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	<id>http://guide.swcombine.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Denton+Dabbs</id>
	<title>Star Wars Combine :: Game Guide - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://guide.swcombine.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Denton+Dabbs"/>
	<link rel="alternate" type="text/html" href="http://guide.swcombine.com/wiki/Special:Contributions/Denton_Dabbs"/>
	<updated>2026-09-24T05:00:21Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.9</generator>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Crafting&amp;diff=3933</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Crafting&amp;diff=3933"/>
		<updated>2026-07-15T14:22:35Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting is the process of making small, individual items from a select pool of options.&lt;br /&gt;
&lt;br /&gt;
==What Can I Craft?==&lt;br /&gt;
Currently only force sensitive characters can craft : [https://www.swcombine.com/rules/?Clothing&amp;amp;ID=136 Force Robes], [https://www.swcombine.com/rules/?Rare_Items&amp;amp;ID=118 Holocron], and [https://www.swcombine.com/rules/?Non-Projectile&amp;amp;ID=285 Lightsaber]  (see [[The Force]] for more information about how to get this option).&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
You will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=39 Crafting Kit] equipped. For crafting Force Robes, you will also require raw materials (listed on the [http://www.swcombine.com/rules/?Clothing&amp;amp;ID=136 Force Robes] rules page) inside the entity you are in.&lt;br /&gt;
&lt;br /&gt;
To craft a [https://www.swcombine.com/rules/?Non-Projectile&amp;amp;ID=285 Lightsaber] you will need all the [https://www.swcombine.com/rules/?Lightsaber_Parts Lightsaber Parts]. Some parts can be substituted with certain [https://www.swcombine.com/rules/?Trophy Trophies]&lt;br /&gt;
==How Do I Craft?==&lt;br /&gt;
There are a variety of methods one can use to begin crafting:&lt;br /&gt;
&lt;br /&gt;
* Click &#039;&#039;&#039;Room travel&#039;&#039;&#039;.&lt;br /&gt;
* Click the &#039;&#039;&#039;Equipment&#039;&#039;&#039; link on the central horizontal bar.&lt;br /&gt;
* Click on the &#039;&#039;&#039;Craft item&#039;&#039;&#039; button that appears below your Crafting Kit.&lt;br /&gt;
* Click &#039;&#039;&#039;Craft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* Click &#039;&#039;&#039;Room travel&#039;&#039;&#039;,&lt;br /&gt;
* Click &#039;&#039;&#039;Actions&#039;&#039;&#039;,&lt;br /&gt;
* Click &#039;&#039;&#039;Crafting Items&#039;&#039;&#039;,&lt;br /&gt;
* Click &#039;&#039;&#039;Craft&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* Click &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
* Click on the &#039;&#039;&#039;Craft item&#039;&#039;&#039; button that appears below your Crafting Kit.&lt;br /&gt;
* Click &#039;&#039;&#039;Craft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It takes 3 hours to craft an item. At the end of your timer, if you are successful, your newly crafted item will appear at your location. Chance to succeed is:&lt;br /&gt;
&lt;br /&gt;
 Chance of Success = 60 + (Skill * 5)&lt;br /&gt;
* Skill = Crafting/Slicing&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3932</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3932"/>
		<updated>2026-06-15T22:52:07Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP at which point you will become stunned, and then you must heal and either wait for the stun timer to finish, or have someone use a stimpack on you before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will start a despawn timer if there are no other characters in that terrain square, at which point at the end of the timer it will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn after either 7 days after the last despawn finished, or 7 days after the last creatures and bandits were killed and the last character left the terrain square. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use Bait to force bandits and creatures to spawn on an empty terrain square. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. The visibile squares outdoor are equal to the Perception value +1 (i.e., it varies from 1 to 6 max). Macrobinoculars add 5 squares to the current Perception range (i.e., the total range becomes 6 to 11 squares max).&lt;br /&gt;
&lt;br /&gt;
Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Bandits and creatures can and will attack your scouts, and any droids that you place.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (14,2) || (19,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,7) || (8,8) || (13,8) || (19,7) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,14) || (8,13) || (13,13) || (19,14) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (13,19) || (19,19) ||&lt;br /&gt;
|}&lt;br /&gt;
[[File:OptimalSensors.png]]&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. If you drop to 1 HP you will enter a stunned state, and will need to either wait 10 hours for the stun to wear off, or have another player to use a stimpack on you. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
&#039;&#039;&#039;Note: This is no longer recommended with the addition of aggressive bandits and creatures, as they may hunt you and attempt to stun you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Droids===&lt;br /&gt;
From time to time, bandit squads will have droids in their party. If you want to capture those droids, you need to use ionization blasters and restraining bolts. The method is to wipe out bandits with standard weapons first, then switch to ionization blasters and drain the ion shields of the droid. After that, the restraining bolt will capture it and you can add it to your party.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
On all planets across the galaxy, bandits and creatures will roam around inside of the terrain square they spawned in and will attack and pursue players, NPCs, or droids that come into their range.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]] (you will need to click the Full Resolution link for the image to load properly).&lt;br /&gt;
&lt;br /&gt;
==Creatures and Terrains==&lt;br /&gt;
Below you can find a list ordered by terrain type.&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Creature || Size || Terrain ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Space Slug || Colossal || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Spice Eel || Huge || Cave ||&lt;br /&gt;
|- &lt;br /&gt;
| Spice Grub || Small || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Crater ||&lt;br /&gt;
|- &lt;br /&gt;
| Granite Slug || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Dewback || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eopie || Large || Desert ||&lt;br /&gt;
|- &lt;br /&gt;
| Geonosian Massiff || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Krayt Dragon || Colossal || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Sarlacc || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Slashrat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Womp Rat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Geejaw || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Quizzer || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Purrgil || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| Streaked Velker || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| D&#039;oemir Bear || Medium || Glacier ||&lt;br /&gt;
|- &lt;br /&gt;
| Howlrunner || Medium || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Tauntaun || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Common Thranta || Medium || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Thranta || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nerf || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Reek || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Squall || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Snake || Small || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Physallis Berry Monster || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Rancor || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Vornskr || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Granite Slug || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Hawkbat || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Nuna || Small || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Rathtar || Huge || Swamp ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are looking for variety, Grassland is your best choice. The number of different species for each type of terrain is as follows: &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Terrain || Species ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cave || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Desert || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glacier || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| River || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Crater || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gas Giant || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=File:OptimalSensors.png&amp;diff=3931</id>
		<title>File:OptimalSensors.png</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=File:OptimalSensors.png&amp;diff=3931"/>
		<updated>2026-06-15T22:51:09Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: Shows the placement of sensor packs for optimal sensors.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Shows the placement of sensor packs for optimal sensors.&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3930</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3930"/>
		<updated>2026-06-15T22:50:03Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP at which point you will become stunned, and then you must heal and either wait for the stun timer to finish, or have someone use a stimpack on you before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will start a despawn timer if there are no other characters in that terrain square, at which point at the end of the timer it will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn after either 7 days after the last despawn finished, or 7 days after the last creatures and bandits were killed and the last character left the terrain square. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use Bait to force bandits and creatures to spawn on an empty terrain square. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. The visibile squares outdoor are equal to the Perception value +1 (i.e., it varies from 1 to 6 max). Macrobinoculars add 5 squares to the current Perception range (i.e., the total range becomes 6 to 11 squares max).&lt;br /&gt;
&lt;br /&gt;
Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Bandits and creatures can and will attack your scouts, and any droids that you place.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (14,2) || (19,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,7) || (8,8) || (13,8) || (19,7) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,14) || (8,13) || (13,13) || (19,14) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (13,19) || (19,19) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. If you drop to 1 HP you will enter a stunned state, and will need to either wait 10 hours for the stun to wear off, or have another player to use a stimpack on you. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
&#039;&#039;&#039;Note: This is no longer recommended with the addition of aggressive bandits and creatures, as they may hunt you and attempt to stun you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Droids===&lt;br /&gt;
From time to time, bandit squads will have droids in their party. If you want to capture those droids, you need to use ionization blasters and restraining bolts. The method is to wipe out bandits with standard weapons first, then switch to ionization blasters and drain the ion shields of the droid. After that, the restraining bolt will capture it and you can add it to your party.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
On all planets across the galaxy, bandits and creatures will roam around inside of the terrain square they spawned in and will attack and pursue players, NPCs, or droids that come into their range.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]] (you will need to click the Full Resolution link for the image to load properly).&lt;br /&gt;
&lt;br /&gt;
==Creatures and Terrains==&lt;br /&gt;
Below you can find a list ordered by terrain type.&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Creature || Size || Terrain ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Space Slug || Colossal || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Spice Eel || Huge || Cave ||&lt;br /&gt;
|- &lt;br /&gt;
| Spice Grub || Small || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Crater ||&lt;br /&gt;
|- &lt;br /&gt;
| Granite Slug || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Dewback || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eopie || Large || Desert ||&lt;br /&gt;
|- &lt;br /&gt;
| Geonosian Massiff || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Krayt Dragon || Colossal || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Sarlacc || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Slashrat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Womp Rat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Geejaw || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Quizzer || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Purrgil || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| Streaked Velker || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| D&#039;oemir Bear || Medium || Glacier ||&lt;br /&gt;
|- &lt;br /&gt;
| Howlrunner || Medium || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Tauntaun || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Common Thranta || Medium || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Thranta || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nerf || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Reek || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Squall || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Snake || Small || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Physallis Berry Monster || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Rancor || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Vornskr || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Granite Slug || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Hawkbat || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Nuna || Small || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Rathtar || Huge || Swamp ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are looking for variety, Grassland is your best choice. The number of different species for each type of terrain is as follows: &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Terrain || Species ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cave || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Desert || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glacier || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| River || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Crater || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gas Giant || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3929</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3929"/>
		<updated>2026-02-07T00:29:51Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* How can I die? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there is no direct way to kill a character. You can kill your character yourself by flying voluntarily into a sun or black hole, which also kills any other passengers located on that ship if the ship class is a Fighter, or Gunboat. For any other ship class, only the pilot is killed.&lt;br /&gt;
&amp;lt;/ br&amp;gt;&lt;br /&gt;
For more information you can read the Rules page: https://www.swcombine.com/rules/?Life_and_Death#How_can_you_die?&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a couple ways to die: running a ship into a sun or black hole, or aborting hyper travel and crashing into a celestial body.  Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, you will have the option of purchasing 3 ships for a very steep discount at the end of the tutorial, besides that, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy another one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the Rebel Alliance or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Make your way through the tutorial and purchase a ship.&lt;br /&gt;
&lt;br /&gt;
2. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in.&lt;br /&gt;
&lt;br /&gt;
3. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
&lt;br /&gt;
4. Save up CPs and exchange them for a ship. &lt;br /&gt;
&lt;br /&gt;
5. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points. Ground combat is currently in beta - there are a few systems that allow PvP ground combat, while Room Combat is implemented globally excluding in certain Quest systems. Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3928</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3928"/>
		<updated>2026-02-07T00:28:42Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* How do I launch a missile, fire my blaster or beat up a Wookiee? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there is no direct way to kill a character. You can kill your character yourself by flying voluntarily into a sun or black hole, which also kills any other passengers located on that ship if the ship class is a Fighter, or Gunboat. For any other ship class, only the pilot is killed.&lt;br /&gt;
&amp;lt;/ br&amp;gt;&lt;br /&gt;
For more information you can read the Rules page: https://www.swcombine.com/rules/?Life_and_Death#How_can_you_die?&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, you will have the option of purchasing 3 ships for a very steep discount at the end of the tutorial, besides that, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy another one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the Rebel Alliance or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Make your way through the tutorial and purchase a ship.&lt;br /&gt;
&lt;br /&gt;
2. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in.&lt;br /&gt;
&lt;br /&gt;
3. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
&lt;br /&gt;
4. Save up CPs and exchange them for a ship. &lt;br /&gt;
&lt;br /&gt;
5. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points. Ground combat is currently in beta - there are a few systems that allow PvP ground combat, while Room Combat is implemented globally excluding in certain Quest systems. Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3927</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3927"/>
		<updated>2025-11-11T21:28:48Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repairing damaged entities requires a mixture of time, resources and workers. Once the repair has begun, the person may leave and go about their business as usual without needing to constantly monitor the progress of the action. Once a repair has been completed the person who started the event will be sent a event to inform them that the action has been completed.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
* The person starting repair must be in the following location:&lt;br /&gt;
 - Facilities: Must be standing outside and near the facility.&lt;br /&gt;
 - Vehicles: In a hangar bay of any entity.&lt;br /&gt;
 - Ships (Docked): In a docking bay of any entity.&lt;br /&gt;
 - Ships (Undocked): In the entrance room of any repair-capable space station, with the ships outside at the same location.&lt;br /&gt;
 - Stations: In the entrance of the space station.&lt;br /&gt;
 - Droids: Must be at the same location as the droid.&lt;br /&gt;
* The Person starting Repair must be either the Owner, Commander or Pilot of the damaged entity.&lt;br /&gt;
* The Entity being repaired must not be engaged in another action, be in production or be a wreck&lt;br /&gt;
* The person starting the repair must have at least one Worker NPC in their party to repair Ships, Vehicles, Facilities, or Stations.&lt;br /&gt;
* The Raw Materials to be used in repairing must be stored in either of the following places:&lt;br /&gt;
  - Facility Repair: Raw materials must be stored in any entity that can hold raw materials within the city.&lt;br /&gt;
  - Vehicles, Ships, Space Stations: Raw materials must be at the same location as the containing entity or entity itself.&lt;br /&gt;
* If the Raw Materials are owned by a Character, the player starting Repair must be the owner.&lt;br /&gt;
* If the Raw Materials are owned by a Faction, the player starting Repair must be in the owning faction and have Manage Materials Privileges.&lt;br /&gt;
* For Droid Repair, a Toolkit with Droid Parts must be equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Perform A Repair ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Undocked Ships, and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Entrance of the entity performing the repair (Shipyard or Factory station).&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Docked Ships and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Docking Bay or Hangar Bay where the entity to be repaired is.&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Droids:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the room where the droid is located.&lt;br /&gt;
&lt;br /&gt;
Step 2: Go to the Equipment page on the right Information pane, under Control.&lt;br /&gt;
&lt;br /&gt;
Step 3: On the Toolkit, click Repair Droid.&lt;br /&gt;
&lt;br /&gt;
Step 4: Select the Droid you want to repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Stations:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Entrance&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Facilities:&lt;br /&gt;
&lt;br /&gt;
Step 1: Be outside and adjacent to the facility.&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3926</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3926"/>
		<updated>2025-11-11T21:22:35Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repairing damaged entities requires a mixture of time, resources and workers. Once the repair has begun, the person may leave and go about their business as usual without needing to constantly monitor the progress of the action. Once a repair has been completed the person who started the event will be sent a event to inform them that the action has been completed.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
* The person starting repair must be in the following location:&lt;br /&gt;
 - Facilities: Must be standing outside and near the facility.&lt;br /&gt;
 - Vehicles: In a hangar bay of any entity.&lt;br /&gt;
 - Ships (Docked): In a docking bay of any entity.&lt;br /&gt;
 - Ships (Undocked): In the entrance room of any repair-capable space station, with the ships outside at the same location.&lt;br /&gt;
 - Stations: In the entrance of the space station.&lt;br /&gt;
 - Droids: Must be at the same location as the droid.&lt;br /&gt;
* The Person starting Repair must be either the Owner, Commander or Pilot of the damaged entity.&lt;br /&gt;
* The Entity being repaired must not be engaged in another action, be in production or be a wreck&lt;br /&gt;
* The person starting the repair must have at least one Worker NPC in their party to repair Ships, Vehicles, Facilities, or Stations.&lt;br /&gt;
* The Raw Materials to be used in repairing must be stored in either of the following places:&lt;br /&gt;
  - Facility Repair: Raw materials must be stored in any entity that can hold raw materials within the city.&lt;br /&gt;
  - Vehicles, Ships, Space Stations: Raw materials must be at the same location as the containing entity or entity itself.&lt;br /&gt;
* If the Raw Materials are owned by a Character, the player starting Repair must be the owner.&lt;br /&gt;
* If the Raw Materials are owned by a Faction, the player starting Repair must be in the owning faction and have Manage Materials Privileges.&lt;br /&gt;
* For Droid Repair, a Toolkit with Droid Parts must be equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Perform A Repair ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Undocked Ships, and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Entrance of the entity performing the repair (Shipyard or Factory station).&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Docked Ships and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Docking Bay or Hangar Bay where the entity to be repaired is.&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Droids:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the room where the droid is located.&lt;br /&gt;
&lt;br /&gt;
Step 2: Go to the Equipment page on the right Information pane, under Control.&lt;br /&gt;
&lt;br /&gt;
Step 3: On the Toolkit, click Repair Droid.&lt;br /&gt;
&lt;br /&gt;
Step 4: Select the Droid you want to repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Stations and Facilities:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Entrance&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3925</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3925"/>
		<updated>2025-11-11T21:17:42Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repairing damaged entities requires a mixture of time, resources and workers. Once the repair has begun, the person may leave and go about their business as usual without needing to constantly monitor the progress of the action. Once a repair has been completed the person who started the event will be sent a event to inform them that the action has been completed.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
* The person starting repair must be in the following location:&lt;br /&gt;
 - Facilities: Must be standing outside and near the facility.&lt;br /&gt;
 - Vehicles: In a hangar bay of any entity.&lt;br /&gt;
 - Ships (Docked): In a docking bay of any entity.&lt;br /&gt;
 - Ships (Undocked): In the entrance room of any repair-capable space station, with the ships outside at the same location.&lt;br /&gt;
 - Stations: In the entrance of the space station.&lt;br /&gt;
 - Droids: Must be at the same location as the droid.&lt;br /&gt;
* The Person starting Repair must be either the Owner, Commander or Pilot of the damaged entity.&lt;br /&gt;
* The Entity being repaired must not be engaged in another action, be in production or be a wreck&lt;br /&gt;
* The person starting the repair must have at least one Worker NPC in their party to repair Ships, Vehicles, Facilities, or Stations.&lt;br /&gt;
* The Raw Materials to be used in repairing must be stored in either of the following places:&lt;br /&gt;
  - Facility Repair: Raw materials must be stored in any entity that can hold raw materials within the city.&lt;br /&gt;
  - Vehicles, Ships, Space Stations: Raw materials must be at the same location as the containing entity or entity itself.&lt;br /&gt;
* If the Raw Materials are owned by a Character, the player starting Repair must be the owner.&lt;br /&gt;
* If the Raw Materials are owned by a Faction, the player starting Repair must be in the owning faction and have Manage Materials Privileges.&lt;br /&gt;
* For Droid Repair, a Toolkit with Droid Parts must be equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Perform A Repair ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Undocked Ships, and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Entrance of the entity performing the repair (Shipyard or Factory station).&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Docked Ships and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Docking Bay or Hangar Bay where the entity to be repaired is.&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Droids:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the room where the droid is located.&lt;br /&gt;
&lt;br /&gt;
Step 2: Go to the Equipment page on the right Information pane, under Control.&lt;br /&gt;
&lt;br /&gt;
Step 3: On the Toolkit, click Repair Droid.&lt;br /&gt;
&lt;br /&gt;
Step 4: Select the Droid you want to repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3924</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3924"/>
		<updated>2025-11-11T21:17:32Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repairing damaged entities requires a mixture of time, resources and workers. Once the repair has begun, the person may leave and go about their business as usual without needing to constantly monitor the progress of the action. Once a repair has been completed the person who started the event will be sent a event to inform them that the action has been completed.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
* The person starting repair must be in the following location:&lt;br /&gt;
 - Facilities: Must be standing outside and near the facility.&lt;br /&gt;
 - Vehicles: In a hangar bay of any entity.&lt;br /&gt;
 - Ships (Docked): In a docking bay of any entity.&lt;br /&gt;
 - Ships (Undocked): In the entrance room of any repair-capable space station, with the ships outside at the same location.&lt;br /&gt;
