making images to complement text, please use the Dark Blue theme skin on SWC, and ensure all icons and text are set to normal size. This is to ensure that everything is consistant and allow reference for players from one page to another.&lt;br /&gt;
&lt;br /&gt;
Also, please ensure that you use the minimum area required to show off what you want. Please no full-screen captures just posted in. Use an image editing software (like Photoshop) to cut out the area of the screen you need. Please save images in .png format to avoid too much loss in quality. When saving, please make the name of the image relevant to what you have an image about. Saving as &#039;Image1.png&#039; helps no-one. Saving as &#039;Pevent.gif&#039; is Personal Event icon.&lt;br /&gt;
&lt;br /&gt;
Use the Upload file link on the left to upload your image. Once you have uploaded the image it will give you the file name (it will make sure that the first letter is capitalised). To use the image, you will need the image formating:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;code&amp;gt; Add image ((File:Pevent.png))&lt;br /&gt;
 Replace the () with the square brackets [] &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also add extra bits onto the end, and these are explained below.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Wiki&#039;s have special formating tags they use, and the more common ones you may need are as follows (replace () with [], replace \ with | and replace ` with &#039; in the following codes):&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ``italic`` || &#039;&#039;italic&#039;&#039;  || makes text italic&lt;br /&gt;
|-&lt;br /&gt;
| ```bold``` || &#039;&#039;&#039;bold&#039;&#039;&#039; || makes text bold&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC)) || [[IRC]] || makes a link to a wiki page&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC\I love me)) || [[IRC|I love me]] || makes a link to a wiki page, but with the text &#039;I love me&#039; showing on the page rather than IRC&lt;br /&gt;
|-&lt;br /&gt;
| (http://mylink.com My Link) || [http://mylink.com My Link] || Provides a link to an extrnal site, with the text My Link being highlighted&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Pevent.png)) || -- || shows an image hosted on the wiki site with that name&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Pevent.png\right\My Pictures)) || -- || as above, but you can say where on the page it goes (left, right, center), and text to be shown on the tooltip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=378</id>
		<title>Wiki Guide Editing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=378"/>
		<updated>2010-07-10T02:53:51Z</updated>

		<summary type="html">&lt;p&gt;Ellias: /* Commands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are looking to help update this Guide Wiki in order to help out, please read the follow information before making any changes.&lt;br /&gt;
&lt;br /&gt;
==Working on the Wiki==&lt;br /&gt;
If you wish to help out on the wiki, please create a new account using your [[SWC]] handle. This helps the administration to reward those players that help out considerably. There are two things you can do to pages, Edit or Create.&lt;br /&gt;
&lt;br /&gt;
===Editing===&lt;br /&gt;
Likely you will be primarily editing pages that have already been created. All changes can be removed and the original work restored so don&#039;t worry about being able to destroy everything. Then again, if you don&#039;t know what you are doing please refrain for editing as it just creates more work for others.&lt;br /&gt;
&lt;br /&gt;
Click the &#039;Edit&#039; link at the top of each page to open the editing window. You will see special codes which if you are not used to wiki&#039;s may be wierd. See the relevant section below for more information on the codes. When editing, you can type where ever you want to fix spelling errors, or add additional information. If you are making minor changes, such as adding links, or fixing errors, please tick the &#039;minor edit&#039; check box just above the save page button.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
===Creating===&lt;br /&gt;
You create a new page when you click on a red link that appear on an already present page. This will allow you to enter in information and create the page. When making a new page, please be aware of other similar pages to get a feel for the layout and style of the system we use. &lt;br /&gt;
&lt;br /&gt;
If you are making a new page, please read up on the different formating styles there are (below) in order to have the page look presentable after you finish. If you are unsure about anything, leave it formating-free and one of the moderators will be around and fix it up. Once you have typed everything up, it is best to copy all the text before pressing the [Save page] button. This is because you may have lost your net connection or something else that prevents your page from being saved on the wiki, and having to re-type everything is not something you will want to go through.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
Also, images are a useful visual method to show what you are talking about. Please ensure that any images on your page are not too large that they take up the whole space - use thumbnails to give a smaller image which can then be clicked onto get a larger one. See the &#039;Images&#039; section below.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
On the wiki, we can upload images to be used on pages to give a visual indication of what the text is explaining. When making images to complement text, please use the Dark Blue theme skin on SWC, and ensure all icons and text are set to normal size. This is to ensure that everything is consistant and allow reference for players from one page to another.&lt;br /&gt;
&lt;br /&gt;
Also, please ensure that you use the minimum area required to show off what you want. Please no full-screen captures just posted in. Use an image editing software (like Photoshop) to cut out the area of the screen you need. Please save images in .png format to avoid too much loss in quality. When saving, please make the name of the image relevant to what you have an image about. Saving as &#039;Image1.png&#039; helps no-one. Saving as &#039;Pevent.gif&#039; is Personal Event icon.&lt;br /&gt;
&lt;br /&gt;
Use the Upload file link on the left to upload your image. Once you have uploaded the image it will give you the file name (it will make sure that the first letter is capitalised). To use the image, you will need the image formating:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;code&amp;gt; Add image {{File:Pevent.png}}&lt;br /&gt;
