Difference between revisions of "Facility Income"

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(Which facilities can create income?)
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'''FI''' is short for Facility Income. Like all things in life nearly everything in the Combine costs something. If you want to hire an NPC, you need credits, if you want to have a weapon, you need credits and if you want to have a ship, guess what you need - yes - credits. There are more activities which need credits, for example, construction, production and mining. So it is good to have a monthly income from facilities in order to cover all these costs. There are several facilities in Star Wars Combine which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.
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'''FI''' is short for Facility income. There are several facilities in [[Star Wars Combine]] which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.
  
Facility Income is a way to receive an income within the Combine. Everything costs and so the players need a source of credit income. Among all other facilities in the combine, there a some facilities which can create a monthly income for players and factions.
 
  
In order to receive it, you can build or buy a facility, take care, that you are the manager and look for somebody with a high trade skill, who is willing to be the operator of your facility. There is also a market for renting facilities. Some factions offer this service. You pay them a certain number of credits and they make you manager of it.
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== Which facilities can create income? ==
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Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income:
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[[File:atm.png]] ATM
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[[File:Chapel.png]] Chapel
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[[File:personal_residence.png]] Personal Residence
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[[File:bank.png]] Bank
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[[File:hotel.png]] Hotel
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[[File:office.png]] Office
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[[File:Tavern.png]] Tavern
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[[File:dry_dock.png]] Dry Dock
  
== Which facilities can create income? ==
 
<!-- Currently only facilities on planets can create an income. The list of facilities that can generate an income is found on the [http://www.swcombine.com/rules/?Facility_Income&ref=Facilities#Facility_Income_Modifier facilities rules page]. -->
 
  
The most common facilities for FI are Taverns, Hotels and Offices. In general, these will generate between 20k and 50k credits per month.
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[[File:casino.png]] Casino
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[[File:church.png]] Church
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[[File:Civic_centre.png]] Civic Centre
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[[File:Council_flats.png]] Council Flats
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[[File:Library.png]] Library
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[[File:Museum.png]] Museum
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[[File:Semi_detached_house.png]] Semi Detached House
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[[File:Shop.png]] Shop
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[[File:Workers_compound.png]] Workers Compound
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[[File:Hangar.png]] Hangar
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[[File:Landing_pad.png]] Landing Pad
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<gallery widths="50px" heights="50px" caption="1x1">
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[[File:Stadium.png]] Stadium
File:atm.png|ATM
 
File:Chapel.png|Chapel
 
File:personal_residence.png|Personal Residence
 
</gallery>
 
  
<gallery widths="33" heights="133" caption="1x3">
 
File:bank.png|Bank
 
File:hotel.png|Hotel
 
File:office.png|Office
 
File:Tavern.png|Tavern
 
</gallery>
 
<gallery widths="100" heights="20" caption="1x5">
 
File:dry_dock.png|Dry Dock
 
</gallery>
 
  
<gallery widths="100" heights="100" caption="3x3">
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[[File:Starport.png]] Starport
File:casino.png|Casino
 
File:church.png|Church
 
File:Civic_centre.png|Civic Centre
 
File:Council_flats.png|Council Flats
 
File:Library.png|Library
 
File:Museum.png|Museum
 
File:Semi_detached_house.png|Semi Detached House
 
File:Shop.png|Shop
 
File:Workers_compound.png|Workers Compound
 
</gallery>
 
  
<gallery widths="100" heights="60" caption="3x5">
 
File:Hangar.png|Hangar
 
File:Landing_pad.png|Landing Pad</gallery>
 
  
<gallery widths="91" heights="159" caption="4x7">
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[[File:Highrise10.png]] Highrise Building 10 flats
File:Stadium.png|Stadium</gallery>
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[[File:Highrise20.png]] Highrise Building 20 flats
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[[File:Highrise30.png]] Highrise Building 30 flats
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[[File:Highrise40.png]] Highrise Building 40 flats
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[[File:Highrise50.png]] Highrise Building 50 flats
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[[File:Hospital.png]] Hospital
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[[File:Port.png]] Port
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[[File:Ranch.png]] Ranch
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[[File:Temple.png]] Temple
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[[File:Training_academy.png]] Training Academy
  