 - Stations: In the entrance of the space station.&lt;br /&gt;
 - Droids: Must be at the same location as the droid.&lt;br /&gt;
* The Person starting Repair must be either the Owner, Commander or Pilot of the damaged entity.&lt;br /&gt;
* The Entity being repaired must not be engaged in another action, be in production or be a wreck&lt;br /&gt;
* The person starting the repair must have at least one Worker NPC in their party to repair Ships, Vehicles, Facilities, or Stations.&lt;br /&gt;
* The Raw Materials to be used in repairing must be stored in either of the following places:&lt;br /&gt;
  - Facility Repair: Raw materials must be stored in any entity that can hold raw materials within the city.&lt;br /&gt;
  - Vehicles, Ships, Space Stations: Raw materials must be at the same location as the containing entity or entity itself.&lt;br /&gt;
* If the Raw Materials are owned by a Character, the player starting Repair must be the owner.&lt;br /&gt;
* If the Raw Materials are owned by a Faction, the player starting Repair must be in the owning faction and have Manage Materials Privileges.&lt;br /&gt;
* For Droid Repair, a Toolkit with Droid Parts must be equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Perform A Repair ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Undocked Ships, and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Entrance of the entity performing the repair (Shipyard or Factory station).&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Docked Ships and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Docking Bay or Hangar Bay where the entity to be repaired is.&lt;br /&gt;
&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On Droids:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the room where the droid is located.&lt;br /&gt;
&lt;br /&gt;
Step 2: Go to the Equipment page on the right Information pane, under Control.&lt;br /&gt;
&lt;br /&gt;
Step 3: On the Toolkit, click Repair Droid.&lt;br /&gt;
&lt;br /&gt;
Step 4: Select the Droid you want to repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3923</id>
		<title>Repairing</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Repairing&amp;diff=3923"/>
		<updated>2025-11-11T21:16:23Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Repairing damaged entities requires a mixture of time, resources and workers. Once the repair has begun, the person may leave and go about their business as usual without needing to constantly monitor the progress of the action. Once a repair has been completed the person who started the event will be sent a event to inform them that the action has been completed.&lt;br /&gt;
&lt;br /&gt;
== What You Will Need ==&lt;br /&gt;
* The person starting repair must be in the following location:&lt;br /&gt;
 - Facilities: Must be standing outside and near the facility.&lt;br /&gt;
 - Vehicles: In a hangar bay of any entity.&lt;br /&gt;
 - Ships (Docked): In a docking bay of any entity.&lt;br /&gt;
 - Ships (Undocked): In the entrance room of any repair-capable space station, with the ships outside at the same location.&lt;br /&gt;
 - Stations: In the entrance of the space station.&lt;br /&gt;
 - Droids: Must be at the same location as the droid.&lt;br /&gt;
* The Person starting Repair must be either the Owner, Commander or Pilot of the damaged entity.&lt;br /&gt;
* The Entity being repaired must not be engaged in another action, be in production or be a wreck&lt;br /&gt;
* The person starting the repair must have at least one Worker NPC in their party to repair Ships, Vehicles, Facilities, or Stations.&lt;br /&gt;
* The Raw Materials to be used in repairing must be stored in either of the following places:&lt;br /&gt;
  - Facility Repair: Raw materials must be stored in any entity that can hold raw materials within the city.&lt;br /&gt;
  - Vehicles, Ships, Space Stations: Raw materials must be at the same location as the containing entity or entity itself.&lt;br /&gt;
* If the Raw Materials are owned by a Character, the player starting Repair must be the owner.&lt;br /&gt;
* If the Raw Materials are owned by a Faction, the player starting Repair must be in the owning faction and have Manage Materials Privileges.&lt;br /&gt;
* For Droid Repair, a Toolkit with Droid Parts must be equipped. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How To Perform A Repair ==&lt;br /&gt;
&lt;br /&gt;
On Undocked Ships, and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Entrance of the entity performing the repair (Shipyard or Factory station).&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
&lt;br /&gt;
On Docked Ships and Vehicles:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the Docking Bay or Hangar Bay where the entity to be repaired is.&lt;br /&gt;
Step 2: Select Repair on the bottom right Information pane under &#039;Actions&#039;.&lt;br /&gt;
Step 3: Select the entity you want to repair, the materials to use, and the NPCs to perform the repair.&lt;br /&gt;
 &lt;br /&gt;
On Droids:&lt;br /&gt;
&lt;br /&gt;
Step 1: Move to the room where the droid is located.&lt;br /&gt;
Step 2: Go to the Equipment page on the right Information pane, under Control.&lt;br /&gt;
Step 3: On the Toolkit, click Repair Droid.&lt;br /&gt;
Step 4: Select the Droid you want to repair.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Combat&amp;diff=3917</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Combat&amp;diff=3917"/>
		<updated>2025-10-12T05:49:39Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.&lt;br /&gt;
&lt;br /&gt;
===Planetary Shields===&lt;br /&gt;
See [[Shields]]&lt;br /&gt;
&lt;br /&gt;
This is a defensive application, used to prevent unwanted passage of players to a planet&#039;s surface. If a [http://www.swcombine.com/rules/?3x3&amp;amp;ID=28 Shield Generator] is linked to a [http://www.swcombine.com/rules/?5x5&amp;amp;ID=75 Computer Control Center], then anyone on the Computer Control Center&#039;s crewlist will have automatic access through the shield. Shields only prevent travel down to a planet&#039;s surface, anyone may ascend up through a shield.&lt;br /&gt;
&lt;br /&gt;
===Creature Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See [[Creature Combat]] or [[Hunting]] for details and advice for engaging in creature combat.&lt;br /&gt;
&lt;br /&gt;
===Bandit Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.&lt;br /&gt;
&lt;br /&gt;
===Space Combat (Alpha)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an &amp;quot;alpha&amp;quot; state and involves Player-controlled squadrons of fighter, gunship, bomber, freighter, corvette, and frigate-class ships as attacking hostile NPC-controlled ships in asteroid fields. [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it &amp;lt;u&amp;gt;&#039;&#039;&#039;is&#039;&#039;&#039;&amp;lt;/u&amp;gt; possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hostile NPC-controlled ships may attack and destroy any combat-enabled ship (cargo containers, satellites, fighters, bombers, gunships, corvettes, light freighters, heavy freighters, and frigates currently) in the same [http://www.swcombine.com/rules/?Asteroid_Fields asteroid field]. Bandits also have enhanced sensor effectiveness and as such may be able to attack you from outside of your own sensor range. It is highly recommended that you do not leave any combat-enabled ships idling in an asteroid field as they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Space Combat (Alpha)===&lt;br /&gt;
[https://www.swcombine.com/rules/?Space_Combat#Space_Arena_-_PvP Player vs. Player space combat] has been released in an &amp;quot;alpha&amp;quot; state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1), as well as the Derra, Serroco, Kowak, and Arvala systems. In these systems, it is possible to attack and be attacked by other players when both players are flying combat enabled ships, Non-combat enabled ships such as Super Capitals, and Capital Ships can be attacked but will not return fire, and cannot initiate combat.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Ground Combat (Beta)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a &amp;quot;beta&amp;quot; state in the Derra, Serroco, Arvala, and Kowak systems. In these systems, it is possible to attack and be attacked by other players. While in beta, players cannot fall below -1 [[HP]] and will enter an unconscious state when they reach -1 [[HP]] that will prevent them from moving, or attacking until they wake up.&lt;br /&gt;
Global room combat has also been implemented, allowing players to attack and be attacked in rooms anywhere in the galaxy that is not a protected area such as certain Quest or Darkness worlds.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Combat&amp;diff=3910</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Combat&amp;diff=3910"/>
		<updated>2025-06-05T00:45:54Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Player vs. Player Ground Combat (Beta) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.&lt;br /&gt;
&lt;br /&gt;
===Planetary Shields===&lt;br /&gt;
See [[Shields]]&lt;br /&gt;
&lt;br /&gt;
This is a defensive application, used to prevent unwanted passage of players to a planet&#039;s surface. If a [http://www.swcombine.com/rules/?3x3&amp;amp;ID=28 Shield Generator] is linked to a [http://www.swcombine.com/rules/?5x5&amp;amp;ID=75 Computer Control Center], then anyone on the Computer Control Center&#039;s crewlist will have automatic access through the shield. Shields only prevent travel down to a planet&#039;s surface, anyone may ascend up through a shield.&lt;br /&gt;
&lt;br /&gt;
===Creature Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See [[Creature Combat]] or [[Hunting]] for details and advice for engaging in creature combat.&lt;br /&gt;
&lt;br /&gt;
===Bandit Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.&lt;br /&gt;
&lt;br /&gt;
===Space Combat (Alpha)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an &amp;quot;alpha&amp;quot; state and involves Player-controlled squadrons of fighter, gunship, bomber, and corvette-class ships as attacking hostile NPC-controlled ships in deep space [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it &amp;lt;u&amp;gt;&#039;&#039;&#039;is&#039;&#039;&#039;&amp;lt;/u&amp;gt; possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hostile NPC-controlled ships may attack and destroy any combat-enabled ship (cargo containers, satellites, fighters, bombers, gunships, corvettes, light freighters and heavy freighters currently) in the same [http://www.swcombine.com/rules/?Asteroid_Fields asteroid field]. Bandits also have enhanced sensor effectiveness and as such may be able to attack you from outside of your own sensor range. It is highly recommended that you do not leave any combat-enabled ships idling in an asteroid field as they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Space Combat (Alpha)===&lt;br /&gt;
[https://www.swcombine.com/rules/?Space_Combat#Space_Arena_-_PvP Player vs. Player space combat] has been released in an &amp;quot;alpha&amp;quot; state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1), as well as the Derra, Serroco, Kowak, and Arvala systems. In these systems, it is possible to attack and be attacked by other players when both players are flying combat enabled ships, Non-combat enabled ships such as Super Capitals, Capital Ships and Frigates can be attacked but will not return fire, and cannot initiate combat.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Ground Combat (Beta)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a &amp;quot;beta&amp;quot; state in the Derra, Serroco, Arvala, and Kowak systems. In these systems, it is possible to attack and be attacked by other players. While in beta, players cannot fall below -1 [[HP]] and will enter an unconscious state when they reach -1 [[HP]] that will prevent them from moving, or attacking until they wake up.&lt;br /&gt;
Global room combat has also been implemented, allowing players to attack and be attacked in rooms anywhere in the galaxy that is not a protected area such as certain Quest or Darkness worlds.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Combat&amp;diff=3909</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Combat&amp;diff=3909"/>
		<updated>2025-06-05T00:39:44Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Player vs. Player Space Combat (Alpha) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.&lt;br /&gt;
&lt;br /&gt;
===Planetary Shields===&lt;br /&gt;
See [[Shields]]&lt;br /&gt;
&lt;br /&gt;
This is a defensive application, used to prevent unwanted passage of players to a planet&#039;s surface. If a [http://www.swcombine.com/rules/?3x3&amp;amp;ID=28 Shield Generator] is linked to a [http://www.swcombine.com/rules/?5x5&amp;amp;ID=75 Computer Control Center], then anyone on the Computer Control Center&#039;s crewlist will have automatic access through the shield. Shields only prevent travel down to a planet&#039;s surface, anyone may ascend up through a shield.&lt;br /&gt;
&lt;br /&gt;
===Creature Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See [[Creature Combat]] or [[Hunting]] for details and advice for engaging in creature combat.&lt;br /&gt;
&lt;br /&gt;
===Bandit Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.&lt;br /&gt;
&lt;br /&gt;
===Space Combat (Alpha)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an &amp;quot;alpha&amp;quot; state and involves Player-controlled squadrons of fighter, gunship, bomber, and corvette-class ships as attacking hostile NPC-controlled ships in deep space [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it &amp;lt;u&amp;gt;&#039;&#039;&#039;is&#039;&#039;&#039;&amp;lt;/u&amp;gt; possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hostile NPC-controlled ships may attack and destroy any combat-enabled ship (cargo containers, satellites, fighters, bombers, gunships, corvettes, light freighters and heavy freighters currently) in the same [http://www.swcombine.com/rules/?Asteroid_Fields asteroid field]. Bandits also have enhanced sensor effectiveness and as such may be able to attack you from outside of your own sensor range. It is highly recommended that you do not leave any combat-enabled ships idling in an asteroid field as they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Space Combat (Alpha)===&lt;br /&gt;
[https://www.swcombine.com/rules/?Space_Combat#Space_Arena_-_PvP Player vs. Player space combat] has been released in an &amp;quot;alpha&amp;quot; state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1), as well as the Derra, Serroco, Kowak, and Arvala systems. In these systems, it is possible to attack and be attacked by other players when both players are flying combat enabled ships, Non-combat enabled ships such as Super Capitals, Capital Ships and Frigates can be attacked but will not return fire, and cannot initiate combat.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Ground Combat (Beta)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a &amp;quot;beta&amp;quot; state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 [[HP]] and will enter a stunned state when they reach 1 [[HP]] that will prevent them from moving, or attacking until they are unstunned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Combat&amp;diff=3908</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Combat&amp;diff=3908"/>
		<updated>2025-06-05T00:37:11Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Space Combat (Alpha) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.&lt;br /&gt;
&lt;br /&gt;
===Planetary Shields===&lt;br /&gt;
See [[Shields]]&lt;br /&gt;
&lt;br /&gt;
This is a defensive application, used to prevent unwanted passage of players to a planet&#039;s surface. If a [http://www.swcombine.com/rules/?3x3&amp;amp;ID=28 Shield Generator] is linked to a [http://www.swcombine.com/rules/?5x5&amp;amp;ID=75 Computer Control Center], then anyone on the Computer Control Center&#039;s crewlist will have automatic access through the shield. Shields only prevent travel down to a planet&#039;s surface, anyone may ascend up through a shield.&lt;br /&gt;
&lt;br /&gt;
===Creature Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See [[Creature Combat]] or [[Hunting]] for details and advice for engaging in creature combat.&lt;br /&gt;
&lt;br /&gt;
===Bandit Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.&lt;br /&gt;
&lt;br /&gt;
===Space Combat (Alpha)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an &amp;quot;alpha&amp;quot; state and involves Player-controlled squadrons of fighter, gunship, bomber, and corvette-class ships as attacking hostile NPC-controlled ships in deep space [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it &amp;lt;u&amp;gt;&#039;&#039;&#039;is&#039;&#039;&#039;&amp;lt;/u&amp;gt; possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hostile NPC-controlled ships may attack and destroy any combat-enabled ship (cargo containers, satellites, fighters, bombers, gunships, corvettes, light freighters and heavy freighters currently) in the same [http://www.swcombine.com/rules/?Asteroid_Fields asteroid field]. Bandits also have enhanced sensor effectiveness and as such may be able to attack you from outside of your own sensor range. It is highly recommended that you do not leave any combat-enabled ships idling in an asteroid field as they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Space Combat (Alpha)===&lt;br /&gt;
[https://www.swcombine.com/rules/?Space_Combat#Space_Arena_-_PvP Player vs. Player space combat] has been released in an &amp;quot;alpha&amp;quot; state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1). In these systems, it is possible to attack (and be attacked by) other players when both players are flying combat enabled ships such as fighter-, gunship-, and corvette-class ships.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Ground Combat (Beta)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a &amp;quot;beta&amp;quot; state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 [[HP]] and will enter a stunned state when they reach 1 [[HP]] that will prevent them from moving, or attacking until they are unstunned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Trophy&amp;diff=3906</id>
		<title>Trophy</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Trophy&amp;diff=3906"/>
		<updated>2025-05-13T14:36:44Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trophies are a class of item that primarily consist of drops from slain bandits and creatures. The bulk of this item class is parts harvested from defeated [[Creature_Combat|creatures]]. Bandits may drop trophies in the form of whatever weapons or armour they had on their person at time of death while creatures may lose items such as a feather, scales or eyes.&lt;br /&gt;
&lt;br /&gt;
Kell Dragon Pearls, and Krayt Dragon Pearls can be used by force sensitive characters for the construction of lightsabers. Corellian Sand Panther Claw,  Crystal Snake Venom, Physallis Berry, Sarlacc Stomach Acid, Spice Powder, and Vornskr Tail can be used to apply poison to certain weapons, such as 6-2Aug2 Hunting Rifle, Dressellian Projectile Rifle, and Physical Melee Weapons. Certain randomly selected trophies can be used to unlock the Beskar Armorer, and all trophies can be sold to the market. Trophies that drop from larger creatures or creatures that are harder to kill are generally worth more than trophies that are easier to acquire.&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Trophy&amp;diff=3905</id>
		<title>Trophy</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Trophy&amp;diff=3905"/>
		<updated>2025-05-13T14:32:56Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Trophies are a class of item that primarily consist of drops from slain bandits and creatures. The bulk of this item class is parts harvested from defeated [[Creature_Combat|creatures]]. Bandits may drop trophies in the form of whatever weapons or armour they had on their person at time of death while creatures may lose items such as a feather, scales or eyes.&lt;br /&gt;
&lt;br /&gt;
Kell Dragon Pearls, and Krayt Dragon Pearls can be used by force sensitive characters for the construction of lightsabers. Corellian Sand Panther Claw,  Crystal Snake Venom, Physallis Berry, Sarlacc Stomach Acid, Spice Powder, and Vornskr Tail can be used to apply poison to certain weapons, such as 6-2Aug2 Hunting Rifle, Dressellian Projectile Rifle, and Physical Melee Weapons. Other Creature trophies have no particular function but can be sold to the market. Trophies that drop from larger creatures or creatures that are harder to kill are generally worth more than trophies that are easier to acquire.&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Eggs&amp;diff=3904</id>
		<title>Eggs</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Eggs&amp;diff=3904"/>
		<updated>2025-02-14T17:33:24Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MysteriousEgg.jpg|left]]As of Year 13 Day 228 (July 15th, 2012), wild [[creatures]] have a small chance of dropping a Mysterious Egg when [[Hunting|killed]] in [[combat]]. These eggs behave like normal [[trophy]] items and can be claimed by players. It can be hatched by interacting with an incubator, which is located in any ranch, zoo, wildlife preserve, zoo station, or Ithorian Herdship. Mysterious Eggs always hatch into the creature type from which they were looted. Upon hatching, the resulting creature is owned by the individual who hatched the egg, and not by the owner of the egg.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
* Enter the facility (zoo, ranch, wildlife preserve), or zoo station and locate the Egg Incubator item.&lt;br /&gt;
* Equip the Mysterious Egg to a Utility slot. Do not keep the egg inside a storage container or on ground.&lt;br /&gt;
* Beside the Egg Incubator there is an &amp;quot;Interact&amp;quot; button; click on it.&lt;br /&gt;
* If you&#039;ve done everything correctly, you can see the following message:&lt;br /&gt;
 [Egg Incubator]&lt;br /&gt;
 The Incubator beeps and whirs. Lights inside blinking seemingly at random&lt;br /&gt;
 Detecting the egg you&#039;re holding, the Incubator opens up, revealing some sort of chamber&lt;br /&gt;
* After that you will be asked the following:&lt;br /&gt;
 &#039;&#039;&#039;You place the egg inside the Incubator&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;You walk away&#039;&#039;&#039;&lt;br /&gt;
* Choose the first option if you want to hatch the egg, or the second option if you want to cancel the procedure.&lt;br /&gt;
&lt;br /&gt;
==Drop Frequency==&lt;br /&gt;
Mysterious Eggs have a less than 5% chance of dropping from a killed creature, and larger creatures have a lower likelihood of dropping an egg than smaller creatures. Colossal creatures are the only type of creature that will never drop an egg.&lt;br /&gt;
&lt;br /&gt;
==Why Hatching Eggs?==&lt;br /&gt;
The reasons why one wants to become Master (owner) of a creature are many and varied. Some people keep them for collection, some others use creatures as &amp;quot;body guards.&amp;quot; Those who go hunting take their &amp;quot;pets&amp;quot; with them and let them loose against bandits or other creatures to finish the enemy down. It is also possible to sell them alive on the galactic markets (the Darkness Market or the Centrepoint Market, for example).&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Combine_Points&amp;diff=3896</id>
		<title>Combine Points</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Combine_Points&amp;diff=3896"/>
		<updated>2023-10-17T16:19:40Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combine Points (or CPs) are an OOC reward to players for helping the combine. There are a variety of ways of obtaining them, as well as uses for them. The number you currently have is shown on the sidebar, underneath your avatar and can be exchanged for a variety of [[ships]], [[vehicles]], [[droids]] and various other things.&lt;br /&gt;
&lt;br /&gt;
==Getting CPs==&lt;br /&gt;
CPs are obtained from supporting the Combine in some way. Most players will get them from being active, while others will get them for helping with art, or descriptions etc.&lt;br /&gt;
&lt;br /&gt;
===Activity===&lt;br /&gt;
This is the main method with which players will gain CPs, once per 24 hours, just for logging in/playing the game. The system currently works based on a window, where you must access the website between 24-48 hours after a reward to receive the next one, rather than using the calendar day to define the boundaries. The goal here is to help people who may only be able to play the game briefly on certain days, where that activity window may also overlap with the end of a calendar day according to the server, which could result in missed rewards. Continued activity over the course of multiple days will result in larger bonuses, capping at the maximum bonus on the 7th day without failure and every day after. &lt;br /&gt;
&lt;br /&gt;
You do not need to actually &amp;quot;log in&amp;quot; with your username+password; the normal activity checker for counting online players will trigger the check for you when you access the game in your browser.  &lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;&#039;Activity Streak&#039;&#039;&#039; || &#039;&#039;&#039;CPs&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
|1 Day || 150&lt;br /&gt;
|-&lt;br /&gt;
|2 Days || 175&lt;br /&gt;
|-&lt;br /&gt;
|3 Days || 210&lt;br /&gt;
|-&lt;br /&gt;
|4 Days || 235&lt;br /&gt;
|-&lt;br /&gt;
|5 Days || 260&lt;br /&gt;
|-&lt;br /&gt;
|6 Days || 285&lt;br /&gt;
|-&lt;br /&gt;
|7+ Days || 310&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Helping===&lt;br /&gt;
You can get CPs for helping enhance the Combine in many different ways. Helping to update descriptions for entities, creating new art for SWC to use can all get you more CP&#039;s.&lt;br /&gt;
&lt;br /&gt;
==Rewards==&lt;br /&gt;
There are many things you can exchange CPs for including:&lt;br /&gt;
*[http://www.swcombine.com/rules/?CP_Bonus_Ships CP Ships] - these must be spawned from inside a powered Starport or Landing Pad. &lt;br /&gt;
*[http://www.swcombine.com/rules/?CP_Bonus_Vehicles CP Vehicles] - these must be spawned from inside a powered Garage, Hangar or Starport &lt;br /&gt;
*[http://www.swcombine.com/rules/?CP_Bonus_Droids CP Droids] - these must be spawned from inside a powered Tavern, Hangar, Shop, Commerce Center or Factory.&lt;br /&gt;
*[http://www.swcombine.com/rules/?NPCs#Custom_NPCs Custom NPCs] (which you can create your own [http://www.swcombine.com/rules/?Scripts script] for) and items (Custom NPCs exist solely for RP)&lt;br /&gt;
*[[Custom_Images|Custom images]] for your entities, this is your chance to make your ship, speeder, item or anything else that you would like to look different to the norm, if you are no good at photoshopping there are multiple people in the game that you can hire for credits to create your customised paint job for you.&lt;br /&gt;
To exchange your points, find the [http://www.swcombine.com/members/cp/index.php?mode=exchange Exchange CPs] menu under the CP section on your sidebar in-game.&lt;br /&gt;
&lt;br /&gt;
[[Category:OOC]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3895</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3895"/>
		<updated>2023-02-01T18:53:48Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: Clarifying first paragraph as you cannot &amp;#039;capture&amp;#039; creatures.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP at which point you will become stunned, and then you must heal and either wait for the stun timer to finish, or have someone use a stimpack on you before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will start a despawn timer if there are no other characters in that terrain square, at which point at the end of the timer it will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn after either 7 days after the last despawn finished, or 7 days after the last creatures and bandits were killed and the last character left the terrain square. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use Bait to force bandits and creatures to spawn on an empty terrain square. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. The visibile squares outdoor are equal to the Perception value +1 (i.e., it varies from 1 to 6 max). Macrobinoculars add 5 squares to the current Perception range (i.e., the total range becomes 6 to 11 squares max).&lt;br /&gt;
&lt;br /&gt;
Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Bandits and creatures can and will attack your scouts, and any droids that you place.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (12,2) || (17,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,8) || (7,8) || (12,8) || (17,8) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,13) || (7,13) || (12,13) || (17,13) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (12,19) || (17,19) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. If you drop to 1 HP you will enter a stunned state, and will need to either wait 10 hours for the stun to wear off, or have another player to use a stimpack on you. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