 Replace the {} with the square brackets [] &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also add extra bits onto the end, and these are explained below.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Wiki&#039;s have special formating tags they use, and the more common ones you may need are as follows (replace () with [], replace \ with | and replace ` with &#039; in the following codes):&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ``italic`` || &#039;&#039;italic&#039;&#039;  || makes text italic&lt;br /&gt;
|-&lt;br /&gt;
| ```bold``` || &#039;&#039;&#039;bold&#039;&#039;&#039; || makes text bold&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC)) || [[IRC]] || makes a link to a wiki page&lt;br /&gt;
|-&lt;br /&gt;
| ((IRC\I love me)) || [[IRC|I love me]] || makes a link to a wiki page, but with the text &#039;I love me&#039; showing on the page rather than IRC&lt;br /&gt;
|-&lt;br /&gt;
| (http://mylink.com My Link) || [http://mylink.com My Link] || Provides a link to an extrnal site, with the text My Link being highlighted&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Pevent.png)) || -- || shows an image hosted on the wiki site with that name&lt;br /&gt;
|-&lt;br /&gt;
| ((File:Pevent.png\right\My Pictures)) || -- || as above, but you can say where on the page it goes (left, right, center), and text to be shown on the tooltip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=377</id>
		<title>Wiki Guide Editing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Wiki_Guide_Editing&amp;diff=377"/>
		<updated>2010-07-10T02:51:35Z</updated>

		<summary type="html">&lt;p&gt;Ellias: Created page with &amp;#039;If you are looking to help update this Guide Wiki in order to help out, please read the follow information before making any changes.  ==Working on the Wiki== If you wish to help…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you are looking to help update this Guide Wiki in order to help out, please read the follow information before making any changes.&lt;br /&gt;
&lt;br /&gt;
==Working on the Wiki==&lt;br /&gt;
If you wish to help out on the wiki, please create a new account using your [[SWC]] handle. This helps the administration to reward those players that help out considerably. There are two things you can do to pages, Edit or Create.&lt;br /&gt;
&lt;br /&gt;
===Editing===&lt;br /&gt;
Likely you will be primarily editing pages that have already been created. All changes can be removed and the original work restored so don&#039;t worry about being able to destroy everything. Then again, if you don&#039;t know what you are doing please refrain for editing as it just creates more work for others.&lt;br /&gt;
&lt;br /&gt;
Click the &#039;Edit&#039; link at the top of each page to open the editing window. You will see special codes which if you are not used to wiki&#039;s may be wierd. See the relevant section below for more information on the codes. When editing, you can type where ever you want to fix spelling errors, or add additional information. If you are making minor changes, such as adding links, or fixing errors, please tick the &#039;minor edit&#039; check box just above the save page button.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
===Creating===&lt;br /&gt;
You create a new page when you click on a red link that appear on an already present page. This will allow you to enter in information and create the page. When making a new page, please be aware of other similar pages to get a feel for the layout and style of the system we use. &lt;br /&gt;
&lt;br /&gt;
If you are making a new page, please read up on the different formating styles there are (below) in order to have the page look presentable after you finish. If you are unsure about anything, leave it formating-free and one of the moderators will be around and fix it up. Once you have typed everything up, it is best to copy all the text before pressing the [Save page] button. This is because you may have lost your net connection or something else that prevents your page from being saved on the wiki, and having to re-type everything is not something you will want to go through.&lt;br /&gt;
&lt;br /&gt;
If you are making a link to another wiki page, please check that you have the right page name. In wiki&#039;s names are very sensitive so &#039;The Force&#039;, &#039;the force&#039;, &#039;Force&#039; and &#039;force&#039; will all go to separate pages (these can be linked to one later however). If you are unsure of the correct page name, please do not insert a link and the moderators will do that for you.&lt;br /&gt;
&lt;br /&gt;
Also, images are a useful visual method to show what you are talking about. Please ensure that any images on your page are not too large that they take up the whole space - use thumbnails to give a smaller image which can then be clicked onto get a larger one. See the &#039;Images&#039; section below.&lt;br /&gt;
&lt;br /&gt;
===Images===&lt;br /&gt;
On the wiki, we can upload images to be used on pages to give a visual indication of what the text is explaining. When making images to complement text, please use the Dark Blue theme skin on SWC, and ensure all icons and text are set to normal size. This is to ensure that everything is consistant and allow reference for players from one page to another.&lt;br /&gt;
&lt;br /&gt;
Also, please ensure that you use the minimum area required to show off what you want. Please no full-screen captures just posted in. Use an image editing software (like Photoshop) to cut out the area of the screen you need. Please save images in .png format to avoid too much loss in quality. When saving, please make the name of the image relevant to what you have an image about. Saving as &#039;Image1.png&#039; helps no-one. Saving as &#039;Pevent.gif&#039; is Personal Event icon.&lt;br /&gt;
&lt;br /&gt;
Use the Upload file link on the left to upload your image. Once you have uploaded the image it will give you the file name (it will make sure that the first letter is capitalised). To use the image, you will need the image formating:&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;code&amp;gt; Add image {{File:Pevent.png}}&lt;br /&gt;
 Replace the {} with the square brackets [] &amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can also add extra bits onto the end, and these are explained below.&lt;br /&gt;
&lt;br /&gt;
==Commands==&lt;br /&gt;
Wiki&#039;s have special formating tags they use, and the more common ones you may need are as follows (replace {} with [] and replace ` with &#039; in the following codes):&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| ``italic`` || &#039;&#039;italic&#039;&#039;  || makes text italic&lt;br /&gt;
|-&lt;br /&gt;
| ```bold``` || &#039;&#039;&#039;bold&#039;&#039;&#039; || makes text bold&lt;br /&gt;
|-&lt;br /&gt;
| {{IRC}} || [[IRC]] || makes a link to a wiki page&lt;br /&gt;
|-&lt;br /&gt;