<gallery widths="100" heights="50" caption="4x8">
 
File:Starport.png|Starport</gallery>
 
  
<gallery widths="100" heights="100" caption="5x5">
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[[File:Skyscraper60.png]] Skyscraper 60 flats
File:Highrise10.png|Highrise Building 10 flats
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[[File:Skyscraper70.png]] Skyscraper 70 flats
File:Highrise20.png|Highrise Building 20 flats
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[[File:Skyscraper80.png]] Skyscraper 80 flats
File:Highrise30.png|Highrise Building 30 flats
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[[File:Skyscraper90.png]] Skyscraper 90 flats
File:Highrise40.png|Highrise Building 40 flats
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[[File:Skyscraper100.png]] Skyscraper 100 flats
File:Highrise50.png|Highrise Building 50 flats
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[[File:Zoo.png]] Zoo
File:Hospital.png|Hospital
 
File:Port.png|Port
 
File:Ranch.png|Ranch
 
File:Temple.png|Temple
 
File:Training_academy.png|Training Academy</gallery>
 
  
<gallery widths="100" heights="100" caption="7x7">
 
File:Skyscraper60.png|frameSkyscraper 60 flats
 
File:Skyscraper70.png|Skyscraper 70 flats
 
File:Skyscraper80.png|Skyscraper 80 flats
 
File:Skyscraper90.png|Skyscraper 90 flats
 
File:Skyscraper100.png|Skyscraper 100 flats
 
File:Zoo.png|Zoo</gallery>
 
  
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[[File:Wildlife_Preserve.png]] Wildlife Preserve
 
== Which conditions need to be fulfilled in order to receive an income? ==
 
== Which conditions need to be fulfilled in order to receive an income? ==
 
To receive a monthly income from a facility. several conditions must be met.
 
To receive a monthly income from a facility. several conditions must be met.
  
* The facility's crewlist must be set Open To All. This may be a security risk. If you plan to store items in your facility, you may not want to have it set to open for all.
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The facility's crewlist must be set Open To All.
* The facility must have an operator and that operator must be active (logged in within the past week). A high Trade [[Skills|skill]] is preferable as this gets the best income.
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* The facility must have a manager. If the manager is a player, he or she must be active. To receive the income, this shall be you.
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The facility must have an operator and that operator must be active (logged in within the past week).
* The facility must be powered. You may want to construct your power generators in order to ensure that your facility creates an income. If the owner of the generator shuts down your access to electricity your facility cannot give you an income.
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The facility must have a manager. If the manager is a player, he or she must be active.
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The facility must be powered.
  
 
== Who receives the income? ==
 
== Who receives the income? ==
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These are:
 
These are:
  
* ATM, Bank : Banking Faction
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ATM, Bank : Banking Faction
* Chapel, Church, Temple, Cathedral : Religious Faction
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* Hospital : Medical Faction
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Chapel, Church, Temple, Cathedral : Religious Faction
* Starport : Transport or Government Faction
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Hospital : Medical Faction
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Starport : Transport or Government Faction
  
 
== How is income calculated? ==
 
== How is income calculated? ==
 
There are several variables determining if the income from a facility is positive and how large it is.  
 
There are several variables determining if the income from a facility is positive and how large it is.  
  
''Income = 350 * FIM * PIM * TSM * SBR * RAND''
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'''Income = 350 * FIM * PIM * TSM * SBR * RAND'''
  
 
The above used variables stand for:
 
The above used variables stand for:
  
* FIM = Facility income modifier
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FIM = Facility income modifier
* PIM = Planetary income modifier
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* TSM = Trade Skill Modifier
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PIM = Planetary income modifier
* SBR = Sustainable Business Restrictions
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* RAND = Random number between 0.9 and 1.1
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TSM = Trade Skill Modifier
 
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Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities.
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SBR = Sustainable Business Restrictions
 
 
Planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier.
 
 
 
The amount of positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier.
 
