Difference between revisions of "Combat"

From Star Wars Combine :: Game Guide
Jump to: navigation, search
(A/E)
(Added references and links to Space Combat and PvP Combat)
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
Combat is actions that are used to attack or defend from other players and similar. There is a variety of different aspects to combat, as below.
+
Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.
  
===A/E===
+
===Arrest and Execution===
 
See [[Arrest and Execute]]
 
See [[Arrest and Execute]]
  
This is the main form of combat that has been implemented so far. The Arrest and Execute process allows a player character to capture another player character or NPC and, if so desired, may also terminate the arrested. There are currently some severe restrictions as to its use. First of all, usually an arrest warrant has to be issued, which either has to be provided by the faction the desired target is member of, or by a specially privileged faction (i.e. military or security faction). Further, arrests can only be made in certain territories, and various conditions have to be met to do so.
+
This is the process where a player captures another player or NPC and then kills them. There are some severe restrictions as to its use, primarily that places where you can perform an A/E are limited by which faction you are in, and what territory they control.  
  
Whether the actual arrest attempt is successful also depends on several factors. Basically, the skill level of the player character arresting is checked against the respective skill(s) of the defender. A successful attempt means that the target is subsequently arrested. The arrested character has then only limited access to player functions, and is only able to use the forums and the darkness messaging system.
+
Attempting to arrest another character or NPC will run a skill check of the arrester against a skill check of the defender, and a successful attempt means that the target is then arrested. The arrested player character has only limited access to the game interface, only being able to access the forums and messaging or see their location.
  
===Shields===
+
===Planetary Shields===
 
See [[Shields]]
 
See [[Shields]]
  
This is a defensive application mainly, used to prevent unwanted passage of players to the planets surface. If a Shield Generator is linked to a Computer Control Center, then anyone on the Computer Control Center's Crewlist will have access through the shield, and can pass as though it was not there. It prevents travel both to and from the planets surface.
+
This is a defensive application, used to prevent unwanted passage of players to a planet's surface. If a [http://www.swcombine.com/rules/?3x3&ID=28 Shield Generator] is linked to a [http://www.swcombine.com/rules/?5x5&ID=75 Computer Control Center], then anyone on the Computer Control Center's crewlist will have automatic access through the shield. Shields only prevent travel down to a planet's surface, anyone may ascend up through a shield.
  
 
===Creature Combat===
 
===Creature Combat===
See [[Creature Combat]]
+
This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See [[Creature Combat]] or [[Hunting]] for details and advice for engaging in creature combat.
  
This is a form of combat where players use weapons to attack creatures that spawn on planets surfaces. An aggression level determines the chance that the creature will spontaneously attack the player, and each has a different attack that they will use against the player.
+
===Bandit Combat===
 +
This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See [[Hunting]] for details and advice for engaging in bandit combat.
  
[[Category: Advanced Activities]]
+
===Space Combat (Alpha)===
 +
[http://www.swcombine.com/rules/?Space_Combat Space combat] has been released in an "alpha" state and involves Player-controlled squadrons of fighter- and gunship-class ships attacking hostile NPC-controlled ships in deep space [http://www.swcombine.com/rules/?Asteroid_Fields asteroid fields]. It is not yet possible to die from space combat; however, it <u>'''is'''</u> possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.
 +
 
 +
===Player vs. Player Ground Combat (Beta)===
 +
[http://www.swcombine.com/rules/?Ground_Combat#Combat_Beta Player vs. Player (PvP) ground combat] has been released in a "beta" state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 [[HP]] and cannot attack if they only have 1 HP.
 +
 
 +
[[Category:Advanced Activities]]
 +
[[Category:Game Features]]

Revision as of 20:19, 4 September 2018

Combat consists of actions that are used to attack or defend from other players, NPCs, creatures, and other entities. There are a variety of different aspects to combat that are currently implemented.

Arrest and Execution

See Arrest and Execute

This is the process where a player captures another player or NPC and then kills them. There are some severe restrictions as to its use, primarily that places where you can perform an A/E are limited by which faction you are in, and what territory they control.

Attempting to arrest another character or NPC will run a skill check of the arrester against a skill check of the defender, and a successful attempt means that the target is then arrested. The arrested player character has only limited access to the game interface, only being able to access the forums and messaging or see their location.

Planetary Shields

See Shields

This is a defensive application, used to prevent unwanted passage of players to a planet's surface. If a Shield Generator is linked to a Computer Control Center, then anyone on the Computer Control Center's crewlist will have automatic access through the shield. Shields only prevent travel down to a planet's surface, anyone may ascend up through a shield.

Creature Combat

This is a form of combat where player characters use weapons to attack creatures that spawn on planet surfaces. See Creature Combat or Hunting for details and advice for engaging in creature combat.

Bandit Combat

This is a form of combat where player characters use weapons to attack bandit NPCs that spawn on planet surfaces. See Hunting for details and advice for engaging in bandit combat.

Space Combat (Alpha)

Space combat has been released in an "alpha" state and involves Player-controlled squadrons of fighter- and gunship-class ships attacking hostile NPC-controlled ships in deep space asteroid fields. It is not yet possible to die from space combat; however, it is possible for your ship(s) to be destroyed. If your ship is destroyed, it will be turned into a wreck and you will be placed into an escape pod. It is highly recommended that you do not engage in space combat without a full squadron of ships.

Player vs. Player Ground Combat (Beta)

Player vs. Player (PvP) ground combat has been released in a "beta" state in the Derra and Serroco systems. In these systems, it is possible to attack (and be attacked by) other players. While in beta, players cannot fall below 1 HP and cannot attack if they only have 1 HP.