| {{IRC|I love me}} || [[IRC|I love me]] || makes a link to a wiki page, but with the text &#039;I love me&#039; showing on the page rather than IRC&lt;br /&gt;
|-&lt;br /&gt;
| {http://mylink.com My Link} || [http://mylink.com My Link] || Provides a link to an extrnal site, with the text My Link being highlighted&lt;br /&gt;
|-&lt;br /&gt;
| {{File:Pevent.png}} || -- || shows an image hosted on the wiki site with that name&lt;br /&gt;
|-&lt;br /&gt;
| {{File:Pevent.png|right|My Pictures}} || -- || as above, but you can say where on the page it goes (left, right, center), and text to be shown on the tooltip&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=376</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=376"/>
		<updated>2010-07-10T02:14:18Z</updated>

		<summary type="html">&lt;p&gt;Ellias: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Star Wars Combine&#039;&#039;&#039; ([[SWC]]) is a browser-based [[Glossary#M|MMORPG]] set in the [http://starwars.wikia.com/wiki/Star_Wars Star Wars] universe. With many complex rules and interactions between players, factions and the game itself, this Guide is here to help you navigate the interface, understand various aspects of the game, and understand the mechanics behind the various activities you can perform.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing [[SWC]], it will be beneficial to look through the [[:Category: Getting Started|Getting Started]] and [[:Category: Basic Activities|Basic Activities]] sections to get a broad understanding of some of the basic principles of the game. Once you have understood these, you will then better understand the more complex areas linked below these.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;If you are planning on helping update this wiki, please read this page first: [[Wiki Guide Editing]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Star Wars Combine|What is the Star Wars Combine?]]&lt;br /&gt;
* [[Creating an Account]]&lt;br /&gt;
* [[Creating your Character]]&lt;br /&gt;
* [[Factions|Understanding Factions]]&lt;br /&gt;
* [[First Week]]&lt;br /&gt;
* [[Glossary|Acronyms and Short-Hand]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
==Basic Activities==&lt;br /&gt;
* [[The Interface]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Messages|Sending a Message]]&lt;br /&gt;
* [[Forums|Using the Forums]]&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Activities==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Doors and Locks]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Squadrons]]&lt;br /&gt;
* [[The Force]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
* [[Combine Points]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
* [[Wiki Guide Editing]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Administrative pages]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Trading&amp;diff=369</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Trading&amp;diff=369"/>
		<updated>2010-07-09T08:33:55Z</updated>

		<summary type="html">&lt;p&gt;Ellias: /* IRC (Internet Relay Chat) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How Does Trading Work?  ==&lt;br /&gt;
===Trading=== &lt;br /&gt;
&#039;&#039;&#039;Important things to keep in mind:&#039;&#039;&#039;&lt;br /&gt;
In the Combine, stealing from players through trading is an acceptable In Character action and is, therefore, neither punished nor undone. As such, it is strongly advised that traders not send first to others they do not already trust. If you doubt the honesty of the other party, then use a respected middleman. If you aren&#039;t sure who to trust, the best thing to do is to consult established Trader Reputation lists (see below). If you have IRC access, you may also consider asking around in the #SWC-Traders channel on irc.swc-irc.com (See IRC section below). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Thieves and Middlemen&#039;&#039;&#039; &lt;br /&gt;
An up to date version of known thieves and trusted middlemen, located in the Traders Lounge. &lt;br /&gt;
http://www.swcombine.com/forum/thread.php?thread=9177&amp;amp;page=0 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enigma Traders Reputation List&#039;&#039;&#039; &lt;br /&gt;
Names in bold black are known thieves, whereas names in bold green are trusted middlemen. This list is no longer updated.&lt;br /&gt;
http://www.xrz.nl/traderslist.htm &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trader&#039;s Protection Agency&#039;&#039;&#039; &lt;br /&gt;
The TPA listing is no longer updated, but still contains useful information on known thieves. &lt;br /&gt;
http://p221.ezboard.com/ftradersprotectionagencyfrm16.showMessage?topicID=8.topic &lt;br /&gt;
&lt;br /&gt;
The idea behind trading is to buy and sell ships, vehicles, cities, buildings, and other assets in order to make a profit. At this time, most trading takes part in the IRC trading channel, in the Combine&#039;s RPG Centre forums, and on some private markets run by various factions. When visiting #SWC-Traders on IRC, you will see people using the following abbreviations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WFS&#039;&#039;&#039; - What&#039;s for sale? &lt;br /&gt;
This is asking the traders in the room what they are selling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FS&#039;&#039;&#039; - For sale &lt;br /&gt;
When you are trying to sell something, you would add FS as the start then the type of ships (e.g. FS: YT-1300, 2 Firesprays). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; - For trade &lt;br /&gt;
This means someone has a ship they wish to trade for another type of ship (e.g. FT: YT-510). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FA&#039;&#039;&#039; - For auction &lt;br /&gt;
When something is for auction, normally the trader auctioning the item off will provide a link to the auction listing, or it will be online in another channel (e.g. FA: Carrack Cruiser - come to #my_room to bid). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; - Want to Buy&lt;br /&gt;
When looking to buy a specific item, use this (e.g. WTB: Y-Wing). &lt;br /&gt;
&lt;br /&gt;
When selling a ship, you may be asked to assign the ship first before making it over, and it is recommended that you ask the same of a seller if you are looking to buy a ship, if you have any doubts that they own it. Always avoid sending first to traders you do not trust, or are not listed as reputable. If the other party refuses to send first or to use a middleman, there is a high likelihood that they are trying to steal from you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prices and Markets=== &lt;br /&gt;
&lt;br /&gt;
