Difference between revisions of "Travel"

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'''Travel''' is the variety of actions you can perform that makes your character move around the game worlds. There are a variety of different travel methods, and these are listed below.
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Travel is the group of actions you can perform that make your character move around the game world. There is a wide variety of different travel methods, and these are listed below.
  
 
==Set Travel==
 
==Set Travel==
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* Click the [Accept] button.
 
* Click the [Accept] button.
  
All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet's Surface. Travel time for all four modes is 1 hour, regardless of the speed of your ship/vehicle.
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All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet's Surface. Travel time for all four modes is fixed at 1 hour, regardless of the speed of your ship/vehicle.
  
 
==Variable Travel==
 
==Variable Travel==
These modes of travel differ depending on what vehicle/ship you have, and your skill in piloting.
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Travel time for these modes of travel differ depending on what vehicle/ship you have, the distance that you are travelling and your skill in piloting (for that specific vehicle type).
  
===Ground Travel===
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===Room Travel===
This is travel on the ground either on Terrain squares or in cities. It can be done either by players on foot, in vehicles, or in ships. This is performed by the following set of instructions:
 
  
* ::Controls::
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Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.
* Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.
 
* Choose the [Travel] option in the center tool bar.
 
* Choose on the map that appears underneath where you would like to move to.
 
* An ETA will appear to tell you how long it will take.
 
* A red dotted line will appear on the map to show you what route you will take.
 
* Click [Accept] and your travel will begin.
 
  
This is possibly one of the first types of travel you will perform. Speeds within cities is capped at 200 km/h, so ships and vehicles that can move faster than this will slow down to this speed. Travel on Terrain squares is not restricted, and can be done at maximum speed.
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Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.
  
===Atmosphere Travel===
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Passwords can be reset at any time by the owner of entity the door is within.
This is effectively exactly the same as Ground Travel. Only difference is that it is in the Atmosphere layer of the planet, therefore you can only do so in a Vehicle or Ship.
 
  
===Sublight===
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There are 6 different room types:
Sublight is travel within a system, and is used to move between planets, or to leave a grav well for a safe exit to Hyperspace. This is performed by the following set of instructions:
 
  
* ::Controls::
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{| Border="1"
* Click [Enter Cockpit].
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|-
* Choose the [Travel] option in the center tool bar.
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| [[File:Normal.gif|Normal Room]] || Normal Room - No special features.
* Choose on the map that appears underneath where you would like to move to.
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|-
* An ETA will appear to tell you how long it will take.
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| [[File:Hangar.gif|Hangar Bay]] || Hangar Bay - Can board Vehicles stored within the entity here.
* A red dotted line will appear on the map to show you what route you will take.
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|-
* Click [Accept] and your travel will begin.
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| [[File:Docking.gif|Docking Bay]] || Docking Bay - Can board Ships stored within the entity here.
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|-
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| [[File:Entrance.gif|Entrance/Exit]] || Entrance/Exit Room - Can leave the entity/board nearby entities from here.
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|-
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| [[File:Cockpit.gif|Cockpit]] || Cockpit - Can enter the cockpit/building management page (If piloting the entity).
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|-
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| [[File:Medical.gif|Medical Room]] || Medical Room - Bacta tanks can be deployed here.
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|}
  
Red areas will appear on the small map. These are areas which Grav Wells affect. If you attempt to enter hyperspace from a square within this red area, there is a chance you will damage your ship. Otherwise it behaves exactly like Ground travel.
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===Ground Travel===
 
 
===Hyper===
 
Hyper travel is performed in ships that have a Hyper Speed of 1 or greater. This method of travel is used to go between different star systems, and is one of the primary travel methods most players will use. This is performed by the following set of instructions:
 
  
* ::Controls::
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Ground travel is travelling within a city or on a terrain square. It can be accessed through both the position screen whilst on foot, or through the cockpit if at ground level in a ship or vehicle. Ground Travel allows you to travel through the streets of a city, or across terrain. Each 'Block' is 1km<sup>2</sup> making terrain squares approximately 22km<sup>2</sup> and facilities within cities enormous sprawling complexes many kilometres wide.
* Click [Enter Cockpit].
 
