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            "100": {
                "pageid": 100,
                "ns": 0,
                "title": "Recycling",
                "revisions": [
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                        "*": "[http://www.swcombine.com/rules/?Recycling Recycling] is where you break apart an entity, destroying it to recover some of its [[Raw Materials]].\n\n==Entities with Recycling Capabilities==\nThere are two mobile assets that can be used to recycle entities:\n{| border=\"1\" style=\"text-align:center;\"\n|-\n| [[File:EVS Construction Droid.png|center]][http://www.swcombine.com/rules/?Ground_Vehicles&ID=64 EVS Construction Droid] || [[File:GRZ-6B Wrecker.jpg|center]][http://www.swcombine.com/rules/?Heavy_Freighters&ID=120 GRZ-6B Wrecker]\n|}\n\nThere are also five immobile assets that have recycling capabilities:\n{| border=\"1\" style=\"text-align:center;\"\n|-\n| [[File:RecyclingPlant.gif|center]][http://www.swcombine.com/rules/?5x5&ID=52 Recycling Plant] || [[File:Recycling I.jpg|center]][http://www.swcombine.com/rules/?Space_Stations&ID=9 Recycling I] || [[File:Recycling II.png|center]][http://www.swcombine.com/rules/?Space_Stations&ID=10 Recycling II] || [[File:Recycling III.jpg|center]][http://www.swcombine.com/rules/?Space_Stations&ID=11 Recycling III] || [[File:Recycling IV.jpg|center]][http://www.swcombine.com/rules/?Space_Stations&ID=12 Recycling IV]\n|}\n\n==Requirements==\n* The person wishing to start the recycling process needs to be a member of a Recycling Faction\n* The person wishing to start the recycling process needs to be in a recycling entity and be located next to the entity that is to be recycled.\n* The entity to be recycled must be managed by the Recycling Faction or be a wreck\n* The entity to be recycled must be unprotected (unless it is a HQ)\n\n==How Do I Recycle?==\nOnce you meet the above requirements, you can begin to recycle. To do so, do the following:\n\n* ::Control::\n* Click [Enter Cockpit] or [Building Management] depending on the entity being used to start recycling.\n* Click the [Actions] button on the central horizontal bar.\n* Click the [Recycle] button on the left.\n* Click the [Recycle] button that is next to the entity that is to be recycled.  \n\nBefore you start recycling, you will be shown all the available entities that could be recycled. It will give you details on the entity you are recycling, such as:\n\n* Name\n* Type\n* Recycle Time - the time it will take to finish recycling\n* Recycle Cost - the cost it will take to recycle the entity\n\nAfter you start recycling, you can check back to see the progress of the Recycling and the estimated time remaining for the job to complete.\n\nAdditionally, Recycling Plants and Recycling Stations are capable of queuing recycling jobs. As long as the requirements for recycling are met, they will automatically start the next recycling job in the queue.\n\n==Material Return==\nThe amount of materials returned is determined by several factors:\n* Wrecked entities (i.e., entities with Hull equal to 0) return about half the Raw Materials as non-wrecked entities (wrecked entities also take about half as long to recycle as non-wrecked entities)\n* Your repair skill. A higher repair skill will result in a slightly higher amount of Raw Materials recovered (at the expense of a slightly longer recycle time)\n* The entity used to recycle. If the recycling entity's capacity is reached, all excess Raw Materials are lost. For this reason, the [http://www.swcombine.com/rules/?Ground_Vehicles&ID=64 EVS Construction Droid]'s main advantage over the [http://www.swcombine.com/rules/?Heavy_Freighters&ID=120 GRZ-6B Wrecker] is its larger cargo capacity. It should also be noted that all stations and ships recycled by the EVS or GRZ-6B automatically spawn [http://www.swcombine.com/rules/?Cargo_Containers&ID=172 Class-A Cargo Containers] containing all of the Raw Materials that were recovered, so the capacity of the recycling entity is not a concern in this case.\n\n NOTE: Cargo Containers and Escape Pods may be recycled, but do not return any raw material\n\nAny Raw Material returned as a result of recycling will be owned by the owner of the recycling entity.\n\n==Time to Recycle==\nNot only does one's repair skill and entity's wrecked status affect recycling time, but the entity used to recycle also has a significant impact:\n* The EVS recycles at the slowest rate of all recycling entities\n* The GRZ-6B Wrecker recycles 40% faster than the EVS\n* The Recycling Plant and Recycling Stations recycle 60% faster than the EVS\n\nUsing an EVS, one can expect the following recycle times:\n* Fighter (wrecked): ~1 day\n* Gunboat/Light Freighter (wrecked): ~1 week\n* Heavy Freighter (wrecked): ~1 month\n* Capital Ship (wrecked): 3-6 months\n\n==Cost==\nThe recycling cost is equal to half of the Raw Value for the recycled entity, as listed on the entity's rules page. The cost of recycling is deducted from the credits of the owner of the recycling entity. For cities, the recycling cost is equal to one tenth of the city creation cost.\n\n==XP==\nThe person that started the recycling job earns a flat rate of 20 XP per recycling job.\n\n[[Category:Advanced Activities]]\n[[Category:Game Features]]"