&#039;&#039;&#039;Note: This is no longer recommended with the addition of aggressive bandits and creatures, as they may hunt you and attempt to stun you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Droids===&lt;br /&gt;
From time to time, bandit squads will have droids in their party. If you want to capture those droids, you need to use ionization blasters and restraining bolts. The method is to wipe out bandits with standard weapons first, then switch to ionization blasters and drain the ion shields of the droid. After that, the restraining bolt will capture it and you can add it to your party.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
On all planets across the galaxy, bandits and creatures will roam around inside of the terrain square they spawned in and will attack and pursue players, NPCs, or droids that come into their range.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]] (you will need to click the Full Resolution link for the image to load properly).&lt;br /&gt;
&lt;br /&gt;
==Creatures and Terrains==&lt;br /&gt;
Below you can find a list ordered by terrain type.&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Creature || Size || Terrain ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Space Slug || Colossal || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Spice Eel || Huge || Cave ||&lt;br /&gt;
|- &lt;br /&gt;
| Spice Grub || Small || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Crater ||&lt;br /&gt;
|- &lt;br /&gt;
| Granite Slug || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Dewback || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eopie || Large || Desert ||&lt;br /&gt;
|- &lt;br /&gt;
| Geonosian Massiff || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Krayt Dragon || Colossal || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Sarlacc || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Slashrat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Womp Rat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Geejaw || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Quizzer || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Purrgil || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| Streaked Velker || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| D&#039;oemir Bear || Medium || Glacier ||&lt;br /&gt;
|- &lt;br /&gt;
| Howlrunner || Medium || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Tauntaun || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Common Thranta || Medium || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Thranta || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nerf || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Reek || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Squall || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Snake || Small || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Physallis Berry Monster || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Rancor || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Vornskr || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Granite Slug || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Hawkbat || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Nuna || Small || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Rathtar || Huge || Swamp ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are looking for variety, Grassland is your best choice. The number of different species for each type of terrain is as follows: &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Terrain || Species ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cave || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Desert || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glacier || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| River || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Crater || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gas Giant || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=3894</id>
		<title>Arrest and Execute</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Arrest_and_Execute&amp;diff=3894"/>
		<updated>2023-02-01T18:48:47Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;As of Y23 D276 Arrest and Execute has been removed, and the information on this page is obsolete.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arrest and Execute is the primary form of combat currently used against different players. It is more a form of police action than ful blown combat, and as such there are a number of restrictions on who can use it, and where.&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
In order to be able to perform an arrest and an execution, you need to meet some requirements:&lt;br /&gt;
&lt;br /&gt;
* Be a member of a faction&lt;br /&gt;
* Have the &#039;Arrest&#039; [[Privileges|Privilege]]&lt;br /&gt;
* Have a pair of Stun Cuffs or Binders equipped in your hands (if arresting a player)&lt;br /&gt;
* Alternatively have a restraining bolt if droids are being transported.&lt;br /&gt;
* Meet one of the territory requirements below.&lt;br /&gt;
&lt;br /&gt;
[[File:Binders.png|Binders]]&lt;br /&gt;
[[File:StunCuffs.png|Stun Cuffs]]&lt;br /&gt;
[[File:RestrainBolt.png|Restraining Bolts]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Stun Cuffs can be used repeatedly while binders are single use only and will break of the character inside them is released or executed. Restraining bolts are also currently unimplemented and only work on droids.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Government, Mercenaries, Bounty Hunter and Security Factions===&lt;br /&gt;
These four factions are special in that they can arrest over a large variety of locations. They can both arrest their own members and NPCs (called In Faction arrest, or IF A/E) at any time, and in any location, regardless of which faction&#039;s territory they are in. They can arrest the members and NPCs of other factions and players (called Out Of Faction arrest, or OOF A/E) in the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
* Deep Space and uncontrolled sectors&lt;br /&gt;
&lt;br /&gt;
These factions can also be authorised by other factions to be able to perform OOF arrests in any of their terrain, classified as below.&lt;br /&gt;
&lt;br /&gt;
===All Other Factions===&lt;br /&gt;
All other factions are limited to arresting their own members (called In Faction arrest, or IF A/E).  They can arrest their own members and NPCs at any time, and in any location, regardless of which faction&#039;s territory they are in. They can authorise Government, Mercenaries, Bounty Hunter and Security factions to arrest in their territory however, classified as the following areas:&lt;br /&gt;
&lt;br /&gt;
* Any planet they control&lt;br /&gt;
* Any system they control &lt;br /&gt;
* Any sector they control&lt;br /&gt;
* Any capital ship they own&lt;br /&gt;
* Any space station they own&lt;br /&gt;
&lt;br /&gt;
===Special Exceptions===&lt;br /&gt;
There are several special conditions that modify who can arrest at a location:&lt;br /&gt;
&lt;br /&gt;
* Uncontrolled systems are considered territory for the faction that controls the sector it is in&lt;br /&gt;
* Uncontrolled planets are considered territory for the faction that controls the system it is in&lt;br /&gt;
* Capital ships in hyperspace are considered territory for the faction that owns it, otherwise no arrest is possible in hyperspace&lt;br /&gt;
* Docked entities that are inside a Capital ship or Space Station are considered territory of the faction that owns the Capital ship or Space Station&lt;br /&gt;
* The square above a planet is considered territory of that planet&#039;s controller, regardless of if the system controller is different&lt;br /&gt;
&lt;br /&gt;
==How Do I Arrest?==&lt;br /&gt;
&lt;br /&gt;
===Issuing a Warrant===&lt;br /&gt;
&lt;br /&gt;
==When Arrested==&lt;br /&gt;
&lt;br /&gt;
When a player is arrested, the player cannot access the inventory screen, travel (unless moved by another player through his party), or manage one&#039;s faction. After a period of time, if the player&#039;s character has not been executed but remains under arrest, the player is given the option to drop the character, wait a week, and recreate.&lt;br /&gt;
&lt;br /&gt;
[[File:Arrestmessage.PNG]]&lt;br /&gt;
&lt;br /&gt;
The player cannot break out of the cuffs, nor can another player merely remove them. To free a character, another player of the arresting faction (with the appropriate privileges) or a player with an [http://www.swcombine.com/rules/?Tools&amp;amp;ID=25 Electronic Lock Breaker] may attempt to free you.&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Combat&amp;diff=3893</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Combat&amp;diff=3893"/>
		<updated>2023-02-01T18:46:59Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: A/E was removed to reflect A/E being removed from the game. Updated ships eligible for ship combat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.&lt;br /&gt;
&lt;br /&gt;
===Planetary Shields===&lt;br /&gt;
See [[Shields]]&lt;br /&gt;
&lt;br /&gt;
This is a defensive application, used to prevent unwanted passage of players to a planet&#039;s surface. If a [http://www.swcombine.com/rules/?3x3&amp;amp;ID=28 Shield Generator] is linked to a [http://www.swcombine.com/rules/?5x5&amp;amp;ID=75 Computer Control Center], then anyone on the Computer Control Center&#039;s crewlist will have automatic access through the shield. Shields only prevent travel down to a planet&#039;s surface, anyone may ascend up through a shield.&lt;br /&gt;
&lt;br /&gt;
===Creature Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See [[Creature Combat]] or [[Hunting]] for details and advice for engaging in creature combat.&lt;br /&gt;
&lt;br /&gt;
===Bandit Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.&lt;br /&gt;
&lt;br /&gt;
===Space Combat (Alpha)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an &amp;quot;alpha&amp;quot; state and involves Player-controlled squadrons of fighter-, gunship-, and corvette-class ships as attacking hostile NPC-controlled ships in deep space [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it &amp;lt;u&amp;gt;&#039;&#039;&#039;is&#039;&#039;&#039;&amp;lt;/u&amp;gt; possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of Year 22 Day 362, hostile NPC-controlled ships may attack and destroy any combat-enabled ship (cargo containers, satellites, fighters, gunships, corvettes, light freighters and heavy freighters currently) in the same [http://www.swcombine.com/rules/?Asteroid_Fields asteroid field]. Bandits also have enhanced sensor effectiveness and as such may be able to attack you from outside of your own sensor range. It is highly recommended that you do not leave any combat-enabled ships idling in an asteroid field as they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Space Combat (Alpha)===&lt;br /&gt;
[https://www.swcombine.com/rules/?Space_Combat#Space_Arena_-_PvP Player vs. Player space combat] has been released in an &amp;quot;alpha&amp;quot; state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1). In these systems, it is possible to attack (and be attacked by) other players when both players are flying combat enabled ships such as fighter-, gunship-, and corvette-class ships.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Ground Combat (Beta)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a &amp;quot;beta&amp;quot; state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 [[HP]] and will enter a stunned state when they reach 1 [[HP]] that will prevent them from moving, or attacking until they are unstunned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Tutorial_Quests&amp;diff=3890</id>
		<title>Tutorial Quests</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Tutorial_Quests&amp;diff=3890"/>
		<updated>2022-08-05T19:42:57Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you have [[Creating your Character|created your character]], you will spawn on a special planet, called Darkness Prime, reserved just for new characters. Here, you will have the opportunity to complete a series of tutorial quests that will not only teach you the basics of the game, but reward you with credits, gear, and other entities to help you get started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;WARNING: This page may contain spoilers for the included quests.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference Layouts==&lt;br /&gt;
&lt;br /&gt;
Below is Darkness Prime&#039;s terrain layout and city locations.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Darkness_Prime_Terrain.PNG|center]]Terrain of Darkness Prime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is the layout of Academy City, the city in which new players spawn. Academy City is located at (2,4) on Darkness Prime.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Academy_City.png|center]]Academy City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is the layout of Star City, the second city that players will travel to on Darkness Prime. Star City is located at (4,4) on Darkness Prime.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star_City.PNG|center]]Star City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Quests==&lt;br /&gt;
===Find the Junior Attendant===&lt;br /&gt;
Upon spawning, you will find yourself in the central room of the hotel, Combinia. Look for an Ewok NPC named Ivan Blofeld and press the &amp;quot;Talk&amp;quot; button next to his name. You won&#039;t be able to leave this room of the hotel until you have interacted with Ivan.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ivan_Blofeld.jpeg|center]]Ivan Blofeld&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ivan will provide an overview of movement and then ask you to find Kylie in the Command Room of the hotel. The Command Room is located north, or above, the room with Ivan. To navigate there, click the &amp;quot;Room Travel&amp;quot; link on the right menu or from the &amp;quot;Travel&amp;quot; dropdown near the upper-left. Once on the Room Travel screen, you may navigate to the Command Room by clicking on the room itself or using the arrows&lt;br /&gt;
&lt;br /&gt;
===Find the Assistant Mayor===&lt;br /&gt;
After you have made your way into the Command Room of the hotel, look for the Kushiban, Kylie Reiner.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kylie_Reiner.png|center]]Kylie Reiner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Kylie will present you with some free credits that you will be able to use in later quests. She&#039;ll then ask you to head to the nearby Civic Centre and look for Beau Frams. To leave the hotel, you will need to make your way to the &amp;quot;Entrance/Exit&amp;quot; of the facility. For hotels, this is the southern-most room of the facility. Upon navigating to the Entrance/Exit, look for the &amp;quot;Exit into City&amp;quot; button on the left side of the interface.&lt;br /&gt;
&lt;br /&gt;
When you exit the hotel, you will be presented with a view of the city.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Academy_City.png|center]]Academy City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Walking in a city can be very slow and time consuming, so ensure that you&#039;re headed to the right place before beginning travel. You are looking for the Civic Centre:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Civic_centre.png|center]]Civic Centre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To enter a facility, you only need to be adjacent to it - any side will work! You may already be in a position to enter the Civic Centre without needing to walk across the city. To enter a facility (or ship or vehicle), click on the &amp;quot;Board&amp;quot; button on the left side of the screen once you are in the appropriate position.&lt;br /&gt;
&lt;br /&gt;
Once inside the Civic Centre, make your way to the Hangar. In civic centres, the Hangar is the most upper-right room in the facility.&lt;br /&gt;
&lt;br /&gt;
===Buy Some Equipment===&lt;br /&gt;
&lt;br /&gt;
In the Hangar, look for the Duros, Beau Frams.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beau_Frams.png|center]]Beau Frams&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beau is going to require you to be equipped with some items for combat before he will give you your next assignment. Beau will tell you to head to the nearby shop to purchase a weapon (blaster, knife, or staff) and a store item (belt, small backpack, or engineer vest). You will not be able to advance to the next quest until you have at least one weapon and one storage item equipped.&lt;br /&gt;
&lt;br /&gt;
After your conversation with Beau, head back to the Entrance/Exit of the Civic Centre and click the &amp;quot;Exit into City&amp;quot; button to head back into the city. You are looking for the Shop facility located just east of the Civic Centre:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shop.png|center]]Shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may already be near enough to the shop to board it immediately. But in case you are not, click on a location adjacent to the Shop and then click &amp;quot;Travel&amp;quot; to set your course. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: Depending on your Speed skill, it may take up to a couple hours for you to walk to the Shop. This is very much in line with other travel timers in SWC.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are next to the Shop, click the &amp;quot;Board&amp;quot; button and select the Shop. Inside the Shop, there will be a &amp;quot;Shop&amp;quot; button in the upper-right corner of the interface. This will load a new screen that will allow you to purchase some basic equipment for your character. Everything available in the shop is incredibly cheap when compared to other entities that you will want and need to purchase from other players later in your career.&lt;br /&gt;
&lt;br /&gt;
The Guide recommends purchasing one SE-14 Blaster Pistol, one Small Backpack, and one Belt. You may also consider purchasing a few Kolto Patches. Kolto Patches are very basic medical items and will fit in your backpack or belt should you find yourself needing medical attention in the future. You are, of course, welcome to purchase other things. Just make sure that you have at least one weapon and one storage item so that Beau will allow you to proceed in the quest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&#039;&#039;&#039;Please note you will not be able to finish the next quest with the staff as it is a non-lethal weapon, a Mace, SE-14 Blaster Pistol, or Knife will be needed.&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SE-14_Blaster_Pistol.png|center]][https://www.swcombine.com/rules/?Projectile&amp;amp;ID=299 SE-14 Blaster Pistol] || [[File:Small_Backpack.png|center]][https://www.swcombine.com/rules/?Storage&amp;amp;ID=40 Small Backpack] || [[File:Belt.png|center]][https://www.swcombine.com/rules/?Storage&amp;amp;ID=42 Belt] || [[File:Kolto_Patch.png|center]][https://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=399 Kolto Patch]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After purchasing your items, you will need to go to the &amp;quot;Equipment&amp;quot; screen as the Shop drops the items on the floor for you to pick up. The [[Equipping Items]] page of The Guide will help you equip your new items to your character.&lt;br /&gt;
&lt;br /&gt;
Once you have your items equipped, head back to the Hangar in the Civic Centre to talk to Beau. (Depending on where you were when you boarded the Shop, you may already be in position to board the Civic Centre!)&lt;br /&gt;
&lt;br /&gt;
===The Feral Quizzer===&lt;br /&gt;
After talking to Beau with a weapon and storage item attached, he will send you to find the Mayor in the Command Room of the Civic Centre. In civic centres, the Command Room is located in the bottom-center room of the facility. Look for the Lannik NPC, Mayor Sal Seto.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sal_Seto.jpg|center]]Mayor Sal Seto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sal will give you a quest to go kill a feral Quizzer near the Civic Centre. The Quizzer is located at (7,2) which is just north of the Civic Centre. You will need to exit the Civic Centre and then head around the north end of the facility until the Quizzer comes into your scanning range. Once (7,2) comes into your scan range, click the &amp;quot;Scanner&amp;quot; button and look for a Quizzer with your character&#039;s name (for example: &amp;quot;Luke Skywalker&#039;s Feral Quizzer&amp;quot;) - that is your target for this quest.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quizzer.jpg|center]][https://www.swcombine.com/rules/?Small&amp;amp;ID=330 Quizzer]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: Your quizzer will spawn with reduced health. This is intentional so as to speed up the process of killing it.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: Each round of combat will create a 30-minute Combat Timer that prohibit you from moving or doing many other actions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;NOTE: If you take damage and need healing, speak with Mayor Sal Seto for free healing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon killing the Quizzer, it will drop a Quizzer Dorsal Plate trophy with you as the owner. You will need to move to its position and equip the dorsal plate before heading back to the Civic Center.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quizzer_Dorsal_Plate.png|center]][https://www.swcombine.com/rules/?Trophy&amp;amp;ID=329 Quizzer Dorsal Plate]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once equipped, head back to Beau Frams in the Civic Centre Hangar.&lt;br /&gt;
&lt;br /&gt;
===Onwards and Upwards===&lt;br /&gt;
In return for killing the Quizzer, Beau Frams rewards you with a speeder and instructs you to make your way east to Star City in search of Jun Ara. At this point, you have completed all of the tutorial quests in the Academy City and are ready to make your way to Star City. But first, you need to make your way to your new speeder as it will be much faster to travel in the speeder than by foot.&lt;br /&gt;
&lt;br /&gt;
You will need to exit the facility and make your way to (10,6) in the city. This may be a multiple hour walk, depending on your character&#039;s Speed skill (The Guide does NOT recommend resetting your skills to add points to Speed just for this. Wait until you have more experience with the game before spending your only skill reset). At (10,6), you will find a Kettrifee Air Mover owned by your character.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kettrifree_Air_Mover.png|center]][https://www.swcombine.com/rules/?Speeders&amp;amp;ID=83 Kettrifee Air Mover]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hop aboard your Kettrifree Air Mover and make your way to the cockpit, which is the far-left room. Once in the cockpit, click the &amp;quot;Vehicle Controls&amp;quot; button to be taken to the vehicle&#039;s cockpit screen. Per Beau&#039;s instructions, you need to make your way to Star City, which is located a few grids to the east of Academy City. Begin by setting a course for the eastern edge of the city - such as (21,4). Once at the edge of the city, you will have a new travel option called &amp;quot;Cross Terrain&amp;quot; that will allow you to travel to the next grid over. Continue making your way east until you arrive in Star City.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star_City.PNG|center]]Star City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Star City, you are looking for the Star City Galactic Starport. Set a course that will put you in a grid adjacent to the starport so that you will be able to board it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starport.png|center]]Starport&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Journey Northward===&lt;br /&gt;
Inside the starport, look for the Caamasi NPC, Jun Ara, to start your next quest.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jun_Ara.png|center]]Jun Ara&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jun will give you the opportunity to select a companion NPC to help you fight in combat. You can choose between a melee NPC or a rifleman NPC. After selecting your companion, Jun will send you on a quest to retrieve a crashed freighter. The freighter will spawn randomly in one of the grids just north of the city. You can see its exact location by clicking on &amp;quot;Ships&amp;quot; in the inventory panel on the right side of the screen and then clicking &amp;quot;Manage Piloted Ships&amp;quot; at the top. Look for the Theta-class AT-AT Barge.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Theta-class_AT-AT_Barge.jpg|center]]Theta-class AT-AT Barge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Make your way back to your speeder (you definitely don&#039;t want to walk to the freighter!) and start making your way to the freighter&#039;s location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TIP: Once in your speeder, pull up the freighter in your &amp;quot;Managed Piloted Ships&amp;quot; section of inventory and click the yellow icon with the downward arrow. This will take you to the [[https://www.swcombine.com/rules/?Movement#Travel_Planner|Travel Planner]] screen with the freighter&#039;s location automatically populated. Click &amp;quot;Set Destination&amp;quot; to have your character automatically begin traveling to the freighter.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you find the freighter, you can dock your speeder inside it by moving to its location and selecting &amp;quot;Dock&amp;quot; from the &amp;quot;Travel&amp;quot; drop-down at the top. Hop off your speeder and head to the cockpit of the freighter. The cockpit of the Theta-class AT-AT Barge is located upstairs from the Entrance/Exit.&lt;br /&gt;
&lt;br /&gt;
===Homeward Bound===&lt;br /&gt;
Now pilot the freighter back to Star City and park it next to the starport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TIP: Undock your speeder from the ship if you think you might want to pilot it around the planet. The speeder will be removed once you leave the planet at the end of the tutorial.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head back inside the starport and talk to Jun to finish the quest. Jun will reward you with some credits for successfully returning the ship.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Congratulations! Once you have brought the freighter back to Jun, you have successfully completed the SWC Tutorial. Jun will now give you the opportunity to purchase ships from the Police Surplus sale. All of the ships made available in the sale are extremely cheap compared to what you will find outside the tutorial. As such, each character is only allowed to purchase 3 ships. The available ships are:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:S-250_Chela-class_Starfighter.png|center]][https://www.swcombine.com/rules/?Fighters&amp;amp;ID=201 S-250 Chela-class Starfighter]&amp;lt;br /&amp;gt;39,200 credits || [[File:Pelagia_Duplex_Command_Assault_Gunship.png|center]][https://www.swcombine.com/rules/?Gunboats&amp;amp;ID=197 Pelagia Duplex Command Assault Gunship]&amp;lt;br /&amp;gt;147,000 credits || [[File:578-R_Space_Transport.png|center]][https://www.swcombine.com/rules/?Light_Freighters&amp;amp;ID=194 578-R Space Transport]&amp;lt;br /&amp;gt;103,000 credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;NOTE: Any ships that you purchase will not be made available to you until after you leave the tutorial planet.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do not have enough credits to purchase the ships that you want, you can try selling items at the NPC Shop. You can also try traveling to nearby open terrain grids to fight creatures and bandits to collect loot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TIP: For the purposes of this tutorial, there is a Star City Police Officer NPC in the local Barracks that will allow the player to hire up to 11 NPCs with gear to assist in hunting.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are ready to leave the tutorial planet, speak to Jun to be presented with a list of potential locations to which you (and your ship(s)) may be teleported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TIP: The Guide recommends joining a faction and working with them to find a teleport location that will put you in close proximity to their space.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is the list of teleport locations (ordered from &amp;quot;north&amp;quot; to &amp;quot;south&amp;quot; in the Galaxy):&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1317 Gree (-20, 429)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1502 Neelgaimon (275, 374)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1633 Carlac (-54, 263)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=63 Asrat (110, 153)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1588 Thanos (244, 138)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=27 Ku`Bakai (412, 111)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=233 Prakith (-43, 38)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1590 Prindar (116, -44)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1587 Giju (-50, -100)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=172 Calast (320, -230)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1486 Cal (-2, -309)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=164 H`Nemthe (80, -344)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=199 Vizcarra (15, -450)]&lt;br /&gt;