* Choose the [Travel] option in the center tool bar.
 
* Click the [Hyper] button to the left side, under the main map view.
 
* Choose the Sector where the system you want to travel to is in.
 
* This will change the map to the right, and update the drop down box in the center.
 
* Either choose your destination from the drop down box, or click the circle representing that system on the map.
 
* An ETA will appear telling you how long it will take.
 
* Click [Accept] and your travel will begin.
 
  
Alternatively, you can simply enter the galactic co-ordinates of the system you wish to travel to in the provided text boxes. This is the only way to travel to Deep Space systems, systems that have no planets, no stars, nothing.
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If on foot, travelling to another block can be achieved by clicking that block and clicking the "'''Go'''" button. Travelling on foot is very slow, due to the scale of the cities, and can often take hours to reach your destination.
  
Hyper can be started from anywhere within a system. However, in the sublight travel option, the system map will have red overlays. These are areas that Grav Wells affect. Starting Hyper from a square within one of these red areas may cause damage to your ship, though it will not prevent Hyper travel from starting. Sufficient damage could cause your ship to be destroyed if it is already damaged.
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If in a ship or a vehicle, travelling to another block can be achieved by selecting '''Travel''' >> '''City/Terrain''' >> Selecting the block from the lower map then clicking the "'''Go'''" button. Ships and Vehicles are restricted to 200km/h within cities, however, can travel at their full speed in open terrain.
  
====Interdictors====
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===Atmospheric Travel===
Interdictor-class Heavy Cruisers (and possibly other ships in the future) have the ability to create artificial Grav Wells. Though this prevents them from moving, it will create such a red area with the possibility of damage to your ships if you enter Hyper in them. Interdictors also can pull other ships out of Hyper. If a player flies over a system that has an active Interdictor present, that player will leave Hyper and be in that system as if they normally finished travel there.
 
  
==Rooms==
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Atmospheric travel is travelling within the atmosphere of a planet. It allows you to travel to other cities without cross terrain or ascending to orbit.
[[File:Room-map-yt1300.png|195px|frame|right|YT-1300 Room Map. The character's location is denoted by the red X, currently in the cockpit.]]
 
Travel inside facilities, ships, vehicles and space stations is done with Rooms. This travel can only be performed using the [Position] page.
 
  
The image to the right shows a typical room map, each room is represented by a square and special rooms have markings. Rooms are connected by doors, which are shown as grey connectors on the map.
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Certain vehicles can ascend to atmosphere, if they have the "Flight-Grade Repulsorlifts" trait.
  
The compass controls movement between rooms, if you cannot travel in a direction, the compass arrow will be crossed out.
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To travel in atmosphere, you need to be in the atmosphere level of a planet, then '''Travel''' >> '''Atmosphere''' >> Select the terrain from the lower map, then click the "'''Go'''" button.
  
Room movement is instant, however your progress may be impeded by locked doors, which must be unlocked either with a keycard or manually by supplying the passcode.
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===Sublight Travel===
<br clear="all" />
 
  
Travel inside facilities, ships, vehicles and space stations is done with Rooms. This travel can only be performed using the [Room Travel] page.
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Sublight travel allows you to travel within a system. It can only be achieved by ships within the Space layer (orbit of a planet).
  
The image to the right shows a typical room map, each room is represented by a square and special rooms have markings. Rooms are connected by doors, which are shown as grey connectors on the map.
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To travel within a system, you need to be in a system, in the cockpit of a ship, and click '''Travel''' >> '''Sublight''' >> Select the space or planet from the lower map, then click the "'''Go'''" button.
  
To movement between rooms just click to rooms that you wish travel, you only can travel to the nears rooms and also need to connected.
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'''CAUTION''' Flying into suns can seriously harm your health, your ship and all occupants. Flying into suns, or 'Sunning', will kill your character and heavily damage the ship you are flying.
Add image [[File:L.png]]
 
  
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===Hyper===
  
Room movement is instant, however your progress may be impeded by locked doors, which must be unlocked either with a keycard or manually by supplying the passcode.
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Used by ships with hyperdrive to move from one system to another (or deep space).  
 