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            "217": {
                "pageid": 217,
                "ns": 0,
                "title": "Repairing",
                "revisions": [
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                        "*": "Repairing damaged entities requires a mixture of time, resources and workers. Once the repair has begun, the person may leave and go about their business as usual, without needing to constantly monitor the progress of the action. Once a repair has been completed, the person who started the event will be sent a message to inform them that the action has been completed.\n\n== What You Will Need ==\n* The person starting the repair must be in the following place:\n  - Station/Facility Repair: Within the Station/Facility being repaired.\n  - Ship/Vehicle/Droid Repair: Within the command room of a Factory/Shipyard.\n* There must be sufficient Raw Materials to Repair.\n* The Station or Facility must have enough space and slots available to fit the entity.\n* The Person starting Repair must be either the Owner, Commander or Pilot of the damaged entity.\n* The Entity being repaired must not be engaged in another action, be in production or be a wreck\n* The person starting the repair must have at least one of the following NPCs in their party depending on the entity being repaired:\n  - In order to Repair a Facility, you must have at least 1 Facility Repairman in your party, with a maximum of 10. \n  - In order to Repair a Station, you must have at least 1 Spaceship Repairman in your party, with a maximum of 25.\n  - In order to Repair a Ship, you must have at least 1 Spaceship Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity.\n  - In order to Repair a Vehicle, you must have at least 1 Vehicle Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity.\n  - In order to Repair a Droid, you must have at least 1 Droid Repairman in your party, with the maximum dependent upon the amount of damage and the size of the entity\n* The Raw Materials to be used in repairing must be stored in either of the following places:\n  - The Shipyard or an adjacent Shipyard to that taking part in the repair operation.\n  - Any facility within the city in which the repair operation will take place.\n* If the Raw Materials are owned by a Character, the player starting Repair must be the owner.\n* If the Raw Materials are owned by a Faction, the player starting Repair must be in the owning faction and have Manage Materials Privileges.\n\nAll ships may be repaired in shipyard space stations if the ship is the length of the station or smaller (this doesn't apply to stations 3km or larger). Factories and factory stations may only repair ships less than 80 metres in length. Boats and Submarines can only repaired in Naval Shipyard facilities. All other ships, vehicles and droids are repaired in factories or factory stations.\n\nEach Station or Factory, in addition to size limitations, also have a slot limitation of 12. Slots represent how many repair utilities the entity has to repair damaged entities with. Each ship/vehicle or droid takes up a certain amount of slots depending on its class, and once an entities slots have been exhausted, it can no longer repair additional entities.\n\nThe Slots Breakdown is as follows:\n\n    * Ships:\n      - Capital Class Ships: 12 Slots\n      - Freighter Class Ships: 4 Slots\n      - Fighter Class Ships: 0.5 Slots\n    * Vehicles: 0.5 Slot\n    * Droids: 0.5 Slot\n\n\n== How To Perform A Repair ==\n\nStep 1: Move to the cockpit of the entity performing the repair (the factory, shipyard or facility).\nStep 2: Select Facility Management if you are inside a facility, select Enter Cockpit if you are within a ship, vehicle or station. Both of these are located to the right of the interface under \"Control\"\nStep 3: Select the Repair button, it is between the Travel or Production button and the Scanner button.\nStep 4: Select an entity from the list of Available Entities.\nStep 5: Select Repair at the bottom of the list.\nStep 6: Wait for the Repair to complete.\n[[Category:Advanced Activities]]\n[[Category:Game Features]]"
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