&lt;br /&gt;
Below is a map showing the locations for each of the possible destinations:&lt;br /&gt;
&lt;br /&gt;
[[File:TutorialWorld_DestinationsMap.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Getting Started]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Tutorial_Quests&amp;diff=3889</id>
		<title>Tutorial Quests</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Tutorial_Quests&amp;diff=3889"/>
		<updated>2022-08-05T19:41:40Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Buy Some Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Once you have [[Creating your Character|created your character]], you will spawn on a special planet, called Darkness Prime, reserved just for new characters. Here, you will have the opportunity to complete a series of tutorial quests that will not only teach you the basics of the game, but reward you with credits, gear, and other entities to help you get started.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;WARNING: This page may contain spoilers for the included quests.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Reference Layouts==&lt;br /&gt;
&lt;br /&gt;
Below is Darkness Prime&#039;s terrain layout and city locations.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Darkness_Prime_Terrain.PNG|center]]Terrain of Darkness Prime&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is the layout of Academy City, the city in which new players spawn. Academy City is located at (2,4) on Darkness Prime.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Academy_City.png|center]]Academy City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Below is the layout of Star City, the second city that players will travel to on Darkness Prime. Star City is located at (4,4) on Darkness Prime.&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star_City.PNG|center]]Star City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Quests==&lt;br /&gt;
===Find the Junior Attendant===&lt;br /&gt;
Upon spawning, you will find yourself in the central room of the hotel, Combinia. Look for an Ewok NPC named Ivan Blofeld and press the &amp;quot;Talk&amp;quot; button next to his name. You won&#039;t be able to leave this room of the hotel until you have interacted with Ivan.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Ivan_Blofeld.jpeg|center]]Ivan Blofeld&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Ivan will provide an overview of movement and then ask you to find Kylie in the Command Room of the hotel. The Command Room is located north, or above, the room with Ivan. To navigate there, click the &amp;quot;Room Travel&amp;quot; link on the right menu or from the &amp;quot;Travel&amp;quot; dropdown near the upper-left. Once on the Room Travel screen, you may navigate to the Command Room by clicking on the room itself or using the arrows&lt;br /&gt;
&lt;br /&gt;
===Find the Assistant Mayor===&lt;br /&gt;
After you have made your way into the Command Room of the hotel, look for the Kushiban, Kylie Reiner.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kylie_Reiner.png|center]]Kylie Reiner&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Kylie will present you with some free credits that you will be able to use in later quests. She&#039;ll then ask you to head to the nearby Civic Centre and look for Beau Frams. To leave the hotel, you will need to make your way to the &amp;quot;Entrance/Exit&amp;quot; of the facility. For hotels, this is the southern-most room of the facility. Upon navigating to the Entrance/Exit, look for the &amp;quot;Exit into City&amp;quot; button on the left side of the interface.&lt;br /&gt;
&lt;br /&gt;
When you exit the hotel, you will be presented with a view of the city.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Academy_City.png|center]]Academy City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Walking in a city can be very slow and time consuming, so ensure that you&#039;re headed to the right place before beginning travel. You are looking for the Civic Centre:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Civic_centre.png|center]]Civic Centre&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To enter a facility, you only need to be adjacent to it - any side will work! You may already be in a position to enter the Civic Centre without needing to walk across the city. To enter a facility (or ship or vehicle), click on the &amp;quot;Board&amp;quot; button on the left side of the screen once you are in the appropriate position.&lt;br /&gt;
&lt;br /&gt;
Once inside the Civic Centre, make your way to the Hangar. In civic centres, the Hangar is the most upper-right room in the facility.&lt;br /&gt;
&lt;br /&gt;
===Buy Some Equipment===&lt;br /&gt;
&lt;br /&gt;
In the Hangar, look for the Duros, Beau Frams.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Beau_Frams.png|center]]Beau Frams&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Beau is going to require you to be equipped with some items for combat before he will give you your next assignment. Beau will tell you to head to the nearby shop to purchase a weapon (blaster, knife, or staff) and a store item (belt, small backpack, or engineer vest). You will not be able to advance to the next quest until you have at least one weapon and one storage item equipped.&lt;br /&gt;
&lt;br /&gt;
After your conversation with Beau, head back to the Entrance/Exit of the Civic Centre and click the &amp;quot;Exit into City&amp;quot; button to head back into the city. You are looking for the Shop facility located just east of the Civic Centre:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Shop.png|center]]Shop&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
You may already be near enough to the shop to board it immediately. But in case you are not, click on a location adjacent to the Shop and then click &amp;quot;Travel&amp;quot; to set your course. &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: Depending on your Speed skill, it may take up to a couple hours for you to walk to the Shop. This is very much in line with other travel timers in SWC.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are next to the Shop, click the &amp;quot;Board&amp;quot; button and select the Shop. Inside the Shop, there will be a &amp;quot;Shop&amp;quot; button in the upper-right corner of the interface. This will load a new screen that will allow you to purchase some basic equipment for your character. Everything available in the shop is incredibly cheap when compared to other entities that you will want and need to purchase from other players later in your career.&lt;br /&gt;
&lt;br /&gt;
The Guide recommends purchasing one SE-14 Blaster Pistol, one Small Backpack, and one Belt. You may also consider purchasing a few Kolto Patches. Kolto Patches are very basic medical items and will fit in your backpack or belt should you find yourself needing medical attention in the future. You are, of course, welcome to purchase other things. Just make sure that you have at least one weapon and one storage item so that Beau will allow you to proceed in the quest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Please note you will not be able to finish the next quest with the staff as it is a non-lethal weapon, a Mace, SE-14 Blaster Pistol, or Knife will be needed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SE-14_Blaster_Pistol.png|center]][https://www.swcombine.com/rules/?Projectile&amp;amp;ID=299 SE-14 Blaster Pistol] || [[File:Small_Backpack.png|center]][https://www.swcombine.com/rules/?Storage&amp;amp;ID=40 Small Backpack] || [[File:Belt.png|center]][https://www.swcombine.com/rules/?Storage&amp;amp;ID=42 Belt] || [[File:Kolto_Patch.png|center]][https://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=399 Kolto Patch]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After purchasing your items, you will need to go to the &amp;quot;Equipment&amp;quot; screen as the Shop drops the items on the floor for you to pick up. The [[Equipping Items]] page of The Guide will help you equip your new items to your character.&lt;br /&gt;
&lt;br /&gt;
Once you have your items equipped, head back to the Hangar in the Civic Centre to talk to Beau. (Depending on where you were when you boarded the Shop, you may already be in position to board the Civic Centre!)&lt;br /&gt;
&lt;br /&gt;
===The Feral Quizzer===&lt;br /&gt;
After talking to Beau with a weapon and storage item attached, he will send you to find the Mayor in the Command Room of the Civic Centre. In civic centres, the Command Room is located in the bottom-center room of the facility. Look for the Lannik NPC, Mayor Sal Seto.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Sal_Seto.jpg|center]]Mayor Sal Seto&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Sal will give you a quest to go kill a feral Quizzer near the Civic Centre. The Quizzer is located at (7,2) which is just north of the Civic Centre. You will need to exit the Civic Centre and then head around the north end of the facility until the Quizzer comes into your scanning range. Once (7,2) comes into your scan range, click the &amp;quot;Scanner&amp;quot; button and look for a Quizzer with your character&#039;s name (for example: &amp;quot;Luke Skywalker&#039;s Feral Quizzer&amp;quot;) - that is your target for this quest.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quizzer.jpg|center]][https://www.swcombine.com/rules/?Small&amp;amp;ID=330 Quizzer]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: Your quizzer will spawn with reduced health. This is intentional so as to speed up the process of killing it.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;NOTE: Each round of combat will create a 30-minute Combat Timer that prohibit you from moving or doing many other actions.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;NOTE: If you take damage and need healing, speak with Mayor Sal Seto for free healing.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Upon killing the Quizzer, it will drop a Quizzer Dorsal Plate trophy with you as the owner. You will need to move to its position and equip the dorsal plate before heading back to the Civic Center.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Quizzer_Dorsal_Plate.png|center]][https://www.swcombine.com/rules/?Trophy&amp;amp;ID=329 Quizzer Dorsal Plate]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Once equipped, head back to Beau Frams in the Civic Centre Hangar.&lt;br /&gt;
&lt;br /&gt;
===Onwards and Upwards===&lt;br /&gt;
In return for killing the Quizzer, Beau Frams rewards you with a speeder and instructs you to make your way east to Star City in search of Jun Ara. At this point, you have completed all of the tutorial quests in the Academy City and are ready to make your way to Star City. But first, you need to make your way to your new speeder as it will be much faster to travel in the speeder than by foot.&lt;br /&gt;
&lt;br /&gt;
You will need to exit the facility and make your way to (10,6) in the city. This may be a multiple hour walk, depending on your character&#039;s Speed skill (The Guide does NOT recommend resetting your skills to add points to Speed just for this. Wait until you have more experience with the game before spending your only skill reset). At (10,6), you will find a Kettrifee Air Mover owned by your character.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Kettrifree_Air_Mover.png|center]][https://www.swcombine.com/rules/?Speeders&amp;amp;ID=83 Kettrifee Air Mover]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Hop aboard your Kettrifree Air Mover and make your way to the cockpit, which is the far-left room. Once in the cockpit, click the &amp;quot;Vehicle Controls&amp;quot; button to be taken to the vehicle&#039;s cockpit screen. Per Beau&#039;s instructions, you need to make your way to Star City, which is located a few grids to the east of Academy City. Begin by setting a course for the eastern edge of the city - such as (21,4). Once at the edge of the city, you will have a new travel option called &amp;quot;Cross Terrain&amp;quot; that will allow you to travel to the next grid over. Continue making your way east until you arrive in Star City.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Star_City.PNG|center]]Star City&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In Star City, you are looking for the Star City Galactic Starport. Set a course that will put you in a grid adjacent to the starport so that you will be able to board it.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Starport.png|center]]Starport&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===A Journey Northward===&lt;br /&gt;
Inside the starport, look for the Caamasi NPC, Jun Ara, to start your next quest.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Jun_Ara.png|center]]Jun Ara&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Jun will give you the opportunity to select a companion NPC to help you fight in combat. You can choose between a melee NPC or a rifleman NPC. After selecting your companion, Jun will send you on a quest to retrieve a crashed freighter. The freighter will spawn randomly in one of the grids just north of the city. You can see its exact location by clicking on &amp;quot;Ships&amp;quot; in the inventory panel on the right side of the screen and then clicking &amp;quot;Manage Piloted Ships&amp;quot; at the top. Look for the Theta-class AT-AT Barge.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Theta-class_AT-AT_Barge.jpg|center]]Theta-class AT-AT Barge&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Make your way back to your speeder (you definitely don&#039;t want to walk to the freighter!) and start making your way to the freighter&#039;s location.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TIP: Once in your speeder, pull up the freighter in your &amp;quot;Managed Piloted Ships&amp;quot; section of inventory and click the yellow icon with the downward arrow. This will take you to the [[https://www.swcombine.com/rules/?Movement#Travel_Planner|Travel Planner]] screen with the freighter&#039;s location automatically populated. Click &amp;quot;Set Destination&amp;quot; to have your character automatically begin traveling to the freighter.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you find the freighter, you can dock your speeder inside it by moving to its location and selecting &amp;quot;Dock&amp;quot; from the &amp;quot;Travel&amp;quot; drop-down at the top. Hop off your speeder and head to the cockpit of the freighter. The cockpit of the Theta-class AT-AT Barge is located upstairs from the Entrance/Exit.&lt;br /&gt;
&lt;br /&gt;
===Homeward Bound===&lt;br /&gt;
Now pilot the freighter back to Star City and park it next to the starport.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TIP: Undock your speeder from the ship if you think you might want to pilot it around the planet. The speeder will be removed once you leave the planet at the end of the tutorial.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Head back inside the starport and talk to Jun to finish the quest. Jun will reward you with some credits for successfully returning the ship.&lt;br /&gt;
&lt;br /&gt;
==The End==&lt;br /&gt;
Congratulations! Once you have brought the freighter back to Jun, you have successfully completed the SWC Tutorial. Jun will now give you the opportunity to purchase ships from the Police Surplus sale. All of the ships made available in the sale are extremely cheap compared to what you will find outside the tutorial. As such, each character is only allowed to purchase 3 ships. The available ships are:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[File:S-250_Chela-class_Starfighter.png|center]][https://www.swcombine.com/rules/?Fighters&amp;amp;ID=201 S-250 Chela-class Starfighter]&amp;lt;br /&amp;gt;39,200 credits || [[File:Pelagia_Duplex_Command_Assault_Gunship.png|center]][https://www.swcombine.com/rules/?Gunboats&amp;amp;ID=197 Pelagia Duplex Command Assault Gunship]&amp;lt;br /&amp;gt;147,000 credits || [[File:578-R_Space_Transport.png|center]][https://www.swcombine.com/rules/?Light_Freighters&amp;amp;ID=194 578-R Space Transport]&amp;lt;br /&amp;gt;103,000 credits&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:yellow&amp;quot;&amp;gt;NOTE: Any ships that you purchase will not be made available to you until after you leave the tutorial planet.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you do not have enough credits to purchase the ships that you want, you can try selling items at the NPC Shop. You can also try traveling to nearby open terrain grids to fight creatures and bandits to collect loot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TIP: For the purposes of this tutorial, there is a Star City Police Officer NPC in the local Barracks that will allow the player to hire up to 11 NPCs with gear to assist in hunting.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Once you are ready to leave the tutorial planet, speak to Jun to be presented with a list of potential locations to which you (and your ship(s)) may be teleported.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;TIP: The Guide recommends joining a faction and working with them to find a teleport location that will put you in close proximity to their space.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Below is the list of teleport locations (ordered from &amp;quot;north&amp;quot; to &amp;quot;south&amp;quot; in the Galaxy):&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1317 Gree (-20, 429)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1502 Neelgaimon (275, 374)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1633 Carlac (-54, 263)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=63 Asrat (110, 153)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1588 Thanos (244, 138)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=27 Ku`Bakai (412, 111)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=233 Prakith (-43, 38)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1590 Prindar (116, -44)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1587 Giju (-50, -100)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=172 Calast (320, -230)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=1486 Cal (-2, -309)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=164 H`Nemthe (80, -344)]&lt;br /&gt;
* [https://www.swcombine.com/rules/?Galaxy_Map&amp;amp;systemID=199 Vizcarra (15, -450)]&lt;br /&gt;
&lt;br /&gt;
Below is a map showing the locations for each of the possible destinations:&lt;br /&gt;
&lt;br /&gt;
[[File:TutorialWorld_DestinationsMap.png]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Getting Started]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Production&amp;diff=3888</id>
		<title>Production</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Production&amp;diff=3888"/>
		<updated>2022-07-28T23:01:26Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Production is the process by which [[Raw Materials|raw materials]] are manufactured into various items useful throughout the combine. Please note that this is different from [[Construction]], which instead looks at building facilities and stations as opposed to items and ships. This article attempts to cover production of items, ships and vehicles in brief.&lt;br /&gt;
&lt;br /&gt;
==Requirements==&lt;br /&gt;
&lt;br /&gt;
There are various requirements which must be met before a user can attempt to produce objects. The user must acquire the various items needed to start the process. Below follows a list of some of the main requirements before a user can attempt production, along with brief explanations.&lt;br /&gt;
&lt;br /&gt;
* [[Datacard|Datacards]] - All entities in the combine universe are based off Datacards. These small objects contain the technical blueprints to construct an object. Datacards can be set to a finite number of uses or unlimited use.&lt;br /&gt;
* Resources - All production requires raw materials to work with. Depending on the project, different resources will be required. For example in ship construction you may need Varmigio to produce Hyperdrive components and you will often need Nova to produce explosives. Note that if you are producing items for a faction then you need sufficient [[Privileges|privileges]] in order to use faction resources. Production will also cost [[credits]] for each batch of items produced.&lt;br /&gt;
* Facility Access - Almost all production methods, with the exception of items obtained through [[Crafting|crafting]] such as keycards or force craft items require that the user have access to a facility such as a factory in order to produce the entity. This facility MUST be managed or owned by a faction of the appropriate type. For example only a medical facility can manage facilities used to make medical items. Item factions may be used for weapons, armour and tools etc. When producing [[ships]], users may either use a factory for small ships or in some cases, may need to use shipyards.&lt;br /&gt;
* Workers - Worker [[NPC]]s are required who must be managed by the same faction which manages the facility. They must be available for use and not in a party.  The minimum requirement is one NPC, with more reducing the production time. Be aware that there is an optimum number of NPCs required for production, exceeding this will start to increase the production time.&lt;br /&gt;
* Capacity - There must be sufficient space inside the facility to store the finished product. This does not apply however to large ships which are instead built externally.&lt;br /&gt;
&lt;br /&gt;
==Preparation==&lt;br /&gt;
&lt;br /&gt;
Following the requirements, the user must then prepare the facility for production. The materials which are needed must be located in the facility itself. The NPCs must also be located in the same place.&lt;br /&gt;
&lt;br /&gt;
Next the Datacard must be provided, this can only be done from the Command Room of the facility, again the user must have sufficient privileges to use the command room of the factory. The datacard must be assigned to a specific facility based on it&#039;s ID number, which must be provided to the card owner for them to assign. Once the card is available to the facility, the machinery must then be retooled. The retooling process represents the machinery being set up for the next project and existing machinery being changed. It is entirely automated and will take a few hours to complete.&lt;br /&gt;
&lt;br /&gt;
==Queues and Producing==&lt;br /&gt;
&lt;br /&gt;
With the facility tooled, resources available and the NPCs free to work, it is now possible to start production from the facility. Again using the command room, the user must set the number of batches (for items) or quantity (for ships). With batches, items are not produced individually and are produced in lots of a predetermined size and packaged into crates upon completion. This order then forms the first item in the production queue. Note that larger batch orders would mean more are completed in one go and would take less time overall however would take a significantly longer time to get a return. It is therefore possible if users require faster returns on items, to add multiple small batches of the item to the queue.&lt;br /&gt;
&lt;br /&gt;
Once prepared, the user may commence the production. The NPCs and facility will get to work producing the requested entities. The amount of time taken and the financial cost is determined by the users management skill, with higher levels reducing the time and cost. Once the order has been completed, the managing faction will receive an update, the user will receive a notification and experience points and if set, the facility will start work on the next batch of items.&lt;br /&gt;
&lt;br /&gt;
It is possible, if the facility has multiple datacards attached, to create production orders for multiple objects, for example it is possible to set a facility to produce a blaster first and then move onto armour afterwards. This will then be added to the queue. Note however, that when the blasters are finished, the facility will still need to be retooled however once retooled the order can be restarted easily. Also note that items and droids can be in the same queue together, and vehicles and ships can be in the same queue together, however items and droids cannot be in the same queue as vehicles or ships, and vice versa.&lt;br /&gt;
&lt;br /&gt;
[[File:Production.PNG||border|center||||Current production screen|Combine current production screen]]&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Before starting any type of production - above all ships, vehicles, and droids - check if there are some produced ones already inside the factory. If so, unload them out of the factory, to make space for the producing entities and not cause problems at the end of the process.&lt;br /&gt;
* With the new system, the optimal number of workers to be assigned is always displayed automatically in the drop down list.&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Ships&amp;diff=3887</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Ships&amp;diff=3887"/>
		<updated>2022-02-21T22:19:21Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Freighter Class Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ships Overview==&lt;br /&gt;
Ships are one of the major methods of [[Travel|transport]] in the galaxy. They are essential in order to leave a planet and explore the Galaxy. They come in many shapes and sizes however they all fit into three key categories: Fighters, Freighters and Capital Class.&lt;br /&gt;
&lt;br /&gt;
Their statistics vary and each have their own distinct qualities. As well as varying lengths, size, weight, cargo capacity and weapons loadout, they will also have certain special [[properties]] which state what they can and cannot do.&lt;br /&gt;
&lt;br /&gt;
===Fighter Class Ships===&lt;br /&gt;
&lt;br /&gt;
[[File:XWing.jpg|left|X Wing Fighter]]&lt;br /&gt;
Fighter class ships such as the X-Wing fighter (pictured) are the smallest category of craft. They are often designed for a single person and usually have very little cargo space for any goods. Fighter class ships rank among some of the quickest and most maneuverable ships in the galaxy. Some fighters are designed without a hyperdrive, as a result of this they are often used for short range scouting and exploration. They are also useful to get from the surface into orbit and vice versa since they often have the ability to land (which larger freighters and capital ships cannot.)&lt;br /&gt;
&lt;br /&gt;
Armour and shielding on fighters is often light, they also have small amounts of weaponry. This however is made up for by their ability to outrun most larger vessels.&lt;br /&gt;
&lt;br /&gt;
===Freighter Class Ships===&lt;br /&gt;
&lt;br /&gt;
[[File:YT1300.jpg|right|YT-1300 Freighter]]&lt;br /&gt;
Freighters fulfil a vast range of roles and are arguably a very useful type of ship. Some freighters are useful as fast transport vessels for small numbers of people or items, such as the YT class of ship (YT-1300 shown right). They are often fast and designed to get a small number of people rapidly delivered.&lt;br /&gt;
&lt;br /&gt;
Others are capable of taking larger numbers of people quickly and safely such as the Sprint Rescue Craft, capable of carrying 48 passengers.&lt;br /&gt;
&lt;br /&gt;
Most other ships tend to function as cargo vessels, equipped with large cargo bays for materials and goods. Many of them also contain Hangar Bays capable of allowing vehicles to be brought aboard. A rare few of them may even be able to carry other ships, possessing a Docking Bay. Ships may also have a Cargo Room that allows NPC Merchants to sell stored wares from.&lt;br /&gt;
&lt;br /&gt;
Freighters can act as a middle ground, providing some effective armour and weaponry while being quicker than capital class vessels.&lt;br /&gt;
&lt;br /&gt;
===Capital Class Ships===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ISD.jpg|left|Imperial Star Destroyer]]&lt;br /&gt;
Capital class vessels such as the Imperial Star destroyer (pictured) are often the largest of all ships and also some of the slowest. Many of them posses huge cargo bays and as such they make excellent freight vessels for large quantities of materials. They may also be able to carry large numbers of other ships or vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their size, many capital class vessels cannot land on the surface of a planet and may instead require small freighters to act as shuttles, taking resources back and forth from the planet to the ship. They may also be incapable of docking at selected small stations. To help with this, some capital class ships have Docking Ports allowing vessels to attach themselves to the outside of a station and allow goods to flow as normal.&lt;br /&gt;