  
Income will suffer due to oversupply, for example a small planet may only be able to support one casino. If another casino were placed, the net income may not increase as there is not enough planetary demand. This is called the MNSF, is secret and is calculated planetwide.
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RAND = Random number between 0.9 and 1.1
  
== Debt ==
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Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities. Furthermore planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier. Also the success of making positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier. But what happens if a planet prospers and skilled investors try to increase their income with placing more profitable facilities on a planet? Let us say a planet has enough people to provide a casino with a decent income. Now a tycoon starts to lay down more Casinos. He may create a larger supply, then the market demands. As a result the income of each Casino must be smaller then before. The Sustainable Business Restrictions try to take care of the problem and reduces income of each facility, if the offers are larger then the demands of the market. Last but not least there are some variables, which cannot be fully modelled and they are contained in the random number.
  
It is possible for facilities to incur a debt. This will be shown through the inventory and must be paid off by the owner or manager. If it is not paid off, the facility risks being repossessed by the market.
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[[Category: Game Features]]
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[[Category: Terms and Expressions]]

Revision as of 07:46, 23 February 2011

FI is short for Facility income. There are several facilities in Star Wars Combine which can give the owner or manager an credit income on a monthly base. Facility Income can go to a character or to a faction.


Which facilities can create income?

Currently only facilities on planets do create an income. Here is a list of the facilities, that can create an monthly income:

Atm.png ATM Chapel.png Chapel Personal residence.png Personal Residence


Bank.png Bank Hotel.png Hotel Office.png Office Tavern.png Tavern


Dry dock.png Dry Dock


Casino.png Casino Church.png Church Civic centre.png Civic Centre Council flats.png Council Flats Library.png Library Museum.png Museum Semi detached house.png Semi Detached House Shop.png Shop Workers compound.png Workers Compound


Hangar.png Hangar Landing pad.png Landing Pad


Stadium.png Stadium


Starport.png Starport


Highrise10.png Highrise Building 10 flats Highrise20.png Highrise Building 20 flats Highrise30.png Highrise Building 30 flats Highrise40.png Highrise Building 40 flats Highrise50.png Highrise Building 50 flats Hospital.png Hospital Port.png Port Ranch.png Ranch Temple.png Temple Training academy.png Training Academy


Skyscraper60.png Skyscraper 60 flats Skyscraper70.png Skyscraper 70 flats Skyscraper80.png Skyscraper 80 flats Skyscraper90.png Skyscraper 90 flats Skyscraper100.png Skyscraper 100 flats Zoo.png Zoo


Wildlife Preserve.png Wildlife Preserve

Which conditions need to be fulfilled in order to receive an income?

To receive a monthly income from a facility. several conditions must be met.

The facility's crewlist must be set Open To All.

The facility must have an operator and that operator must be active (logged in within the past week).

The facility must have a manager. If the manager is a player, he or she must be active.

The facility must be powered.

Who receives the income?

The income always goes to the manager of a facility. Note that there are some facilities needing a special manager in order to create an income.

These are:

ATM, Bank : Banking Faction

Chapel, Church, Temple, Cathedral : Religious Faction

Hospital : Medical Faction

Starport : Transport or Government Faction

How is income calculated?

There are several variables determining if the income from a facility is positive and how large it is.

Income = 350 * FIM * PIM * TSM * SBR * RAND

The above used variables stand for:

FIM = Facility income modifier

PIM = Planetary income modifier

TSM = Trade Skill Modifier

SBR = Sustainable Business Restrictions

RAND = Random number between 0.9 and 1.1

Each facility has a Facility Income Modifier. For example a Casino shall create more income then a simple Personal Residence. This number is not revealed to the users and determines how large income of a facility can be compared to other facilities. Furthermore planetary statistics like population or employment rate have influence on the income a facility can create. A planet with only some hundred inhabitants may not have a need for a starport, so the income of said starport shall be lower then the income of one on a fully developed planet with millions of population. This aspect is accommodated with the Planetary Income Modifier. Also the success of making positive income may be limited to the economic knowledge of the operator. His skills are regarded in the Trade Skill modifier. But what happens if a planet prospers and skilled investors try to increase their income with placing more profitable facilities on a planet? Let us say a planet has enough people to provide a casino with a decent income. Now a tycoon starts to lay down more Casinos. He may create a larger supply, then the market demands. As a result the income of each Casino must be smaller then before. The Sustainable Business Restrictions try to take care of the problem and reduces income of each facility, if the offers are larger then the demands of the market. Last but not least there are some variables, which cannot be fully modelled and they are contained in the random number.