The Combine has an official market built into its interface, accessed through the &#039;[[Galactic Market|Market]]&#039; link on the right-hand menu (or through http://www.swcombine.com/members/market/ directly). To buy from or sell to the market, you must be on a trading station or inside a commerce centre facility. In case your faction cannot provide you access to such a facility, the faction Centrepoint Space Station hosts a listing of public trading stations at http://www.centrepointstation.com/services/markets.php. It is best to purchase items as close to your location as possible, since the closer you are to the item you are buying, the less it will cost you. When you purchase it from the market, it is made over to you immediately. Not many traders sell to this market as doing so is not very profitable, so the majority of assets available at any given time are usually the former possessions of a character that has recently died. &lt;br /&gt;
&lt;br /&gt;
The Centrepoint Space Station trading faction also hosts a private market on its own website (referred to as Centrepoint Market, or CPM, and located at http://market.centrepointstation.com/), and this is what most traders use. This market can be compared to eBay, in that traders can post listings for items they are selling and other traders can bid on them or buy them out, but the items are not transferred immediately. The traders must contact each other to complete the transaction, and it is strongly recommended that a trusted middleman is used. This offsite market (linked in Useful Links below) is not officially affiliated with the Combine, and as such, any problems with it need to be directed to the faction hosting it. &lt;br /&gt;
&lt;br /&gt;
The prices listed in the rules section of the Combine&#039;s website are only the raw production cost of each item. This is bound to be a much lower price than you will be able to purchase the items for from other players. Prices are constantly changing depending on how desirable the item in question is, how many are available to the public, and how much sellers are willing to sell for. Faction-specific items, such as TIE Fighters and A-Wings, are generally not available to the public. In the rare instance that some are successfully stolen from their faction, they tend to sell for hundreds of millions of credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Useful Links=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centrepoint Market &#039;&#039;&#039;&lt;br /&gt;
http://market.centrepointstation.com/ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auction House&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=54 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce forum&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=52 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders Lounge&#039;&#039;&#039; &#039;&#039;(for trading discussion)&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=55 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gambling Hut &#039;&#039;&#039;&lt;br /&gt;
http://www.swcombine.com/forum/index.php?board=1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC (Internet Relay Chat)=== &lt;br /&gt;
&lt;br /&gt;
[[IRC]] refers to online chatrooms, used to communicate with other individuals in real-time over the Internet. &lt;br /&gt;
&lt;br /&gt;
http://www.mirc.com &lt;br /&gt;
mIRC is the preferred client for the Windows platform. This is recommended for users who plan to use IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
http://www.swcombine.com/community/chat/ &lt;br /&gt;
The Combine also hosts a Java client through which players can connect to the Combine IRC server directly through their web browser without downloading an alternate IRC client. This is recommended for users who will not be using IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
Server: irc.swc-irc.com &lt;br /&gt;
&lt;br /&gt;
Port: 6667 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channels &#039;&#039;&#039;&lt;br /&gt;
* #swc-members - SWC Members Room, for general chat with other players. &lt;br /&gt;
* #swc-traders - SWC Trading Room, for buying and selling from other players. &lt;br /&gt;
* #swc-help - SWC Help Room, for Combine-related help. &lt;br /&gt;
* #help - IRC Help Room, for IRC-related help with your client or the chat server itself.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Trading&amp;diff=368</id>
		<title>Trading</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Trading&amp;diff=368"/>
		<updated>2010-07-09T08:33:18Z</updated>

		<summary type="html">&lt;p&gt;Ellias: Created page with &amp;#039;==How Does Trading Work?  == ===Trading===  &amp;#039;&amp;#039;&amp;#039;Important things to keep in mind:&amp;#039;&amp;#039;&amp;#039; In the Combine, stealing from players through trading is an acceptable In Character action and…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==How Does Trading Work?  ==&lt;br /&gt;
===Trading=== &lt;br /&gt;
&#039;&#039;&#039;Important things to keep in mind:&#039;&#039;&#039;&lt;br /&gt;
In the Combine, stealing from players through trading is an acceptable In Character action and is, therefore, neither punished nor undone. As such, it is strongly advised that traders not send first to others they do not already trust. If you doubt the honesty of the other party, then use a respected middleman. If you aren&#039;t sure who to trust, the best thing to do is to consult established Trader Reputation lists (see below). If you have IRC access, you may also consider asking around in the #SWC-Traders channel on irc.swc-irc.com (See IRC section below). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Known Thieves and Middlemen&#039;&#039;&#039; &lt;br /&gt;
An up to date version of known thieves and trusted middlemen, located in the Traders Lounge. &lt;br /&gt;
http://www.swcombine.com/forum/thread.php?thread=9177&amp;amp;page=0 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enigma Traders Reputation List&#039;&#039;&#039; &lt;br /&gt;
Names in bold black are known thieves, whereas names in bold green are trusted middlemen. This list is no longer updated.&lt;br /&gt;
http://www.xrz.nl/traderslist.htm &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trader&#039;s Protection Agency&#039;&#039;&#039; &lt;br /&gt;
The TPA listing is no longer updated, but still contains useful information on known thieves. &lt;br /&gt;
http://p221.ezboard.com/ftradersprotectionagencyfrm16.showMessage?topicID=8.topic &lt;br /&gt;
&lt;br /&gt;
The idea behind trading is to buy and sell ships, vehicles, cities, buildings, and other assets in order to make a profit. At this time, most trading takes part in the IRC trading channel, in the Combine&#039;s RPG Centre forums, and on some private markets run by various factions. When visiting #SWC-Traders on IRC, you will see people using the following abbreviations: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WFS&#039;&#039;&#039; - What&#039;s for sale? &lt;br /&gt;