&lt;br /&gt;
Capital class ships are usually heavily armed and heavily armoured, posing a significant threat. Their lack of mobility often allows smaller fighters and freighters a chance to escape the heavy weapons. They can often serve as carriers for large wings of fighters and freighters, allowing fleets to dock aboard, the vessel to move off to a new destination and deploy.&lt;br /&gt;
&lt;br /&gt;
==Acquiring Ships==&lt;br /&gt;
&lt;br /&gt;
At present there are ways a player can get hold of a ship. Ships can be purchased through CP Exchange. If the player is in a starport then they will have an option through the CP interface to exchange their points for a ship. The amount of points required depends on the choice of ship the player would like. The choice of available ships changes and what you may be able to buy through the exchange now may not be available in a few months time.&lt;br /&gt;
&lt;br /&gt;
Players may also be able to purchase ships from other players through the marketplace. They decide upon a price and the ship is then made over to its new owner. Players could also be assigned access to use a ship by their faction or by other players for reasons such as to complete a job or to deliver it.&lt;br /&gt;
&lt;br /&gt;
And of course ships may be [[Production (Ships)|produced]].&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Ships&amp;diff=3886</id>
		<title>Ships</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Ships&amp;diff=3886"/>
		<updated>2022-02-21T22:17:10Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Freighter Class Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ships Overview==&lt;br /&gt;
Ships are one of the major methods of [[Travel|transport]] in the galaxy. They are essential in order to leave a planet and explore the Galaxy. They come in many shapes and sizes however they all fit into three key categories: Fighters, Freighters and Capital Class.&lt;br /&gt;
&lt;br /&gt;
Their statistics vary and each have their own distinct qualities. As well as varying lengths, size, weight, cargo capacity and weapons loadout, they will also have certain special [[properties]] which state what they can and cannot do.&lt;br /&gt;
&lt;br /&gt;
===Fighter Class Ships===&lt;br /&gt;
&lt;br /&gt;
[[File:XWing.jpg|left|X Wing Fighter]]&lt;br /&gt;
Fighter class ships such as the X-Wing fighter (pictured) are the smallest category of craft. They are often designed for a single person and usually have very little cargo space for any goods. Fighter class ships rank among some of the quickest and most maneuverable ships in the galaxy. Some fighters are designed without a hyperdrive, as a result of this they are often used for short range scouting and exploration. They are also useful to get from the surface into orbit and vice versa since they often have the ability to land (which larger freighters and capital ships cannot.)&lt;br /&gt;
&lt;br /&gt;
Armour and shielding on fighters is often light, they also have small amounts of weaponry. This however is made up for by their ability to outrun most larger vessels.&lt;br /&gt;
&lt;br /&gt;
===Freighter Class Ships===&lt;br /&gt;
&lt;br /&gt;
[[File:YT1300.jpg|right|YT-1300 Freighter]]&lt;br /&gt;
Freighters fulfil a vast range of roles and are arguably a very useful type of ship. Some freighters are useful as fast transport vessels for small numbers of people or items, such as the YT class of ship (YT-1300 shown right). They are often fast and designed to get a small number of people rapidly delivered.&lt;br /&gt;
&lt;br /&gt;
Others are capable of taking larger numbers of people quickly and safely such as the Sprint Rescue Craft, capable of carrying 48 passengers.&lt;br /&gt;
&lt;br /&gt;
Most other ships tend to function as cargo vessels, equipped with large cargo bays for materials and goods. Many of them also contain Hangar Bays capable of allowing vehicles to be brought aboard. A rare few of them may even be able to carry other ships, possessing a Docking Bay.&lt;br /&gt;
&lt;br /&gt;
Freighters can act as a middle ground, providing some effective armour and weaponry while being quicker than capital class vessels.&lt;br /&gt;
&lt;br /&gt;
===Capital Class Ships===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ISD.jpg|left|Imperial Star Destroyer]]&lt;br /&gt;
Capital class vessels such as the Imperial Star destroyer (pictured) are often the largest of all ships and also some of the slowest. Many of them posses huge cargo bays and as such they make excellent freight vessels for large quantities of materials. They may also be able to carry large numbers of other ships or vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Due to their size, many capital class vessels cannot land on the surface of a planet and may instead require small freighters to act as shuttles, taking resources back and forth from the planet to the ship. They may also be incapable of docking at selected small stations. To help with this, some capital class ships have Docking Ports allowing vessels to attach themselves to the outside of a station and allow goods to flow as normal.&lt;br /&gt;
&lt;br /&gt;
Capital class ships are usually heavily armed and heavily armoured, posing a significant threat. Their lack of mobility often allows smaller fighters and freighters a chance to escape the heavy weapons. They can often serve as carriers for large wings of fighters and freighters, allowing fleets to dock aboard, the vessel to move off to a new destination and deploy.&lt;br /&gt;
&lt;br /&gt;
==Acquiring Ships==&lt;br /&gt;
&lt;br /&gt;
At present there are ways a player can get hold of a ship. Ships can be purchased through CP Exchange. If the player is in a starport then they will have an option through the CP interface to exchange their points for a ship. The amount of points required depends on the choice of ship the player would like. The choice of available ships changes and what you may be able to buy through the exchange now may not be available in a few months time.&lt;br /&gt;
&lt;br /&gt;
Players may also be able to purchase ships from other players through the marketplace. They decide upon a price and the ship is then made over to its new owner. Players could also be assigned access to use a ship by their faction or by other players for reasons such as to complete a job or to deliver it.&lt;br /&gt;
&lt;br /&gt;
And of course ships may be [[Production (Ships)|produced]].&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Medicine&amp;diff=3885</id>
		<title>Medicine</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Medicine&amp;diff=3885"/>
		<updated>2022-01-08T18:18:52Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Medical Items: What and How ==&lt;br /&gt;
&lt;br /&gt;
[http://www.swcombine.com/rules/?Medical_Items Medical items] will let you restore your own, another player&#039;s or an NPC&#039;s [[HP]].&lt;br /&gt;
They can be produced by any medical faction.&lt;br /&gt;
&lt;br /&gt;
The following items are considered medical items and can be used to restore HP:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BactaPatch.png|center]][http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=107 Bacta Patch] || [[File:BactaRefill.png|center]][http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=114 Bacta Refill] || [[File:Emptybactatank.png|center]][http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=112 Bacta Tank] || [[File:HealingStick.png|center]][http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=111 Healing Stick] || [[File:KoltoPatch.png|center]][http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=399 Kolto Patch] || [[File:Medikit.png|center]] [http://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=108 Medikit]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To use a medical item, the following conditions must be met: &lt;br /&gt;
&lt;br /&gt;
*You and your target need to be at the same location.&lt;br /&gt;
*You and your target must be in the same faction or be set as &amp;quot;Friend&amp;quot; on each other&#039;s IFF.&lt;br /&gt;
*You and your target must not be part of another medical action.&lt;br /&gt;
*For Bacta Tanks and Medikits: You need enough Bacta Refills inside the entity.&lt;br /&gt;
*For Bacta Tanks: The Tank must be deployed in a medical room and you and your target must be in the same room.&lt;br /&gt;
&lt;br /&gt;
While being part of a medical action, neither you nor your target can move. Before being put into a Bacta Tank, the target automatically drops all equipped items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following items are considered medical items and can be used to remove the Stun effect from another player:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Stimpack.png|center]][https://www.swcombine.com/rules/?Medical_Items&amp;amp;ID=110 Stimpack]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
To use a Stimpack, the following conditions must be met:&lt;br /&gt;
*You and your target need to be at the same location.&lt;br /&gt;
*You and your target must not be part of another medical action.&lt;br /&gt;
*Your target must not be yourself.&lt;br /&gt;
&lt;br /&gt;
=== Drugs ===&lt;br /&gt;
&lt;br /&gt;
Trading factions may produce counterfeit medical items or drugs which look exactly like some medical items. These drugs are mainly made from Ryll and are cheaper to produce. However upon using them as a medical item, they result in 0 HP being recovered.&lt;br /&gt;
&lt;br /&gt;
=== Using a Medical Item ===&lt;br /&gt;
&lt;br /&gt;
To use a medical item on someone else, you have to apply it via the Item screen or - in case of the bacta tank - load the patient into the tank. After using a medical item, the following will happen to the medical item: &lt;br /&gt;
*Bacta Patch / Ryll Patch / Kolto Patch: item is destroyed.&lt;br /&gt;
*Healing Stick / Death Stick: item is destroyed.&lt;br /&gt;
*Medikit: Medikit remains, 1 Bacta Refill / Ryfill inside is destroyed.&lt;br /&gt;
*Bacta Tank: Tank remains, all 3 Bacta Refills / Ryfills inside are destroyed.&lt;br /&gt;
*Stimpack: item is destroyed.&lt;br /&gt;
&lt;br /&gt;
=== Filling a Bacta Tank ===&lt;br /&gt;
Bacta refills are loaded into the tank the same way one would load items into a container.&lt;br /&gt;
*Click on a bacta refill.&lt;br /&gt;
*The tank is now highlighted as a location where the item can be moved into.&lt;br /&gt;
*Click on the tank.&lt;br /&gt;
*Repeat the above two more times, until you have 3 refills in the tank.&lt;br /&gt;
&lt;br /&gt;
== Equations ==&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Item&#039;&#039;&#039; || &#039;&#039;&#039;Base Amount Healed&#039;&#039;&#039; || &#039;&#039;&#039;Refills Needed&#039;&#039;&#039; || &#039;&#039;&#039;Time/min&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Kolto Patch || 3 || N/A || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bacta Patch || 5 || N/A || 30&lt;br /&gt;
|-&lt;br /&gt;
| Healing Stick || 8 || N/A || 30&lt;br /&gt;
|-&lt;br /&gt;
| Medikit with Bacta Refill || 10 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bacta Tank with Bacta Refill || All HP Restored|| 3 || 600&amp;amp;dagger;&lt;br /&gt;
|-&lt;br /&gt;
| Ryll Patch || 0 || N/A || 30 &lt;br /&gt;
|-&lt;br /&gt;
| Death Stick || 0 || N/A || 30&lt;br /&gt;
|-&lt;br /&gt;
| Medikit with Bacta Ryfill || 0 || 1 || 30&lt;br /&gt;
|-&lt;br /&gt;
| Bacta Tank with Bacta Ryfill || 0 || 3 || 600&amp;amp;dagger;&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;dagger;NOTE: For most medical items, both the player using the item (the &amp;quot;healer&amp;quot;) and the player being healed will enter into a Medical Timer. However, for Bacta Tanks, only the player being healed receives a timer, leaving the &amp;quot;healer&amp;quot; free to go about other activities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The amount of HP restored depends on the item used and the user&#039;s Medical Skill as per the following formula: &lt;br /&gt;
&lt;br /&gt;
 HP restored = round(Base Amount Healed × (Medical Skill + 1)) &lt;br /&gt;
&lt;br /&gt;
If the healing is done within a [[#Entities with Medical Rooms|medical entity]], the healing power of the medical items is increased by a factor of 1.3:&lt;br /&gt;
&lt;br /&gt;
 HP restored = round(Base Amount Healed × (Medical Skill + 1) × 1.3) &lt;br /&gt;
&lt;br /&gt;
The XP gained from using medical items is:&lt;br /&gt;
&lt;br /&gt;
 XP gained = round(HP restored / 2)&lt;br /&gt;
&lt;br /&gt;
=== Example 1 ===&lt;br /&gt;
&lt;br /&gt;
Veynom has 12 HP left of his maximum of 85 HP. He has a Medical Skill of 3. He applies a Bacta Patch to heal his wounds. &lt;br /&gt;
&lt;br /&gt;
 HP restored = 5 * (3 + 1) = 20&lt;br /&gt;
 XP gained = 20 / 2 = 10&lt;br /&gt;
&lt;br /&gt;
=== Example 2 ===&lt;br /&gt;
 &lt;br /&gt;
Selatos has 20 HP left of his maximum 100 HP. He has a Medical Skill of 5. He uses a Medikit with a Bacta Refill to heal his wounds.&lt;br /&gt;
&lt;br /&gt;
 HP restored = 10 * (5 + 1) = 60&lt;br /&gt;
 XP gained = 60 / 2 = 30&lt;br /&gt;
&lt;br /&gt;
=== Bacta Tanks ===&lt;br /&gt;
&lt;br /&gt;
Bacta Tanks can only be deployed in medical rooms. For a bacta tank to be deployed, it must be inside a medical room and no other tanks can be deployed in the same room. (i.e., you can only deploy a single tank in a room).&lt;br /&gt;
&lt;br /&gt;
Once deployed, the tank can be loaded with up to three Bacta Refills. Once a single refill is loaded, the tank cannot be undeployed, nor can the refill be taken out again. You cannot load more than three refills.&lt;br /&gt;
&lt;br /&gt;
Once three refills have been loaded, you can apply the tank to a patient (either yourself, another player or an NPC in your party). At that time, the patient will drop all items he&#039;s carrying and is loaded into the tank. He will be ejected once the healing process is completed.&lt;br /&gt;
&lt;br /&gt;
Any player can add an unconscious player to their party, and a Bacta Tank can be used to heal them above 0 HP.&lt;br /&gt;
&lt;br /&gt;
Bacta Tanks can be flushed, removing any previously loaded Bacta Refills (or Bacta Ryfills) in the process. This can only be done if no patient is present in the tank.&lt;br /&gt;
&lt;br /&gt;
== Entities with Medical Rooms ==&lt;br /&gt;
&lt;br /&gt;
The following entities contain one or more medical rooms. &lt;br /&gt;
&lt;br /&gt;
*Facilities:&lt;br /&gt;
Asylum (1), Command Centre (1), Conference Centre (1), Government House (1), Hospital (6), Imperial Palace (2), Palace (1), Praxium (1), Royal Hapan Palace (1), Sith Temple (1)   &lt;br /&gt;
&lt;br /&gt;
*Ships:&lt;br /&gt;
Ardent-class Fast Frigate (1), Battle Dragon (1), Darkstar-class Battleship (1), EF65 Meridian-class Frigate (2), EF76 Nebulon-B Medical Frigate (4), Executor-class Star Destroyer (1), Imperial I-class Star Destroyer (1), Ithorian Herdship (1), Lucrehulk-class Battleship (1), MC-80 Home One-class Star Cruiser (1), MC-80a Star Cruiser (1), MC-80b Star Cruiser (1), Prometheus-class Star Craft (2), Pulsar Battle Cruiser (1), Sprint-class Rescue Craft (2), Veltraa-class Cruiser (1), Verpine-class Heavy Cruiser (1)&lt;br /&gt;
&lt;br /&gt;
*Vehicles:&lt;br /&gt;
Conquest-class Carrier (1), Kettrifee Air Mover (4)&lt;br /&gt;
&lt;br /&gt;
*Space Stations:&lt;br /&gt;
Centrepoint Station (1), Jubilee Wheel (4), Hospital Platform XQ-2 (3), Medical Factory Station (1)&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creature_Combat&amp;diff=3884</id>
		<title>Creature Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creature_Combat&amp;diff=3884"/>
		<updated>2022-01-08T00:57:32Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creature [[combat]] is where the player character [[hunting|fights]] wild beasts while out in the wilds of a planet. When entering a new terrain square, there is a random chance that up to three herds of creatures will spawn in that terrain square.&lt;br /&gt;
&lt;br /&gt;
Creatures will only spawn in surface areas that contain no other player characters or cities. The presence of NPCs, creatures, unmanned ships, and unmanned vehicles will not prevent creatures from spawning.&lt;br /&gt;
&lt;br /&gt;
Leaving the terrain square will cause the creatures present to despawn after 7 days, unless another player character is present. Returning to the terrain square will cause another check for new spawns if it has been at least 7 days after the last player character has left that terrain square if all the existing bandits and creatures were killed.&lt;br /&gt;
&lt;br /&gt;
Each creature has a specific selection of terrains on which it can spawn. This listing is found on the [http://www.swcombine.com/rules/?Creatures Creatures rules page] for each creature.&lt;br /&gt;
&lt;br /&gt;
==Creature classification==&lt;br /&gt;
There are six different classifications of creature:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiny&#039;&#039;&#039; - Tiny creatures like birds or rodents and often confronted in large swarms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small&#039;&#039;&#039; - Small creatures are roughly equivalent in size to that of a cat or small dog. Some may attack in swarms but the majority are likely to be pack-based animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium&#039;&#039;&#039; - Medium-sized beasts are often compared in stature and weight to that of large dogs and may often be found in small packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large&#039;&#039;&#039; - Large beings may rival a human in terms of size and weight, and often have the strength to match. These beasts usually occur in small numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huge&#039;&#039;&#039; - Beings of great size, larger than a man, perhaps some as large as some vehicles. Huge creatures often spawn alone and can do massive damage to the unwary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossal&#039;&#039;&#039; - The largest class of creature, some of these beasts can rival a freighter in terms of their size and weight. Possessing exceptionally high health, strength, and physical endurance, these are not creatures that should be tackled without preparation. Often aggressive and territorial, they fortunately tend to spawn individually. Colossal creatures are the only creature type that do not drop [[eggs]].&lt;br /&gt;
&lt;br /&gt;
==Risks and Rewards==&lt;br /&gt;
Fighting wild creatures has risks. Some beasts may be strong enough to cause significant damage to members of their party. Wild creatures may attack player characters but are unable to kill a player character. Instead, they will leave player characters with a single [[HP|health point]], at which point the player will become stunned and will not be able to start travel or resume combat until either the stun timer runs out, or they have been unstunned by another player character. However, NPCs, droids, and friendly creatures can be killed by enemy creatures.&lt;br /&gt;
&lt;br /&gt;
Of course combat is not without its benefits. Experience points are earned for attacking wild creatures in combat, and the XP returns from combat are an ideal way to level up quickly. Additionally, on defeat a creature may drop a [[trophy]] item such as a tooth or scale for the player to collect.&lt;br /&gt;
&lt;br /&gt;
Finally, as of Year 13 Day 228, creatures of size huge or below have a less than 5% chance of dropping [[eggs]]. These eggs may be taken to an incubator, found in Wildlife Preserves, Zoos, and Ranches, where they can be hatched into the creature species from which they dropped. This creature becomes automatically owned by the character who hatched the egg.&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3883</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3883"/>
		<updated>2022-01-08T00:55:14Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Scouts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or captured creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP, and then you must heal before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will start a despawn timer if there are no other characters in that terrain square, at which point at the end of the timer it will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn after either 7 days after the last despawn finished, or 7 days after the last creatures and bandits were killed and the last character left the terrain square. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use Bait to force bandits and creatures to spawn on an empty terrain square. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. The visibile squares outdoor are equal to the Perception value +1 (i.e., it varies from 1 to 6 max). Macrobinoculars add 5 squares to the current Perception range (i.e., the total range becomes 6 to 11 squares max).&lt;br /&gt;
&lt;br /&gt;
Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Bandits and creatures can and will attack your scouts, and any droids that you place.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (12,2) || (17,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,8) || (7,8) || (12,8) || (17,8) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,13) || (7,13) || (12,13) || (17,13) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (12,19) || (17,19) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. If you drop to 1 HP you will enter a stunned state, and will need to either wait 10 hours for the stun to wear off, or have another player to use a stimpack on you. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
&#039;&#039;&#039;Note: This is no longer recommended with the addition of aggressive bandits and creatures, as they may hunt you and attempt to stun you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Droids===&lt;br /&gt;
From time to time, bandit squads will have droids in their party. If you want to capture those droids, you need to use ionization blasters and restraining bolts. The method is to wipe out bandits with standard weapons first, then switch to ionization blasters and drain the ion shields of the droid. After that, the restraining bolt will capture it and you can add it to your party.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
On all planets across the galaxy, bandits and creatures will roam around inside of the terrain square they spawned in and will attack and pursue players, NPCs, or droids that come into their range.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]] (you will need to click the Full Resolution link for the image to load properly).&lt;br /&gt;
&lt;br /&gt;
==Creatures and Terrains==&lt;br /&gt;
Below you can find a list ordered by terrain type.&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Creature || Size || Terrain ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Space Slug || Colossal || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Spice Eel || Huge || Cave ||&lt;br /&gt;
|- &lt;br /&gt;
| Spice Grub || Small || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Crater ||&lt;br /&gt;
|- &lt;br /&gt;
| Granite Slug || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Dewback || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eopie || Large || Desert ||&lt;br /&gt;
|- &lt;br /&gt;
| Geonosian Massiff || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Krayt Dragon || Colossal || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Sarlacc || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Slashrat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Womp Rat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Geejaw || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Quizzer || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Purrgil || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| Streaked Velker || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| D&#039;oemir Bear || Medium || Glacier ||&lt;br /&gt;
|- &lt;br /&gt;
| Howlrunner || Medium || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Tauntaun || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Common Thranta || Medium || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Thranta || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nerf || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Reek || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Squall || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Snake || Small || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Physallis Berry Monster || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Rancor || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Vornskr || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Granite Slug || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Hawkbat || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Nuna || Small || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Rathtar || Huge || Swamp ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are looking for variety, Grassland is your best choice. The number of different species for each type of terrain is as follows: &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Terrain || Species ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cave || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Desert || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glacier || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| River || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Crater || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gas Giant || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3882</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3882"/>
		<updated>2022-01-08T00:54:14Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* What You Need */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or captured creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP, and then you must heal before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will start a despawn timer if there are no other characters in that terrain square, at which point at the end of the timer it will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn after either 7 days after the last despawn finished, or 7 days after the last creatures and bandits were killed and the last character left the terrain square. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use Bait to force bandits and creatures to spawn on an empty terrain square. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. The visibile squares outdoor are equal to the Perception value +1 (i.e., it varies from 1 to 6 max). Macrobinoculars add 5 squares to the current Perception range (i.e., the total range becomes 6 to 11 squares max).&lt;br /&gt;
&lt;br /&gt;
Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (12,2) || (17,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,8) || (7,8) || (12,8) || (17,8) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,13) || (7,13) || (12,13) || (17,13) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (12,19) || (17,19) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. If you drop to 1 HP you will enter a stunned state, and will need to either wait 10 hours for the stun to wear off, or have another player to use a stimpack on you. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
&#039;&#039;&#039;Note: This is no longer recommended with the addition of aggressive bandits and creatures, as they may hunt you and attempt to stun you.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Droids===&lt;br /&gt;
From time to time, bandit squads will have droids in their party. If you want to capture those droids, you need to use ionization blasters and restraining bolts. The method is to wipe out bandits with standard weapons first, then switch to ionization blasters and drain the ion shields of the droid. After that, the restraining bolt will capture it and you can add it to your party.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
On all planets across the galaxy, bandits and creatures will roam around inside of the terrain square they spawned in and will attack and pursue players, NPCs, or droids that come into their range.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]] (you will need to click the Full Resolution link for the image to load properly).&lt;br /&gt;
&lt;br /&gt;
==Creatures and Terrains==&lt;br /&gt;
Below you can find a list ordered by terrain type.&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Creature || Size || Terrain ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Space Slug || Colossal || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Spice Eel || Huge || Cave ||&lt;br /&gt;
|- &lt;br /&gt;
| Spice Grub || Small || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Crater ||&lt;br /&gt;
|- &lt;br /&gt;
| Granite Slug || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Dewback || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eopie || Large || Desert ||&lt;br /&gt;
|- &lt;br /&gt;
