Difference between revisions of "Travel"

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(Room Travel)
(Room Travel)
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| {File:Hangar.gif} || Hangar Bay - Can board Vehicles stored within the entity here.
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| {{File:Hangar.gif}} || Hangar Bay - Can board Vehicles stored within the entity here.
 
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| {File:Docking.gif} || Docking Bay - Can board Ships stored within the entity here.
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| {{File:Docking.gif}} || Docking Bay - Can board Ships stored within the entity here.
 
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| {File:Entrance.gif} || Entrance/Exit Room - Can leave the entity/board nearby entities from here.
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| {{File:Entrance.gif}} || Entrance/Exit Room - Can leave the entity/board nearby entities from here.
 
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| {File:Cockpit.gif} || Cockpit - Can enter the cockpit/building management page (If piloting the entity).
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| {{File:Cockpit.gif}} || Cockpit - Can enter the cockpit/building management page (If piloting the entity).
 
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| || Starting Room - New characters start here.
 
| || Starting Room - New characters start here.

Revision as of 13:26, 21 February 2011

Travel is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.

Set Travel

This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.

Cross Terrain

This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:

  •  ::Controls::
  • Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.
  • Choose the [Travel] option in the center tool bar.
  • Choose [Cross-Terrain] button to the left side, under the main map view.
  • Choose the terrain/city square that is next to your current one that you wish to travel to.
  • Click [Accept] and your travel will begin.

You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no 'wrap-around' so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.

The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.

Ascend/Descend

This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet's surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:

Planet Surface -> Atmosphere

  •  ::Controls::
  • Click [Enter Cockpit].
  • Choose the [Travel] option in the center tool bar.
  • Choose [Ascend] button next to the ETA counter and [Accept] button.

Atmosphere -> Orbit

  •  ::Controls::
  • Click [Enter Cockpit].
  • Choose the [Travel] option in the center tool bar.
  • Click the [Planet] button to the left, under the map view.
  • Click the [Orbit] button roughly in the center of the screen.

Orbit -> Atmosphere

  •  ::Controls::
  • Click [Enter Cockpit].
  • Choose the [Travel] option in the center tool bar.
  • Click the [Descend] button to the left, under the map view.
  • Click the map to the right where you would like to land.
  • Click the [Accept] button.

Atmosphere -> Planet Surface

  •  ::Controls::
  • Click [Enter Cockpit].
  • Choose the [Travel] option in the center tool bar.
  • Click the [Descend] button to the left, under the map view.
  • Click the map to the right where you would like to land.
  • Click the [Accept] button.

All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet's Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.

Variable Travel

These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.

Room Travel

Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.

Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.

Passwords can be reset at any time by the owner of entity the door is within.

There are 6 different room types:

Normal Room - No special features.
Hangar Bay - Can board Vehicles stored within the entity here.
Docking Bay - Can board Ships stored within the entity here.
Entrance/Exit Room - Can leave the entity/board nearby entities from here.
Cockpit - Can enter the cockpit/building management page (If piloting the entity).
Starting Room - New characters start here.

Ground Travel

Atmospheric Travel

Sublight

Hyper