This is asking the traders in the room what they are selling. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FS&#039;&#039;&#039; - For sale &lt;br /&gt;
When you are trying to sell something, you would add FS as the start then the type of ships (e.g. FS: YT-1300, 2 Firesprays). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FT&#039;&#039;&#039; - For trade &lt;br /&gt;
This means someone has a ship they wish to trade for another type of ship (e.g. FT: YT-510). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FA&#039;&#039;&#039; - For auction &lt;br /&gt;
When something is for auction, normally the trader auctioning the item off will provide a link to the auction listing, or it will be online in another channel (e.g. FA: Carrack Cruiser - come to #my_room to bid). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WTB&#039;&#039;&#039; - Want to Buy&lt;br /&gt;
When looking to buy a specific item, use this (e.g. WTB: Y-Wing). &lt;br /&gt;
&lt;br /&gt;
When selling a ship, you may be asked to assign the ship first before making it over, and it is recommended that you ask the same of a seller if you are looking to buy a ship, if you have any doubts that they own it. Always avoid sending first to traders you do not trust, or are not listed as reputable. If the other party refuses to send first or to use a middleman, there is a high likelihood that they are trying to steal from you. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Prices and Markets=== &lt;br /&gt;
&lt;br /&gt;
The Combine has an official market built into its interface, accessed through the &#039;[[Galactic Market|Market]]&#039; link on the right-hand menu (or through http://www.swcombine.com/members/market/ directly). To buy from or sell to the market, you must be on a trading station or inside a commerce centre facility. In case your faction cannot provide you access to such a facility, the faction Centrepoint Space Station hosts a listing of public trading stations at http://www.centrepointstation.com/services/markets.php. It is best to purchase items as close to your location as possible, since the closer you are to the item you are buying, the less it will cost you. When you purchase it from the market, it is made over to you immediately. Not many traders sell to this market as doing so is not very profitable, so the majority of assets available at any given time are usually the former possessions of a character that has recently died. &lt;br /&gt;
&lt;br /&gt;
The Centrepoint Space Station trading faction also hosts a private market on its own website (referred to as Centrepoint Market, or CPM, and located at http://market.centrepointstation.com/), and this is what most traders use. This market can be compared to eBay, in that traders can post listings for items they are selling and other traders can bid on them or buy them out, but the items are not transferred immediately. The traders must contact each other to complete the transaction, and it is strongly recommended that a trusted middleman is used. This offsite market (linked in Useful Links below) is not officially affiliated with the Combine, and as such, any problems with it need to be directed to the faction hosting it. &lt;br /&gt;
&lt;br /&gt;
The prices listed in the rules section of the Combine&#039;s website are only the raw production cost of each item. This is bound to be a much lower price than you will be able to purchase the items for from other players. Prices are constantly changing depending on how desirable the item in question is, how many are available to the public, and how much sellers are willing to sell for. Faction-specific items, such as TIE Fighters and A-Wings, are generally not available to the public. In the rare instance that some are successfully stolen from their faction, they tend to sell for hundreds of millions of credits. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Useful Links=== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Centrepoint Market &#039;&#039;&#039;&lt;br /&gt;
http://market.centrepointstation.com/ &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Auction House&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=54 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commerce forum&#039;&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=52 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traders Lounge&#039;&#039;&#039; &#039;&#039;(for trading discussion)&#039;&#039; &lt;br /&gt;
http://www.swcombine.com/forum/forum.php?forumID=55 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gambling Hut &#039;&#039;&#039;&lt;br /&gt;
http://www.swcombine.com/forum/index.php?board=1 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===IRC (Internet Relay Chat)=== &lt;br /&gt;
&lt;br /&gt;
[[IRC]] refers to online chatrooms, used to communicate with other individuals in real-time over the Internet. &lt;br /&gt;
&lt;br /&gt;
http://www.mirc.com &lt;br /&gt;
mIRC is the preferred client for the Windows platform. This is recommended for users who plan to use IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
http://www.swcombine.com/community/chat/ &lt;br /&gt;
The Combine also hosts a Java client through which players can connect to the Combine IRC server directly through their web browser without downloading an alternate IRC client. This is recommended for users who will not be using IRC on a regular basis. &lt;br /&gt;
&lt;br /&gt;
Server: irc.swc-irc.com &lt;br /&gt;
Port: 6667 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Channels &#039;&#039;&#039;&lt;br /&gt;
* #swc-members - SWC Members Room, for general chat with other players. &lt;br /&gt;
* #swc-traders - SWC Trading Room, for buying and selling from other players. &lt;br /&gt;
* #swc-help - SWC Help Room, for Combine-related help. &lt;br /&gt;
* #help - IRC Help Room, for IRC-related help with your client or the chat server itself.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=367</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Main_Page&amp;diff=367"/>
		<updated>2010-07-09T08:28:52Z</updated>

		<summary type="html">&lt;p&gt;Ellias: /* Advanced Activities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Star Wars Combine&#039;&#039;&#039; ([[SWC]]) is a browser-based [[Glossary#M|MMORPG]] set in the [http://starwars.wikia.com/wiki/Star_Wars Star Wars] universe. With many complex rules and interactions between players, factions and the game itself, this Guide is here to help you navigate the interface, understand various aspects of the game, and understand the mechanics behind the various activities you can perform.&lt;br /&gt;
&lt;br /&gt;