| Geonosian Massiff || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Krayt Dragon || Colossal || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Sarlacc || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Slashrat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Womp Rat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Geejaw || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Quizzer || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Purrgil || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| Streaked Velker || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| D&#039;oemir Bear || Medium || Glacier ||&lt;br /&gt;
|- &lt;br /&gt;
| Howlrunner || Medium || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Tauntaun || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Common Thranta || Medium || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Thranta || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nerf || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Reek || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Squall || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Snake || Small || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Physallis Berry Monster || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Rancor || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Vornskr || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Granite Slug || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Hawkbat || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Nuna || Small || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Rathtar || Huge || Swamp ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are looking for variety, Grassland is your best choice. The number of different species for each type of terrain is as follows: &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Terrain || Species ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cave || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Desert || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glacier || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| River || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Crater || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gas Giant || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3881</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3881"/>
		<updated>2022-01-08T00:50:21Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Movement and Attack */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or captured creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP, and then you must heal before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will start a despawn timer if there are no other characters in that terrain square, at which point at the end of the timer it will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn after either 7 days after the last despawn finished, or 7 days after the last creatures and bandits were killed and the last character left the terrain square. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use Bait to force bandits and creatures to spawn on an empty terrain square. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. The visibile squares outdoor are equal to the Perception value +1 (i.e., it varies from 1 to 6 max). Macrobinoculars add 5 squares to the current Perception range (i.e., the total range becomes 6 to 11 squares max).&lt;br /&gt;
&lt;br /&gt;
Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (12,2) || (17,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,8) || (7,8) || (12,8) || (17,8) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,13) || (7,13) || (12,13) || (17,13) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (12,19) || (17,19) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Droids===&lt;br /&gt;
From time to time, bandit squads will have droids in their party. If you want to capture those droids, you need to use ionization blasters and restraining bolts. The method is to wipe out bandits with standard weapons first, then switch to ionization blasters and drain the ion shields of the droid. After that, the restraining bolt will capture it and you can add it to your party.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
On all planets across the galaxy, bandits and creatures will roam around inside of the terrain square they spawned in and will attack and pursue players, NPCs, or droids that come into their range.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]] (you will need to click the Full Resolution link for the image to load properly).&lt;br /&gt;
&lt;br /&gt;
==Creatures and Terrains==&lt;br /&gt;
Below you can find a list ordered by terrain type.&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Creature || Size || Terrain ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Space Slug || Colossal || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Spice Eel || Huge || Cave ||&lt;br /&gt;
|- &lt;br /&gt;
| Spice Grub || Small || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Crater ||&lt;br /&gt;
|- &lt;br /&gt;
| Granite Slug || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Dewback || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eopie || Large || Desert ||&lt;br /&gt;
|- &lt;br /&gt;
| Geonosian Massiff || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Krayt Dragon || Colossal || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Sarlacc || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Slashrat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Womp Rat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Geejaw || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Quizzer || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Purrgil || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| Streaked Velker || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| D&#039;oemir Bear || Medium || Glacier ||&lt;br /&gt;
|- &lt;br /&gt;
| Howlrunner || Medium || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Tauntaun || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Common Thranta || Medium || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Thranta || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nerf || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Reek || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Squall || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Snake || Small || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Physallis Berry Monster || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Rancor || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Vornskr || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Granite Slug || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Hawkbat || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Nuna || Small || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Rathtar || Huge || Swamp ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are looking for variety, Grassland is your best choice. The number of different species for each type of terrain is as follows: &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Terrain || Species ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cave || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Desert || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glacier || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| River || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Crater || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gas Giant || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3880</id>
		<title>Hunting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Hunting&amp;diff=3880"/>
		<updated>2022-01-08T00:47:16Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Locating Your Prey */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunting refers to attacking wild [[creatures]] and bandit NPCs using [[combat]], either alone or with a party of NPCs, droids, or captured creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunting cannot kill you or knock you unconscious.&#039;&#039;&#039; Your HP can only reach 1 HP, and then you must heal before you can continue to attack.&lt;br /&gt;
&lt;br /&gt;
==Locating Your Prey==&lt;br /&gt;
Wild creatures and bandits will spawn on any terrain square that is not occupied by a city slab or by another player. The spawning occurs once you enter the terrain square, and leaving the square either by crossing terrain or by ascending will start a despawn timer if there are no other characters in that terrain square, at which point at the end of the timer it will despawn any wild creatures and bandits that had spawned. Returning to the square will force a new spawn after either 7 days after the last despawn finished, or 7 days after the last creatures and bandits were killed and the last character left the terrain square. The number of wild creature and bandit squads to spawn varies widely and is random. You may see one group, many groups, or no groups at all. Many players like to use Bait to force bandits and creatures to spawn on an empty terrain square. Others like to try to hunt specific creatures that only spawn on specific terrains.&lt;br /&gt;
&lt;br /&gt;
===Scouts===&lt;br /&gt;
How much of a terrain square you can see is limited by your sensors (if on board an entity) or your perception skill (if standing outside). Perception can be increased using macrobinoculars. The visibile squares outdoor are equal to the Perception value +1 (i.e., it varies from 1 to 6 max). Macrobinoculars add 5 squares to the current Perception range (i.e., the total range becomes 6 to 11 squares max).&lt;br /&gt;
&lt;br /&gt;
Many hunters purchase 4-8 scout NPCs to distribute across the square so that they can share the scouts&#039; visual range and don&#039;t need to fly around the whole square to search for squads. The number of scouts required varies depending on the Perception skill you assign them and where you place them on the square. Most hunters equip their scouts with macrobinoculars to increase their range, and a sensor pack so that they can share sensors. You will need to equip a sensor pack in one of your utility slots in order to share sensors with scouts, or you can share sensors with them while you are on board your ship.&lt;br /&gt;
&lt;br /&gt;
A cheaper alternative to scouts and macrobinoculars is purchasing K-4 Security Droids from an NPC shop and placing them around the terrain square to use as scouts. These have the advantage of being relatively inexpensive at about 14,000 credits apiece. However, you cannot increase their perception range as they cannot be equipped with macrobinoculars, so a larger number of droids is needed for full coverage. Similar distribution to sensor beacons (below) can be used. Your droids automatically share sensors with your ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
===Sensor Beacons===&lt;br /&gt;
If you are going to hunt for a long time, then you could use sensor beacons. They have the advantage that occupy cargo hold but not passenger seats, and do not suffer atmospherical damage and can be left outside as long as you like, provided nobody steals them.&amp;lt;br /&amp;gt;&lt;br /&gt;
To cover one terrain grid 16 (sixteen) beacons are needed. They should be placed at the following coordinates:&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Column 1 || Column 2 || Column 3 || Column 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,2) || (7,2) || (12,2) || (17,2) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,8) || (7,8) || (12,8) || (17,8) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,13) || (7,13) || (12,13) || (17,13) ||&lt;br /&gt;
|-&lt;br /&gt;
| (2,19) || (7,19) || (12,19) || (17,19) ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Afer deploying the beacons, equip yourself with a Multiple Sensor Package and you can share sensors with the beacons.&lt;br /&gt;
Anyone in your party can carry the MSP. Beacons share sensors also with ships and vehicles.&lt;br /&gt;
&lt;br /&gt;
==What You Need==&lt;br /&gt;
At a bare minimum, you only need a weapon to hunt. However, you cannot continue to attack if you drop to 1 HP. You can heal up using any medical item, or you can wait until 17:00 server time each day to regain 10% of your total HP. (Bandits and creatures also regain 10% of their HP at that time.) Healing can be performed during a fire delay, so you can use a healing item immediately after performing an attack.&lt;br /&gt;
&lt;br /&gt;
The recommended items needed will depend on your hunting strategy, so you will need to customize your gear to your own style. Two options to consider are hunting for XP and hunting for loot, and of course you can combine aspects of these to create your own strategy.&lt;br /&gt;
&lt;br /&gt;
===Hunting for XP===&lt;br /&gt;
If you choose to hunt primarily for quick XP gains, you will need to maximize your two primary sources of XP gain: combat hits and healing. The simplest strategy for this is to hunt alone with a single weapon equipped. The reason for hunting solo is that a party will kill creatures more quickly, meaning you will lose time traveling around a terrain square or between terrain squares to locate the next group of creatures or bandits. For this reason, it is also best to use weaker weapons, in order to kill each group more slowly to avoid unnecessary travel time. The reason for using only a single weapon is that an off-hand weapon will suffer a penalty to hit rating.&lt;br /&gt;
&lt;br /&gt;
You can acquire 40 XP per attack round at a maximum, and you only receive the percentage of that XP proportional to your attacks that hit. If you fire four shots and three hit, you will only receive 30 XP. If all four hit, you will gain the entire 40 XP.&lt;br /&gt;
&lt;br /&gt;
Target creatures, or use a weapon that is powerful enough per hit to penetrate most armour. Attacking at close range is ideal because this will cause you to take damage, which you can then heal each round. Invest in bacta refills and a medkit. With a medical treatment skill of 5, a bacta refill will heal for 60 HP, which will award you 30 XP per usage. When coupled with a combat round, this means you can gain up to 70 XP per half hour.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Loot===&lt;br /&gt;
All wild creatures and bandit NPCs have a 5% chance of dropping an item when they are killed. Creatures may drop a [[trophy]] or a [[eggs|Mysterious Egg]], which can be taken to a ranch, zoo, or wildlife preserve and [[Eggs|hatched]] into a creature of the type from which it was looted. The larger the creature, the less likely it will drop an egg. Colossal creatures do not drop eggs at all. Bandit NPCs will only drop one of the items equipped to them, so you can click each NPC to inspect its equipped gear if you want to see what it might drop.&lt;br /&gt;
&lt;br /&gt;
If you choose to hunt primarily for loot drops, you will want to maximize your damage output. This means you should bring along a full party of creatures, droids, or riflemen/melee trooper NPCs, depending on what you have access to. NPCs have the highest potential damage output, but this depends on the weaponry with which they are equipped as well as the skill points you assign them. Naturally you will want to look at the stats of the weapons or entities available to you and choose those with the highest damage output. Consider the racial bonuses of your riflemen and melee trooper NPCs if you are selecting NPCs to use.&lt;br /&gt;
&lt;br /&gt;
You will also need to avoid your party dying, so if you are hunting primarily for loot, it is best to keep your party out of your enemy&#039;s range if possible. This is simple for creatures, which have fairly narrow attack ranges, and most creatures can even be outranged at range 4-5. If you are attacking longer range creatures, use longer range weaponry, or ensure your NPCs have a high dodge rating or that you have plenty of replacements available for them. While you cannot die, your NPCs, droids, and creatures can. If your NPCs die, their equipment will vanish with them.&lt;br /&gt;
&lt;br /&gt;
Bandit NPCs have a variety of equipment [[fitouts|fitout]] possibilities, so it is difficult to outrange an entire squad. Inspect them by clicking on their portrait in your Scanner display, and determine from their weaponry the best range from which to attack them. It is a good idea to carry medical items to heal any of your party members that take unavoidable damage.&lt;br /&gt;
&lt;br /&gt;
===Hunting for Droids===&lt;br /&gt;
From time to time, bandit squads will have droids in their party. If you want to capture those droids, you need to use ionization blasters and restraining bolts. The method is to wipe out bandits with standard weapons first, then switch to ionization blasters and drain the ion shields of the droid. After that, the restraining bolt will capture it and you can add it to your party.&lt;br /&gt;
&lt;br /&gt;
==Movement and Attack==&lt;br /&gt;
Outside of Derra (where the rules are different due to the ground combat testing), creatures and bandits move randomly and ignore hunters as long as they are not attacked. When attacked, the creatures and bandits counterattack once. During the fire delay, creatures and bandits may move in a random direction, or may stand still in the same terrain square.&lt;br /&gt;
&lt;br /&gt;
On Derra, as soon as the hunter enters the range of a creature or bandit group, they can initiate combat, counterattack, and move towards the hunter.&lt;br /&gt;
&lt;br /&gt;
==Useful Skills==&lt;br /&gt;
* &#039;&#039;&#039;Dexterity:&#039;&#039;&#039; This is the most useful hunting skill to have at least a few points in. Dexterity improves your ability to hit with any weapon. If you miss, you will not do damage and you will not receive XP for the shots you missed.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Projectile, Non-Projectile, and Heavy Weapons skills each slightly improve the damage output of their weapon type. They also improve your ability to hit with your weapon, but only with half the effectiveness of Dexterity. This means that boosting weapon skill from 0 to 2 is more effective in terms of skill point cost than boosting your dexterity from 4 to 5.&lt;br /&gt;
* &#039;&#039;&#039;Dodge:&#039;&#039;&#039; This is your ability to avoid taking damage. If you intend to fight at close range and wish to avoid taking damage, you may want to assign a few skill points to Dodge. It is also a good skill to assign NPCs if you choose to fight with a party of NPCs.&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; This increases your total HP and also increases your carrying capacity.&lt;br /&gt;
* &#039;&#039;&#039;Medical Treatment:&#039;&#039;&#039; This improves the effectiveness of medical items you use. As medical item usage awards you XP equal to half of your HP gain from the item usage, this is a good choice if you intend to do a lot of healing, or to maximize your XP gains.&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; This increases the area of the map visible to you. Can also be increased with macrobinoculars. Perception is a great skill for scout NPCs.&lt;br /&gt;
&lt;br /&gt;
==Bandit Fitouts==&lt;br /&gt;
On death, bandits have the chance to drop an item they are carrying, which you can pick up and claim. What bandits are carrying is determined by their fitout, and there are a number of different fitouts available with which bandits may spawn. These can be viewed [[:Image:Bandit-templates.png|here]] (you will need to click the Full Resolution link for the image to load properly).&lt;br /&gt;
&lt;br /&gt;
==Creatures and Terrains==&lt;br /&gt;
Below you can find a list ordered by terrain type.&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Creature || Size || Terrain ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Space Slug || Colossal || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Spice Eel || Huge || Cave ||&lt;br /&gt;
|- &lt;br /&gt;
| Spice Grub || Small || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Cave ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Crater ||&lt;br /&gt;
|- &lt;br /&gt;
| Granite Slug || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Crater ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Dewback || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eopie || Large || Desert ||&lt;br /&gt;
|- &lt;br /&gt;
| Geonosian Massiff || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Kintan Strider || Large || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Krayt Dragon || Colossal || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Sarlacc || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Slashrat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Womp Rat || Medium || Desert ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Geejaw || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Quizzer || Small || Forest ||&lt;br /&gt;
|-&lt;br /&gt;
| Purrgil || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| Streaked Velker || Colossal || Gas Giant ||&lt;br /&gt;
|-&lt;br /&gt;
| D&#039;oemir Bear || Medium || Glacier ||&lt;br /&gt;
|- &lt;br /&gt;
| Howlrunner || Medium || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Tauntaun || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Wampa || Large || Glacier ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Akk Dog || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Bantha || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Boma Beast || Small || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Common Thranta || Medium || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Corellian Sand Panther || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Gizka || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Great Thranta || Huge || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nerf || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Nexu || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Reek || Large || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Squall || Tiny || Grassland ||&lt;br /&gt;
|-&lt;br /&gt;
| Acklay || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Crystal Snake || Small || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Eye-snatcher || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Gundark || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Katarn || Large || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Physallis Berry Monster || Tiny || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Rancor || Huge || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Vornskr || Medium || Jungle ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Howlrunner || Medium || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Kell Dragon || Large || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Mountain ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Draigon || Huge || Ocean ||&lt;br /&gt;
|-&lt;br /&gt;
| Cy&#039;een || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || River ||&lt;br /&gt;
|-&lt;br /&gt;
| Duracrete Slug || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Granite Slug || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Hawkbat || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Mynock || Small || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Varactyl || Huge || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Vulptex || Medium || Rock ||&lt;br /&gt;
|-&lt;br /&gt;
| Dianoga || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Falumpaset || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Fambaa || Huge || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Kaadu || Large || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Nuna || Small || Swamp ||&lt;br /&gt;
|-&lt;br /&gt;
| Rathtar || Huge || Swamp ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are looking for variety, Grassland is your best choice. The number of different species for each type of terrain is as follows: &lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Terrain || Species ||&lt;br /&gt;
|-&lt;br /&gt;
| Grassland || 14 ||&lt;br /&gt;
|-&lt;br /&gt;
| Cave || 11 ||&lt;br /&gt;
|-&lt;br /&gt;
| Desert || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Forest || 10 ||&lt;br /&gt;
|-&lt;br /&gt;
| Jungle || 8 ||&lt;br /&gt;
|-&lt;br /&gt;
| Rock || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Swamp || 6 ||&lt;br /&gt;
|-&lt;br /&gt;
| Glacier || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Mountain || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| River || 4 ||&lt;br /&gt;
|-&lt;br /&gt;
| Crater || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ocean || 3 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gas Giant || 2 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3879</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3879"/>
		<updated>2022-01-06T20:07:03Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Which faction should I join? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship if the ship class is a Fighter, or Gunboat; For any other ship class, only the pilot is killed.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, you will have the option of purchasing 3 ships for a very steep discount at the end of the tutorial, besides that, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy another one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the Rebel Alliance or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Make your way through the tutorial and purchase a ship.&lt;br /&gt;
&lt;br /&gt;
2. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in.&lt;br /&gt;
&lt;br /&gt;
3. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
&lt;br /&gt;
4. Save up CPs and exchange them for a ship. &lt;br /&gt;
&lt;br /&gt;
5. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3878</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3878"/>
		<updated>2022-01-06T20:06:13Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* How can I get off my starting planet? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship if the ship class is a Fighter, or Gunboat; For any other ship class, only the pilot is killed.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, you will have the option of purchasing 3 ships for a very steep discount at the end of the tutorial, besides that, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy another one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Make your way through the tutorial and purchase a ship.&lt;br /&gt;
&lt;br /&gt;
2. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in.&lt;br /&gt;
&lt;br /&gt;
3. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
&lt;br /&gt;
4. Save up CPs and exchange them for a ship. &lt;br /&gt;
&lt;br /&gt;
5. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3877</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3877"/>
		<updated>2022-01-06T20:05:57Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* How can I get off my starting planet? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship if the ship class is a Fighter, or Gunboat; For any other ship class, only the pilot is killed.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, you will have the option of purchasing 3 ships for a very steep discount at the end of the tutorial, besides that, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy another one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1. Make your way through the tutorial and purchase a ship.&lt;br /&gt;
2. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in.&lt;br /&gt;
3. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
4. Save up CPs and exchange them for a ship. &lt;br /&gt;
5. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3876</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3876"/>
		<updated>2022-01-06T20:02:46Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* How can I get a ship or vehicle? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship if the ship class is a Fighter, or Gunboat; For any other ship class, only the pilot is killed.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, you will have the option of purchasing 3 ships for a very steep discount at the end of the tutorial, besides that, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy another one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3875</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3875"/>
		<updated>2022-01-06T19:48:51Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Can I kill another character? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship if the ship class is a Fighter, or Gunboat; For any other ship class, only the pilot is killed.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3874</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3874"/>
		<updated>2022-01-06T19:48:03Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Can I kill another character? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship if the ship class is a Fighter, or Gunboat.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3873</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3873"/>
		<updated>2022-01-06T19:44:49Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Can more than one player use the same computer? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out https://www.swcombine.com/rules/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3872</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3872"/>