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Ships traveling in hyperspace do not appear on any map or scanners, nor will the scanners of the ship in hyperspace detect anything. Docking to or undocking from any ship in hyperspace is not possible.
Travel inside facilities, ships, vehicles and space stations is done with Rooms. This travel can only be performed using the [Room Travel] page.
 
 
 
The image to the right shows a typical room map, each room is represented by a square and special rooms have markings. Rooms are connected by doors, which are shown as grey connectors on the map.
 
 
 
To movement between rooms just click to rooms that you wish travel, you only can travel to the nears rooms and also need to connected.
 
 
 
Room movement is instant, however your progress may be impeded by locked doors, which must be unlocked either with a keycard or manually by supplying the passcode.
 
 
 
Add image [[File:L.png]]
 
  
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To activate the hyperdrive you must be out of any planet gravity well. A gravity well is represented by a red area on a system map and is generated by planets, stars, black holes or Gravity Generators such as those found upon Interdictor Capital Class ships. From the ship cockpit click '''Travel''' >> '''Hyper''' >> select the destination (sector and system or coordinates), then click '''Go''' button.
  
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[[File:travel.png]]
  
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'''CAUTION!''' Aborting hyperspace travel is very risky and should only be used in an emergency!
  
note: this is based on the old document
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Expert pilots use the [[microjumping]] method to shorten their travel times, planning their routes in advance.
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[[Category: Game Features]]
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[[Category: Basic Activities]]

Latest revision as of 19:44, 17 February 2017

Travel is the group of actions you can perform that make your character move around the game world. There is a wide variety of different travel methods, and these are listed below.

Set Travel

This type of travel uses a set time or distance that does not vary whenever you use this method of travel. It also requires less knowledge (generally) of your destination than for Variable Travel.

Cross Terrain

This type of travel involves moving between different city or terrain squares on a planets surface. This is performed by the following set of instructions:

  •  ::Controls::
  • Click [Enter Cockpit] or [Position], depending on whether you are in a ship/vehicle or on foot.
  • Choose the [Travel] option in the center tool bar.
  • Choose [Cross-Terrain] button to the left side, under the main map view.
  • Choose the terrain/city square that is next to your current one that you wish to travel to.
  • Click [Accept] and your travel will begin.

You can only initiate this type of travel when you are on the very edge of the city/terrain square (ie at (0,0), or (21,4) etc). You will not have the [Cross-Terrain] option if you are not. Also, planet terrains do no 'wrap-around' so if you are on the northern most terrain square on a planet (say, (0,0)), you will not be able to move north and appear at the terrain square at the bottom of the column, and nor does that work horizontally.

The distance is fixed at 200km between city/terrain squares, so travel time will vary depending on how fast you/your ship/your vehicle can travel at.

Ascend/Descend

This type of travel is used when moving to and from a planets surface. There are 2 steps, where you move from the planet's surface to the atmosphere level, and then a further jump from there to orbit, which is in the system layer where you can move around the rest of the system (see later). This is performed by the following set of instructions:

Planet Surface -> Atmosphere

  •  ::Controls::
  • Click [Enter Cockpit].
  • Choose the [Travel] option in the center tool bar.
  • Choose [Ascend] button next to the ETA counter and [Accept] button.

Atmosphere -> Orbit

  •  ::Controls::
  • Click [Enter Cockpit].
  • Choose the [Travel] option in the center tool bar.
  • Click the [Planet] button to the left, under the map view.
  • Click the [Orbit] button roughly in the center of the screen.

Orbit -> Atmosphere

  •  ::Controls::
  • Click [Enter Cockpit].
  • Choose the [Travel] option in the center tool bar.
  • Click the [Descend] button to the left, under the map view.
  • Click the map to the right where you would like to land.
  • Click the [Accept] button.