If this is your first time playing [[SWC]], it will be beneficial to look through the [[:Category: Getting Started|Getting Started]] and [[:Category: Basic Activities|Basic Activities]] sections to get a broad understanding of some of the basic principles of the game. Once you have understood these, you will then better understand the more complex areas linked below these.&lt;br /&gt;
&lt;br /&gt;
== Getting Started ==&lt;br /&gt;
* [[Star Wars Combine|What is the Star Wars Combine?]]&lt;br /&gt;
* [[Creating an Account]]&lt;br /&gt;
* [[Creating your Character]]&lt;br /&gt;
* [[Factions|Understanding Factions]]&lt;br /&gt;
* [[First Week]]&lt;br /&gt;
* [[Glossary|Acronyms and Short-Hand]]&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
==Basic Activities==&lt;br /&gt;
* [[The Interface]]&lt;br /&gt;
* [[Travel]]&lt;br /&gt;
* [[Messages|Sending a Message]]&lt;br /&gt;
* [[Forums|Using the Forums]]&lt;br /&gt;
* [[Inventory]]&lt;br /&gt;
&lt;br /&gt;
==Advanced Activities==&lt;br /&gt;
* [[Combat]]&lt;br /&gt;
* [[Crafting]]&lt;br /&gt;
* [[Doors and Locks]]&lt;br /&gt;
* [[Mining]]&lt;br /&gt;
* [[Production]]&lt;br /&gt;
* [[Prospecting]]&lt;br /&gt;
* [[Recycling]]&lt;br /&gt;
* [[Repairing]]&lt;br /&gt;
* [[Squadrons]]&lt;br /&gt;
* [[The Force]]&lt;br /&gt;
* [[Trading]]&lt;br /&gt;
&lt;br /&gt;
==Help==&lt;br /&gt;
* [[Combine Points]]&lt;br /&gt;
* [[IRC]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Administrative pages]]&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=IRC&amp;diff=366</id>
		<title>IRC</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=IRC&amp;diff=366"/>
		<updated>2010-07-09T08:27:11Z</updated>

		<summary type="html">&lt;p&gt;Ellias: Created page with &amp;#039;==What is IRC? ==  IRC stands for Internet Relay Chat and it is a method for chatting with others on the internet. IRC allows you to chat in rooms called IRC channels with multip…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==What is IRC? ==&lt;br /&gt;
&lt;br /&gt;
IRC stands for Internet Relay Chat and it is a method for chatting with others on the internet. IRC allows you to chat in rooms called IRC channels with multiple people at the same time. These rooms can be set public, to allow anyone to participate, or private, in case a Combine faction or smaller group prefers a room of their own to use for specific members only. IRC also allows you to chat privately with another person, like an instant messenger, so that nobody can listen in on your conversation. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Which program should I download? ==&lt;br /&gt;
&lt;br /&gt;
There are many programs out there. For PCs the most popular is mIRC, which is available at http://www.mirc.com. The program is shareware, but can be used for free indefinitely. This guide will be explaining from the mIRC perspective, since it is, by far, the most commonly used IRC client available, and is the only program officially supported by the IRC help staff. &lt;br /&gt;
&lt;br /&gt;
However, if you find mIRC too complicated, or if you simply do not intend to access IRC regularly enough to bother downloading a client, you can use the JavaChat link at the top of the page located here. This is a program that will open directly in your browser and defaults to the Combine&#039;s technical support channel where you can talk with the Combine&#039;s help staff live. Please note that an answer will not always come immediately, so patience is needed. Helpers volunteer their time, and do not always respond within the first 2 minutes of you coming online asking &amp;quot;can I get some help?&amp;quot; so it is best to ask your question right away upon entering, or type people&#039;s names to get their attention as many helpers set their clients to alert them when their name is entered. &lt;br /&gt;
&lt;br /&gt;
Please note that it is recommended that you change your name to something other than the default SWC_Member, especially if you are having difficulties connecting, because on any IRC server, multiple people cannot have the same name. This will also make it easier for others to identify and address you. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==mIRC Download and Installation ==&lt;br /&gt;
&lt;br /&gt;
After following the download link on http://www.mirc.com, save the program to a location on your computer that you will remember (such as your desktop), and double-click the installation file to run it. Follow all of the on screen instructions, as it will walk you quickly through the process. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Logging In ==&lt;br /&gt;
&lt;br /&gt;
After opening the program and passing the pop-up screen that has the Author on it (by clicking on it), the Options window will come up. On the left hand side there is a directory tree marked &amp;quot;Category&amp;quot;. To the right of that are all the options for each category. &lt;br /&gt;
&lt;br /&gt;
Go to Connect &amp;gt; Servers &lt;br /&gt;
&lt;br /&gt;
There are several servers that the program comes with but the Combine&#039;s server is not one of the defaults. &lt;br /&gt;
&lt;br /&gt;
Press [Add] and fill in the following information &lt;br /&gt;
&lt;br /&gt;
Description: SWC:irc.swcombine.com&lt;br /&gt;
IRC Server: irc.swcombine.com&lt;br /&gt;
Port(s): 6667&lt;br /&gt;
Group SWC &lt;br /&gt;
&lt;br /&gt;
No Password is needed &lt;br /&gt;
&lt;br /&gt;
Press [OK] &lt;br /&gt;
&lt;br /&gt;
(Description can be anything, but for simplicity sake, it is a good idea to add the &amp;quot;SWC&amp;quot; and the server address. Some networks include multiple servers that are linked together, so they should all have a similar name, but that does not apply for the Combine.) &lt;br /&gt;
&lt;br /&gt;
Now that you have entered the information and saved it, under IRC Server it should read SWC:irc.swcombine.com . If it does not, press the expand down arrow and search for it, then select it. &lt;br /&gt;
&lt;br /&gt;
Press [Connect to Server] &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Entering a Channel ==&lt;br /&gt;
&lt;br /&gt;
After you have logged in, a list of default IRC channels comes up in a popup screen. These are only general suggestions built into mIRC, and on the SWC server, none of them are actual channels (rooms). If you want you can delete them all. &lt;br /&gt;
&lt;br /&gt;
In the box under Enter a channel name and click join: type in one of the following suggested channels to start off with: &lt;br /&gt;
&lt;br /&gt;
#SWC-Members&lt;br /&gt;
#SWC-Traders&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then click Join. You are now in that channel. To join another channel type the following line: &lt;br /&gt;
&lt;br /&gt;
/join #channelnamehere &lt;br /&gt;
&lt;br /&gt;
Channel names cannot include spaces. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==The List of Channels ==&lt;br /&gt;
&lt;br /&gt;
To view the list of all of the channels on the server that are not hidden, type: &lt;br /&gt;
