Facility Income

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FI is short for Facility income. There are several facilities in Star Wars Combine which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.


Facility Income is a way to receive an income within the Combine. Everything costs and so the players need a source of credit income. Among all other facilities in the combine, there a some facilities which can create a monthly income for players and factions.

In order to receive it, you can build or buy a facility, take care, that you are the manager and look for somebody with a high trade skill, who is willing to be the operator of your facility. There is also a market for renting facilities. Some factions offer this service. You pay them a certain number of credits and they make you manager of it.

Which facilities can create income?

Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income:

1x1

Atm.png ATM Chapel.png Chapel Personal residence.png Personal Residence

1x3

Bank.png Bank Hotel.png Hotel Office.png Office Tavern.png Tavern

1x5

Dry dock.png Dry Dock

3x3=

Casino.png Casino Church.png Church Civic centre.png Civic Centre Council flats.png Council Flats Library.png Library Museum.png Museum Semi detached house.png Semi Detached House Shop.png Shop Workers compound.png Workers Compound

3x5

Hangar.png Hangar Landing pad.png Landing Pad

4x7

Stadium.png Stadium

4x8

Starport.png Starport

5x5

Highrise10.png Highrise Building 10 flats Highrise20.png Highrise Building 20 flats Highrise30.png Highrise Building 30 flats Highrise40.png Highrise Building 40 flats Highrise50.png Highrise Building 50 flats Hospital.png Hospital Port.png Port Ranch.png Ranch Temple.png Temple Training academy.png Training Academy

7x7

Skyscraper60.png Skyscraper 60 flats Skyscraper70.png Skyscraper 70 flats Skyscraper80.png Skyscraper 80 flats Skyscraper90.png Skyscraper 90 flats Skyscraper100.png Skyscraper 100 flats Zoo.png Zoo

20x20

Wildlife Preserve.png Wildlife Preserve

Which conditions need to be fulfilled in order to receive an income?

To receive a monthly income from a facility. several conditions must be met.

  • The facility's crewlist must be set Open To All. This may be a security risk. If you plan to store items in your facility, you may not want to have it set to open for all.
  • The facility must have an operator and that operator must be active (logged in within the past week). A high Trade skill is preferable as this gets the best income.
  • The facility must have a manager. If the manager is a player, he or she must be active. To receive the income, this shall be you.
  • The facility must be powered. You may want to construct your power generators in order to assure that your facility creates an income. If the owner of the powering generator shuts down your access to eletricity your facility cannot give you an income.

Who receives the income?

The income always goes to the manager of a facility. Note that there are some facilities needing a special manager in order to create an income.

These are:

  • ATM, Bank : Banking Faction
  • Chapel, Church, Temple, Cathedral : Religious Faction
  • Hospital : Medical Faction
  • Starport : Transport or Government Faction

How is income calculated?

There are several variables determining if the income from a facility is positive and how large it is.

Income = 350 * FIM * PIM * TSM * SBR * RAND

The above used variables stand for:

FIM = Facility income modifier

PIM = Planetary income modifier

TSM = Trade Skill Modifier

SBR = Sustainable Business Restrictions

RAND = Random number between 0.9 and 1.1

Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities. Furthermore planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier. Also the success of making positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier. But what happens if a planet prospers and skilled investors try to increase their income with placing more profitable facilities on a planet? Let us say a planet has enough people to provide a casino with a decent income. Now a tycoon starts to lay down more Casinos. He may create a larger supply, then the market demands. As a result the income of each Casino must be smaller then before. The Sustainable Business Restrictions try to take care of the problem and reduces income of each facility, if the offers are larger then the demands of the market. Last but not least there are some variables, which cannot be fully modelled and they are contained in the random number.