		<updated>2022-01-06T19:39:25Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* How can I die? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out http://rules.swcombine.com/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun or black hole, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3871</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3871"/>
		<updated>2022-01-06T19:38:19Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Is the Combine played in real time? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out http://rules.swcombine.com/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read https://www.swcombine.com/rules/?Timeframe&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3870</id>
		<title>FAQ</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=FAQ&amp;diff=3870"/>
		<updated>2022-01-06T19:37:06Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Where can I find SWC&amp;#039;s rules? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Questions==&lt;br /&gt;
&lt;br /&gt;
====What is the Star Wars Combine?==== &lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine is an interactive online Star Wars simulation. People play the sim from diverse nations around the globe. The Star Wars Combine is 100% free of charge, and is a non-profit game. &lt;br /&gt;
&lt;br /&gt;
In the Combine you will be allowed to create a character of your own with several different races to choose from. Upon character creation, you will have the option to join a group from a hefty list of candidates. Life in the Combine galaxy is just like stepping into George Lucas&#039;s epic Star Wars universe with the primary difference being that, in the Combine, there are none of the original Star Wars characters. No Luke Skywalker, no Leia Organa, no Mon Mothma, etc. However, the setting and general plot are the same, there is an ongoing war between the Galactic Empire and New Republic as well as plenty of other player-driven conflicts.&lt;br /&gt;
&lt;br /&gt;
====What time period is the game set in? ====&lt;br /&gt;
&lt;br /&gt;
Though it is difficult to assess the time in comparison to the movies (since events and people are different between the two), it has been generally agreed upon that this game is set within the area of Episode IV: A New Hope and Episode V: The Empire Strikes Back. However, with the new movies and new ideas, we will be incorporating ships and systems from them as well.&lt;br /&gt;
&lt;br /&gt;
====What would make me choose to play this game? ====&lt;br /&gt;
&lt;br /&gt;
The Star Wars Combine provides a unique gaming experience compared to other games in this modern era. Being that it is primarily a role playing (RP) game, much of the in-game history is written and dictated by the actions of our players. With just a few thousand active players, our community is relatively small but it provides ample opportunities for interaction and fun among players.&lt;br /&gt;
&lt;br /&gt;
====What are CPs (Combine Points)? ====&lt;br /&gt;
&lt;br /&gt;
The Combine Points are given to you by the admins for out of character (OOC) efforts you do to support and help the Star Wars Combine. Additionally, CPs are awarded each day that you log into SWC. You can exchange them for ships, vehicles and other inventory items (as they come available), some of which are only available through the CP exchange system.&lt;br /&gt;
&lt;br /&gt;
====What does NPC mean?==== &lt;br /&gt;
&lt;br /&gt;
NPC = Non-Playing Characters. You can hire them to work for you, build ships, fight alongside you, etc.&lt;br /&gt;
&lt;br /&gt;
====Can I kill another character? ====&lt;br /&gt;
&lt;br /&gt;
Right now there are very few options to kill a character. A character can be executed, if they have had an arrest warrant issued on them and are currently under arrest. You can also kill yourself by flying into a sun, which also kills any other passengers located on that ship.&lt;br /&gt;
&lt;br /&gt;
====Why are the prices of the ships higher than those shown in the rules area? ====&lt;br /&gt;
&lt;br /&gt;
The prices shown in the rules area are the prices of production. The real prices depend on the traders and the in-game demand for ships.&lt;br /&gt;
&lt;br /&gt;
====Can I have more than one character? ====&lt;br /&gt;
&lt;br /&gt;
No, you are only allowed to have one character in the Combine. If your character dies you may create a new one after a period of time. Even if you leave your character for long periods of time, it is still best to try and log back in as that character or check with one of the administrators to see if your old character still exists before creating a new one. &lt;br /&gt;
&lt;br /&gt;
====Can more than one player use the same computer? ====&lt;br /&gt;
&lt;br /&gt;
Yes, but you must link the accounts via the Multi Self-Registration system. For more information check out http://rules.swcombine.com/?Character_Creation&lt;br /&gt;
&lt;br /&gt;
====How can I remake my character? ====&lt;br /&gt;
&lt;br /&gt;
Once a character is made in the Combine, it cannot be altered. The only ways a new character can be made is if your character dies or if you &amp;quot;drop&amp;quot; your character (you can find a link to &amp;quot;drop&amp;quot; your character by clicking the &amp;quot;Character&amp;quot; link on the side of the page). If stats are your concern, you are allowed a single re-roll prior to hitting level 3. Additionally, your skills may be upgraded as you progress in the game.&lt;br /&gt;
&lt;br /&gt;
====Why must I wait a period of time to create a new character?==== &lt;br /&gt;
&lt;br /&gt;
This delay was set in order to keep Combine players from creating, killing, and then recreating characters in hopes of getting a Force-sensitive one.&lt;br /&gt;
&lt;br /&gt;
====Who developed/is developing the Combine? ====&lt;br /&gt;
&lt;br /&gt;
The current and former staff of Combine can be found on the Contacts page under the link &amp;quot;The SWC Team&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Is the Combine affiliated with LucasArts/Disney?==== &lt;br /&gt;
&lt;br /&gt;
The Combine is an independent game created by a group of people that love Star Wars. They are not part of LucasArts/Disney.&lt;br /&gt;
&lt;br /&gt;
====What are White Scenarios? ====&lt;br /&gt;
&lt;br /&gt;
White scenarios are in-character (IC) role-playing scenarios that have members of the combine performing actions through the forums. GM&#039;s monitor the scenarios and perform actions with NPC&#039;s. In White Scenarios there are no repercussions for being involved. If you die in one, you will still be alive in the Combine. Depending on how well you role-play in the scenarios you will be given experience points (XPs). You can find scenarios through the community links RPG Centre under Portals. &lt;br /&gt;
&lt;br /&gt;
====What Messaging System do most members use? ====&lt;br /&gt;
&lt;br /&gt;
Most members use either the Combine messaging system (often referred to as &amp;quot;Darkness Message&amp;quot;), Discord, or SWC&#039;s IRC server. Currently, a directory of active Discord channels is maintained in the &amp;quot;General Talk&amp;quot; forum.&lt;br /&gt;
&lt;br /&gt;
====What is IRC? ====&lt;br /&gt;
&lt;br /&gt;
IRC is a instant messaging server. Some combine players use IRC as a primary form of communication to their factions.&lt;br /&gt;
&lt;br /&gt;
====How do I register on IRC and what does it do? ====&lt;br /&gt;
&lt;br /&gt;
Registering on IRC secures your user name to help make sure no one else can use it. To register you will need to type /msg NickServ REGISTER password e-mail (change e-mail and password to what you would like for them both [example /msg NickServ REGISTER 123456 example@hotmail.com) After this you’ll receive a conformation e-mail and every time you log in you will need to type in /msg NickServ IDENTIFY password&lt;br /&gt;
&lt;br /&gt;
====What server do I go to on IRC? ====&lt;br /&gt;
&lt;br /&gt;
irc.swc-irc.com&lt;br /&gt;
&lt;br /&gt;
====How can I be in more than one IRC channel at once? ====&lt;br /&gt;
&lt;br /&gt;
You will need to download an IRC chat client (e.g., mIRC from http://www.mirc.com ). Download and install this and you can be in as many channels as you want! It also has other handy features to make chatting easier.&lt;br /&gt;
&lt;br /&gt;
====Can I also create a city?==== &lt;br /&gt;
&lt;br /&gt;
Anyone can create a city, yes. However, there are some requirements to construct a city. The terrain square you selected must be non-volcanic. Also, either you or your faction must posses the required amount of credits to build a city. It costs a minimum of 1,500,000 credits to build a city.&lt;br /&gt;
&lt;br /&gt;
====I must travel to a system but I don&#039;t know where it is. ====&lt;br /&gt;
&lt;br /&gt;
If you want to find out where a system, sector, planet or city you have to travel to is then you can look at the galaxy map. It is easy to navigate and can be found here: http://www.swcombine.com/rules/?Galaxy_Map&lt;br /&gt;
&lt;br /&gt;
====How do I increase my skill points? ====&lt;br /&gt;
&lt;br /&gt;
Every time you level, you receive a new skill point to use. These skill points can be allocated to your skills via the Character link on your right menu. However, such increases cannot be undone, and the definitions for skills which are not yet implemented may change in the future.&lt;br /&gt;
&lt;br /&gt;
====How long does my character stay in combine if I am not active anymore? ====&lt;br /&gt;
&lt;br /&gt;
Characters with XP Level 1 are wiped after 9 months of inactivity, all characters above Level 1 are retrievable at any time. Dead characters, however, can never be retrieved.&lt;br /&gt;
&lt;br /&gt;
====This stat doesn&#039;t seem to do anything yet, why is it there? ====&lt;br /&gt;
&lt;br /&gt;
Not all of the stats in the game have a use yet, but when the game is fully operational they will all have a use. You can view what your stats will be used for by reading through the various rules in the technical section.&lt;br /&gt;
&lt;br /&gt;
====How much experience do I need to raise up my Experience Level?==== &lt;br /&gt;
&lt;br /&gt;
The needed experience is not the same for every level. To achieve level 2 you need 1000 experience, for level 3 - 3000. For level n you will need 1000 x (n-1) x n / 2. You can find a table with the experience points needed up to level 9 in the rules section.&lt;br /&gt;
&lt;br /&gt;
====Can I create a new faction?==== &lt;br /&gt;
&lt;br /&gt;
Yes you can. To do so you will need to satisfy the conditions found on the Faction Creation rules.&lt;br /&gt;
&lt;br /&gt;
==Technical Questions== &lt;br /&gt;
&lt;br /&gt;
====What do I need to play the Combine in the terms of hardware, software, etc?==== &lt;br /&gt;
&lt;br /&gt;
A computer or smartphone capable of connecting to the Internet and a web browser.&lt;br /&gt;
&lt;br /&gt;
====Do I have to download any software to play?==== &lt;br /&gt;
&lt;br /&gt;
No, all that you need is a browser.&lt;br /&gt;
 &lt;br /&gt;
==Rules Questions==&lt;br /&gt;
&lt;br /&gt;
====Where can I find SWC&#039;s rules?==== &lt;br /&gt;
&lt;br /&gt;
You can find them and other information about the SWC at: https://www.swcombine.com/rules/&lt;br /&gt;
&lt;br /&gt;
====What happens if I die?==== &lt;br /&gt;
&lt;br /&gt;
You lose all of your characters experience points, inventory and money. You will keep only your Combine Points and in three weeks you will be able to create a new character.&lt;br /&gt;
&lt;br /&gt;
====Is theft allowed in the Combine? ====&lt;br /&gt;
&lt;br /&gt;
Theft occurs in the Combine. How your character reacts or performs it is up to you.&lt;br /&gt;
&lt;br /&gt;
====Why can I not change the details (like ownership) of a ship owned by a faction?==== &lt;br /&gt;
&lt;br /&gt;
You can only change a ship&#039;s information if you own it. Ships given by a faction for your use are a privilege, and being such are not owned by you. This action was implemented in order to prevent theft of a faction&#039;s property&lt;br /&gt;
&lt;br /&gt;
====Is the Combine played in real time? ====&lt;br /&gt;
&lt;br /&gt;
The Combine is played in delayed real time. For more information read http://rules.swcombine.com/general/timeframe/&lt;br /&gt;
&lt;br /&gt;
====What is spying and is it allowed?==== &lt;br /&gt;
&lt;br /&gt;
Spying is when you infiltrate a faction in order to gain information for another faction or person. Currently it is permitted under the rules. Full details on what you may and may not do in regards to spying can be found at http://www.swcombine.com/rules/?Spying .&lt;br /&gt;
&lt;br /&gt;
====What are raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials are the materials required to produce a certain piece of technology (ship, vehicle, weapon, etc.).&lt;br /&gt;
&lt;br /&gt;
====How can I die?==== &lt;br /&gt;
&lt;br /&gt;
Currently, there are only a few ways to die: running a ship into a sun, aborting hyper travel and crashing into a celestial body, or getting your faction, or someone else, to execute you. Players may also &amp;quot;drop&amp;quot; their character to start a new one (the three week respawn timer still applies).&lt;br /&gt;
&lt;br /&gt;
====How do I get raw materials?==== &lt;br /&gt;
&lt;br /&gt;
Raw materials can be mined or recovered via recycling. For mining, prospecting vehicles must be used to scan planets for deposits, and then a mining faction must construct a mine at the deposit location in order to mine the deposit for materials. For recycling, specific recycling entities must be used to break apart entities or wrecks into their basic materials.&lt;br /&gt;
 &lt;br /&gt;
==Getting Started Questions== &lt;br /&gt;
&lt;br /&gt;
====Can I be a jedi?==== &lt;br /&gt;
&lt;br /&gt;
Every race has its own force probability, giving you a chance to be born force sensitive. But if you are not, then you can still become one later by gaining experience and levels.&lt;br /&gt;
&lt;br /&gt;
====Why is the handle I selected declined?==== &lt;br /&gt;
&lt;br /&gt;
1: It has to sound like a word (Ex: &amp;quot;bgfive&amp;quot; or &amp;quot;imlame&amp;quot; would not be accepted, while &amp;quot;John doe&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
2: It can not be the name of an star wars character, although using the first or last names is allowed (Ex: &amp;quot;Luke skywalker is not a legal handle, but &amp;quot;Luke deacon&amp;quot; or &amp;quot;Mike skywalker&amp;quot; would be)&lt;br /&gt;
&lt;br /&gt;
3: No titles in your handle are allowed (Ex: no &amp;quot;Sir&amp;quot; &amp;quot;Darth&amp;quot; &amp;quot;Princess&amp;quot; &amp;quot;Dr.&amp;quot; etc...)&lt;br /&gt;
&lt;br /&gt;
4: All handles must have a capital for the first letter of the name (Ex: &amp;quot;john doe&amp;quot; is not legit, but &amp;quot;John doe&amp;quot; is)&lt;br /&gt;
&lt;br /&gt;
5: No special chars in it other then spaces, -, or ` (Ex: &amp;quot;John5 doe&amp;quot; would be illegal, but &amp;quot;John&#039;ell doe&amp;quot; would work)&lt;br /&gt;
&lt;br /&gt;
Each handle is unique; if it&#039;s too close to the name of another character it will be declined. (Ex: if you try to set your handle as &amp;quot;Jennifer Dreighton&amp;quot; it will automatically fail, since there already is a &amp;quot;Jennifer Dreighton&amp;quot;). You may have the same last name as another character, but you require their permission first. (Ex: There is a &amp;quot;Wilhelm von Ismay&amp;quot; and a &amp;quot;Victor von Ismay&amp;quot;, but Wilhelm got Victor&#039;s permission before setting his last name to that).&lt;br /&gt;
&lt;br /&gt;
====How do I log in? It keeps refreshing the page.==== &lt;br /&gt;
&lt;br /&gt;
First, use Lost Password to request a new password and log in with that. Be sure to paste or type it in exactly, as it is case sensitive.&lt;br /&gt;
&lt;br /&gt;
If that fails, check to ensure that you are using the up to date version of your web browser. Clear your cache and make sure cookies are enabled.&lt;br /&gt;
&lt;br /&gt;
If you are still having no luck, consider temporarily trying an alternate browser such as Opera (www.opera.com) or Mozilla (www.mozilla.org).&lt;br /&gt;
&lt;br /&gt;
====How can I earn credits?==== &lt;br /&gt;
&lt;br /&gt;
1. You can join a faction that pays its members a salary and/or bonuses.&lt;br /&gt;
&lt;br /&gt;
2. You can buy items and sell it for more.&lt;br /&gt;
&lt;br /&gt;
3. You can collect CPs and exchange them for entities that can be sold for credits.&lt;br /&gt;
&lt;br /&gt;
For more information, see the article on [[Credits]].&lt;br /&gt;
&lt;br /&gt;
====How can I get a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
In the beginning of your character&#039;s life, the easiest way of getting a ship or vehicle is by joining a faction and be assigned one. Later on when you have enough money you can buy one for yourself. Another possibility is to exchange your CPs for some of the available ships and vehicles in the CP exchange.&lt;br /&gt;
&lt;br /&gt;
====Which faction should I join?==== &lt;br /&gt;
&lt;br /&gt;
That depends on who you want your character to be - a rebel or an empire supporter, a bounty hunter, a trader, a pirate, a researcher, etc. If you want to fly an X-Wing or a Mon Calamari cruiser, then you should join the New Republic or one of its allies. If you prefer the Tie Fighters and the Star Destroyers then you should definitely join the Galactic Empire. Of course you can join any other faction as well, depending on your interests. And who says you have to join any at all?&lt;br /&gt;
&lt;br /&gt;
====How do I get more Credits? ====&lt;br /&gt;
&lt;br /&gt;
The easiest way is to join a faction and receive a salary. You can also exchange CPs for entities that can be sold for credits. Alternately, you can start your own business like transporting ships and passengers for credits. Another possibility is to get a loan from a Bank faction or from another player, if you find somebody willing to loan you money.&lt;br /&gt;
&lt;br /&gt;
====How can I get off my starting planet?==== &lt;br /&gt;
&lt;br /&gt;
1. Join a faction, most offer transport to the planet you&#039;ll be working on, or supply a ship to fly around in. &lt;br /&gt;
2. Buy a ride from another player or a transport faction, or rent a ship from another player/faction.&lt;br /&gt;
3. Save up CPs and exchange them for a ship. &lt;br /&gt;
4. Purchase a ship and have it moved to your location, to do this you&#039;ll need to earn some money first.&lt;br /&gt;
&lt;br /&gt;
====How to change my location (travel)? ====&lt;br /&gt;
&lt;br /&gt;
If you want to move from one position to another you have to go to position =&amp;gt; travel =&amp;gt; city =&amp;gt; you can enter some coordinates. If you give coordinates from (0,0) to (21,21) when you are on foot (walking), you will travel only inside the city. If you want to go to another city, first move to the edge of your current city in the direction you would like to go. Then go to position =&amp;gt; travel =&amp;gt; cross terrain =&amp;gt; then you can pick a position to where you want to go to.&lt;br /&gt;
&lt;br /&gt;
====I just created my character and assigned skill points. Where do I go and what do I do?==== &lt;br /&gt;
&lt;br /&gt;
It&#039;s up to you. You can work alone and be a freelancer or you can join a faction. While being an independent freelancer may sound fun, it doesn&#039;t provide the benefits a faction does such as paychecks every month, a neat duty like piloting a ship or vehicle, and a place to call home. Visit http://www.swcombine.com/community/factions.php for more details on the various factions. If you are interested in a faction, it would not be a bad idea to check out that faction’s website, as well as contacting a member from the faction&#039;s recruiting office to get more information on that faction’s services and benefits.&lt;br /&gt;
 &lt;br /&gt;
==How to Questions== &lt;br /&gt;
&lt;br /&gt;
====How can I gain CPs?==== &lt;br /&gt;
&lt;br /&gt;
The easiest way is to simply log in and play! You are awarded CPs every day that you log in. Suggesting planet descriptions, reporting bugs and typos, working on admin assignments or other ways of helping the development of the Combine can also be awarded. You can also buy CPs with exchange rate of 1000 CPs for every 1 Dollar/Euro you donate.&lt;br /&gt;
&lt;br /&gt;
====How can I improve my skills? ====&lt;br /&gt;
&lt;br /&gt;
For every Experience Level you achieve, 1 skill point is added to your skill pool, which you can use to improve your skills, using the Character link on your right menu. However, skill increases cannot be undone, and it is possible that skill definitions for features not yet implemented may be changed in the future.&lt;br /&gt;
&lt;br /&gt;
====How can I get more experience? ====&lt;br /&gt;
&lt;br /&gt;
Experience points can be gained in many ways. Flying ships or piloting vehicles is a common method, it is also possible to gain them by mining or prospecting. Constructing buildings or stations gains an amount of experience. Small amounts are also awarded for certain achievements such as sending your first message or joining your first faction. Other ways may be added as the game develops.&lt;br /&gt;
&lt;br /&gt;
====How can I send a message to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the Send message link in your menu (it looks like an envelope) then Send Message. Enter the handle of the recipient and enter the message itself.&lt;br /&gt;
&lt;br /&gt;
====How can I send credits to another player? ====&lt;br /&gt;
&lt;br /&gt;
Click on the display of your current credits total in the right hand menu. This should bring up the Transfer Credits screen. Enter the handle of the character or the name of the faction to receive the credits, then enter the amount and add a comment if you want. Finally click Transfer.&lt;br /&gt;
&lt;br /&gt;
====How do I join a faction? ====&lt;br /&gt;
&lt;br /&gt;
Click the Faction link on the right hand menu and then on Join Faction. Select the one you would want to join, add a message if you want, click submit and await further instructions. Generally allow up to 24-48 hours for a reply from the faction to see if you have been accepted or not.&lt;br /&gt;
&lt;br /&gt;
====How do I launch a missile, fire my blaster or beat up a Wookiee? ====&lt;br /&gt;
&lt;br /&gt;
Full-scale Player vs. Player (PvP) Combat is not yet implemented. It is possible to brawl with Brawler NPCs for experience points and factions have the ability to arrest and execute. Ground combat is currently in beta - there are a couple systems that allow PvP ground combat while Player vs. Environment (PvE) is implemented in every system - while space combat is in alpha - one may find space bandits hiding in asteroid fields in deep space.&lt;br /&gt;
&lt;br /&gt;
====How do I report a bug? ====&lt;br /&gt;
&lt;br /&gt;
If you encounter a bug, click on the &amp;quot;Report Bug&amp;quot; link at the bottom of the right side menu. Please browse though the list of bugs to make sure that the bug you are reporting is a new one. If you find that your bug is already listed, add a comment to it stating your problem as well.&lt;br /&gt;
&lt;br /&gt;
====How can I support the Combine?==== &lt;br /&gt;
&lt;br /&gt;
There are many ways to support the Combine. SWC accepts donations to offset the cost of running servers. You can join one of the many volunteer teams (Art, Descriptions, Development, QA) to help improve the game. You can report bugs and typos.&lt;br /&gt;
&lt;br /&gt;
====How do I buy weapons/droids/items? ====&lt;br /&gt;
&lt;br /&gt;
A few minor items can already be bought in Shop and Commerce Centre facilities. Shops can be found in most starting cities and are NPC-owned, while Commerce Centres are faction/player owned.&lt;br /&gt;
&lt;br /&gt;
Otherwise, the majority of weapons, droids, and items can be purchased from the faction that produces them, which is displayed on the rules page for the item in question, or from players who already own them.&lt;br /&gt;
&lt;br /&gt;
As an example, let&#039;s demonstrate a trade between two players. The person who buys the ship (Luke) has to contact the person who sells the ship (Han). Next, Luke has to pay for the ship by clicking on transaction sheet/credits transaction/transfer credits. Afterward, Luke must write the name of receiver, amount and communication and then choose the receiver type. When all this has been done, Luke solidifies the credit transfer by clicking on the &amp;quot;transfer&amp;quot; button. To give Luke his ship after receiving payment, Han has to click on &amp;quot;ships&amp;quot; in his personal inventory and choose who he wants to give the ship to (faction or person). Han must then select the ship Luke paid for and click on &amp;quot;Make Over.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Be warned that there are no guarantees for trading in the Combine and theft is an ever-present factor in the game.&lt;br /&gt;
&lt;br /&gt;
====How do I enter a ship or vehicle?==== &lt;br /&gt;
&lt;br /&gt;
First, you have to be assigned to the crewlist or set as owner/commander/pilot of the ship or vehicle to be able to board it. Once that is taken care of, click on &amp;quot;Position&amp;quot;, then &amp;quot;Enter&amp;quot;. If the above parameters are met, you should be able to see the ship. Click &amp;quot;Board&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====How do I pilot a ship or vehicle? ====&lt;br /&gt;
&lt;br /&gt;
After you have entered the ship or vehicle there will be a room map representing the layout of the entity in which you now reside. Find your way to the cockpit and a new button will appear on the side of the screen titled &amp;quot;Ship Controls&amp;quot; (or &amp;quot;Vehicle Controls&amp;quot;). Click that button and you will be taken to a new screen that will allow you to pilot your ship/vehicle.&lt;br /&gt;
&lt;br /&gt;
====How do I travel in a ship?==== &lt;br /&gt;
&lt;br /&gt;
To move around within a ship, your status in the Control panel must be set to Position (as opposed to Cockpit -- see below).&lt;br /&gt;
&lt;br /&gt;
To operate a ship, you first travel from the entrance room to the cockpit room. Once in the cockpit room, click &amp;quot;Ship Controls&amp;quot; (this option will only appear if you have been assigned as the pilot of the ship).&lt;br /&gt;
&lt;br /&gt;
To lift off, hit the Travel button then Ascend. It takes an hour to reach (upper) atmosphere.&lt;br /&gt;
&lt;br /&gt;
Once in the upper atmosphere, you need to reach orbit; this takes another hour. You do this from the Travel section by hitting Travel, then Orbit.&lt;br /&gt;
&lt;br /&gt;
Once in orbit, you have to escape the gravity well of the planet you&#039;re orbiting; this is the section shaded in red on the display under Travel. Hit the Sublight button and click on some square that is not in the red. This should take roughly half an hour of travel.&lt;br /&gt;
&lt;br /&gt;
Once out of the gravity well, you&#039;re free to go Hyper. Hit the Hyper button, then select from the menu of sectors (or choose a sector from the map of the galaxy), then select the desired system and Go.&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t try to abort once in Hyper. You can lose the ship and be killed that way, should you come out near a celestial body.&lt;br /&gt;
&lt;br /&gt;
Upon entering a system, you&#039;ll be still a bit out from your destination planet; you&#039;ll have to hit Sublight and indicate which planet you want to go to.&lt;br /&gt;
&lt;br /&gt;
Upon arrival at the planet, you&#039;re in orbit. You can, at that point, change over to any other ship also in orbit for which you are listed as a Crewmember. To do this, Travel to that room in the ship which has the exit, hit Board, and select from among ships to which you have entree.&lt;br /&gt;
&lt;br /&gt;
To land a ship on the ground, you must reverse the lift-off procedure: First hit Travel, then Descend (and you can select your destination square on the planet); that takes an hour to put you in atmosphere. Once in atmosphere, you land by hitting Descend in the Travel section (and you can select your destination square in the city). Once landed, you can leave the ship by travelling to an exit room and hitting Board.&lt;br /&gt;
&lt;br /&gt;
NOTE: Some planets are protected by shields and will require access to descend to the ground.&lt;br /&gt;
&lt;br /&gt;
When you have been assigned as Pilot to a ship, you can then manage the crewlist. You do this with the Crewlist button on the bottom of the panel.&lt;br /&gt;
&lt;br /&gt;
Summary:&lt;br /&gt;
&lt;br /&gt;
Travel: Board&lt;br /&gt;
Control: Position: Travel to cockpit room&lt;br /&gt;
Control: Enter Cockpit&lt;br /&gt;
&lt;br /&gt;
Travel: Ascend to atmosphere&lt;br /&gt;
Travel: Ascend to orbit&lt;br /&gt;
Travel: Sublight out of gravity well&lt;br /&gt;
Travel: Hyper to new system&lt;br /&gt;
Travel: Sublight to planet&lt;br /&gt;
Travel: Descend to atmosphere&lt;br /&gt;
Travel: Descend to ground&lt;br /&gt;
&lt;br /&gt;
Control: Position: Travel to exit room&lt;br /&gt;
Travel: Board&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Combat&amp;diff=3869</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Combat&amp;diff=3869"/>