&lt;br /&gt;
/list &lt;br /&gt;
&lt;br /&gt;
The list will come up in a separate window and will show you the channel name and topic, as well as the number of members in the channel. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Registering your IRC nickname ==&lt;br /&gt;
&lt;br /&gt;
You must register your nick with the server before anyone can give you special access (more on special access later) such as a voice, an op, or even access to a hidden channel. This will also ensure that others do not use your name, so registering your nick is highly recommended. &lt;br /&gt;
&lt;br /&gt;
Type /msg nickserv REGISTER password email &lt;br /&gt;
&lt;br /&gt;
where &amp;quot;password&amp;quot; is one that you choose and &amp;quot;email&amp;quot; is your email address. For another explanation of the command, you can type /msg nickserv help register &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Identifying ==&lt;br /&gt;
&lt;br /&gt;
Once your nick is registered, every time you connect to the server you must identify with nickserv, or nickserv will think you are stealing someone else&#039;s nick and will change your nick to an anonymous one with a string of numbers attached. IE: swcmember12345678 &lt;br /&gt;
&lt;br /&gt;
To identify, type /identify password &lt;br /&gt;
&lt;br /&gt;
Note: All nicks trying to join #SWC-Members or #SWC-Traders with the name swcmember###### will automatically get kicked from that room. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Basic Commands ==&lt;br /&gt;
&lt;br /&gt;
The following are some basic commands to get you started. &lt;br /&gt;
&lt;br /&gt;
/me&lt;br /&gt;
Type this when you want to perform an action. For example, &amp;quot;/me goes to work&amp;quot; will show up as * SWC_Member goes to work &lt;br /&gt;
&lt;br /&gt;
/join #channel&lt;br /&gt;
Replace #channel with the name of the channel to join that channel. &lt;br /&gt;
&lt;br /&gt;
/msg nickserv group OriginalNick password&lt;br /&gt;
Change your nick to the new one that you want then type this command to link to your registered nick. You can only do this every 300 seconds. &lt;br /&gt;
&lt;br /&gt;
/nick name&lt;br /&gt;
Where name is the new name you want as a nickname. Changes your nick. &lt;br /&gt;
&lt;br /&gt;
/query username&lt;br /&gt;
Opens up a new window with another person &lt;br /&gt;
&lt;br /&gt;
/part #channel descrip&lt;br /&gt;
Causes you to leave a channel and descrip is a parting message &lt;br /&gt;
&lt;br /&gt;
/msg text here&lt;br /&gt;
Allows you to send text to another user without opening a query screen &lt;br /&gt;
&lt;br /&gt;
Need to leave a message for someone who is offline? Here are the commands for Memoserv &lt;br /&gt;
&lt;br /&gt;
/memoserv help&lt;br /&gt;
Gives a description for memoserv &lt;br /&gt;
/memoserv help commands&lt;br /&gt;
Gives a list of commands &lt;br /&gt;
&lt;br /&gt;
Replace any command name in place of commands for more help on those. &lt;br /&gt;
&lt;br /&gt;
To send a memo: &lt;br /&gt;
/memoserv send nickname|channel text-here-for-the-message &lt;br /&gt;
Example: /memoserv send SWC_Member Hi SWC_Member, how are you doing? &lt;br /&gt;
&lt;br /&gt;
To read your memo(s) &lt;br /&gt;
/memoserv list&lt;br /&gt;
Lists the memo(s) waiting for you in your inbox. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==IRC Services Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
/msg nickserv &amp;amp; /msg chanserv can be shortened on the irc.swcombine.com server by type /ns &amp;amp; /cs &lt;br /&gt;
&lt;br /&gt;
NickServ Help: /ns help commands &lt;br /&gt;
ChanServ Help: /cs help commands &lt;br /&gt;
&lt;br /&gt;
This will output their respective commands. For help on a specific command, type the same thing again, but replace the word &amp;quot;commands&amp;quot; with that command. For example, if you want help with ChanServ&#039;s &amp;quot;set&amp;quot; command, you would type: /cs help set &lt;br /&gt;
&lt;br /&gt;
Be aware, however, that not all IRC clients support these shortcuts. If you receive an error message when using /ns or /cs, you may need to use the long format instead (/msg nickserv and /msg chanserv). &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Auto Tasking ==&lt;br /&gt;
&lt;br /&gt;
It is possible to set mIRC to automatically identify you or join specific channels or perform other such commands for you when you connect. This can save you the effort of needing to enter all of your commonly used commands manually every time you visit IRC. &lt;br /&gt;
&lt;br /&gt;
Click Options [ icon 2nd to the left and has a hammer and a file] &lt;br /&gt;
Under Connect &amp;gt; Options &amp;gt; Perform &lt;br /&gt;
Checkmark &amp;quot;Enable perform on connect&amp;quot; &lt;br /&gt;
If the SWC is the only network you use follow Step 1 Those who use different networks follow Step 2: &lt;br /&gt;
&lt;br /&gt;
Step 1: Leave Network: as &amp;quot;All Networks&amp;quot; &lt;br /&gt;
Under Perform commands: &lt;br /&gt;
Enter /identify password and your /join commands &lt;br /&gt;
Make sure you put each command on its own line &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step 2: Click Add Network &lt;br /&gt;
If you cannot see your network, you have to go to the Connect &amp;gt; Servers and edit your network with a Group name &lt;br /&gt;
Then go back to Options &amp;gt; Perform and Add the Network &lt;br /&gt;
In the drop down box, select that network &lt;br /&gt;
Add specific commands for that network &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Setting up a New Channel ==&lt;br /&gt;
&lt;br /&gt;
To setup a new channel, first type /join #newchannel, where #newchannel is the name of the channel you want to set up. Make sure it is not registered already. You can tell by the +r at the top of the screen next to the name &lt;br /&gt;
&lt;br /&gt;
Once you are in the channel, to register it, it is best that no one else is in the channel. &lt;br /&gt;
&lt;br /&gt;
You must have a registered nick to register a channel: &lt;br /&gt;
&lt;br /&gt;
/cs register #channel password description &lt;br /&gt;
#channel = the channel name you want to register &lt;br /&gt;
password = the password you want to set up for changing settings &lt;br /&gt;
description = a brief description of what the channel is for &lt;br /&gt;
&lt;br /&gt;
/cs help register gives a more in-depth description of registering &lt;br /&gt;
&lt;br /&gt;
Now leave and re-enter your new channel. If you are using mIRC you can type /hop to leave and re-enter. &lt;br /&gt;
&lt;br /&gt;
You now have a . in front of your name, which indicates that you are the founder of the channel. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Channel Privileges ==&lt;br /&gt;
&lt;br /&gt;
Have you wondered what all the @ % and + symbols next to people&#039;s names mean? &lt;br /&gt;