Atmosphere -> Planet Surface

  •  ::Controls::
  • Click [Enter Cockpit].
  • Choose the [Travel] option in the center tool bar.
  • Click the [Descend] button to the left, under the map view.
  • Click the map to the right where you would like to land.
  • Click the [Accept] button.

All four modes of transport can be performed by any ship that has Flight-Grade Repulsorlifts equipped. Vehicles that have Flight-Grade Repulsorlifts equipped can only ascend to the Atmosphere and descend from there to the Planet's Surface. Travel time for all four modes is fixed at 1 hour, regardless of the speed of your ship/vehicle.

Variable Travel

Travel time for these modes of travel differ depending on what vehicle/ship you have, the distance that you are travelling and your skill in piloting (for that specific vehicle type).

Room Travel

Room travel is travelling within a facility or ship. Travel between rooms is instantaneous and can be achieved by clicking on the room which you wish to travel to. You can only travel to rooms which are connected to the room you are in with a doorway.

Travel can be impeded by doors, which can be installed by a toolkit. If a door is installed within a doorway, you will need either a password, a keycard containing the password, or an electronic lock breaker in order to bypass it.

Passwords can be reset at any time by the owner of entity the door is within.

There are 6 different room types:

Normal Room Normal Room - No special features.
Hangar Bay Hangar Bay - Can board Vehicles stored within the entity here.
Docking Bay Docking Bay - Can board Ships stored within the entity here.
Entrance/Exit Entrance/Exit Room - Can leave the entity/board nearby entities from here.
Cockpit Cockpit - Can enter the cockpit/building management page (If piloting the entity).
Medical Room Medical Room - Bacta tanks can be deployed here.

Ground Travel

Ground travel is travelling within a city or on a terrain square. It can be accessed through both the position screen whilst on foot, or through the cockpit if at ground level in a ship or vehicle. Ground Travel allows you to travel through the streets of a city, or across terrain. Each 'Block' is 1km2 making terrain squares approximately 22km2 and facilities within cities enormous sprawling complexes many kilometres wide.

If on foot, travelling to another block can be achieved by clicking that block and clicking the "Go" button. Travelling on foot is very slow, due to the scale of the cities, and can often take hours to reach your destination.

If in a ship or a vehicle, travelling to another block can be achieved by selecting Travel >> City/Terrain >> Selecting the block from the lower map then clicking the "Go" button. Ships and Vehicles are restricted to 200km/h within cities, however, can travel at their full speed in open terrain.

Atmospheric Travel

Atmospheric travel is travelling within the atmosphere of a planet. It allows you to travel to other cities without cross terrain or ascending to orbit.

Certain vehicles can ascend to atmosphere, if they have the "Flight-Grade Repulsorlifts" trait.

To travel in atmosphere, you need to be in the atmosphere level of a planet, then Travel >> Atmosphere >> Select the terrain from the lower map, then click the "Go" button.

Sublight Travel

Sublight travel allows you to travel within a system. It can only be achieved by ships within the Space layer (orbit of a planet).

To travel within a system, you need to be in a system, in the cockpit of a ship, and click Travel >> Sublight >> Select the space or planet from the lower map, then click the "Go" button.

CAUTION Flying into suns can seriously harm your health, your ship and all occupants. Flying into suns, or 'Sunning', will kill your character and heavily damage the ship you are flying.

Hyper

Used by ships with hyperdrive to move from one system to another (or deep space). Ships traveling in hyperspace do not appear on any map or scanners, nor will the scanners of the ship in hyperspace detect anything. Docking to or undocking from any ship in hyperspace is not possible.

To activate the hyperdrive you must be out of any planet gravity well. A gravity well is represented by a red area on a system map and is generated by planets, stars, black holes or Gravity Generators such as those found upon Interdictor Capital Class ships. From the ship cockpit click Travel >> Hyper >> select the destination (sector and system or coordinates), then click Go button.

Travel.png

CAUTION! Aborting hyperspace travel is very risky and should only be used in an emergency!

Expert pilots use the microjumping method to shorten their travel times, planning their routes in advance.