		<updated>2022-01-05T01:36:39Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Space Combat (Alpha) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrest and Execution===&lt;br /&gt;
See [[Arrest and Execute]]&lt;br /&gt;
&lt;br /&gt;
This is the process where a player captures another player or NPC and then kills them. There are some severe restrictions as to its use, primarily that places where you can perform an A/E are limited by which faction you are in, and what territory they control. &lt;br /&gt;
&lt;br /&gt;
Attempting to arrest another character or NPC will run a skill check of the arrester against a skill check of the defender, and a successful attempt means that the target is then arrested. The arrested player character has only limited access to the game interface, only being able to access the forums and messaging or see their location.&lt;br /&gt;
&lt;br /&gt;
===Planetary Shields===&lt;br /&gt;
See [[Shields]]&lt;br /&gt;
&lt;br /&gt;
This is a defensive application, used to prevent unwanted passage of players to a planet&#039;s surface. If a [http://www.swcombine.com/rules/?3x3&amp;amp;ID=28 Shield Generator] is linked to a [http://www.swcombine.com/rules/?5x5&amp;amp;ID=75 Computer Control Center], then anyone on the Computer Control Center&#039;s crewlist will have automatic access through the shield. Shields only prevent travel down to a planet&#039;s surface, anyone may ascend up through a shield.&lt;br /&gt;
&lt;br /&gt;
===Creature Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See [[Creature Combat]] or [[Hunting]] for details and advice for engaging in creature combat.&lt;br /&gt;
&lt;br /&gt;
===Bandit Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.&lt;br /&gt;
&lt;br /&gt;
===Space Combat (Alpha)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an &amp;quot;alpha&amp;quot; state and involves Player-controlled squadrons of fighter-, gunship-, and corvette-class ships as attacking hostile NPC-controlled ships in deep space [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it &amp;lt;u&amp;gt;&#039;&#039;&#039;is&#039;&#039;&#039;&amp;lt;/u&amp;gt; possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As of Year 22 Day 362, hostile NPC-controlled ships may attack and destroy any combat-enabled ship (fighters, gunships, and corvettes currently) in the same [http://www.swcombine.com/rules/?Asteroid_Fields asteroid field]. Bandits also have enhanced sensor effectiveness and as such may be able to attack you from outside of your own sensor range. It is highly recommended that you do not leave any combat-enabled ships idling in an asteroid field as they can be destroyed.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Space Combat (Alpha)===&lt;br /&gt;
[https://www.swcombine.com/rules/?Space_Combat#Space_Arena_-_PvP Player vs. Player space combat] has been released in an &amp;quot;alpha&amp;quot; state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1). In these systems, it is possible to attack (and be attacked by) other players when both players are flying combat enabled ships such as fighter-, gunship-, and corvette-class ships.&lt;br /&gt;
&lt;br /&gt;
===Player vs. Player Ground Combat (Beta)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a &amp;quot;beta&amp;quot; state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 [[HP]] and will enter a stunned state when they reach 1 [[HP]] that will prevent them from moving, or attacking until they are unstunned.&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=XP&amp;diff=3868</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=XP&amp;diff=3868"/>
		<updated>2021-12-30T07:51:50Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP refers to your Experience Points. These are a measure of how much experience you have accumulated as your character, and generally how powerful you are. The more XP you have, the higher your level, and the more skill points you have available to allocate to your skills.&lt;br /&gt;
&lt;br /&gt;
==Getting XP==&lt;br /&gt;
There are a variety of different ways of getting XP. It is received for the majority of in-game actions within the SWC interface. Some of the ways to accumulate XP are listed below:&lt;br /&gt;
&lt;br /&gt;
===Asteroid Mining===&lt;br /&gt;
The XP gained from [[Asteroid Mining]] is determined by the actual yield vs the max yield of the raw material being mined.&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
The XP gained from constructing facilities and space stations is determined by the raw material price of the facility or space station.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
[[Crafting]] nets you 10 XPs when you successfully complete crafting an item.&lt;br /&gt;
&lt;br /&gt;
===First Time XP===&lt;br /&gt;
*You gained 30 XP with the following message: You hired an NPC for the first time.&lt;br /&gt;
*You gained 20 XP with the following message: You used an item for the first time.&lt;br /&gt;
*You gained 20 XP with the following message: You have joined chat for the first time.&lt;br /&gt;
*You gained 20 XP with the following message: You have made your first post on the forums. (SWC forums)&lt;br /&gt;
*You gained 40 XP with the following message: You learned how to build a facility.&lt;br /&gt;
*You gained 10 XP with the following message: You found out how to form a party.&lt;br /&gt;
*You gained 40 XP with the following message: You now know how to use scanners.&lt;br /&gt;
*You gained 10 XP with the following message: You walked to another room for the first time.&lt;br /&gt;
*You gained 40 XP with the following message: You made your first hyperspace jump.&lt;br /&gt;
*You gained 20 XP with the following message: You learned how to use the transactions system. (send credits)&lt;br /&gt;
*You gained 40 XP with the following message: You have left your homeworld for horizons unknown. (travel sublight)&lt;br /&gt;
*You gained 20 XP with the following message: You found out how to assign assets. (assign something)&lt;br /&gt;
*You gained 50 XP with the following message: You sent a DM to your faction.&lt;br /&gt;
*You gained 100 XP with the following message: You used NPC Transport Service for the first time.&lt;br /&gt;
*You gained 50 XP with the following message: You successfully found your way out of the starting building.&lt;br /&gt;
*You gained 100 XP with the following message: You are now a faction member for the first time.&lt;br /&gt;
*You gained 20 XP with the following message: You started using the message system.&lt;br /&gt;
*You gained 20 XP with the following message: You sent your first faction join request&lt;br /&gt;
&lt;br /&gt;
===Force Training===&lt;br /&gt;
Those who are able to use the force gain experience every time they successfully train. As well as gaining experience towards their next level of force mastery, a character also gains 15 XP for every successful training session.&lt;br /&gt;
&lt;br /&gt;
If training with an apprentice, should the apprentice successfully train then the apprentice gains 15 XP and the master gains 5 XP for overseeing them.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
You receive XP each time you heal yourself from an injury and gain XP equal to half the amount of HP healed. The amount healed improves with your Medical Treatment skill and with the quality of medical items used. A bacta tank or medikit loaded with bacta refills heals for the greatest amount of HP, and therefore rewards you with the most XP (although a bacta tank takes a long time to complete healing and is an inefficient source of XP gain). Healing sticks provide the next highest amount of healing, followed by bacta patches.&lt;br /&gt;
&lt;br /&gt;
Using a healing item while on board a medical entity, which is any entity containing at least one healing room, multiplies the amount of healing done by 1.3, and therefore also provides you with more XP.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
Hunting is one of the most lucrative means of XP gain. You receive up to 40 XP per half hour combat round and cannot die. XP is decreased if you miss any shots. See the [[Hunting]] page for more information and for detailed advice about getting started and maximizing your XP gains.&lt;br /&gt;
&lt;br /&gt;
===Making Doors===&lt;br /&gt;
[[Doors and Locks|Installing doors]] gives you a varying amount of XP, depending on the level of the door you are installing:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20XP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40XP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
[[Mining]] nets you a set 10XP each time a mine finishes mining. This happens after the 7 day mining period ends. If the mine is set to &#039;repeat&#039; then it will continue to mine, giving you 10XP every week until it stops.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
Ground travel enables you to gain 1 XP per surface square traveled, and crossing terrain enables you to gain 10 XP. Space travel enables you to gain 1 XP per coordinate traveled, both in sublight and in hyperspace. Traveling between ground and atmosphere in a ship, or atmosphere and orbit, enables you to gain 5 XP for that trip.&lt;br /&gt;
&lt;br /&gt;
===Scenarios===&lt;br /&gt;
Participating in [[White Scenarios]] rewards you with up to 150 XP per post, based on the quality and quantity of your roleplaying post content. The average per post is around 40 XP.&lt;br /&gt;
&lt;br /&gt;
Participating in the Scenario Hall forum in the RPG Centre rewards you with up to 20 XP per post, also based on quality and quantity of your post content. These are easier to join than a White Scenario and require considerably less time for the moderators to complete scoring, so you receive XP more quickly.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of scenarios you can participate in simultaneously on either board.&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=XP&amp;diff=3867</id>
		<title>XP</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=XP&amp;diff=3867"/>
		<updated>2021-12-30T02:47:01Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: /* Building */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;XP refers to your Experience Points. These are a measure of how much experience you have accumulated as your character, and generally how powerful you are. The more XP you have, the higher your level, and the more skill points you have available to allocate to your skills.&lt;br /&gt;
&lt;br /&gt;
==Getting XP==&lt;br /&gt;
There are a variety of different ways of getting XP. It is received for the majority of in-game actions within the SWC interface. Some of the ways to accumulate XP are listed below:&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
The XP granted from constructing facilities and space stations is determined by the raw material price of the facility or space station.&lt;br /&gt;
&lt;br /&gt;
===Crafting===&lt;br /&gt;
[[Crafting]] nets you 10 XPs when you successfully complete crafting an item.&lt;br /&gt;
&lt;br /&gt;
===First Time XP===&lt;br /&gt;
*You gained 30 XP with the following message: You hired an NPC for the first time.&lt;br /&gt;
*You gained 20 XP with the following message: You used an item for the first time.&lt;br /&gt;
*You gained 20 XP with the following message: You have joined chat for the first time.&lt;br /&gt;
*You gained 20 XP with the following message: You have made your first post on the forums. (SWC forums)&lt;br /&gt;
*You gained 40 XP with the following message: You learned how to build a facility.&lt;br /&gt;
*You gained 10 XP with the following message: You found out how to form a party.&lt;br /&gt;
*You gained 40 XP with the following message: You now know how to use scanners.&lt;br /&gt;
*You gained 10 XP with the following message: You walked to another room for the first time.&lt;br /&gt;
*You gained 40 XP with the following message: You made your first hyperspace jump.&lt;br /&gt;
*You gained 20 XP with the following message: You learned how to use the transactions system. (send credits)&lt;br /&gt;
*You gained 40 XP with the following message: You have left your homeworld for horizons unknown. (travel sublight)&lt;br /&gt;
*You gained 20 XP with the following message: You found out how to assign assets. (assign something)&lt;br /&gt;
*You gained 50 XP with the following message: You sent a DM to your faction.&lt;br /&gt;
*You gained 100 XP with the following message: You used NPC Transport Service for the first time.&lt;br /&gt;
*You gained 50 XP with the following message: You successfully found your way out of the starting building.&lt;br /&gt;
*You gained 100 XP with the following message: You are now a faction member for the first time.&lt;br /&gt;
*You gained 20 XP with the following message: You started using the message system.&lt;br /&gt;
*You gained 20 XP with the following message: You sent your first faction join request&lt;br /&gt;
&lt;br /&gt;
===Force Training===&lt;br /&gt;
Those who are able to use the force gain experience every time they successfully train. As well as gaining experience towards their next level of force mastery, a character also gains 15 XP for every successful training session.&lt;br /&gt;
&lt;br /&gt;
If training with an apprentice, should the apprentice successfully train then the apprentice gains 15 XP and the master gains 5 XP for overseeing them.&lt;br /&gt;
&lt;br /&gt;
===Healing===&lt;br /&gt;
You receive XP each time you heal yourself from an injury and gain XP equal to half the amount of HP healed. The amount healed improves with your Medical Treatment skill and with the quality of medical items used. A bacta tank or medikit loaded with bacta refills heals for the greatest amount of HP, and therefore rewards you with the most XP (although a bacta tank takes a long time to complete healing and is an inefficient source of XP gain). Healing sticks provide the next highest amount of healing, followed by bacta patches.&lt;br /&gt;
&lt;br /&gt;
Using a healing item while on board a medical entity, which is any entity containing at least one healing room, multiplies the amount of healing done by 1.3, and therefore also provides you with more XP.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
Hunting is one of the most lucrative means of XP gain. You receive up to 40 XP per half hour combat round and cannot die. XP is decreased if you miss any shots. See the [[Hunting]] page for more information and for detailed advice about getting started and maximizing your XP gains.&lt;br /&gt;
&lt;br /&gt;
===Making Doors===&lt;br /&gt;
[[Doors and Locks|Installing doors]] gives you a varying amount of XP, depending on the level of the door you are installing:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039; || &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 20XP&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 40XP&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 80XP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
[[Production (Mining)|Mining]] nets you a set 10XP each time a mine finishes mining. This happens after the 7 day mining period ends. If the mine is set to &#039;repeat&#039; then it will continue to mine, giving you 10XP every week until it stops.&lt;br /&gt;
&lt;br /&gt;
===Production===&lt;br /&gt;
&lt;br /&gt;
===Recycling===&lt;br /&gt;
&lt;br /&gt;
===Travel===&lt;br /&gt;
Ground travel enables you to gain 1 XP per surface square traveled, and crossing terrain enables you to gain 10 XP. Space travel enables you to gain 1 XP per coordinate traveled, both in sublight and in hyperspace. Traveling between ground and atmosphere in a ship, or atmosphere and orbit, enables you to gain 5 XP for that trip.&lt;br /&gt;
&lt;br /&gt;
===Scenarios===&lt;br /&gt;
Participating in [[White Scenarios]] rewards you with up to 150 XP per post, based on the quality and quantity of your roleplaying post content. The average per post is around 40 XP.&lt;br /&gt;
&lt;br /&gt;
Participating in the Scenario Hall forum in the RPG Centre rewards you with up to 20 XP per post, also based on quality and quantity of your post content. These are easier to join than a White Scenario and require considerably less time for the moderators to complete scoring, so you receive XP more quickly.&lt;br /&gt;
&lt;br /&gt;
There is no limit to the number of scenarios you can participate in simultaneously on either board.&lt;br /&gt;
&lt;br /&gt;
[[Category:Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Crafting&amp;diff=3866</id>
		<title>Crafting</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Crafting&amp;diff=3866"/>
		<updated>2021-12-30T02:35:18Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Crafting is the process of making small, individual items from a select pool of options.&lt;br /&gt;
&lt;br /&gt;
==What Can I Craft?==&lt;br /&gt;
Currently there is one item you can craft: [http://www.swcombine.com/rules/?Clothing&amp;amp;ID=136 Force Robes] (see [[The Force]] for more information about how to get this option).&lt;br /&gt;
&lt;br /&gt;
==What Do I Need?==&lt;br /&gt;
You will need a [http://www.swcombine.com/rules/?Tools&amp;amp;ID=39 Crafting Kit] equipped. For crafting Force Robes, you will also require raw materials (listed on the [http://www.swcombine.com/rules/?Clothing&amp;amp;ID=136 Force Robes] rules page) inside the entity you are in.&lt;br /&gt;
&lt;br /&gt;
==How Do I Craft?==&lt;br /&gt;
There are a variety of methods one can use to begin crafting:&lt;br /&gt;
&lt;br /&gt;
* Click &#039;&#039;&#039;Room travel&#039;&#039;&#039;.&lt;br /&gt;
* Click the &#039;&#039;&#039;Equipment&#039;&#039;&#039; link on the central horizontal bar.&lt;br /&gt;
* Click on the &#039;&#039;&#039;Craft item&#039;&#039;&#039; button that appears below your Crafting Kit.&lt;br /&gt;
* Click &#039;&#039;&#039;Craft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* Click &#039;&#039;&#039;Room travel&#039;&#039;&#039;,&lt;br /&gt;
* Click &#039;&#039;&#039;Actions&#039;&#039;&#039;,&lt;br /&gt;
* Click &#039;&#039;&#039;Crafting Items&#039;&#039;&#039;,&lt;br /&gt;
* Click &#039;&#039;&#039;Craft&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
or&lt;br /&gt;
&lt;br /&gt;
* Click &#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
* Click on the &#039;&#039;&#039;Craft item&#039;&#039;&#039; button that appears below your Crafting Kit.&lt;br /&gt;
* Click &#039;&#039;&#039;Craft&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It takes 3 hours to craft an item. At the end of your timer, if you are successful, your newly crafted item will appear at your location. Chance to succeed is:&lt;br /&gt;
&lt;br /&gt;
 Chance of Success = 60 + (Skill * 5)&lt;br /&gt;
* Skill = Crafting/Slicing&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Eggs&amp;diff=3865</id>
		<title>Eggs</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Eggs&amp;diff=3865"/>
		<updated>2021-12-30T02:33:16Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MysteriousEgg.jpg|left]]As of Year 13 Day 228 (July 15th, 2012), wild [[creatures]] have a small chance of dropping a Mysterious Egg when [[Hunting|killed]] in [[combat]]. These eggs behave like normal [[trophy]] items and can be claimed by players. It can be hatched by interacting with an incubator, which is located in any ranch, zoo, wildlife preserve, zoo station, or Ithorian Herdship. Mysterious Eggs always hatch into the creature type from which they were looted. Upon hatching, the resulting creature is owned by the individual who hatched the egg, and not by the owner of the egg.&lt;br /&gt;
&lt;br /&gt;
==Procedure==&lt;br /&gt;
* Enter the facility (zoo, ranch, wildlife preserve), zoo station, or Ithorian Herdship and locate the Egg Incubator item.&lt;br /&gt;
* Equip the Mysterious Egg to a Utility slot. Do not keep the egg inside a storage container or on ground.&lt;br /&gt;
* Beside the Egg Incubator there is an &amp;quot;Interact&amp;quot; button; click on it.&lt;br /&gt;
* If you&#039;ve done everything correctly, you can see the following message:&lt;br /&gt;
 [Egg Incubator]&lt;br /&gt;
 The Incubator beeps and whirs. Lights inside blinking seemingly at random&lt;br /&gt;
 Detecting the egg you&#039;re holding, the Incubator opens up, revealing some sort of chamber&lt;br /&gt;
* After that you will be asked the following:&lt;br /&gt;
 &#039;&#039;&#039;You place the egg inside the Incubator&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;You walk away&#039;&#039;&#039;&lt;br /&gt;
* Choose the first option if you want to hatch the egg, or the second option if you want to cancel the procedure.&lt;br /&gt;
&lt;br /&gt;
==Drop Frequency==&lt;br /&gt;
Mysterious Eggs have a less than 5% chance of dropping from a killed creature, and larger creatures have a lower likelihood of dropping an egg than smaller creatures. Colossal creatures are the only type of creature that will never drop an egg.&lt;br /&gt;
&lt;br /&gt;
==Why Hatching Eggs?==&lt;br /&gt;
The reasons why one wants to become Master (owner) of a creature are many and varied. Some people keep them for collection, some others use creatures as &amp;quot;body guards.&amp;quot; Those who go hunting take their &amp;quot;pets&amp;quot; with them and let them loose against bandits or other creatures to finish the enemy down. It is also possible to sell them alive on the galactic markets (the Darkness Market or the Centrepoint Market, for example).&lt;br /&gt;
[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Creature_Combat&amp;diff=3864</id>
		<title>Creature Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Creature_Combat&amp;diff=3864"/>
		<updated>2021-12-30T02:26:07Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Creature [[combat]] is where the player character [[hunting|fights]] wild beasts while out in the wilds of a planet. When entering a new terrain square, there is a random chance that up to three herds of creatures will spawn in that terrain square.&lt;br /&gt;
&lt;br /&gt;
Creatures will only spawn in surface areas that contain no other player characters or cities. The presence of NPCs, creatures, unmanned ships, and unmanned vehicles will not prevent creatures from spawning.&lt;br /&gt;
&lt;br /&gt;
Leaving the terrain square will cause the creatures present to despawn after 7 days, unless another player character is present. Returning to the terrain square will cause another check for new spawns if it has been at least 7 days after the last player character has left that terrain square.&lt;br /&gt;
&lt;br /&gt;
Each creature has a specific selection of terrains on which it can spawn. This listing is found on the [http://www.swcombine.com/rules/?Creatures Creatures rules page] for each creature.&lt;br /&gt;
&lt;br /&gt;
==Creature classification==&lt;br /&gt;
There are six different classifications of creature:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tiny&#039;&#039;&#039; - Tiny creatures like birds or rodents and often confronted in large swarms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Small&#039;&#039;&#039; - Small creatures are roughly equivalent in size to that of a cat or small dog. Some may attack in swarms but the majority are likely to be pack-based animals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medium&#039;&#039;&#039; - Medium-sized beasts are often compared in stature and weight to that of large dogs and may often be found in small packs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Large&#039;&#039;&#039; - Large beings may rival a human in terms of size and weight, and often have the strength to match. These beasts usually occur in small numbers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Huge&#039;&#039;&#039; - Beings of great size, larger than a man, perhaps some as large as some vehicles. Huge creatures often spawn alone and can do massive damage to the unwary.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colossal&#039;&#039;&#039; - The largest class of creature, some of these beasts can rival a freighter in terms of their size and weight. Possessing exceptionally high health, strength, and physical endurance, these are not creatures that should be tackled without preparation. Often aggressive and territorial, they fortunately tend to spawn individually. Colossal creatures are the only creature type that do not drop [[eggs]].&lt;br /&gt;
&lt;br /&gt;
==Risks and Rewards==&lt;br /&gt;
Fighting wild creatures has risks. Some beasts may be strong enough to cause significant damage to members of their party. Wild creatures may attack player characters but are unable to kill a player character. Instead, they will leave player characters with a single [[HP|health point]], at which point the player will become stunned and will not be able to start travel or resume combat until either the stun timer runs out, or they have been unstunned by another player character. However, NPCs, droids, and friendly creatures can be killed by enemy creatures.&lt;br /&gt;
&lt;br /&gt;
Of course combat is not without its benefits. Experience points are earned for attacking wild creatures in combat, and the XP returns from combat are an ideal way to level up quickly. Additionally, on defeat a creature may drop a [[trophy]] item such as a tooth or scale for the player to collect.&lt;br /&gt;
&lt;br /&gt;
Finally, as of Year 13 Day 228, creatures of size huge or below have a less than 5% chance of dropping [[eggs]]. These eggs may be taken to an incubator, found in Wildlife Preserves, Zoos, and Ranches, where they can be hatched into the creature species from which they dropped. This creature becomes automatically owned by the character who hatched the egg.&lt;br /&gt;
&lt;br /&gt;
[[Category:Advanced Activities]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
	</entry>
	<entry>
		<id>http://guide.swcombine.com/index.php?title=Combat&amp;diff=3863</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://guide.swcombine.com/index.php?title=Combat&amp;diff=3863"/>
		<updated>2021-12-29T21:34:56Z</updated>

		<summary type="html">&lt;p&gt;Denton Dabbs: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.&lt;br /&gt;
&lt;br /&gt;
===Arrest and Execution===&lt;br /&gt;
See [[Arrest and Execute]]&lt;br /&gt;
&lt;br /&gt;
This is the process where a player captures another player or NPC and then kills them. There are some severe restrictions as to its use, primarily that places where you can perform an A/E are limited by which faction you are in, and what territory they control. &lt;br /&gt;
&lt;br /&gt;
Attempting to arrest another character or NPC will run a skill check of the arrester against a skill check of the defender, and a successful attempt means that the target is then arrested. The arrested player character has only limited access to the game interface, only being able to access the forums and messaging or see their location.&lt;br /&gt;
&lt;br /&gt;
===Planetary Shields===&lt;br /&gt;
See [[Shields]]&lt;br /&gt;
&lt;br /&gt;
This is a defensive application, used to prevent unwanted passage of players to a planet&#039;s surface. If a [http://www.swcombine.com/rules/?3x3&amp;amp;ID=28 Shield Generator] is linked to a [http://www.swcombine.com/rules/?5x5&amp;amp;ID=75 Computer Control Center], then anyone on the Computer Control Center&#039;s crewlist will have automatic access through the shield. Shields only prevent travel down to a planet&#039;s surface, anyone may ascend up through a shield.&lt;br /&gt;
&lt;br /&gt;
===Creature Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See [[Creature Combat]] or [[Hunting]] for details and advice for engaging in creature combat.&lt;br /&gt;
&lt;br /&gt;
===Bandit Combat===&lt;br /&gt;
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.&lt;br /&gt;
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===Space Combat (Alpha)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an &amp;quot;alpha&amp;quot; state and involves Player-controlled squadrons of fighter-, gunship-, and corvette-class ships as attacking hostile NPC-controlled ships in deep space [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it &amp;lt;u&amp;gt;&#039;&#039;&#039;is&#039;&#039;&#039;&amp;lt;/u&amp;gt; possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.&lt;br /&gt;
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===Player vs. Player Space Combat (Alpha)===&lt;br /&gt;
[https://www.swcombine.com/rules/?Space_Combat#Space_Arena_-_PvP Player vs. Player space combat] has been released in an &amp;quot;alpha&amp;quot; state in the Petabys system, and surrounding deep space systems (96, 5) through (100, 1). In these systems, it is possible to attack (and be attacked by) other players when both players are flying combat enabled ships such as fighter-, gunship-, and corvette-class ships.&lt;br /&gt;
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===Player vs. Player Ground Combat (Beta)===&lt;br /&gt;
[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a &amp;quot;beta&amp;quot; state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 [[HP]] and will enter a stunned state when they reach 1 [[HP]] that will prevent them from moving, or attacking until they are unstunned.&lt;br /&gt;
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[[Category:Advanced Activities]]&lt;br /&gt;
[[Category:Game Features]]&lt;/div&gt;</summary>
		<author><name>Denton Dabbs</name></author>
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