They represent channel privileges and have the following significance: &lt;br /&gt;
&lt;br /&gt;
. is Founder &lt;br /&gt;
@ is Op (Operator) &lt;br /&gt;
% is Half-Op &lt;br /&gt;
+ is Voiced (If the channel has +m on, anyone without at least a + cannot speak, but voice has no other function, whereas the other access levels do.) &lt;br /&gt;
&lt;br /&gt;
The Channel Founder is the only one who can change the permanent settings for that channel. &lt;br /&gt;
If you want a cofounder, they need to type this line in once with their registered nickname. /cs identify #channelname password &lt;br /&gt;
&lt;br /&gt;
OPs, depending if they are SOP or AOP can change the room topic, kick/ban people and give privs that are below their level. &lt;br /&gt;
&lt;br /&gt;
HalfOPs(%) can kick people halfop and lower, and can give a halfop but cannot add an automatic halfop. HOPs(%) can give automatic voice (+) though. &lt;br /&gt;
&lt;br /&gt;
Voice can speak if the room is moderated(+m), but is usually just granted to set a user apart from others. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==The Access List ==&lt;br /&gt;
&lt;br /&gt;
/cs access #channel list lists everyone who has a privilege on that channel. &lt;br /&gt;
&lt;br /&gt;
Part A: Follow this if your channel has the access list enabled, if you get the following messages, &amp;quot; -ChanServ- You can&#039;t use this command.&amp;quot; and &amp;quot;-ChanServ- Use the AOP, SOP and VOP commands instead.&amp;quot; then follow Part B &lt;br /&gt;
&lt;br /&gt;
/cs access #channel add nick +30,40,50,100 adds a person to the Access List. &lt;br /&gt;
+0 Default level, you don&#039;t need to add this level &lt;br /&gt;
+30 Voice (+) &lt;br /&gt;
+40 Halfop (%) &lt;br /&gt;
+50 AOP (Auto-OP) (@) &lt;br /&gt;
+100 SOP (Super-OP) (@) &lt;br /&gt;
&lt;br /&gt;
/cs access #channel del nick removes a person from the Access List. &lt;br /&gt;
/cs access #channel add nick -100 chanserv automatically bans the person &lt;br /&gt;
&lt;br /&gt;
Part B: Follow this if your status screen said to use the AOP, SOP and VOP commands instead. &lt;br /&gt;
&lt;br /&gt;
/cs vop #channel add nick Adds a person to the VOP list (+) &lt;br /&gt;
/cs hop #channel add nick Adds a person to the HOP list (%) &lt;br /&gt;
/cs aop #channel add nick Adds a person to the AOP list (@) &lt;br /&gt;
/cs sop #channel add nick Adds a person to the SOP list (@) &lt;br /&gt;
&lt;br /&gt;
If you prefer the Part A method then type /cs set #channel XOP off &lt;br /&gt;
This will remove the XOP feature and allow you to use /cs access #channel add nick +# &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Permanent Channel Modes ==&lt;br /&gt;
&lt;br /&gt;
Restricted Access: /cs set #channel restricted on/off &lt;br /&gt;
Restricted Access means that in order to enter the channel, you must be on the access list with any level greater than 0. &lt;br /&gt;
&lt;br /&gt;
Modes: /cs set #channel mlock modes &lt;br /&gt;
+s Secret mode (cannot see it in /list unless you&#039;re in the channel) &lt;br /&gt;
+p Private mode (cannot see it in /list unless you&#039;re in the channel) &lt;br /&gt;
+i Invite Only &lt;br /&gt;
+m Moderated mode (users without a +, %, @, or . in the channel cannot speak.) &lt;br /&gt;
&lt;br /&gt;
For more help type: &lt;br /&gt;
/cs help set &lt;br /&gt;
/cs help set restricted &lt;br /&gt;
/cs help set mlock &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Colors, Bold, Underline, Etc. ==&lt;br /&gt;
&lt;br /&gt;
Colors: Hold down Ctrl + K &lt;br /&gt;
Follow this with the following format #,# &lt;br /&gt;
Where the first # is the text and the 2nd after the comma is background &lt;br /&gt;
&lt;br /&gt;
A window pops up with all the available colors. &lt;br /&gt;
&lt;br /&gt;
Bold Text: Hold down Ctrl + B (the same again cancels it) &lt;br /&gt;
Underlined Text: Hold down Ctrl + U (the same again cancels it) &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
==Other Stuff ==&lt;br /&gt;
&lt;br /&gt;
Scripts, such as /away scripts, trivia scripts, !seen scripts, or any other public scripts are not allowed in #SWC- channels, so make sure that they are disabled. &lt;br /&gt;
&lt;br /&gt;
Bot scripts are not allowed on this server without advance permission. To obtain permission for your bot, mail the code and the name of the bot to chat@swcombine.com and one of the IRC staff members will respond to approve it. &lt;br /&gt;
&lt;br /&gt;
If you have any questions regarding this server, ask one of the staff in the #Help channel (you may need to say their names to draw their attention, since most have highlights set up to alert them if they are at their computers). The list of who they are is listed in the Message of the Day (MOTD) in the status screen when you first connect to the server, and can be pulled up at anytime by typing /motd into your IRC client. For your convenience, they are listed here as well. &lt;br /&gt;
&lt;br /&gt;
Current Staff Listing: Accessible from /motd in the status screen. &lt;br /&gt;
&lt;br /&gt;
Head Admin &lt;br /&gt;
Syn / Light - syn@swcombine.com &lt;br /&gt;
&lt;br /&gt;
Server Administrators &lt;br /&gt;
Phryss / £ - phryss@swcombine.com &lt;br /&gt;
Selatos - selatos@swcombine.com &lt;br /&gt;
&lt;br /&gt;
Services Operators &lt;br /&gt;
Tycho - tycho@swcombine.com &lt;br /&gt;
Togan - togan@swcombine.com &lt;br /&gt;
Tidus / Alizee - tidus@swcombine.com&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Research_and_Development&amp;diff=365</id>
		<title>Research and Development</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Research_and_Development&amp;diff=365"/>
		<updated>2010-07-09T05:43:17Z</updated>

		<summary type="html">&lt;p&gt;Ellias: Created page with &amp;#039;Research and Development is a planned feature for SWC. Currently it is not being actively developed, however there is a large entity list already drawn up in preparation. Fro…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Research and Development is a planned feature for [[SWC]]. Currently it is not being actively developed, however there is a large entity list already drawn up in preparation. From what is known, R&amp;amp;D will follow a Tech Tree progression system, and you will need to have access to a [[Datacard]] in order to research other entities up and down the tree. You will be able to see several steps both up and down the Tech Tree from the datacards you have access to, but you will not be able to see beyond this.&lt;br /&gt;
&lt;br /&gt;
You will presumably require an R&amp;amp;D station or Research Lab facility in order to perform R&amp;amp;D, and there is a possiblity that you will require some Raw Materials in order to start/finish a project.&lt;/div&gt;</summary>
		<author><name>Ellias</name></author>
	</entry>
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